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Old 04/26/07, 4:53 PM   #421
Runnybabbit
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Tauren Druid
 
Kil'Jaeden
Originally Posted by dukes View Post
Considering the rest of the things they're sorting out in 2.1 (raiding, consumables, etc etc) I would prefer for them to sort that out and make sure it's balanced before putting procs in/etc. IMO procs could easily be hard to balance and/or overpowered if they were implemented directly. I was in the beta when they were in, and windfury was ridiculous. Druid's are not currently balanced for procs. Imagine if we could have mongoose while tanking - about 9-10% dodge from a proc?
I agree. None of our feral weapons are being given procs, so it doesn't appear that Blizzard intends to reverse course on that issue any time soon. Allowing the use of pots and consumables like Fel Blossom etc is a much higher priority for me, although that and the range bug are relatively low on my list of concerns overall. Procs don't even really make the list, as virtually everything out there that's currently off limits for druids I'd classify as either (a) immediately, obviously overpowered if allowed or (b) not desireable enough to compel me to change my gear/enchant selection in the first place.

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Old 04/26/07, 5:31 PM   #422
Fleebenworth
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Night Elf Druid
 
Korgath
Originally Posted by dukes View Post
I was in the beta when they were in, and windfury was ridiculous. Druid's are not currently balanced for procs. Imagine if we could have mongoose while tanking - about 9-10% dodge from a proc?
I would contend that such a problem is more indicative of the plethora of ill-conceived and implemented druid mechanics than it is of druids being overpowered with procs.

WF, flametongue, crusader, lifesteal...the procs that would be perfectly fine if implemented for feral weapons vastly outnumber those that would be imbalanced.

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Old 04/26/07, 6:00 PM   #423
HaklePrime
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Tauren Druid
 
Turalyon
Originally Posted by dukes View Post
From the pic it looks like:
Malorne Helm
Consortium exalted neck (haramads bargain?)
Malorne shoulders
Capacitus's cloak of Consumption
Terrorweave Tunic (not sure about that - has same icon as primalstrike vest)
Old Hillsbrad Heroic epic bracers? (bracers of maliciousness?)
Windslayer Wraps
Chess Event Belt (Girdle of Treachery?)
Midnight Leggings
Zierhuts lost treads
Adal's Command
Band of Ursol
Bloodlust Brooch
Hourglass of the Unraveler
Shred Idol
Terestians Stranglestaff.
I use CHLs, Nightfall Bracers (the old hilsbrad ones), Razor-Scale Battlecloak, and yes that is Terrorweave.

As for Sta, well, Karathress specifically, there is a lot of uncontrollable, only resistable, AoE damage. Even with the talents, I still get hit alot by 2-4k bursts of AoE damage. So, I generally interchange Ursols and Overseer's Signet, as well as Haramad's vs Mithril Chain, fight dependant.

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Old 04/26/07, 6:09 PM   #424
HaklePrime
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Tauren Druid
 
Turalyon
Originally Posted by Marwel View Post
I don't know but since we have druids above 1k dps it seems that blizzard have scaled us pretty well compared to those classes. Im not there currently but was pushing 930 dps yesterday, and really think we are comparable to the other dps classes.
We won't be seeing 1k DPS after 2.1, due to consumable changes.

It will take significant AP and crit increases, through gear (Or maybe through adjusting Heart of the Wild) for us to make up the difference that losing 4+ elixirs makes.

Maybe on some fights, such as Magtheridon, where we have some potion options (Hi Demonslaying!) and the fight itself lends to some spectacular numbers, maybe, we can reach that mythical 1k total.

To be fair, the consumable changes affect everyone as well, though I don't think it affects any one DPS class as much as it does druids. Maybe Fury Warriors, I suppose.

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Old 04/26/07, 6:25 PM   #425
dukes
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Dukes
Tauren Druid
 
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Originally Posted by HaklePrime View Post
We won't be seeing 1k DPS after 2.1, due to consumable changes.

It will take significant AP and crit increases, through gear (Or maybe through adjusting Heart of the Wild) for us to make up the difference that losing 4+ elixirs makes.

Maybe on some fights, such as Magtheridon, where we have some potion options (Hi Demonslaying!) and the fight itself lends to some spectacular numbers, maybe, we can reach that mythical 1k total.

