Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Class Mechanics

 
 
LinkBack Thread Tools
Old 06/06/07, 2:32 PM   #46
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Paladin testing made it look like skill had no effect on parry or block but reduces dodge by more than .04%. However, I'm starting to think that single-wield and dual-wield exhibit different behaviors, so I'd be interested in seeing a similar experiment performed by rogues, warriors, or shamans, who can dual wield.

Offline
Old 06/06/07, 2:56 PM   #47
laforce
Von Kaiser
 
Undead Rogue
 
Warsong
Aldriana, was that test before 2.1, during PTR or at 2.1?

Offline
Old 06/06/07, 5:13 PM   #48
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
2.1:
http://elitistjerks.com/showthread.p...874#post360874

Stopped Playing

Offline
Old 06/06/07, 5:51 PM   #49
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by zork View Post
that is interesting. you say that mobs increase miss rate for DW and 2Handers seperately.

for dw and lvl 73: 24+1.5=25.5
for 2hand and lvl 73: 5+3=8

are you serious? how could the mob have a higher miss chance against another type off weapon, this does not make any sense. or does it?

2hand and 1hand should have a miss rate of 6.5 normally. hmmm...
Here's me with 7.34% Hit, no weapon skill and 1% hit talented(8.34% Total)

Out of 243 white hits, I missed 5(2%). Out of 68 Bloodthirsts I missed 2(2.9%). Out of all 530 attacks total I missed 7 total(1.3%)

http://www.lossendil.com/wws/?report=bmhhlg2hszrx5

Here with me going completely overboard 116 Hit rating(7.34% Hit) 4 weapon skill and 3% hit from talents(10.74% total)

There were 0 misses.

http://www.lossendil.com/wws/?report=b61x1gwtoufa3

Gonna try again with 7.34% Hit + 2% Hit from talents and see how 9.34% does.

If I'm still missing after that, there's a possibility that the formula changed, in WoW Classic the cap was definately between 8-9% on 73 mobs(8.6% from my calculations), 1% level penalty for 2-handers per leveled + the def difference of the mob. If weapon skill changed drastically it might be 9.5%+ to ensure a 100% non-miss.

Last edited by Emeraude : 06/06/07 at 6:00 PM.

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

Offline
Old 06/06/07, 6:04 PM   #50
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Well, that certainly kills the 8% theory.

Observed miss rate in the first one is 5 out of 367, or 1.36%... grinding statistics, that means the true miss rate is likely somewhere between .18% and 2.54% at 8.34% +hit, meaning the base miss rate is between 8.5 and 11%.

Offline
Old 06/07/07, 5:29 AM   #51
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by Emeraude View Post
Here's me with 7.34% Hit, no weapon skill and 1% hit talented(8.34% Total)

Out of 243 white hits, I missed 5(2%). Out of 68 Bloodthirsts I missed 2(2.9%). Out of all 530 attacks total I missed 7 total(1.3%)

http://www.lossendil.com/wws/?report=bmhhlg2hszrx5

Here with me going completely overboard 116 Hit rating(7.34% Hit) 4 weapon skill and 3% hit from talents(10.74% total)

There were 0 misses.

http://www.lossendil.com/wws/?report=b61x1gwtoufa3

Gonna try again with 7.34% Hit + 2% Hit from talents and see how 9.34% does.

If I'm still missing after that, there's a possibility that the formula changed, in WoW Classic the cap was definately between 8-9% on 73 mobs(8.6% from my calculations), 1% level penalty for 2-handers per leveled + the def difference of the mob. If weapon skill changed drastically it might be 9.5%+ to ensure a 100% non-miss.
Ok, in addition to the quoted research I did, today I went back and did quite a few encounters(I accidently left my combatlog running >_>) with 9.36% hit(116 Hit Rating, and +2% Hit Talents, 350 base weapon skill)

http://www.lossendil.com/wws/?report=rm4x2xmak2ovc

With 9.36% Hit I had 0 misses, so we can confirm with a 2-hander the hit rate is between 8.36%-9.36%.

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

Offline
Old 06/07/07, 6:40 AM   #52
zork
Don Flamenco
 
zork's Avatar
 
Dwarf Warrior
 
Aegwynn (EU)
Ok, that would lead to the assumption that misses against bosses with a two-hander are calculated like this:
5 + (mob_level - player_level) + ((mob_base_defense - player_weapon_skill) * 0.04) = 5 + 3 +  (365-350) * 0.04 = 8.6
What do you think?

What I am interested in: What tool do you use to analyze your hits/misses. Is there any addon available that counts misses, parries, dodges in-game?

@Emeraude: I just watched your WWS page and what is the miss that is listed here:
http://www.lossendil.com/wws/?report=rm4x2xmak2ovc&a=13
8.5% of all normal melee hits missed?

