Nope that's unbuffed. The only leather piece I wear is my bracers; a truly neglected item slot by blizzard.
my current stats are in my sig image, I logged without buffs that day.
edit: since the sig generator seems to be down fairly often:
Attack Power: 1132
Hit Rating: 167 (19%+ incl talents)
Crit Chance: 24.84%
I spent five minutes looking for your Armory profile till I checked the EU site. :P
I think your gem/enchant choices are definitely stam heavy. I prefer to make a suit of "pure damage gear" and switch out stam pieces for specific fights. If I wasn't trying to make use of a Brutal Earthstorm Diamond with fast weapons and +haste/hit gear, I would probably have little, if any +stam gems.
And on threat, I recently switched from a 1.80 speed dagger to a Fool's Bane, and the burst threat that I can do takes some getting used to. On a normal BM run, I got a quad proc for 4k on my opening SS with no Battle Shout, which definitely surprised me and the tank.
And on a kara run that I just did, our Paladin was feeling sick, so I had no BoS, which made threat up to Curator really horrible. I literally had to wait until trash mobs were on 50% health before I could open for fear of another quad proc. I ended up switching to WF5/WF5 until Curator (harder hitting trash gave tank enough rage to hold aggro).
I spent five minutes looking for your Armory profile till I checked the EU site. :P
Hehe. You could have just clicked my name on the left here; links to my armory profile ;-)
It's true I've been on a bit of a stamina kick lately. Mostly because I find myself threat-capped more than lacking damage. And the survivability benefits have been good to me, so far.
When I finally DO get my good shoulders (probably the dragon stalker lookalikes from Opera event will be my first opportunity) and find a decent belt (heroic slave pens, most likely), I will probably switch either some enchants or some gems.
On a normal BM run, I got a quad proc for 4k on my opening SS with no Battle Shout, which definitely surprised me and the tank.
I did this tonight in heroic slave pen with a fool's bane and a gladiator cleaver off hand. 4.3k quad proc that was proceeded by a 2k quad proc and followed up by a 3.4k quad proc. The mob just all of a sudden dropped dead.
How do you enhancement shamans deal with aggro issues in 5 person instances?
It's just those instances that are leaving me incredibly frustrated. Without a paladin I'm constantly walking a very thin line between doing the damage I'm capable of and getting splattered by the mobs. Even waiting for tank to generate about 3-5k threat (depending on trash, no point to wait until mob is almost dead right?) and always keeping one eye on KTM means little if you get a streak of crits that pushes your threat generation way above 1000 TPS.
If you get trash mobs on you that hit for 1k to 2k non-crits, do you mash that /stopattack macro or just press on hoping for heals and try to kill it before it kills you?
Just got a very nice off-hand but I'm starting to wonder if that really was such a good idea... and wondering if I just might be better off with Restoration build...
Meh. If you're talking about in a normal 5 man, then as long as you aren't wearing leather it shouldn't matter. If your gear is decent you should be able to "dps tank" just about any of the mobs in the 5mans without too much trouble. My rule to my tanks was always that if I pull aggro and the mob is below 20% health, just let it go and move on to something else because the mob wasn't going to live more than 4-5 seconds at that point.
You could also try having your shield bound to a key and then just spam lesser heals on yourself if its really an "oh shit didn't mean to do that" moment. You may also just need to evaluate the tank you're with. If he's slow at generating threat and doesn't manage his rage very well then you'll be pulling aggro all day.
Does anyone know whether the 2 piece Desolation and Wastewalker set bonus (=35 hit rating) stack? From the thott entries, it appears that they should, but first-hand confirmation would be lovely.
Originally Posted by Corvin
It's just those instances that are leaving me incredibly frustrated. Without a paladin I'm constantly walking a very thin line between doing the damage I'm capable of and getting splattered by the mobs. Even waiting for tank to generate about 3-5k threat (depending on trash, no point to wait until mob is almost dead right?) and always keeping one eye on KTM means little if you get a streak of crits that pushes your threat generation way above 1000 TPS.
If you get trash mobs on you that hit for 1k to 2k non-crits, do you mash that /stopattack macro or just press on hoping for heals and try to kill it before it kills you?
Just got a very nice off-hand but I'm starting to wonder if that really was such a good idea... and wondering if I just might be better off with Restoration build...
