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03/08/07, 2:31 AM
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#136
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Piston Honda
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It hasn't been my experience that our feral druid keeps up with me or the rogues totally. I'm usually around the rogues, or just ahead or behind, and he lags a bit back from there generally. However, we're both using Macesmith epic hammers (his the t2, mine still t1), and the druid has yet to get the Stranglestaff off of Illhoof (it dropped the week he had to work, never since), so he is a bit behind gearwise with a blue staff. But again, giving the melee 5% crit and imp lotp certainly makes it worth having him there in cat, even with slightly less dps. Of course, the emergency battle rez and innervate have saved us numerous times as well.
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03/08/07, 2:45 AM
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#137
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Bald Bull
Night Elf Druid
Earthen Ring (EU)
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Cat dps is very high, assuming everbloom and a tanked mob. Noone ever asks me to come anywhere for that tough. Melee dps - interrupts and - crowdcontrol - poisons. = bit pointless in most 5 mans. I get all the instancing I can stand, but it virtually all in bear.
Last edited by Lavode : 03/08/07 at 2:51 AM.
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03/08/07, 2:51 AM
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#138
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Bald Bull
Tauren Druid
Lightbringer
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I don't think I can stress enough how much I love feral skill rating. Dodge is the last bastion of avoidance bosses have against shreds, the fact that both feral weapons I have (Earthwarden, Fleshling Simulation Staff) have good amounts of +skill, I doubt I'll be upgrading until I get the Gladiators.
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03/08/07, 3:48 AM
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#139
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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Originally Posted by Melthar
The huge spike was the same sort of issue I was having on Maulgar. Due to positioning requirements I was unable to have either an imp or commanding shout until at least the first few adds were down, this left me on about ~17k HP. Getting a quick mighty-crushing (up to about 8.8k max)-arcing combo would leave me eating dirt and all of us running back.
In the end, an extra warlock logging online and letting me get the imp (and shadow embrace) made the difference.
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You CAN go in with Commanding shout (And I go with an Ironshield too since I suffer from Battered Class Syndrome). 2 minutes is plenty to kill the priest and the warrior to trot down and renew the shout.
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03/08/07, 3:54 AM
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#140
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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Originally Posted by Lavode
Cat dps is very high, assuming everbloom and a tanked mob. Noone ever asks me to come anywhere for that tough. Melee dps - interrupts and - crowdcontrol - poisons. = bit pointless in most 5 mans. I get all the instancing I can stand, but it virtually all in bear.
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I've gone to some heroics as dps, mostly when people couldn't find anyone else. The utility comes in the form of emergency healing, innervate, combat rez rather than crowd control per-se, though cyclone is a good clutch ability.
The downside, naturally, is that all those skills listed above are only useful in 'oh shit' situations rather than being neatly pre-planned like crowd control is.
Would another class have brought better heroic utility? Yes. Did I do competitive damage? Yes, too. It boils down to the requirements of the specific heroic and the composition of the party. (What doesn't, anyway?)
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03/08/07, 4:21 AM
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#141
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Piston Honda
Tauren Druid
Ravencrest (EU)
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Originally Posted by Boevis
I don't think I can stress enough how much I love feral skill rating. Dodge is the last bastion of avoidance bosses have against shreds, the fact that both feral weapons I have (Earthwarden, Fleshling Simulation Staff) have good amounts of +skill, I doubt I'll be upgrading until I get the Gladiators.
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Off-topic: Im ninjaing your Avatar Boevis (though not for use here) since its really cool ;)
Bat Bear FTW!
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03/08/07, 4:24 AM
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#142
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Glass Joe
Tauren Druid
Magtheridon (EU)
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Originally Posted by Athinira
Off-topic: Im ninjaing your Avatar Boevis (though not for use here) since its really cool
Bat Bear FTW!
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Damn it you beat me too it.
Edit, I'll check out the Swiftmend bug with a one of our Resto Druids later and see if we can repeat it.
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03/08/07, 4:54 AM
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#143
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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Boev: Did you mean Lifebloom? Combat log states "Your Lifebloom" instead of "<Caster>'s Lifebloom" so that may well be Gift of Nature that's causing the difference, due to the way the heal's source is attributed.
It begs me to wonder if the arena idol (+healing to final lifebloom heal) will be affected by it
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03/08/07, 5:10 AM
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#144
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King Hippo
Tauren Druid
Outland (EU)
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Ok.
Well, I did some tankering last night. I really did not notice a massice difference. Yes I was maybe generating a tiny amount of threat less on single targets, just a teeny tiny amount, but overall it was fine.
The main issue is how badly they neutered swipe =/. I was losing aggro to my healer if I just swiped. Tabbing and throwing a lacerate/melee hit was better but then the rogue pulled aggro on our DPS target.
It is workable with growl, but the issue is if I taunt it off the rogue then one breaks for the healer, I am a bit stuffed. I get a feral charge root and thats it. On some 3 mob pulls the healer ended up with 2 mobs and I couldnt get either off him =/.
It would be great if swipe got its threat modifier back, but even so does anyone have any advice? I am sure I could just ask them to wait 10 seconds and let me swipe/lacerate it all to get solid aggro, but it would be great to avoid that =/.
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There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
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03/08/07, 5:48 AM
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#145
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Bald Bull
Night Elf Warrior
Proudmoore
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Originally Posted by falkon2
Boev: Did you mean Lifebloom? Combat log states "Your Lifebloom" instead of "<Caster>'s Lifebloom" so that may well be Gift of Nature that's causing the difference, due to the way the heal's source is attributed.
