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04/19/07, 2:58 PM
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#226
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Not Helpful.
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Originally Posted by Gonz
I reached the 3% estimate by putting on an armor piece that had very close to 600 armor and looking at the mitigation I had with it, and then taking it off. 570 armor was around 2.7% mitigation. I don't know if that is how it works on npc's however.
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This may not be an accurate estimate. The mitigation values are exponential, a player or mob with 10000 AC will see almost no change in their mitigation with a variance of 500, whereas a player or mob with only 1000 will see a drastic change. You'd have to mimic the AC value of a mob first, and there isn't an easy way to know this value without a static damage ability that we don't have.
Edit: turns out that with the rough numbers I am remembering from the rogue thread it is around 2-3% at standard mob AC values.
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04/19/07, 3:25 PM
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#227
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Piston Honda
Draenei Shaman
Lightbringer
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Originally Posted by Disquette
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You may want to just start a thread for it here, the WoW forums are terrible for keeping any kind of meaningful discussion going.
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04/19/07, 3:29 PM
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#228
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Don Flamenco
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I've been working on my own dps-modeling script, but I've been thinking how great it would be to have a community-supported open-source dps simulator for us to use.
I've been doing my coding in C, thinking that java provided a free way to compile and run that everybody would have pretty easy access to. Is anyone else out there interested in collaborating on something like this?
Last edited by Pater : 04/19/07 at 3:43 PM.
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04/19/07, 7:05 PM
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#229
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1) press clutch and break 2) turn key
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Hey Pater,
are you reinventing the wheel? Here's my code so far (slightly old build, but close enough):
http://www.discofiend.com/wow/Shaman...c_20070417.txt
save as and change it to .vbs and you can run it. I dont have a pretty front end, but by writing it in vbs instead of c/java/whatever, anyone can modify it to their liking. Also, by being a VBScript, it's truly open source, there's no way to hide it from the community.
just a thought. Also, how are you modeling flurry? I did a "best guess", which I think under-reports flurry uptime by a tad.
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04/19/07, 8:32 PM
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#230
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Don Flamenco
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I knew some people had done the modeling, but never quite got the cojones to create a "share your code with me!" post. I'm not losing too much work by shifting to what you already have.
Sorry to be a noob, but how do I run vbs?
The way I planned to model flurry was to recalculate the "next swing time" at every time step. (The tracking variables were basically MHLastSwingTime and OHLastSwingTime.)
I'll start cracking into your setup. Do you have any thoughts about setting up a way to collaborate or bring multiple people in?
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04/19/07, 9:38 PM
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#231
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1) press clutch and break 2) turn key
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I have to run now, but the quick answer to running a vbs script...
save that text file to your hard drive. rename it to whateveryouwant.vbs
now you can double click on it and it will produce a result similar to:
if you'd like to run it from the command prompt (useful for debugging, take out apostrophes infront of "wscript.echo" lines to get those reported), and let's say it's save on your desktop:
start -> run -> cmd {ok}
cd Desktop
cscript whatever_you_called_it.vbs
I like your flurry model, and it's probably closer than what I have (leave any remaining swing timers as they are, but hasten the future 3 timers after current swings are completed)
as far as a collaborative thing, I've never coded with others, so i dont know what cvs's are, other than some sort of repository sysetm. If it's just you and me, we can take it offline, or i can set up an ftp account for you, etc.
oh, last thing - if you uncomment a line that's going to spam you with message boxes (if you double click the vbs instead of running it through cscript at the command prompt), do control shift escape to bring up the task manager, then kill the process called wscript.exe. That will kill it outright. Similarly, if you run it through cscript at the command prompt, control+c should terminate it in case you get stuck in an unending loop, etc.
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04/20/07, 11:16 AM
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#232
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his surgical quality
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It would be great if you guys could get a Java (optimally) or even C port of this going - I use a mac and have no access to Windows machines (at work it's all unix/linux hosts)
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04/20/07, 6:41 PM
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#233
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Piston Honda
Draenei Shaman
Aerie Peak (EU)
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Heya,
Myself being quite new to Enhancement DPS/Buffingrole in raids found myself being a bit overwhelmed with the current information floating about Windfury changes and all that shit, but I can't seem to find any clear answer to the situation.
