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Old 06/19/07, 4:06 AM   #1176
Ilmatar
Piston Honda
 
Worgen Druid
 
Feathermoon
I'd take Dragonstrike, personally. The 2.7 is nice, and higher dps, however haste is also very nice, and I am a big fan of it.

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Old 06/19/07, 5:08 AM   #1177
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
So over ~1000 white hits, I'm seeing the -5% crit on WF... but not SS: http://www.lossendil.com/wws/?report=vswg2jm456ytw&a=4

Perhaps there's some zoning bug (similar to the one that affected Hunter's RAP way back) that's affects the Thundering Strikes aura in some way. Or something to do with the Mongoose proc. Nothing conclusive, but worth noting, I think.

Stigmata: considered Rising Tide at all?

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Old 06/19/07, 5:48 AM   #1178
Stigmata
Don Flamenco
 
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Tauren Druid
 
Al'Akir (EU)
Originally Posted by panny View Post

Stigmata: considered Rising Tide at all?
Yes I have, but one of the warriors wants it, so before we get into that situation I thought i'd get some feedback on the 2.8 speed weps that less people are interested in.

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Old 06/19/07, 9:18 AM   #1179
Disquette
1) press clutch and break 2) turn key
 
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Human Rogue
 
Sargeras
Originally Posted by Stigmata View Post
So i'm trying to plan out my future weapon upgrades, and the way im heading is to be duel wielding this http://www.wowhead.com/?item=32262

Now im wondering if using 2 x 2.8 speed weapons would be better, then same or slightly worse than using http://www.wowhead.com/?item=28439 MH and http://www.wowhead.com/?item=32262 OH

Any thoughts on this, and how much increase I would see from the 0.1 speed by using Nathrezims, over the 2.7 speed with the haste effect.
haste is the one stat that scales with literally everything except the wf 3 sec cooldown. those weapons are similar enough that I'm guessing the 2.7 will be a bit better (with the haste proc, of course).

when looking at speeds, you have to realize that going from 2.7 to 2.8 isn't nearly as big a deal as going from 1.5 to 1.6. for WF/SS hits, you do give up .1 * AP/14 damage (times 1.4 for wf) + the normal weapon differential (15 dmg).

so assuming 3k ap, that's 30 dmg (Ap/speed component) + 15 = 45 dmg per windfury hit (so 90 dmg per MH proc, and 40 damage or so per storm strike. Best case you'll have 2 main hand windfuries and one stormstrike per 10 second interval, so the weapon damage component would be 220 dmg / 10 sec = 22 dps increase from weapon increases.

compare that to a 20% haste (* uptime) on white damage on both hands... assume 500dps white damage, and 30% uptime, you have: 500 * 20% * 30% = 30dps. The haste really seems better, but it's early in the morning and perhaps I'm missing something. I don't think I am though. Either way, they're really close.

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Old 06/19/07, 9:25 AM   #1180
Stigmata
Don Flamenco
 
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Tauren Druid
 
Al'Akir (EU)
Cheers for the feedback, one other thing though.

Are there any negative affects of having a slower OH than MH? (using the weapons above as an example.)

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Old 06/19/07, 9:39 AM   #1181
Gwaihir
Bald Bull
 
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Gwaiihir
Orc Shaman
 
No WoW Account
If anything, it seems that a slower offhand would push more windfury procs to your mainhand weapon, which would be a definite plus.

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Old 06/19/07, 9:51 AM   #1182
Tornhoof
Piston Honda
 
Tauren Shaman
 
Die Silberne Hand (EU)
Originally Posted by Pater View Post
My starting point is 2200 AP, 25% crit, 22% hit. Along with my standard gear, mob level, etc., this gives a DPS of 752.

+100AP = +23 dps / -100AP = -21 dps
+50CR = +23 dps / -50CR = -22 dps
+50HR = +17 dps / -50HR = -15 dps
Using your java simulator, I tracked down the problem with my closed form model:

The problem was that my Stormstrike factor was still affected by glancing and hitwhite. Fixed now. I already knew that problem but never regarded it as relevant.