Last edited by zork : 06/07/07 at 6:51 AM.

| Simple is beautiful.
| Blog | Roth UI | Roth UI FAQ | GoogleCode | Zork | Guild | zorker.de

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

Offline
Old 06/07/07, 6:56 AM   #53
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by zork View Post
Ok, that would lead to the assumption that misses against bosses with a two-hander are calculated like this:
5 + (mob_level - player_level) + ((mob_base_defense - player_weapon_skill) * 0.04) = 5 + 3 +  (365-350) * 0.04 = 8.6
What do you think?

What I am interested in: What tool do you use to analyze your hits/misses. Is there any addon available that counts misses, parries, dodges in-game?

@Emeraude: I just watched your WWS page and what is the miss that is listed here:
http://www.lossendil.com/wws/?report=rm4x2xmak2ovc&a=13
8.5% of all normal melee hits missed?
I've always assumed it was 8.6% based on what I saw with and without 8% and 9% hit, I just wanna hit that sweet spot. next step is prob 8.96% hit =o

And yeah, that 8.5% is dodge/parry.

You can go to the config it to show only misses, directly to the right of "Dmg. Out" change the config from "All Miss" to just Miss.

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

Offline
Old 06/07/07, 7:35 AM   #54
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Just wrote that in the other thread, maybe we should decide for one of them...

Anyway, 8.6% is also believed to be the miss rate for special attacks for rogues, so I see a very good chance this also applies to 2 handed weapons.

Stopped Playing

Offline
Old 06/07/07, 9:21 AM   #55
Gere
Von Kaiser
 
Worgen Druid
 
Shandris
Thanks for all your work guys. As someone who was concerned at the benefits of +weapon skill, color me educated.

Offline
Old 06/07/07, 11:57 AM   #56
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by zork View Post
Ok, that would lead to the assumption that misses against bosses with a two-hander are calculated like this:
5 + (mob_level - player_level) + ((mob_base_defense - player_weapon_skill) * 0.04) = 5 + 3 +  (365-350) * 0.04 = 8.6
What do you think?
So, the problem with this theory is that weapon skill doesn't give +.04% hit; rogue testing puts it at .1%, and the paladins testing got a number close to .2% hit. So if weapon skill isn't providing .04% hit per level, I see no reason to assume that mob defense lowers hit by that amount.

Additionally, the base miss rate of the paladin testing implies the true value between 7.4 and 8.54 percent. While 8.6 is still plausible (it's not far out of the range), it doesn't seem like it's necessarily the obvious choice - although misses have been observed at 8.34% (with a 2h weapon).

My point is that a lot of people seem to be coming back to the .04% hit per skill number and trying to fill in any gaps with prior assumptions of how things worked; this is unlikely to lead to any revelations. What this discussion really needs to show anything conclusive is more testing with large numbers of swings at different combinations of skill and hit.

Offline
Old 06/07/07, 2:09 PM   #57
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Back in AQ40 I missed a Backstab with 8%, which was actually the reason the theory on miss rate for specials was increased from 5.6% to 8.6%.
http://sp00n.pytalhost.com/misc/backstabmiss.jpg

What currently bothers me, I can't believe that there are different formulae for different classes or weapons.
The formula for white attacks with a 1h/2h/dual wield should be consistent, and only vary by the base miss rate.

We know that several rogues have reported to not have missed once since they have > 307 hit rating and 10 skill and 5% toHit through talents.
At the same time we have a shaman reporting that he missed with no additional skill and total hit > 25.5%.

Stopped Playing

Offline
Old 06/07/07, 2:25 PM   #58
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
It wouldn't surprise me at all to find out that there's mechanics are different for 1H vs 2H vs dual-wield, honestly. I *would* be a bit surprised if class mattered, but I must confess that it's starting to look that way.

Offline
Old 06/07/07, 3:28 PM   #59
Titanx
Von Kaiser
 
Human Rogue
 
Greymane
Compare dual wielding warriors/shaman/rogues. Don't rogues have a lower base chance to miss? Rogue stats are different in what they add (agil = ap, str = 1 ap, agil = different crit chance), where warrior and shaman stats do the same things (str = 2ap, agil = same crit, etc). So I don't think it's out of the question that their hit chance is also different. It would also give way to +skill doing different things between the classes.

Offline
 

Go Back   Elitist Jerks » Public Discussion » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Weapon Skill Kiklion The Dung Heap 1 07/10/07 4:20 AM
Weapon Skill falynx The Dung Heap 3 06/22/07 1:34 PM
Weapon Skill in PvP Sikul Class Mechanics 2 06/11/07 6:47 PM
Rogues, Effectiveness of armor penetration and weapon skill. ratdump Class Mechanics 3 06/05/07 1:25 PM
Weapon Skill Bugged in Beta? Liand Public Discussion 396 11/24/06 5:42 PM