Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Class Mechanics

 
 
LinkBack Thread Tools
Old 03/12/07, 12:27 PM   #16
Lanthon
Von Kaiser
 
Human Priest
 
Cenarius
Very helpful spreadsheet, thanks! One request: In calculating Longetivity, it would be helpful to be able to factor in Judgment of Wisdom. This would definitely help in planning out spell sequences for different lengths of fights.

Offline
Old 03/12/07, 6:30 PM   #17
LucidityAxel
Piston Honda
 
Troll Priest
 
Tichondrius
Another thing to consider about Imp Mind Blast is that you need not wait for the Mind Flay to actually finish channeling to before starting to cast it. You have the option of trading some mana efficiency for extra burst dps.

Offline
Old 03/14/07, 11:41 PM   #18
Pungent
Glass Joe
 
Undead Priest
 
Eitrigg
NEW RELEASE: 3/14/07

The promised update is complete and can be downloaded: HERE

Changes / Updates:
* +hit is now factored into the sample. Level based scaling included.
* The use of Shadowfiend and Manapots are now available. These are averaged into MP/5.
* An additional % damage modifier is included for specialty fights.
* Improved VE talent added.

In Progress:
* Inner Focus inclusion in sample.

I won't be including MF chopping unless I find an easy way to add it without re-writing the underlying spell logic. The spell queue is complicated enough as is.

Offline
Old 03/15/07, 1:09 PM   #19
LucidityAxel
Piston Honda
 
Troll Priest
 
Tichondrius
I'm not suggesting that you try to model an abbreviated channel time for Mind Flay. I was merely trying to point out that the talent has practical uses that may not show up in this particular bit of theorycrafting.

This is also isn't a criticism of your fine spreadsheet. A model doesn't have to be 100% complete to yield useful insights.

I think spell hit is a widely underappreciated factor in assembling a boss nuking gear set, especially for shadow priests who may be newer to a raid dps role than a mage or warlock. I'm glad you incorporated it.

Offline
Old 03/15/07, 8:22 PM   #20
Pungent
Glass Joe
 
Undead Priest
 
Eitrigg
Originally Posted by LucidityAxel View Post
I'm not suggesting that you try to model an abbreviated channel time for Mind Flay. I was merely trying to point out that the talent has practical uses that may not show up in this particular bit of theorycrafting.

This is also isn't a criticism of your fine spreadsheet. A model doesn't have to be 100% complete to yield useful insights.

I think spell hit is a widely underappreciated factor in assembling a boss nuking gear set, especially for shadow priests who may be newer to a raid dps role than a mage or warlock. I'm glad you incorporated it.
Thanks, I appreciate the feedback. I'd like to get this as accurate as possible but you're right about not needing a complete model to gather useful information. It's already shown me a lot.

Also, I've applied several little fixes throughout the day. They fix some relatively minor issues but issues nonetheless. This includes expanding the miss-scaling beyond +5 levels and the manafiend formula to correct mana return and include scaling with % modifiers.

Offline
Old 03/18/07, 3:51 PM   #21
Orium
Glass Joe
 
Undead Priest
 
Kilrogg
Great work!

It would be nice to see the effects of Fel Mana Potions on both longevity and DPS.

Offline
Old 03/18/07, 6:03 PM   #22
Brekk
Piston Honda
 
Human Priest
 
Zul'Jin
Originally Posted by LucidityAxel View Post
I think spell hit is a widely underappreciated factor in assembling a boss nuking gear set, especially for shadow priests who may be newer to a raid dps role than a mage or warlock. I'm glad you incorporated it.

I knew the importance of +hit to some extent from talking with guild mages, but that spreadsheet really showed how big of an impact on DPS +hit and shadow focus make.

Just from that spreadsheet im considering dropping to 1/5 Imp MB, from 4/5 Imp MB after seeing the 3 extra pts netting me 6 dps. 1 pt for 7dps is still worth it though.

Offline
Old 03/18/07, 7:01 PM   #23
Myul
Don Flamenco
 
Human Warrior
 
Eredar (EU)
Originally Posted by Orium View Post
Great work!

It would be nice to see the effects of Fel Mana Potions on both longevity and DPS.
adding 100 spelldmg is about 44 till 51 dps (regarding your cycle)

so its about a lose of 11 dps - 12.75 dps

Regular used [Super Mana Potion] adds 2400 mana on average or 100 mp5.
Using [Fel Mana Potion] may increase your mp5 by another 33,3 (period).

