To each his own I guess, I wouldn't even dream of putting in the Swift Skyfire anymore after getting a Relentless Earthstorm. Then again I find the +hit on boots enchant to be way overpriced for what it does. Primal Nether for an enchant? C'mon.
I just blew dkp on Maulgar's Warhelm since I keep getting outrolled on my T4 but the Cyclone helm really is a nice piece. More AP than Maulgar's (at five less iLevels) and the +12 strength on SoE. With the exception of the mp5 I do feel that T4 is well done for it's placement in the loot scheme.
Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork
To each his own I guess, I wouldn't even dream of putting in the Swift Skyfire anymore after getting a Relentless Earthstorm. Then again I find the +hit on boots enchant to be way overpriced for what it does. Primal Nether for an enchant? C'mon.
I guess costs don't really factor in for some of us. At your level of gear, I think the Malefic Mask of Shadows is the best piece available.
Do you actually have numbers to say that Relentless Earthstorm is such a big difference, or do you just think it is?
How do you guys cope with yanking leather items that are far superior then any mail item for us (with hit\crit(or agi)\ap) from the rogues \ feral druids? I get shouted at for even speculating about taking leather pants etc, even if its the ones from heroic Slave pens.
Some of the arguments (which I think is ridiculous) are that I'm a hybrid that can heal without shifting forms, thus I should do that. Are you guys spothealing whilst trying to top the damage meters, or are you like me now who just tries to max out and follow our tiny damage cycle?
Most of the dps mail items have intellect, but I dont feel I need it that much, especially not when most my damage is from melee attacks with a bonus as just the tip of the iceberg, thus to me it seems a waste to get the intellect over the far superior leather gear.
Then again after we killed Doomwalker last night, a druid got the very nice cloth healing pants so I guess I should just toss that back in their face then.
Edit: I could see myself tossing a LHW here and there once I get 2 T5 pieces, but until then I just dont see it unless it's me being tossed in a watery grave on Tidewalker to top myself, or a similar scenario.
My guild has known for years that Fury warriors roll/bid on leather. They haven't had a problem with me taking the same stance.
I'll heal in emergencies, but with +0 healing, it's really a waste. And without +dmg, our mana-->dmg conversion is crappy, so INT and MP5 are wasted as long as you have mana to place totems.
I don't know. I do pretty well on the meters (consistently top five, usually top three) even while tossing out some heals. We had our second Maulgar kill last night, for example, and I was chucking out some HWs while the healers were getting situated just so. That said I'll absolutely roll on leather for some pieces. It's easy to go overboard with it if I let myself. I prefer to think of myself as a mobile flask/healing potion and if I decide to be number one (or try to be) then I'm afraid I might lose that.
I like having Int. mp5 can go to blazes, though.
Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork
I guess costs don't really factor in for some of us. At your level of gear, I think the Malefic Mask of Shadows is the best piece available.
Do you actually have numbers to say that Relentless Earthstorm is such a big difference, or do you just think it is?
I personally have not seen the benefit of getting all manner of leather gear. The stat gain going from Cyclone Helm with my current gems (not counting the meta) in it to the Malefic Mask isn't that huge an upgrade, discounting the massive amount of hit. That and the fact that I often find myself riding the aggro cap makes me just stick to mail.
As for the Relentless Earthstorm Diamond, let's do some math.
Let's say without the diamond you do 600 dps with just melee, stormstrike and windfury, and have a 30% crit rate. This leaves you with 180 dps coming from crits. The diamond gives 3% extra damage on those crits, or 5.4 dps in this example, which translates to an attack power increase of 75.6. Quite an upgrade. And it gets better the better your gear becomes.
Some of the arguments (which I think is ridiculous) are that I'm a hybrid that can heal without shifting forms, thus I should do that. Are you guys spothealing whilst trying to top the damage meters, or are you like me now who just tries to max out and follow our tiny damage cycle?
Your primary role is group support - and you are providing that support through 3 means. Totems, Unleashed Rage (thus requiring that you are DPSing), and spot heals. I constantly throw out a LHW on any healer who is low, any rogue that just ate a big spike of damage, and on the MT if it suddenly looks like the healers aren't keeping up.
As for the leather bidding, I just check with the rogues to see what their interest is. I'm in their party so it isn't hard to miss the "OMG it dropped!" spam when something they want drops, and if they want it I don't even bother.
