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Old 03/07/07, 1:13 PM   #26
Blinks
Hopeless Newb
 
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Human Death Knight
 
Kilrogg
WoWculators aside, I love my Quagmirran's Eye when I roll frost. I would likely replace it with a crit trinket while fire spec'd however. I've had it for about a month with both Frost and Fire, and the benefit is much more noticeable as Frost.

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Old 03/07/07, 1:37 PM   #27
Stein
Don Flamenco
 
Worgen Rogue
 
Doomhammer
Originally Posted by Blinks View Post
WoWculators aside
:p

When you were fire spec, were you spamming scorch?

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Old 03/07/07, 2:26 PM   #28
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
If you spam fireball, it's a ton better. In fact, I've start casting two fireballs and then a pyroblast. 4.5 second pyro is very nice, especially when you start it with 0.2 seconds left on your haste buff!

Also, I don't use a stopcasting macro and I get "this spell is not ready" all the time. I get it semi-frequently when my wizardry procs and I'm trying to build a scorch 5-stack, and I also got it quite frequently while having heroism and wizardry buffs on.

Last edited by Tempestra : 03/07/07 at 2:34 PM.

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Old 03/07/07, 7:47 PM   #29
RK
Such a Cassandra
 
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Tauren Shaman
 
Shu'halo
Along the same lines, for magical DPS:

Drums of War (30 spell damage for 30 seconds)
Drums of Battle (80 haste rating for 30 seconds)

Is there a clear winner there for boosting DPS, or is it really close and gear/spec dependant?

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Old 03/07/07, 7:50 PM   #30
Stein
Don Flamenco
 
Worgen Rogue
 
Doomhammer
Originally Posted by RK View Post
Is there a clear winner there for boosting DPS, or is it really close and gear/spec dependant?
As long as you aren't casting AM, scorch or 1.5 AB, the haste is going to crush the +dam.

I guess you're a shaman so you'll be spamming LB with CL on cc? If so, haste is far and away the best.

Last edited by Stein : 03/07/07 at 8:00 PM. Reason: OP shaman

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Old 04/02/07, 9:36 AM   #31
Geglash
Von Kaiser
 
Undead Mage
 
<TSA>
Zenedar (EU)
Concerning Quagmirran's Eye:

Finally managed to pull myself and actually try to nail the exact cooldown of this trinket.
Somewhere really close to 750 casts of scorch r1, 25 minutes of sheer agony for my left hand (and more then 50% of Dr. Booms health ^.^), got me down to 48 seconds as the best proc->proc time. That would then be 8 times the actual duration of the proc.

Still, for me, it remains the best trinket for sustained dps by a clear margin as long as I can keep my mana up but it's nowhere near the values I got when counting on the internal cooldown being three times the duration that has been suggested.

On a sidenote, thottbot and wowhead now records this proc being 10%, was this changed? I have a clear memory of reading 15% a few weeks back...

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Old 04/02/07, 1:08 PM   #32
Stein
Don Flamenco
 
Worgen Rogue
 
Doomhammer
Originally Posted by Geglash View Post
48 seconds as the best proc->proc time. That would then be 8 times the actual duration of the proc.
yikes! i hope someone has seen better and these numbers were just a crazy anomaly.

(edit to approximate uptime assuming 48 sec CD:

the proc would happen on the 6th spell (6*3+.2lag = 19.2 sec); 6 sec of haste; 48 sec of cooldown; repeat;

so that's 6 of 73.2 sec hasted...8.2% uptime * haste%)

Last edited by Stein : 04/02/07 at 1:35 PM.

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Old 04/02/07, 2:05 PM   #33
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
Originally Posted by Geglash View Post
Concerning Quagmirran's Eye:

Finally managed to pull myself and actually try to nail the exact cooldown of this trinket.
Somewhere really close to 750 casts of scorch r1, 25 minutes of sheer agony for my left hand (and more then 50% of Dr. Booms health ^.^), got me down to 48 seconds as the best proc->proc time. That would then be 8 times the actual duration of the proc.