I'm currently wielding a The Decapitator in MH and paired with a Malchazeen OH (I know, I know). And basicly, I'm looking for an offhand. I have no clue what to take atm. Ofcourse, I'm looking at the 2.1 change, which will require me to have a slower offhand, but also right now. I feel like my OH isn't a terribly good choice and am looking for a replacement for right now.
Besides that what would you suggest for an offhand weapon for 2.1? I was looking at Fel Edged Battleaxe, with a 2.20 speed. Is there any alternatives maybe?
And one last question, I'm looking at some damagemeters from the past few raids and I did significantly worse than other Enhancement Shamans I've seen on dpsmeters, but I can't pinpoint why exactly. Is there some DPS rotation I'm currently unaware of or something? xD
Nah, to stay serious - I ended up being ~10th on the damagemeters, whereas I've seen Shamans topping the meters - am I missing something or is it just a gear issue?
Profile:
http://ctprofiles.net/5087001
Unfortunatly ctprofiles, my armory seems to be outdated still.
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04/20/07, 7:14 PM
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#234
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Don Flamenco
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Both profiles are showing your healing set atm.
One thing that I believe makes a big difference for me (besides the gear, chants, etc) is having my SS macro set up to pop my trinkets. And using TrinketMenu to rotate between my 4 best melee trinkets automatically. You also want to make sure you're behind the mobs you're attacking when possible. (You're using WF5/4 for now right?)
As far as weapons, the gladiator's one-hand axes and maces look like the best thing going. The FEB and runic hammer are really nice, and there's a ton of 72 DPS options.
Last edited by Pater : 04/20/07 at 7:20 PM.
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04/20/07, 7:27 PM
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#235
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Piston Honda
Draenei Shaman
Aerie Peak (EU)
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Yeah, I'm using WF5/4 atm. My CTProfiles should be fixed now. Not too sure about Armory, I had to respec to Restoration for Hydross earlier, so.
I tend to just pop my trinkets mindlessly when the cooldown is off, should I really keep them for Stormstrike?
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04/20/07, 7:29 PM
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#236
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Don Flamenco
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My purpose for having them on SS is so that I never forget to use it. One button (for me, "1") attempts to use both trinket slots, SS, then turns attack on. I would never remember to pop them otherwise.
Your gear is pretty pimpin. Probably either some techniques or a problem with the damage meter sync.
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04/20/07, 7:36 PM
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#237
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Piston Honda
Draenei Shaman
Aerie Peak (EU)
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Well, we did do aggro-sensitive fights such as Gruul and Doomwalker, so I couldn't go all-out. On our Gruul kill I was 11th, but I was constantly below the OT on threat, so I had to back off out of melee range quite a lot. On Maulgar, however, I was 3th (wooo.)
On Kazzak, I didn't do particulary well - I ended up 14th.
Must be me not used to it I suppose? First time I spec Enhancement.
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04/20/07, 7:48 PM
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#238
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Don Flamenco
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Sounds more like some fights are just melee-unfriendly/caster-friendly.
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04/20/07, 10:42 PM
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#239
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Piston Honda
Draenei Shaman
Aerie Peak (EU)
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Well, I know it's not really rocketscience but maybe I'm just doing something wrong.
Basicly, I use SS followed by an ES straight after, meaning I can do another ES right when SS comes up again. I just keep these going on a rotation, I don't see what else I can do to DPS as a Enh Shaman really, mashing cooldowns is all we can, it seems.
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04/20/07, 10:58 PM
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#240
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Von Kaiser
Orc Warrior
Neptulon (EU)
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I got 200 AP less then you, prolly abit lower crit aswell. I have over 100 more hitrating though. You seem to have vent for blizzards idea of good enhancement gear (some epic mail pieces are faaar worse then blue leather ones imo). As it stands now I get truckloads of AP and crit from buffs and pots, hit is hard to buff though. I will prolly have to reevaluate my gear after the potnerf abit if i decide to stay enhancement. Id advice you to talk to some of your rogues for gear advice, in 9/10 cases whats good for them is good for us.