To be fair, the consumable changes affect everyone as well, though I don't think it affects any one DPS class as much as it does druids. Maybe Fury Warriors, I suppose.
You should get your warlocks to experiment with Curse of Recklessness. Our best rogue was on ~1100 dps today on gruul (over the whole fight), completely unpotted/flasked. 800 armour is a pretty sickening amount of difference.

Also, there'll always be some fights that will be pretty insane for melee - thinking of Aran and Solarian (both casters, really low armour base and gets even more insane later on - 4.6k ferocious bite crit with 35 energy, 5 points and no talent for 15% more on Solarian).

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Old 04/26/07, 7:19 PM   #426
Lord BEEF
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Tauren Druid
 
Mal'Ganis
The only issue I see with giving druids procs at this point is swipe. If they make that not cause procs I don't see how it would be a real problem.

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Old 04/26/07, 7:43 PM   #427
Runnybabbit
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Tauren Druid
 
Kil'Jaeden
Originally Posted by Lord BEEF View Post
The only issue I see with giving druids procs at this point is swipe. If they make that not cause procs I don't see how it would be a real problem.
The legions of rogues and warriors whining about feral dps wouldn't be a real problem? (Kidding.) Swipe shouldn't be a significant obstacle for implementing procs, as Blizzard has already demonstrated they can code around it: AFAIK, you don't get multiple chances to proc Omen of Clarity off of Swipe, just the first hit.

How do you respond to criticism that the 1.0 attack speed of Cat form would make many procs overpowered? Just point out that procs are capped at a certain rate per time and leave it at that? (Do all procs share this mechanic? I honestly don't know if this is true of all of them.) Maybe it would theoretically be mitigated by this revamp to consumables, but they'd have to be very careful about implementing procs for druids since we've historically been balanced around not having them.

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Old 04/26/07, 7:56 PM   #428
thejdawg
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Orc Death Knight
 
Mal'Ganis
Shape shifting
The mana cost for shape shifting was slightly decreased for patch 2.1 since 600+ mana to shift was a bit too high.
Don't they mean 1000+?


Unless they're just expecting every druid to have Natural Shifter. Which they probably are.

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Old 04/26/07, 9:04 PM   #429
Melthar
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Night Elf Druid
 
Frostmourne
Originally Posted by Runnybabbit View Post
How do you respond to criticism that the 1.0 attack speed of Cat form would make many procs overpowered? Just point out that procs are capped at a certain rate per time and leave it at that? (Do all procs share this mechanic? I honestly don't know if this is true of all of them.) Maybe it would theoretically be mitigated by this revamp to consumables, but they'd have to be very careful about implementing procs for druids since we've historically been balanced around not having them.
Most of the procs that matter (windfury, flametongue, mongoose, crusader, etc) already take into account weapon speed. Just give us those enchantable (temporary and permanent) procs and leave the inherent weapon procs out (since they are a factor of the weapon itself, and we don't make all the tradoffs that a melee class would for using that weapon.)

As for "being balanced around not having them" I'd argue that it's hard to balance against one class not having access to something that scales as well as windfury, when all of the other melee classes do.

As for swipe? I honestly don't see it being too big a deal. If it procs for a warrior on whirlwind and cleave, it should be viable for swipe. (I am aware of the mechanics differences, but a warrior with a fast tanking weapon could be cleaving just as often as we're swiping, and the only time it really matters is when multitanking)

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Old 04/30/07, 6:17 AM   #430
Farstrider
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Farrstrider
Tauren Druid
 
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Can I ask a few questions about tanking heroics?

I am just getting started with tanking heroics, but I'm absolutely terrified about some of the bigger pulls in heroic SV and particularly Shattered Halls.

How do most people tend to start the pulls? Assuming I have to tank 2 mobs what I was thinking was to pull the mob I will offtank with wrath (gives me slightly more reaction time than Starfire) and then hit Faerie Fire (normal) to get some initial aggro on him, then switch to bear and charge the initial focus fire mob. Feral Faerie Fire seems to give me a good aggro boost early on, and usually with maybe a single lacerate on the offtanked mob I can keep the 2 mobs pretty fixed to me this way.

Is this the same sort of routine that most people are going with? How are people approaching any situation where they have to tank 3 or more mobs?
Initially it just seems to me that above 2 mobs the GCD starts to be a killer, and swipe by itself isn't enough to keep that many mobs fixed to me.

Would much appreciate any thoughts/help on this. Also does anyone have any numbers for how much aggro Faerie Fire and Feral Faerie Fire are worth?