Still, for me, it remains the best trinket for sustained dps by a clear margin as long as I can keep my mana up but it's nowhere near the values I got when counting on the internal cooldown being three times the duration that has been suggested.

On a sidenote, thottbot and wowhead now records this proc being 10%, was this changed? I have a clear memory of reading 15% a few weeks back...
Quag's eye and the Scarab of the Infinite Cycle were nerfed to 10% from 15%. Blade of Wizardry is still 15%.

It isn't a 48 second cooldown. Even though your 25 minutes were agony, that's only around 30-40 procs, which still isn't a big enough sample size to catch a 10% proc right when the cooldown ends.

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Old 04/02/07, 2:07 PM   #34
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Originally Posted by Stein View Post
I'm trying to get an idea of how much to value mystical skyfire diamond now (relates to how good T4/5 is compared to spellstrike too).

New Skyfire - 5% chance to proc; next spell 50% haste; effect lasts 4 sec? (with assumed 12 sec CD?)

If so, assuming imp fireball spam, 20 casts to get a proc -> 60 sec, 1.5 sec of "uptime"; 12 sec CD; repeat;

so basically 1.5 sec saved every 73.5 sec => 2% more dps; using kelben's 873 dps, that's 17.4 dps.

if that's right, it makes a lot of stuff way better for trash and nearly as good for bosses as the spellstrike hood.
There is no cooldown on skyfire, I've gotten literal chain procs and I haven't even had this thing equipped that long.

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Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 04/02/07, 6:35 PM   #35
Geglash
Von Kaiser
 
Undead Mage
 
<TSA>
Zenedar (EU)
Originally Posted by Tempestra View Post
It isn't a 48 second cooldown. Even though your 25 minutes were agony, that's only around 30-40 procs, which still isn't a big enough sample size to catch a 10% proc right when the cooldown ends.
Aye, seems like it wasn't just my hand that got tired after that exercise. Anyway though I agree that the sample size was way to small to be accurate it still gave me a stong doubt as to the theory that the internal cooldown is three times the duration.

Btw, could someone who still remembers his math tell me the average time to proc using fireball and scorch respectively? (assuming of course that the trinket had the cooldown up)

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Old 04/02/07, 6:44 PM   #36
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
If 320 haste rating is a 23.5% increase in casting time, then an Arcane/Frost mage could couple it with Arcane Power for a 30% increase in damage and an on-use trinket for maybe another 10% increase, so you'd get an effective 77% increase over the duration of the trinket proc.

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Old 04/02/07, 7:01 PM   #37
chase
Piston Honda
 
Dwarf Priest
 
Malygos
Quags eye:
157 procs
Best back to back proc so far is 41.3 seconds. Sounds way outside the the 18 second hidden cooldown I was expecting.

Sample size isn't that high and I can't promise that I was always casting 18+ seconds after each proc though.

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Old 04/02/07, 7:09 PM   #38
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
Don't be so fast to dismiss that account. I just popped open a log from Gruul (pre-nerf, lots of casting and a fair bit of data since we were wiping) and the best I have is 78 procs and the shortest time period was 55 seconds. My data is absolutely horrible and so far from a proper experiment as to be laughable. Still though, until someone actual confirms a sub 18 second (or between 18 and 45 for that matter) I wouldn't be too sure it doesn't have it's own cooldown.

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Old 04/03/07, 7:38 AM   #39
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by Northerner View Post
Don't be so fast to dismiss that account. I just popped open a log from Gruul (pre-nerf, lots of casting and a fair bit of data since we were wiping) and the best I have is 78 procs and the shortest time period was 55 seconds. My data is absolutely horrible and so far from a proper experiment as to be laughable. Still though, until someone actual confirms a sub 18 second (or between 18 and 45 for that matter) I wouldn't be too sure it doesn't have it's own cooldown.
This matches my anecdotal experience testing on Dr boom today. I'll try and parse the logs see though.

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Old 04/03/07, 2:33 PM   #40
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
Perhaps they changed Quag's eye so that it has a different cooldown than the Blade. They certainly nerfed the proc rate so it wouldn't be out of the question. Previously, people were reporting similar results from both.