And yes even with salv you will be threath capped on alot of fights. On gruul when we have a warrior OTing I only aa and throw some heals. Unlycky crit strings made me pass the OT anyways on some occations. Mag is the only fight where I feel I can really push it.
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04/20/07, 11:00 PM
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#241
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Piston Honda
Draenei Shaman
Aerie Peak (EU)
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Well - my gear consists of stuff I picked up while being Restoration, basicly leftovers. I realise the lack of hit hurts and I have no idea where to get it quite frankly, without having to rely on Karazhan drops or so.
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04/20/07, 11:11 PM
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#242
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Von Kaiser
Orc Warrior
Neptulon (EU)
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8 hit in yellow sockets is always a start 
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04/20/07, 11:52 PM
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#243
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1) press clutch and break 2) turn key
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Originally Posted by Friedrich
It would be great if you guys could get a Java (optimally) or even C port of this going - I use a mac and have no access to Windows machines (at work it's all unix/linux hosts)
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understood about the cross-platform nature being desirable. If someone who's familiar with java is willing to port what I did into java, I'll go with that. I dont know java, so it would take a lot of time and effort for me to port this.
However, it's a very simple little application, all things considered, so once someone did the porting and I could see the syntax, I'd be willing to pick it up and work with it in that form in an ongoing basis.
As an aside - the reason I learned vbscript is that it's a language that I can use for my server management through vbscripts, macros in excel, and programming for asp pages on my company's webserver. This is relevant because I could probably port it to a website pretty easily, and that could be the way anyone could "run" the app via a simple form. My issue there is the traffic. My only web host with lots of bandwidth (more than 10GB of transfer / month) is on a linux server, so that wouldn't run the program as it stands.
I'm actually a bit surprised at the lack of interest in this project, considering how much interest other classes have for dps spreadsheets and modeling software, which is one of the reasons I'm not pursuing it as gung-ho now as when I started out.
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04/21/07, 12:21 AM
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#244
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Piston Honda
Draenei Shaman
Aerie Peak (EU)
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Originally Posted by Hellcry
8 hit in yellow sockets is always a start 
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Didn't even know there was such thing. Wondering if I should just replace all my 8 str gems with 8 hit rating (or most of them) since I have plenty of attackpower anyway. :\
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04/21/07, 2:42 AM
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#245
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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The correct rotation in a raid is to Stormstrike whenever possible, and rotate between Flame Shock and Earth Shock. Also, refresh Lightning Shield whenever it fades. After accounting for Curse of Elements and Fire Vulnerability, Flame Shock is the most effective shock for just plain dealing damage.
Also, there isn't really a point where you can say "Ok, I have 'enough' attack power, now I can focus on hit and crit". All three stats are good, and you want all of them, all the time. The only thing that matters is the quantity of each stat involved.
8 Strength gems beat 8 hit rating gems after BoK is factored in. Generally 1 hit rating = 1 crit rating = 2 attack power.
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04/21/07, 3:30 AM
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#246
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Don Flamenco
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But I believe it's true that above a certain level, hit and crit become more efficient at boosting your dps inan itemization-point sense. (Hit is subject to the 24.6 or 25.5 or whatever cap, though.)
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04/21/07, 4:08 AM
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#247
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Von Kaiser
Orc Warrior
Neptulon (EU)
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Originally Posted by Sebudai
8 Strength gems beat 8 hit rating gems after BoK is factored in. Generally 1 hit rating = 1 crit rating = 2 attack power.
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This will be more true after the pot nerf then it is now. When I am actually hitting stuff in raids I am ~3k AP most of the time. The amount of dps you will gain from 1% hit differs alot between the 1200 and the 3000 AP scenario.
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04/21/07, 4:18 AM
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#248
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King Hippo
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Originally Posted by Sebudai
The correct rotation in a raid is to Stormstrike whenever possible, and rotate between Flame Shock and Earth Shock. Also, refresh Lightning Shield whenever it fades. After accounting for Curse of Elements and Fire Vulnerability, Flame Shock is the most effective shock for just plain dealing damage.