For the most part I think the rogues in our guild see me the same as just another rogue or Fury Warrior and as such they are cool with me taking some leather.
It's more the leather like Blood-sea Brigands vest, a chest which which unmatched really (most;y because of the waste of stats on T6). The chest is crazy good, I'd be surprised if your rogues didn't make a small stink about it.
If someone came up to you and gave you the choice between 100 Str, 100 Crit, and 100 Hit, you'd pick the 100 Crit, no question.
Heh. Do you mean 100 str vs. 100% crit or 100% hit? Obviously the crit in that scenario, but that's a ridiculous comparison - I must assume you mean 100 str vs. 100 crit rating vs. 100 hit rating; 100str vs 4.5% crit vs. 6.3% hit. If that is the question, the answer (according to Disquette's simulations) is always 100 str, at any (achievable) level of gear.
I like your point about ^1.5, that didn't occur to me and it seems correct.
The "problem" with mail itemization is that it's hunter/shaman mixed, and as a result has more intellect than we'd like (more of a feral-druid level, please) and also has mana/5 tossed on it, to boot, which is completely wasted on us. Consequently, pieces like Midnight Legguards and Blood-sea Brigand's Vest are indeed spectacular. If you rmana drops below 7k though, I feel you start getting gimped; all-leather seems like a very bad idea.
Heh. Do you mean 100 str vs. 100% crit or 100% hit? Obviously the crit in that scenario, but that's a ridiculous comparison - I must assume you mean 100 str vs. 100 crit rating vs. 100 hit rating; 100str vs 4.5% crit vs. 6.3% hit. If that is the question, the answer (according to Disquette's simulations) is always 100 str, at any (achievable) level of gear.
If I remember correctly crit rating passes str on per point value at around 3k ap, which is already achievable in a raid buffed setting, and will become fairly easy once T6 level gear is more common.
If I remember correctly crit rating passes str on per point value at around 3k ap, which is already achievable in a raid buffed setting, and will become fairly easy once T6 level gear is more common.
Maybe if all the Mp5 was taken off T6. If you haven't seen, all but the gloves were done without thinking. (No +dmg, but tons of mana per 5, reminds me of the OLD tier 4/5).
Edit: I could see myself tossing a LHW here and there once I get 2 T5 pieces, but until then I just dont see it unless it's me being tossed in a watery grave on Tidewalker to top myself, or a similar scenario.
That's pretty much it. You're better off using a health stone or health pot to top yourself off since you can do that on the run and without resetting your swing timer. I tend to get 2-3 varieties of healthstone.
If I remember correctly crit rating passes str on per point value at around 3k ap, which is already achievable in a raid buffed setting, and will become fairly easy once T6 level gear is more common.
To consider crit rating more valuable than str, you need to average 3k ap in a raid setting, not "achieve it". I break 3k flasked with trinkets popped, but that's not 3k on average, which I'm guessing is achievable, but as you mentioned, after T6 gear... which means you should start focusing on crit rating after you already have the best gear in the game, so, next expansion.
So you're saying that this would be an accurate top list of the "best" available Enhancement armor in the game at this point (don't mind the trinkets or weapons), as long as you're not at the hit cap?
Let's say without the diamond you do 600 dps with just melee, stormstrike and windfury, and have a 30% crit rate. This leaves you with 180 dps coming from crits. The diamond gives 3% extra damage on those crits, or 5.4 dps in this example, which translates to an attack power increase of 75.6. Quite an upgrade. And it gets better the better your gear becomes.
That's not entirely accurate. It takes less than 75.6 ap to = 5.4 dps.
75.6 ap will add 14 dps to your mainhand weapon. It will also add 7 dps to your offhand weapon. It will also add more dps to your stormstrikes and windfuries. It will also get compressed better when flurried.
So you're saying that this would be an accurate top list of the "best" available Enhancement armor in the game at this point (don't mind the trinkets or weapons), as long as you're not at the hit cap?
I was a bit surprised that things like Haramad's Bargain ended up with a higher score than Worgen Claw Necklace, interesting..
Looks like you're using the values posted by Azaranth, which seem to have low values for crit and agi. I'm not sure if things have changed in the last couple weeks and I missed it but Disquette's earlier runs came up with the (buffed) values of:
Str 2.2
Crit 1.51
Agi 1.47
Hit 1.08
AP 1
They were done with a fairly low base AP though, so I usually inflate crit and agi a bit and hit a little to compensate for it. Has anyone been able to come up with more accurate values?