My results with your values above are:

2200 AP, 25% crit, 22% hit = 763.3 DPS
+100 AP = 21.5DPS increase
+50 CR = 21 DPS increase
+50 HR = 15 DPS increase

Result is: My model now also regards Hitrating as less useful than CritRating.
Should be the last real difference between the closed form and the simulation for now. Minor differences certainly still exist with the Flurry and Windfury calculations, but these are not game-breaking.

As for now I think the:
AP = 0.5
CR = 1.0
HR = 0.7
weighting is just fine

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Old 06/19/07, 9:53 AM   #1183
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
Wow, that rocks!

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Old 06/19/07, 9:57 AM   #1184
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
I wonder if we could get the OP to edit the first post so that it reflects some of the info from the thread - ie, get a slow off hand, do not attempt to use WF Totem as a self buff instead of WF5, etc etc. Right now the first 10 pages of the thread are somewhat irrelevant and confusing now.

Also, Tornhoof just made me a sad panda that my +hit isn't as cool as I thought.

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Old 06/19/07, 10:11 AM   #1185
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
One of you guys who is on a lot and likely to stick around for a while should just create a new Enh Sham thread. OP can include our current state of knowledge, pawn/lootzor weights, and links to all of the spreadsheets/simulators.

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Old 06/19/07, 10:12 AM   #1186
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
I'll do it or maybe Moogle could, but if someone could recap some of the important things here first that'd be great.

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Old 06/19/07, 10:53 AM   #1187
Expigator
Glass Joe
 
Draenei Shaman
 
Uldum
Originally Posted by Stigmata View Post
So i'm trying to plan out my future weapon upgrades, and the way im heading is to be duel wielding this http://www.wowhead.com/?item=32262

Now im wondering if using 2 x 2.8 speed weapons would be better, then same or slightly worse than using http://www.wowhead.com/?item=28439 MH and http://www.wowhead.com/?item=32262 OH

Any thoughts on this, and how much increase I would see from the 0.1 speed by using Nathrezims, over the 2.7 speed with the haste effect.
I will be using this weapon setup as well, keeping the Dragonstrike as my MH for the haste and slow speed. Plus, why spend the dkp on 2 of those maces which you may not even see. That offhand though is definitely nice. Having the slower offhand will increase windfury procs with the mainhand and finding an offhand weapon slower than 2.7 speed is just silly. That weapon is an enhancement shaman's dream, imo.

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Old 06/19/07, 10:58 AM   #1188
Tenu
Glass Joe
 
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Troll Shaman
 
Ravencrest (EU)
Originally Posted by Stigmata View Post
Cheers for the feedback, one other thing though.

Are there any negative affects of having a slower OH than MH? (using the weapons above as an example.)
Well, there's the Flurry issue with the weapons not being the same speed. Current theory suggests you won't get as much flurry uptime as when the speeds are matched, although the flurry thread is still ongoing and it might change

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Old 06/19/07, 11:08 AM   #1189
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
Actually I think you get more flurry uptime when weapons are matched. I think when you try to burn 2 flurry charges at the same moment, the server burns only 1, at least sometimes.

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Old 06/19/07, 11:45 AM   #1190
Disquette
1) press clutch and break 2) turn key
 
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Human Rogue
 
Sargeras
Pater, I think I'm going to try modeling it (when I get back from Texas) as something like...

chance of a free flurry = min[1, max((0.8 - (currentTime - LastSwing)) / 0.8, 0)]

So, a simultaneous hit at 55.135 would be:

min[1, 0.8/0.8] = 100% chance of a free flurry.

If it's an attack at 55.135 and then 56.120 it would be:

min[1, max(0.8 - 0.985)/.8),0)]
= min [1, max(-0.185, 0]
= min [1, 0]
= 0%

And then the fun example:
attack at 55.135 then 55.440

min[1, max(0.8 - .305)/.8),0)]
= min[1, max(0.495/0.8,0)]
= min[1, 0.619]
= 61.9% chance of a free charge

Essentially, I'll be prorating a 0.8 second window of opportunity of a free flurry between swings. So, if they're .8 sec apart or more, you don't get a free flurry, but as you approach simultaneous hits, it's more and more likely you get a free one.