Also, there isn't really a point where you can say "Ok, I have 'enough' attack power, now I can focus on hit and crit". All three stats are good, and you want all of them, all the time. The only thing that matters is the quantity of each stat involved.
8 Strength gems beat 8 hit rating gems after BoK is factored in. Generally 1 hit rating = 1 crit rating = 2 attack power.
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No, no you don't. ES with the SS debuff is ALWAYS better than flame, unless it's vs a rogue. Flame shock crits just not as high as ES ones, plus the SS damage (my mods show me usually having a 12% shock crit or so, plus with 6 locks/Spriests total, debuffs are a little high)
Hit is OUR BEST STAT until we reach a hefty amount. The agi/hit red/yellow gem is really nice (4 and 4). My personal set will probably have 2pc t4 with a bit of t5, allowing me some decent gear, party bonuses, and that agi/higher crit meta gem (unless they changed it from 5 of all gem type). AP is really nice, and so is a hefty crit, but hitting the mob is the most essential part of dps. I myself wont stop until I hit 21% or so, then it's Ap/crit stack, not as if UR/flurry are ever really down.
Now, I suggest you download the windfury dot mod off curse. It will correctly show when to SS, as the dot turns green when the WF cooldown is up and ready to go.
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04/21/07, 6:01 AM
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#249
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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Average damage of Flame Shock after accounting for Curse of Elements, Fire Vulnerability, Misery and crit(based off of 12% spell crit chance) - 1065.5
Average damage of Earth Shock after accounting for Stormstrike, Misery and crit(based off of 12% spell crit chance) - 898.9
Obviously Flame Shock takes 12 seconds to work its magic, which is why you rotate between it and Earth Shock. If it didn't take 12 seconds you would simply cast Flame Shock every time. The benefits of Flame Shock over Earth Shock are even more apparant if you're raiding with an elemental shaman, since they can put that Stormstrike debuff to much better use than you can.
Anyway, I'm not sure how you're coming to the conclusion that Earth Shock is more damage than Flame Shock, considering it deals less damage pre-modifiers and Flame Shock receives a larger benefit from modifiers. The fact that you gain more damage from a critical Earth Shock than you do from a critical Flame Shock is not enough to overcome this. Our spell crit chance is considerably low, and we don't have Elemental Fury so a critical strike is only a 50% increase in damage.
Earth Shock interupts spell casting and doesn't take up a debuff slot. It should deal less damage than Flame Shock, and it does.
Also, regarding the hit vs. crit vs. attack power replies; I think a lot of people forget that Stormstrike and Windfury Weapon procs cap out at a much lower level of hit % than our normal melee attacks do. I don't know about you guys, by my Windfury procs and Stormstrike attacks account for a very large chunk of my total damage. About 50% to be exact. Now, you can recite the "you can't proc windfury or crit if you don't hit" mantra, or you can actually run the math for yourself based on your own stats. I have, and that is how I rank these stats based on my results. Interestingly enough, I believe this is how Blizzard's itemization formula ranks them aswell.
It's also possible that I suck at math. I'd love to be made aware of that if that happens to be the case!
Last edited by Sebudai : 04/21/07 at 6:26 AM.
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04/21/07, 7:07 AM
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#250
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Von Kaiser
Tauren Shaman
Drak'thul (EU)
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Hello guys,
did any of you ever noticed some oddity in their hit rate behaviour? I've recenty realized my expected hit rate (ie aproximately 25% - my % to hit) is off about 3%. Here is the last example:
Swstats are used and only normal (white) attacks are considered. As you can see, both rogues have ± the miss percentage they should have (14%~14.4% and 4%~3.9%), whereas there is a 3% difference between my expected and real miss percentage (7%~10.5%). I've been getting the same results over and over again on various bossfights.
Do you have any idea why rogues get hitrate accordingly and shamans don't?
I've already posted my concerns on the official forums, but since they are EU only and you seem like a nice group of problemsolvers, I've decided to post here and read your opinions aswell.
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