First of all, sorry if I missed an existing warrior itemization thread somewhere, but I *think* I looked all over
Anyway. From what I've gathered, stamina and armor are the most important stats as a MT (after 490 def ofc), but how much can I gimp my dodge/parry/block before it's too much?
Lately I've been trying to exchange my mitigation gear to stamina, reasoning shield block is still king for avoiding those crushings and nasty burst damage strings.
But for example, Prince did quite a few crushings when we killed him, because of him hitting 3+ times during a shield block cooldown. (Wiped once to this, but I had lower hp then - just over 15k fully buffed.) I was thinking, maybe if I up my dodge and parry again, he'd be less likely to hit me on all of those 3+ attacks. If i dodge/parry the first or second attack, I can avoid that crushing on the 3rd, cause I would still have a block charge left on that activated shield block.
Maybe I just had some bad luck with 3+ hits taken and 3rd randomly being a crushing.
I realize relying on hoping to dodge/parry kinda sucks, but with high values maybe you CAN rely on it more...
Or maybe the answer is just "get more hp" again..?
Current unbuffed stats are:
12750 armor
12846 health
510 defense
18.24% dodge
17.86% parry
20.33% block
Atm my tanking stats priorities are:
Defense to 490
Stamina
Armor
Dodge/Parry (dodge requires less rating per %, but parry reduces swing time)
Block Value
Block Rating
If someone can suggest some values I should be aiming for I'd greatly appriciate that.
Other thoughts and how you value your tanking stats are ofc of great help too.