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07/11/07, 1:23 PM
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#721
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Glass Joe
Human Death Knight
Dark Iron
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Quick question on Feral Charge ...
I'm an offtank on Mag, usually tanking the next to last Channeler to go down. What annoys the living crap out of me is that when the shadowbolt volley starts casting, I get my charge off, but I swear 4/5 times it is resisted.
How does the mechanic work? Will more +hit decrease the resist chance, or is there nothing to be done about it?
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07/11/07, 1:56 PM
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#722
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Von Kaiser
Night Elf Druid
Tichondrius
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It's probably something stupid like spell hit, sounds logical for them to make druids need spell hit for tanking as well....
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07/11/07, 3:27 PM
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#723
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Don Flamenco
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Originally Posted by MikkiDI
Quick question on Feral Charge ...
I'm an offtank on Mag, usually tanking the next to last Channeler to go down. What annoys the living crap out of me is that when the shadowbolt volley starts casting, I get my charge off, but I swear 4/5 times it is resisted.
How does the mechanic work? Will more +hit decrease the resist chance, or is there nothing to be done about it?
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I'm confused...how are you charging a mob you are tanking?
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07/11/07, 3:36 PM
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#724
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Never, Mags. Never!
Human Death Knight
Turalyon (EU)
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Mobs can't move while casting so you can backup if you are expecting a cast. Good luck trying that on the last 2 or whatever channelers though since they will cast too fast by then.
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07/11/07, 4:19 PM
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#725
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Glass Joe
Human Death Knight
Dark Iron
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Yeah I can usually still get the charge off until the dps is on the third. It's not guaranteed, though. Some times they'll start casting when FC's on cooldown still.
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07/11/07, 11:12 PM
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#726
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Don Flamenco
Gnome Warlock
Dragonblight
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Is that with or without Curse of Tongues?
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07/12/07, 9:43 AM
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#727
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Don Flamenco
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Originally Posted by Liar
Mobs can't move while casting so you can backup if you are expecting a cast. Good luck trying that on the last 2 or whatever channelers though since they will cast too fast by then.
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Good tip...I think I will stick to keeping a Rogue with me though, lol. I don't think I would be able to pull this off very reliably. I'll give it a shot next Mag kill, though.
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07/12/07, 12:39 PM
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#728
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Glass Joe
Human Death Knight
Dark Iron
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Originally Posted by TheOnly
Is that with or without Curse of Tongues?
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Definitely with Curse of Tongues.
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07/12/07, 4:18 PM
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#729
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Von Kaiser
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Yeah, you can definitely feral charge the first two or so adds on Magtheridon, as their casting times aren't very fast then with Curse of Tongues.
Just be ready to back pedal and slam on your feral charge key, although I'm not sure if the feral charge will actually interrupt the cast. I'm resto and therefore have not tried it.
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07/12/07, 7:45 PM
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#730
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Glass Joe
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If you're on the first add or two in Mag, I should think the raid would be supporting you with rogues and warriors doing the interrupts. If you're on the third add (which I usually am), we set up the raid so that the healers are in the centre under Mag, outside the 30yd shadowbolt range. That way the only one getting hit by a bolt is yourself, doing minimal overall damage and not really worth trying to time a feral charge...and no rogue required. Same could be done if you're tanking the fourth mob, I think, but the fifth we keep a warrior on anyways.
In my opinion it's more disastrous if the mob gets off the bolt whilst you're 15 yds away and it had to run after you...changing the positioning of the healers and the rest of the raid and having to drag them back. Not to mention I personally wouldn't want to lose the aggro-generating time by running out and charging in - we burn them incredibly fast and hard.
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07/15/07, 4:36 AM
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#731
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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Going back to the Maim thing, I did a little more testing, both on raid bosses and other random mobs.
It appears that somewhere in the recent slew of patches, Maim was changed to be able to deliver its damage payload even on incapitate-immune targets, rather than popping up an Immune message. This hit does -not- interrupt spellcasts.
Kinda stupid change, actually... I'd rather use those combo points for something else than less damage than a mangle. :/
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07/15/07, 5:08 PM
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#732
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Glass Joe
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Originally Posted by falkon2
Going back to the Maim thing, I did a little more testing, both on raid bosses and other random mobs.
It appears that somewhere in the recent slew of patches, Maim was changed to be able to deliver its damage payload even on incapitate-immune targets, rather than popping up an Immune message. This hit does -not- interrupt spellcasts.
Kinda stupid change, actually... I'd rather use those combo points for something else than less damage than a mangle. :/
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Hasn't this always been the case? I've used maim on immune mobs before on accident (or before i knew they were immune) and i was fairly certain the damage was still dealt. I used maim->shred alot leveling, and def saw the damage land unless i missed wtc.
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07/15/07, 8:07 PM
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#733
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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As far as I can recall*, you get the Immune message, retaining your combo points to use on something else. Not particularly game-breaking, in any case, but annoying when you're not sure if Maim interrupts or not, especially in party/raid situations.
*Disclaimer that I may have been playing WoW for the past 6 months by rolling my face on the keyboard, but I'm pretty sure. Seriously.
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07/16/07, 8:39 PM
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#734
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Von Kaiser
Draenei Shaman
Thunderlord
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So I had a new (possibly already answered) question for this thread. Anyone decided if it was worth using any of the new darkmoon cards? I was thinking about trying to put together a Furies deck for tanking fights like Hydross, but has anyone done any analysis on Darkmoon Card: Wrath or Crusade? Any idea how they stack up against the usual popular druid DPS trinkets?
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Have you ever tried simply turning off the TV, sitting down with your children, and hitting them?
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07/16/07, 8:51 PM
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#735
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Piston Honda
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Crusade's 120AP once fully stacked which isn't bad, on the other hand Bloodlust Brooch/Crystal Forged Trinket are both just under that on average, don't require stacking/can't fall off and can be tailored to be used as needed.
Wrath's only decent if you're running with quite a low crit rate which is never going to be the case for a feral druid. There's some more discussion of both of these in the feral dps thread if you're after more detail.
Furies on the other hand I can fully see the point of/will have to track one down myself before the next faire. Luncay's also reasonable given it's got the same stam boost - yes, you lose a useful raiding proc but depending on personal finances/server economy it may be worth the trade off.
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