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Yeah, it appears that Gift of Nature affects the HOT part of the Lifebloom heal regardless of who you cast it on, but only affects the final heal proc if you cast it on yourself (or presumably another druid with the same talent - though I haven't checked that).
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03/08/07, 6:58 AM
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#146
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Piston Honda
Night Elf Druid
Outland (EU)
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Originally Posted by Boevis
Anyone noticing bugs with swiftmends final heal? Swiftmend target: 881, Swiftmend self: 969. Is this because the target doesn't have Gift of Nature, yet I do?
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since swiftmend now also uses +healing from rejuvenation talents end empowered rejuvenation more information from your side would be nice.
- Is it rej or regrowth?
- Is it your spell or an other druids spell?
- TP spent in imp rej and emp rej and GoN
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03/08/07, 9:13 AM
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#147
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Von Kaiser
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Originally Posted by Kink
Ok.
[snip]
The main issue is how badly they neutered swipe =/. I was losing aggro to my healer if I just swiped. Tabbing and throwing a lacerate/melee hit was better but then the rogue pulled aggro on our DPS target.
It is workable with growl, but the issue is if I taunt it off the rogue then one breaks for the healer, I am a bit stuffed. I get a feral charge root and thats it. On some 3 mob pulls the healer ended up with 2 mobs and I couldnt get either off him =/.
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I have a feral, too, and I noticed this last night. I just went more to the target-switching i do on my prot warrior. DPS had to actually think about aggro a little. Looks like easy-mode swipespam isn't going to be all you have to do anymore. Welcome to the tanking world of a warrior.
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03/08/07, 10:02 AM
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#148
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Glass Joe
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I am a Restoration Druid at heart, always have been and always will be.
I've spent the majority of the last couple of years in raiding situations (MC/BWL/AQ40/Naxx) where as a Resto Druid you would cast HoT, Decurse and spam HT on the MT. However, have thoroughly enjoyed the 5-man experience that TBC has brought back to the game.
Currently my spec is 27/0/34 this allows me to keep a solid healing spec (NS, Swiftmend, Improved Rejuv etc) but at the same time (quipped in the dmg gear) I can actually make a dent in mobs for solo farming, assisting with dps etc.
I have solo healed basically every 5-man I've been in and often run into the same problem.
1. Threat reduction - popping into Bear because you have three mobs on you for survivability not only costs a ton of mana while in bear it renders us useless to give heals. Some reasonable means to escape aggro and heal would be nice, similar to fade would be nice. For those of you who say “Barkskin” I am not buying it.
2. Group heals - Priests have a single cast heal that heals the party, Shamans have chain healing, Druids have Tranquility on a 10min timer. When the party takes damage simultaneously I find it really hard to keep everyone up. Especially when you need to HoT the party, then cast a HT13 on the tank or god forbid regrowth (and we are back to point #1). Perhaps decrease the timer on Tranquility (but make Tranq less powerful). Or remove it from a channeled spell. There is not worse than casting Tranquility in an "oh shit" situation and being interrupted. Too often I find myself seeing a party member go down and saying “If you (warlock, mage, whatever) die the we can still kill the boss, if the tank dies it’s a wipe” I SHOULDN’T HAVE TO CHOOSE!!!!!!!!
3. Giving back to the group. Shaman's have totems that give a party just about anything they want (mana/health etc) Priests have the ability to return mana to the party in various forms, and Paladins can also provide regen buffs. It would would be really sweet to see a Druid provide some kind of significant healing buff to the group (why not a health regen buff, restores 50HP/sec) Quite frankly Tree of Life is a joke.
4. It’s a long shot but I would love OOC Rez. Although, especially has a solo healer. However, on a side note. I’ve noticed that when I am the solo healer in a group the other classes take less risks and step up their game more. This means absolutely no wiping on trash and very few wipes on boss fights.
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03/08/07, 10:40 AM
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#149
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King Hippo
Night Elf Druid
Dragonblight
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Originally Posted by Boevis
I don't think I can stress enough how much I love feral skill rating. Dodge is the last bastion of avoidance bosses have against shreds, the fact that both feral weapons I have (Earthwarden, Fleshling Simulation Staff) have good amounts of +skill, I doubt I'll be upgrading until I get the Gladiators.
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I was very pleased to see this added to items but as I look further into our itemisation it seems to just disappear 
There are seven items total listed in the databases online.
+17 Fleshling Simulation Staff, Weapon.
+18 Flesh Handler's Gauntlets, Gloves.
+18 Clefthoof Hide Leggings, Legs.
+20 Wildcaller, Weapon.
+20 Shapeshifter's Signet, Ring.
+22 Shattrath Leggings, Legs.
+25 Earthwarden, Weapon.
The weapons are all good and both pants are good too, the gloves are nice for a green but won't last long. As for the ring I am not sure why its there, being a rep reward it shouldn't have been too hard to put in one with a balance of agility and strength, like an of the beast suffix with the skill rating all fitted to the item budget.
I tried doing some testing on what it actually gives us in the way of less parries, dodges and blocks but unfortunately my cunning plan to read forums while beating on a Blasted Lands servant failed as they didn't avoid any of my attacks 
Anyone got a suggestion for another mob to beat on for a long time which won't kill me too fast or die to quickly?
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03/08/07, 1:19 PM
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#150
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Bald Bull
Tauren Druid
Lightbringer
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Yes I meant lifebloom, sorry.
Effective testing requires a healer these days Cluey, I can't think of a single mob that is weak at 70.
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