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Old 05/15/07, 10:21 AM   #76
pinchet
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Dwarf Priest
 
Scilla
Forgive me if this has been explained before, but looking through the "Spellsurge" theorycrafting thread I saw a lot of work done with Spellsurge vs. +81 healing but not vs +40 Spell Damage.

Would the mana returned through the 40 Spell Damage and VT outweigh the mana returned from Spellsurge since it had its internal cooldown raised?

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Old 05/15/07, 10:45 AM   #77
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by pinchet View Post
Forgive me if this has been explained before, but looking through the "Spellsurge" theorycrafting thread I saw a lot of work done with Spellsurge vs. +81 healing but not vs +40 Spell Damage.

Would the mana returned through the 40 Spell Damage and VT outweigh the mana returned from Spellsurge since it had its internal cooldown raised?
I ran some numbers a while back on Spellsurge versus Soulfrost (54 damage) and the summary was that Spellsurge added about 30% more mana back with the lower internal cooldown, which wasn't enough to justify the loss of DPS from +54 damage. Granted that's 75% more mana returned than +40 damage (again, pre nerf), but with so many bosses being DPS checks, it doesn't seem worth skimping on damage for the extra mana. Spellsurge still seems like the clear winner for healing weapons though.

Did you want to see the equations behind the mana regen numbers?

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Old 05/17/07, 4:01 PM   #78
Stoical
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Goblin Rogue
 
Black Dragonflight
I may be just being dense, but why is the cooldown for MB set to 9.5s, untalented? I thought maybe the spell rotation I chose was causing some funky calculation involving the GCD, but even taking off all other spells, it still shows 9.5s.

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Old 05/20/07, 11:06 PM   #79
Kalman
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Originally Posted by Stoical View Post
I may be just being dense, but why is the cooldown for MB set to 9.5s, untalented? I thought maybe the spell rotation I chose was causing some funky calculation involving the GCD, but even taking off all other spells, it still shows 9.5s.
Cooldown starts at end of spell, not beginning.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 05/21/07, 11:21 AM   #80
james
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Human Priest
 
Outland (EU)
Originally Posted by nikitabanana View Post
I'm able to maintain fairly complex rotations - I haven't experienced an insane drop in longevity to be honest.
I'd be extremely interested in what sort of cycle you're using and which spells, as well as what buffs you're getting (mana tide, innervate, JoW, etc.). I believe the cycle on the Excel spreadsheet is probably the "highest".

When we started raiding, we tended to stack 2-3 SPs per group and hotswapped people based on mana reqs but we've stopped doing this on most fights (never run with more than 2 SPs now) but they've struggled to adapt to being on their own. None of them have meditation, but their raid buffed spirit is quite low.

With a FULL shadowdps cycle, i.e. every mind blast, SWP, SWD (6s), VT, VE, the spreadsheets say that our priests are burning approx 750 mp5, returning approx 250 mp5

+ 75 mp5 returned from JoW
+ 49.5 mp5 returned from BoW
+ 37 mp5 returned from Mana Spring
+ 36 mp5 returned from Mana Tide (simplified, actual amount depends on time ofc)
+ 75 mp5 returned from MMPs (simplified)

So OOM in under 3m 30, excluding shadowfiend.

If you remove Mind Blast, approx 610 mp5 consumed, returning approx 220 mp5.

+ 75 mp5 returned from JoW (prolly less as you're doing less casts/minute)
+ 49.5 mp5 returned from BoW
+ 37 mp5 returned from Mana Spring
+ 36 mp5 returned from Mana Tide (simplified, actual amount depends on time ofc)
+ 75 mp5 returned from MMPs (simplified)

So OOM in over 6 mins, so prolly sustainable as long as you chuck down pots.

If you cba using MMPs, don't get Spring/Tide/JoW, prolly OOM in about 2 mins, 2 mins 10.

So I'd put a VT/Flay rotation @ approx 392 mp5 consumed, with approx. 155 mp5 returned - so net loss ~180-190 mp5 with BoW and 0 other regen. OOM in ~4 mins.

I do see tier 5 as the solution since it has enough spirit to justify meditation (I think a priest will be sitting @ 380-420 spirit [human racial]) and enough +hit to justify removing some points in Shadow Focus and the 2-set probably saves at least 15mp5... but I can't help feeling that on their own, shadowpriests need a fair bit of consumable costs and "support" (i.e. totems, innervates, JoW, etc.).

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Old 06/29/07, 1:31 AM   #81
LucidityAxel
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Troll Priest
 
Tichondrius
Sorry for the thread necromancy, but is an updated version of this spreadsheet available anywhere?

Edit: Found the thread on shadowpriest.com here:

http://www.shadowpriest.com/viewtopic.php?t=1880

Last edited by LucidityAxel : 06/29/07 at 2:00 AM. Reason: got off my lazy ass and found it myself

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Old 07/30/07, 9:20 PM   #82
Glaurong
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Goblin Hunter
 
Hyjal
In the spirit of trying to keep the boards clean I'll try and post this here and see if I can get the original thread author to update his post. If not, and there is interest I'll start a new thread.

That said, I've been working on a sheet for my spriest. I really wasn't happy with the way you entered your character information into the available sheets. It doesn't really let you change gear/gems/enchants easily to see what effect that will have on your DPS (I was spoiled by Cheeky's hunter sheet!). I set up a gear selection worksheet that is driven by a ton of data worksheets. For example: Adding a line to the "Shoulder" worksheet will add another option to the Shoulder dropdown in the "Gear" worksheet. I don't think I'm going to enter an exhaustive set of items/gems/enchants as that would take forever. I've left the sheet unlocked and will leave that as an "exercise for the reader."

Most of the math behind it is all well known stuff. The one big difference is that I model the average time between mind flays rather than try to model a rotation. From the sheet:

I find the least common multiple of the cooldown + cast of all my other spells then I determine the number of casts in that period. I fill the remaining time with as many mind flays as possible and use this to determine average time between mind flays.
So the sheet is effectively modeling a 100% dot uptime, which isn't really possible but is a good approximation of a theoretical max DPS.

I'm pretty happy with where it is now but I'll probably be including a few more things in the future. Any comments/suggestions/questions are welcome.
Attached Files
File Type: xls Shadow Priest.xls (204.5 KB, 857 views)

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007

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Old 09/04/07, 7:38 PM   #83
Obi
Glass Joe
 
Dwarf Priest
 
Aegwynn (EU)
Is there any possibility to ad a feature for the Improved Mindblast Bonus that you gain form 4 T6 Items?

And is there any possibility to put in the reduced cooldowntime og MindBlast (5.5s)?

Thanks a lot.

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Old 09/05/07, 6:48 AM   #84
Shandara
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by james View Post
I do see tier 5 as the solution since it has enough spirit to justify meditation (I think a priest will be sitting @ 380-420 spirit [human racial]) and enough +hit to justify removing some points in Shadow Focus and the 2-set probably saves at least 15mp5... but I can't help feeling that on their own, shadowpriests need a fair bit of consumable costs and "support" (i.e. totems, innervates, JoW, etc.).
I generally run with 313 spirit fully raidbuffed at the tier5 level (on Kael atm), mana longevity isn't really a problem because on most fights you'll never be casting full-out 100% of the time. Either phase transitions or AOE to be avoided, threat issues, etc.. There's always a lull where mana-regen is possible (especially with Meditation)

On fights where that does happen (say Al'ar phase 1, where with some strategic positioning you can nearly go for 100%), chain-potting is necessary, combined with strategic use of shadowfiend/mana tide/etc..

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