A 3-5k threat headstart should be plently for a decent to tank to keep aggro. Your tank may be more focused on mitigation? Is he getting WF totem (if he's a warrior)? Does the mob have some kind of stun or deaggro? From a look at your Armory, I appear to outgear you and my tank doesn't seem to have issues with me popping a trinket and going all out after a 5k threat headstart.
Another thing you can do is to drop an Earthbind Totem on the mob and position yourself at the limite of extra range and get ready to strafe away as soon as you get aggro. Not always possible or a good idea, of course.
For most trash in most heroics I just say we will start dps on a caster (or other fairly squishy mob) and have the tank never even touch it, it wont get a spell off and most melee for very small amounts (less than 1k). By the time we have killed this mob the tank will usually have solid aggro on the remaining non ccd mobs and I can go at them as much as I like.
3-5k threat is easy to catch up with if you get a 'good' streak of procs, just be sure to know whether the mob you are hitting is 'safe' to pull aggro on or not, be far more careful on taunt immune mobs, and even more so if also immune to snares/roots/stuns.
In pulls where there is no easy squishy to start on getting a few heals on the tank at the start can help reduce aggro for your primary healer aswell as yourself while you wait for enough threat to dps. Whatever you do don't just stand there doing nothing though, a few low rank heals will help cover damage spikes far more than standing there waiting for tank threat will be of use.
As to normal mode 5 mans... well I just don't care too much about aggro at all to be honest, most mobs hit for so little there that tanks are rage starved anyway, so just burning them down hard is the easiest way.
Daler, make sure everyone is using the most recent version of KTM, if one or more people are using out of date versions things tend to get out of whack.
Absolutely. I'm our guild's mod nazi. I check for updates daily and check everyone's version of the mods we require at the start of every raid.
Our rule is simple: either keep your mods up to date or you don't raid.
Originally Posted by DeeNogger
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie
Nothing spells out attraction quite like being given books about the slaughter of your people.
Oh well, I guess it's just coming to shaman from rogue and the 20-30% damage taken average I usually see that is freaking me out, being kind of “inefficient”.
I've been using an Emerald Ripper MH and Ced's Carver OH, two 1.8 speed daggers with the Ripper being 83ish dps and the Carver 72.
I just got the Reflex Blades (http://www.wowhead.com/?item=28392) which is exactly like the Ced's except a Fist weapon, MH only and with a 2.7 speed; obviously it has higher bottom and top damage.
So my question is whether I go against the prevailing wisdom of best dps=MH and offhand the Ripper with Reflex as my MH for WF procs or do I continue with my Ripper/Carver combo?
I've been using an Emerald Ripper MH and Ced's Carver OH, two 1.8 speed daggers with the Ripper being 83ish dps and the Carver 72.
I just got the Reflex Blades (http://www.wowhead.com/?item=28392) which is exactly like the Ced's except a Fist weapon, MH only and with a 2.7 speed; obviously it has higher bottom and top damage.
So my question is whether I go against the prevailing wisdom of best dps=MH and offhand the Ripper with Reflex as my MH for WF procs or do I continue with my Ripper/Carver combo?
Emerald's flurried speed is ~1.4. Reflex flurried speed is ~2.1. So you'll be waiting 0.4 seconds to WF with your Ced's, and 0.6 seconds with your reflex in your mainhand. Add in the higher dps, and Emerald wins by a long shot.
When the WF nerf is in, you'll want to switch out your carver for a slower weapon, so that you proc WF with your mainhand as much as you can.
Is there a definitive answer yet to ideal MH/OH speeds post 2.1? It seems that everyone agrees WF5/WF5 will out dps any combo of WF5/FB-FT, but is slower MH/faster OH still the norm?
Emerald's flurried speed is ~1.4. Reflex flurried speed is ~2.1. So you'll be waiting 0.4 seconds to WF with your Ced's, and 0.6 seconds with your reflex in your mainhand. Add in the higher dps, and Emerald wins by a long shot.
When the WF nerf is in, you'll want to switch out your carver for a slower weapon, so that you proc WF with your mainhand as much as you can.
Excellent, thank you. Would the Reflex MH/Ripper OH be the best way to go post-nerf or should I always maintain highest dps weapon in the MH regardless of speed?