My own anecdotal evidence was seeing procs from my Blade as quickly as ~30 seconds from original proc. This was me doing 5+ black morass runs for guildies and basically staring at my buffs trying to time the shortest one because I had just dropped thousands of gold on the sword. Again, not a high sample size yadda yadda (maybe 2 hours of casting and focusing on the sword because Morass is boring). If it were 50 seconds I probably would have freaked out.

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Old 04/03/07, 6:18 PM   #41
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
Well the nerf to the eye sucks (proc % down by 5%) but the cooldown still seems the same... getting 2.2 procs a min after 6:14 seconds of combat.... down to 1.8 procs a min after 14.04 mins of testing... seems like a cool down of 30 seconds now ; /

off to dr doom!

well i had an hr + worth of data then hyjal died... idk what happened to my data but i'm rather annoyed ; /

Last edited by kelben : 04/03/07 at 9:20 PM.

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Old 04/04/07, 7:11 AM   #42
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
After an hour of straight testing on Dr. Boom - using Fireball rank 1 and chain casting, i ended up with a 2.1 proc rate per minute. Which give the item a 22 second cooldown I suspect the longer i tested it, the more the proc rate will increase

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Old 04/04/07, 8:16 AM   #43
Xelopheris
Piston Honda
 
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Orc Death Knight
 
Dunemaul
Okay, this could be good or bad for a fire mage. If you're scorch spamming until it's up, then use Fireball isntead, this is the timeline I'm coming up with...

Rough time chart for Quag trinket.

0.0 Begin casting scorch
1.5 Scorch hits. Proc happens. You've already begin casting a scorch by the time you notice
3.0 Scorch hits, you begin winding up fireballs now.
5.28 Fireball fires, begin another
7.50 Proc fades
7.56 Fireball fires, begin another

As you see, there's a 0.06 second difference for a third fireball. If the proc has a slightly delay for it's activation, or if it does indeed lower the GCD, then you should have no problem getting that third cast time reduced fireball off. If not, the third one is BARELY going to be full duration.

It seems, if nothing else, like a good way to test if it reduces the GCD. If it does, then that third fireball should fit in there. If not, it's going to be a three second cast time, and a decent cast bar will show it.

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Old 04/06/07, 7:59 AM   #44
Frood
Glass Joe
 
Undead Mage
 
Wrathbringer (EU)
Hi. I read the thread with great interest looking for some information concerning Quagmirran's Eye (for exact calculation and trinket comparison).

I still have some questions about the basics:
How does it proc? X procs per minute (or PPM: physical weapons with weapon speed only?) or 10% for each spell like Arcane Concentration? Has someone confirmed the 10% proc chance? It seems too high. QE doesn't proc more often than 5% for me. Every 6th cast is definately not realistic.

How does it work?
WoWWiki claims 13.7 rating to be 1% spell haste. Someone said it was 15.77 after long test series which Blizzard confirmed. Some people say 320 rating are 25% haste, I read something about a cast time reduced to 83%, here someone said it was 23.5%. Why?

If 15.77 is right (blue post), QE decreases the cast time by 20.29% (fireball->2.39 sec) and BoW by 17,76% (fireball->2.47 sec). Both procs at the same time reduce the cast time of a fireball to 1.86 sec.

Any objections?

I just want this to be made clear, because without this knowledge this discussion is pointless for me, since I cannot possibly understand the mechanics without the basic principles.

Thank you, hope my English is not too faulty

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Old 04/06/07, 9:39 AM   #45
Teenee
Piston Honda
 
Draenei Shaman
 
Silvermoon (EU)
Basics of QE:

- It's a PPM style trinket, in that it has an internal cooldown. Once it clears, it can proc again. These are just assumptions, as no one really knows how this works however. So even if it says 10%, it's not a clean 10% chance on every spell cast.

- It increases haste rating by about 30% (so multiply your cast times by ~0.7 to see what the new cast time is).