I can't tell you the exact longevity because with the more mp5 you have the more it's scales and we don't know your cycle.. the easist might be to put in another 33 mp5 into the stylesheet while substracting 25 spelldmg from your gear.

eg:
1000 spelldmg
mb mf swd swp vt cycle
100 mp5 (from super mana potion but not using the potion option)
->
1.057 dps
2,93 longevity

using your choice instead
975 spelldmg
bla
133 mp5
->
1.045 dps
3,28 longevity

---
well funny thing while playing around with the numbers, just check this
w/o mb & swd

841 dps
9,68 longevity

or

830 dps
15,03 (!!) longevity

for losing 11 dps you may add 55% longevity for only 33 mp5 oO sounds bit odd for me

Offline
Old 03/19/07, 9:16 AM   #24
Bloodtear
Von Kaiser
 
Troll Priest
 
Al'Akir (EU)
Great work.
I love it that I can tweak the spell priority. And I'm even more amazed from the impact of latency. One casting rotation gives better dps with lower latency value (0.2), another for a higher latency value (0,3). Cooldown matching ftw

One minor remark. When you give lowest priority on VE (6), the spreadsheet counts as if I receive it's healing and threat while in effect it's never casted. I suspect you are using some "Will VE be casted" rather then if it's actually casted.

Offline
Old 03/19/07, 10:00 PM   #25
Pungent
Glass Joe
 
Undead Priest
 
Eitrigg
Originally Posted by Bloodtear View Post
Great work.
I love it that I can tweak the spell priority. And I'm even more amazed from the impact of latency. One casting rotation gives better dps with lower latency value (0.2), another for a higher latency value (0,3). Cooldown matching ftw

One minor remark. When you give lowest priority on VE (6), the spreadsheet counts as if I receive it's healing and threat while in effect it's never casted. I suspect you are using some "Will VE be casted" rather then if it's actually casted.
Hmm, good catch. That's exactly what's going on. The formula is only checking that VE is in the active rotation instead of looking for an actual cast of the spell. Anything with a lesser priority than MF is basically eliminated since MF has no cooldown. I'll take a look at what can be done.

Offline
Old 03/19/07, 10:30 PM   #26
Myul
Don Flamenco
 
Human Warrior
 
Eredar (EU)
Just found something:

SWP Coeffizient =18/15-0,09
Are you sure about that -0.09 and not -0.09%? Difference of 1.11 to 1.092.

Tuesday, January 23rd
2.0.6 Patch Notes
- The bonus coefficient for "Shadow Word: Pain" has been reduced by
about 9%. This should result in about 5% less damage done by
"Shadow Word: Pain" for the typical priest.
Source

Offline
Old 03/20/07, 12:56 AM   #27
Pungent
Glass Joe
 
Undead Priest
 
Eitrigg
I've never run a spec that didn't include improved SW:P so I can't verify the untalented numbers. The predicted numbers for talented SW:P are based off the same formula and are confirmed via in-game testing. For now I'll assume this is correct unless someone can show otherwise.

Offline
Old 03/20/07, 6:57 PM   #28
Doctah
Von Kaiser
 
Troll Priest
 
Jubei'Thos
Just me or is the time till OOM and Longevity sections bugged? If I keep everything static and increase my +dmg both these numbers drop, so either there is a fault in the equation or their definition needs some revision. Great work though, highly appreciated.

Offline
Old 03/20/07, 8:23 PM   #29
Pungent
Glass Joe
 
Undead Priest
 
Eitrigg
Originally Posted by Doctah View Post
Just me or is the time till OOM and Longevity sections bugged? If I keep everything static and increase my +dmg both these numbers drop, so either there is a fault in the equation or their definition needs some revision. Great work though, highly appreciated.
Can you provide some of the numbers you're using? I can't duplicate this without pushing the longevity numbers into the negatives, at which they are infinitely sustainable anyways.

Last edited by Pungent : 03/21/07 at 8:26 PM.

Offline
Old 03/20/07, 9:51 PM   #30
Doctah
Von Kaiser
 
Troll Priest
 
Jubei'Thos


With +dmg set to 750



With +dmg set to 1200

The total damage till Oom almost halves with more +dmg which just doesnt make sense.

Edit= Also reducing the number of VT priests in group increases the same values (total dmg to OOM and Longetivity), with those settings and reducing it to one priest suddenly I can supposedly do 1.3 million damage with 768 dps which I quite frankly can only wish for hehe.

Last edited by Doctah : 03/20/07 at 10:02 PM.

Offline
 

Go Back   Elitist Jerks » Public Discussion » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Shadow Priest Thread Kink Class Mechanics 811 12/14/07 8:02 PM
[Priest] Spreadsheet? ariesbeloved Class Mechanics 7 08/14/07 8:20 AM
PRIEST SHADOW/HOLY COMPARISON SPREADSHEET Chairman The Dung Heap 18 11/02/06 11:04 AM
Shadow Priest Changes nikitabanana Public Discussion 2 10/12/06 3:52 PM