Yeah, my numbers are valuing AGI and Crit too low. I'm still not exactly sure how much I want to inflate them to compensate. I artifically revalue +hit any time I'm looking at dropping below 220 hit rating. Maybe it's best that I just do the same for about 25% unbuffed crit rating?
That's not entirely accurate. It takes less than 75.6 ap to = 5.4 dps.
75.6 ap will add 14 dps to your mainhand weapon. It will also add 7 dps to your offhand weapon. It will also add more dps to your stormstrikes and windfuries. It will also get compressed better when flurried.
I really don't follow how you come to 75.6 ap equalling 14 dps on the main hand. The only way I can get to that number is by multiplying the 5.4 with 2.6, which is the speed of my main hand. Either I'm missing something here, or you don't realize that dps is Damage Per Second, so entirely weapon speed independant.
Anyway, my math in my original post was a bit flawed, 30% crit means your crits do 46% of your dps (i.e. you do hits for an average of 1000 damage, 3 out of 10 will crit, so 7 normal hits for 7k, 3 crits totalling 6k for 13k damage, the percentage crit damage is then 6k/13k which is roughly 46%), so the number will be a bit higher then I calculated at first.
Anyway, it's a good gem that pretty much beats any other meta gem flat out, let's keep it at that
It's more the leather like Blood-sea Brigands vest, a chest which which unmatched really (most;y because of the waste of stats on T6). The chest is crazy good, I'd be surprised if your rogues didn't make a small stink about it.
My rogues love me and send me flowers and offers of man love for being in my group. Generally they don't make too much of an issue when I take their dps gear.
Or I threaten to start using my two hander and drop windwall.
Luckily for me the rogues see me more as a neccesary evil when it comes to loot. They all want me in the raid, they want me to be competative, while i can provide all their buffs with shit gear, being in the raid and pulling my weight is of equal importance.
I got the first bloodsea brigands in my guild, it was the biggest upgrade available to me and was far bigger for me than the rogues. That said I passed on all tier sets for the rogues first, so I think it works both ways.
Luckily for me the rogues see me more as a neccesary evil when it comes to loot. They all want me in the raid, they want me to be competative, while i can provide all their buffs with shit gear, being in the raid and pulling my weight is of equal importance.
I got the first bloodsea brigands in my guild, it was the biggest upgrade available to me and was far bigger for me than the rogues. That said I passed on all tier sets for the rogues first, so I think it works both ways.
I pass on stuff that is crappily itemized and try to minimize the number of pieces I get. Anything that's really heavy on agility I will typically pass to a hunter or rogue first, but high AP or anything with Strength on it is something I'll go after. Sometimes you just don't have a lot of choice though, trying to find boots pre-SSC is pretty much... chess.
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
This is about where my values come out as well, I do have agi and crit rated a little higher in relation to str. (my numbers are different, but the ratio's are pretty close). I also include a small value for Stam, I know it is not max dps, but I am looking more toward overall item quality than just raw damage.
I am finishing up an Excel sheet that allows you to mark the items you currently have equipped, then it re-evaluates the hit value for the remaining items.
The only downer for it so far is I have to type in the numbers for each item manually right now.
So you're saying that this would be an accurate top list of the "best" available Enhancement armor in the game at this point (don't mind the trinkets or weapons), as long as you're not at the hit cap?
I was a bit surprised that things like Haramad's Bargain ended up with a higher score than Worgen Claw Necklace, interesting..
Definitely weird on at least some counts, for instance, I can't come up with a reason why 1 STR = 2.17 AP on this list? It's 2.0 without Kings, 2.2 with, and I personally use 2.1 which is assuming you get Kings 50% of the time. (I guess maybe here you're assuming you get it 85% of the time?) Agi and crit look really undervalued, and hit looks slightly undervalued.
Here's my link, which is based off of Disquette's calculations, and assumes BoK 50% of the time: http://www.lootzor.com/index.php?c=7...habcu1habeu0.5
If you don't like my values for Stamina, Intellect, and MP5, change them to zero or your own preferences.
One final note, this does not take into account the haste rating present on items such as Fists of Mukoa.