Originally Posted by zork
Ok, that would lead to the assumption that misses against bosses with a two-hander are calculated like this:
5 + (mob_level - player_level) + ((mob_base_defense - player_weapon_skill) * 0.04) = 5 + 3 + (365-350) * 0.04 = 8.6
What do you think?
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So, the problem with this theory is that weapon skill doesn't give +.04% hit; rogue testing puts it at .1%, and the paladins testing got a number close to .2% hit. So if weapon skill isn't providing .04% hit per level, I see no reason to assume that mob defense lowers hit by that amount.
Additionally, the base miss rate of the paladin testing implies the true value between 7.4 and 8.54 percent. While 8.6 is still plausible (it's not far out of the range), it doesn't seem like it's necessarily the obvious choice - although misses have been observed at 8.34% (with a 2h weapon).
My point is that a lot of people seem to be coming back to the .04% hit per skill number and trying to fill in any gaps with prior assumptions of how things worked; this is unlikely to lead to any revelations. What this discussion really needs to show anything conclusive is more testing with large numbers of swings at different combinations of skill and hit.