- It procs on spell *cast* (not hit), so your next spell gains instant benefit from the buff.

- Once the buff is going, all non-channeled spells gains benefit from the buff

- If the buff fades while you're casting a spell, the spell you're casting remains unaffected (retains it's short cast time). Meaning if there's 0.1 seconds left of the spell, you could squeeze in a Fireball/Pyroblast and it would cast quickly.

- It does not affect GCD, so if you're spamming Scorch/AB you will *not* gain substantial DPS. You need to Frostbolt/Fireball spamming, to gain the maximum from the buff.

As for why people report different haste effects, maybe because Haste was buffed recently (which in turn may have lead to this trinkets nerf perhaps?).

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Old 04/06/07, 12:29 PM   #46
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Originally Posted by Teenee View Post
Basics of QE:

- It's a PPM style trinket, in that it has an internal cooldown. Once it clears, it can proc again. These are just assumptions, as no one really knows how this works however. So even if it says 10%, it's not a clean 10% chance on every spell cast.

- It increases haste rating by about 30% (so multiply your cast times by ~0.7 to see what the new cast time is).
People have posted that they have gotten back to back procs recently, something to keep in mind.

What if it was 100% haste, would you multiply your cast time by 0 to get the new cast time?

hasted time = (regular time)/(1 + (haste rating)/10.5/100)

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Old 04/06/07, 3:44 PM   #47
Empyrea
Glass Joe
 
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Human Mage
 
Sen'jin
Originally Posted by RK View Post
Along the same lines, for magical DPS:

Drums of War (30 spell damage for 30 seconds)
Drums of Battle (80 haste rating for 30 seconds)

Is there a clear winner there for boosting DPS, or is it really close and gear/spec dependant?
I've also been curious about this as I've been making Drums of Battle a lot recently, getting into the whole haste fad. Our melee greatly prefer Battle over War but for casters I'm curious to know which'll be definitively better in a fight where little to no movement is involved, leaning towards Battle though. Can't find anything about it on Vontre's spreadsheet or am I just missing something?

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Old 04/06/07, 5:35 PM   #48
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by Empyrea View Post
I've also been curious about this as I've been making Drums of Battle a lot recently, getting into the whole haste fad. Our melee greatly prefer Battle over War but for casters I'm curious to know which'll be definitively better in a fight where little to no movement is involved, leaning towards Battle though. Can't find anything about it on Vontre's spreadsheet or am I just missing something?
I can do some quick math for frost mages.

30 spell damage is an extra 24.9 damage per frost bolt; let's round up to 30 to account for other damage talents and curses. Multiply by maybe 1.2 to account for crits minus resists, so you get 36 per frost bolt. Total DPS is 37.5 / 2.75 = 13.1 DPS (I think 2.75 is a pretty good cast time approximation).

By comparison, 80 spell haste is 80/13.7 = 5.8% increased attack speed, so...

(X*0.058) = 13.1 -> X = 225.8 DPS.

Based on this approximation, if you're doing more than 225.8 DPS, then haste rating is better for you.

Moreover, you can potentially bust Arcane Power and a trinket to multiply your damage over this period of time. With Bloodlust, it should basically shoot through the roof.

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Old 04/06/07, 5:47 PM   #49
chase
Piston Honda
 
Dwarf Priest
 
Malygos
Originally Posted by Deathwing View Post
People have posted that they have gotten back to back procs recently, something to keep in mind.
Those people post a combat log, screen shot or something with a link?

Been using QE for about a week and have never gotten anything close to a back to back proc. Shortest interval I have parsed is ~40 seconds.

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Old 04/06/07, 9:14 PM   #50
Frood
Glass Joe
 
Undead Mage
 
Wrathbringer (EU)
Originally Posted by Deathwing View Post
hasted time = (regular time)/(1 + (haste rating)/10.5/100)
Why 10.5? That's what RatingBuster says, too: 30.4%.
Eyonix said "Spell Haste Rating: 15.8 rating grants 1% spell haste", though.
Why not divide by 15.8? What am I missing?

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