Originally Posted by angral
forgive us mere mortals for thinking that since our tps is alraedy 50% greater than warriors that extra threat is a complete joke.
a cost reduction on the ability is a much more desirable option for tanking because it means that when i'm rage starved (i.e. my threat is low already) i am able to use my most powerful snap aggro tool. instead of waiting another 2.5 seconds for my regular attack to hit or hope to high heaven that this dodge string ends before the healers overtake me on the threat meter.
i do think 5 rage was a bit much... though the idea of being able to shift and immediately hit mangle does hold a certain appeal.
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I've always been of the impression that our tier sets are more designed with raiding in mind, as opposed to 5-man content.
This brings me to my point, that in raiding, when are we rage starved? Thusfar, I've tanked every trash mob in SSC/TK, and I'm never hurting for rage. Maybe in farmable content, like some of the Karazhan trash, or any of the Heroics, but certainly not in the instances that we obtain the high-end raiding gear.
However, improving threat generation, that provides a myriad of of options with regards to raiding. Only have 2 paladins that night? Let the 2/5 T6 druid tank, and forego the Salv. Mob has a deaggro, that's % based? Let the 2/5 druid tank, and bring an extra DPS instead of 4 tanks. More TPS is always good. I don't see how you can ever have enough, while maintaining acceptable tanking stats.
This is a welcome change and a huge buff, particularly on a 2pc set bonus.
I'm curious as to your tanking approach now, and am going to guess that you're more dodge oriented? While there's nothing wrong with that, per se, it would explain your comments about being rage starved.