Is there a definitive answer yet to ideal MH/OH speeds post 2.1? It seems that everyone agrees WF5/WF5 will out dps any combo of WF5/FB-FT, but is slower MH/faster OH still the norm?
I haven't seen anything conclusive pointing to a faster offhand as being the norm. Unless you mean 'faster' as compared to the mainhand, which is (barring dualing one-handed gladiator weapons) almost unavoidable.
I have a 2.7 mh, and a 2.4 oh, and always considered that the best way to go for a number of reasons (although I'd happily get a gladiator one-hander as my offhand, I just cba to pvp at all).
I read that the DPS lost from not being able to use dual WF procs was 10ish% but does anyone know what the average shaman DPS increase is from the glancing change? I would ask in the glancing thread but I wanted it to be kept in the shaman thread. Also ours is a tad bit different because of the MH/OH chance of Windfury procs, Flurry (which we only share with warriors), and Weapon Mastery % .
I think you're making it too complex. Just forget about everything except white hits, do the math, and add the rest back in. WF doesn't glance, Stormstrike doesn't glance, and shocks don't glance. Attackspeed is irrelevant as well.
I most likely am (though about it too), ill just see how it turns out. I dont know why I added WF but anywho ya I could take the numbers and apply accordingly, thanks though.
Is there a definitive answer yet to ideal MH/OH speeds post 2.1? It seems that everyone agrees WF5/WF5 will out dps any combo of WF5/FB-FT, but is slower MH/faster OH still the norm?
I'm still betting that matched 2.0 speed weapons will have the best bang for the buck, all other things being equal, but good luck finding such a combination.
does anyone know what the average shaman DPS increase is from the glancing change?
When you used to be able to use weapon skill to remove glancing blows, it was a difference of about 10% DPS. Since they are cutting the rate in half last I read, you should see about a 5% damage increase. This will offset the Windfury changes for most shamans. There won't be a lot of change for shaman DPS coming out of this patch.
When you used to be able to use weapon skill to remove glancing blows, it was a difference of about 10% DPS. Since they are cutting the rate in half last I read, you should see about a 5% damage increase. This will offset the Windfury changes for most shamans. There won't be a lot of change for shaman DPS coming out of this patch.
I can't imagine the difference is this much in BC. Current glance rates are 40% and a 24% reduction, for a total 9.6% reduction in white damage. Based on most parses I've seen of enhancement shaman DPS about 40-45% is white damage. The windfury change may bring this up closer to 50%. In any case current glancing blow mechanics reduce total potential DPS by ~4.8%. The 2.1 change just seems to be reduction in glance rates from 40% to 20% so that would be a net gain of ~2.4% of DPS.
Has anyone done any tests on Icon of Unyielding Courage (http://www.wowhead.com/?item=28121). What I gather from primitive testing is that it increases physical damage caused by just under 3% for 20 seconds. On top of the "use" effect, it also has 30 hit rating, which is very appealing. If anybody has done any extensive testing on the trinket, please share your results!
Has anyone done any tests on Icon of Unyielding Courage (http://www.wowhead.com/?item=28121). What I gather from primitive testing is that it increases physical damage caused by just under 3% for 20 seconds. On top of the "use" effect, it also has 30 hit rating, which is very appealing. If anybody has done any extensive testing on the trinket, please share your results!
How do you get 3% from the armour penetration buff? I was under the impression that each point of armour gained reduced the incoming damage by a static amount (thus explaining why the % mitigation number increases slower as you hit higher armour levels).
Edit: Sorry, just read that you tested it yourself. Could you try testing the flat dps benefit while naked?
I reached the 3% estimate by putting on an armor piece that had very close to 600 armor and looking at the mitigation I had with it, and then taking it off. 570 armor was around 2.7% mitigation. I don't know if that is how it works on npc's however.
Iirc armour works exactly the same on mobs as on players. How many % a 600 reduction is depends on how much armour the mob in question has. The closer to zero the more effective it is. Im using The night blade as an offhand myself and 3 stacks sure make a difference on most raidmobs (fully sundered and ff'd). A warrior using BT is an easy way of determining a mobs % physical reduction, im not sure if any serios testing has been done post tbc on the subject though.