Originally Posted by Lokoki
I thought I heard that when the glancing blow effect was removed, Blizzard made it so that +1 weapon skill reduced a mob's chance to block/parry/dodge by 0.04%, and increased your chance to hit/crit the mob by 0.04%. I thought +weapon skill was essentially the inverse of +defense. I don't remember where I heard this.
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There's alot of assumptions about weapon skill going both ways, from player to mob, mob to player, and player to player. Mainly because we can see what's going on from our end, and what's going on from incoming mob attacks, and that gets mixed up and people assume that it's the same universally for all attacks. People ignore level difference penalties, mob special factors, etc. I like to do alot of combat data stuff in my free time, both incoming and outgoing....soooo take my opinion for what you will.
It's a very very old arguement that keeps being brought up over and over, I'd rather not argue about it atm, too early for me >_<
But this is officially from the patch notes 2.0:
Weapon Skill now does the following:
* Weapon skill will no longer reduce the percentage damage lost due to glancing.
* The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
So from that, if you're a level 70 player, and you fight a level 71/72/73/?? mob, you should assume that if your crit rate is 20.00% that it will be 20.10% when you fight this mob with +1 weapon skill.
Ahhh if only it were that simple though. We know that mobs naturally also have defense, that is if you attack a 70 mob with 330 weapon skill you'll see glancing, if you level your weapon skill to 350 glancing stops.
So one has to ask, if a player increases their crit from 20.00% to 20.10% from 1 weapon skill against a higher level mob, does that mob's def skill of 355 still naturally reduce that very same crit by .2%(5 def x.04% =.2%).