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Old 04/30/07, 6:29 AM   #431
HaklePrime
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Tauren Druid
 
Turalyon
Originally Posted by Farstrider View Post
Can I ask a few questions about tanking heroics?

I am just getting started with tanking heroics, but I'm absolutely terrified about some of the bigger pulls in heroic SV and particularly Shattered Halls.

How do most people tend to start the pulls? Assuming I have to tank 2 mobs what I was thinking was to pull the mob I will offtank with wrath (gives me slightly more reaction time than Starfire) and then hit Faerie Fire (normal) to get some initial aggro on him, then switch to bear and charge the initial focus fire mob. Feral Faerie Fire seems to give me a good aggro boost early on, and usually with maybe a single lacerate on the offtanked mob I can keep the 2 mobs pretty fixed to me this way.

Is this the same sort of routine that most people are going with? How are people approaching any situation where they have to tank 3 or more mobs?
Initially it just seems to me that above 2 mobs the GCD starts to be a killer, and swipe by itself isn't enough to keep that many mobs fixed to me.

Would much appreciate any thoughts/help on this. Also does anyone have any numbers for how much aggro Faerie Fire and Feral Faerie Fire are worth?
I find with large pulls, starting the pull with Cyclone helps alot, as it appears to have a fairly significant portion of threat associated with it. It also allows an offset of incoming damage, since one mob will be 6 second behind, allowing your healers more wiggle room for burst healing the frequent large spikes you receive in most heroics. Also, tanking multiple adds with Swipe alone is just silly. Tab-cycle your Lacerates and/or Mangles through however many mobs you're tanking, while maintaining a focus on whichever mob is the current DPS target.

This pretty much goes with any tank, but determining what should be CCed, based on damage output of the mobs, is critical. The large pulls in SH are kind of trivial once you ascertain the casters damage is ignorable, so you should focus on CCing the melee mobs that have a 8k SS Cleave :P

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Old 04/30/07, 6:38 AM   #432
Farstrider
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Farrstrider
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Hmm, at the moment I'm 0/40/21, so no mangle - would you think that would make it a lot harder?

<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,

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Old 04/30/07, 6:46 AM   #433
HaklePrime
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Tauren Druid
 
Turalyon
Originally Posted by Farstrider View Post
Hmm, at the moment I'm 0/40/21, so no mangle - would you think that would make it a lot harder?
I'm not sure if this is a serious question.

Mangle has a threat component attached to it, so yes, it would make it significantly easier.

Last edited by HaklePrime : 04/30/07 at 6:49 AM. Reason: Grammar

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Old 04/30/07, 6:53 AM   #434
Farstrider
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Farrstrider
Tauren Druid
 
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Originally Posted by HaklePrime View Post
I'm not sure if this is a serious question.

Mangle has a threat component attached to it, so yes, it would make it significantly easier.
Sorry, I wasn't being vacuous, I was forgetting the added threat component of mangle, mainly because so far for Kara & solo purposes I've valued Nature's Swiftness as pretty much irreplaceable. It looks like I will possibly have to rethink that.

<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,

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Old 04/30/07, 7:07 AM   #435
dukes
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Dukes
Tauren Druid
 
No WoW Account (EU)
I always make sure I have thorns on, then switch to bear (10 rage from furor), use enrage (with reflection -> 30 rage extra) and then start the pull with 2 seconds left or so, just fairie firing a mob. Means I start with pull with 40 rage, they're basically guarenteed to hit me at least once so thorns gives a tiny bit of threat, and then demo roar -> swipe, then start mangle/tab lacerating.

Mangle helps a large amount in multi-mob pulls, as you can use it on either the primary DPS target if your DPS is likely to rip, or save it for a mob running off to a healer if it's not an issue if the dps rips (caster mobs, its a mob with very little base health, etc).

If you were to be a hybrid spec, I'd say consider 0/30/31 for swiftmend or 0/34/27 for survival of the fittest/LoTP. The points you can from resto at those tiers are of a lot more effect than the talents at the end of the feral tree imo (10% more on all heals/15% more on rejuve/20% more bonus healing on HT, compared to 10% more crit bonus(~3% more damage total) and 15% aoe avoidance/Imp LoTP/primal tenacity). Either that or go full feral and grab Mangle instead of NS.

Could you sort out your profile link as well? Seems to link to a ctprofile of your alt still ;o

Last edited by dukes : 04/30/07 at 7:13 AM.

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