Well, that's my thought. It doesn't explain the 5 flurry off one hit examples, and it'll probably still underweight it, but it sits well with me, and I think as I do more testing I'll be able to tweak those numbers to get it right.

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Old 06/19/07, 12:09 PM   #1191
Sintor
Von Kaiser
 
Goblin Death Knight
 
Garithos
I would say that the Dragonstrike haste would more than make up for the small dps difference. It is, however, the best PvE attainable offhand for us under WF's current restrictions.

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Old 06/19/07, 12:18 PM   #1192
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Ok here's my swing at it -
http://elitistjerks.com/showthread.p...505#post392505
Just start throwing anything in there that I'm missing so far. I'd prefer to cross-link to the math heavy stuff and just show the results on the front page. Keep it as a primer for new people, so please provide a link to the specific posts that illustrate something, and then a summary of what I should add to the thread.

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Old 06/19/07, 12:23 PM   #1193
Tenu
Glass Joe
 
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Troll Shaman
 
Ravencrest (EU)
Originally Posted by Malan View Post
Ok here's my swing at it -
http://elitistjerks.com/showthread.p...505#post392505
Just start throwing anything in there that I'm missing so far. I'd prefer to cross-link to the math heavy stuff and just show the results on the front page. Keep it as a primer for new people, so please provide a link to the specific posts that illustrate something, and then a summary of what I should add to the thread.
It's probably worth noting down the lootzor/pawn values in that post, as well as the ratios, so people don't get confused when plugging them in.

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Old 06/19/07, 12:27 PM   #1194
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Tenu View Post
It's probably worth noting down the lootzor/pawn values in that post, as well as the ratios, so people don't get confused when plugging them in.
I've been asking for someone to provide those for like 3 months. I'm just as confused. =\

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Old 06/19/07, 12:31 PM   #1195
Negative
Von Kaiser
 
Troll Hunter
 
Illidan
[Shaman] Itemizing Enhancement at 70

Sorry, I'm new to the forums and the class in general, but the numbers provided to me there were pretty nice to plug into Lootzor and find the gear I should be getting.

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Old 06/19/07, 12:38 PM   #1196
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Might be better to move suggestions to that thread, I only linked it here to acknowledge the request for someone to compile this stuff.
As far as lootzor though, you can plug in the ratios that Tornhoof posted above and they work fine, all its asking for is a ratio. Now for Pawn, no idea what that string looks like.

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Old 06/19/07, 1:02 PM   #1197
Stigmata
Don Flamenco
 
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Tauren Druid
 
Al'Akir (EU)
Originally Posted by Expigator View Post
Plus, why spend the dkp on 2 of those maces which you may not even see.
We dont use DKP.

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Old 06/19/07, 1:07 PM   #1198
Sintor
Von Kaiser
 
Goblin Death Knight
 
Garithos
Is there a point of sustained haste rating that wf/ft would overtake wf/wf? Assuming you could stay around 1.0-1.2 delay or less (I had heard minimum is .3?), your mainhand would be making a lot of wf proc attempts. With the 3s cooldown, could you eventually swing fast enough , consistently enough, that ft is stronger?

Mainly regarding say, DST + Dragonstrike + Flurry, which are up most of the time, including bursts from meta gem, double mongoose, etc. Perhaps with haste rings from BT?

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Old 06/19/07, 1:15 PM   #1199
Erongg
Great Tiger
 
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Lorentz
Troll Shaman
 
No WoW Account
Dragonspine Trophy is another haste effect to consider.


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Old 06/19/07, 1:17 PM   #1200
Sintor
Von Kaiser
 
Goblin Death Knight
 
Garithos
Originally Posted by Erongg View Post
Dragonspine Trophy is another haste effect to consider.
Ah, sorry, that's what I meant by DST.

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