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Old 07/11/07, 1:23 PM   #721
MikkiDI
Glass Joe
 
Human Death Knight
 
Dark Iron
Quick question on Feral Charge ...

I'm an offtank on Mag, usually tanking the next to last Channeler to go down. What annoys the living crap out of me is that when the shadowbolt volley starts casting, I get my charge off, but I swear 4/5 times it is resisted.

How does the mechanic work? Will more +hit decrease the resist chance, or is there nothing to be done about it?

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Old 07/11/07, 1:56 PM   #722
Dalamar
Von Kaiser
 
Night Elf Druid
 
Tichondrius
It's probably something stupid like spell hit, sounds logical for them to make druids need spell hit for tanking as well....

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Old 07/11/07, 3:27 PM   #723
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
Originally Posted by MikkiDI View Post
Quick question on Feral Charge ...

I'm an offtank on Mag, usually tanking the next to last Channeler to go down. What annoys the living crap out of me is that when the shadowbolt volley starts casting, I get my charge off, but I swear 4/5 times it is resisted.

How does the mechanic work? Will more +hit decrease the resist chance, or is there nothing to be done about it?
I'm confused...how are you charging a mob you are tanking?

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Old 07/11/07, 3:36 PM   #724
Tyvi
Never, Mags. Never!
 
Tyvi's Avatar
 
Human Death Knight
 
Turalyon (EU)
Mobs can't move while casting so you can backup if you are expecting a cast. Good luck trying that on the last 2 or whatever channelers though since they will cast too fast by then.

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Old 07/11/07, 4:19 PM   #725
MikkiDI
Glass Joe
 
Human Death Knight
 
Dark Iron
Yeah I can usually still get the charge off until the dps is on the third. It's not guaranteed, though. Some times they'll start casting when FC's on cooldown still.

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Old 07/11/07, 11:12 PM   #726
TheOnly
Don Flamenco
 
Gnome Warlock
 
Dragonblight
Is that with or without Curse of Tongues?

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Old 07/12/07, 9:43 AM   #727
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
Originally Posted by Liar View Post
Mobs can't move while casting so you can backup if you are expecting a cast. Good luck trying that on the last 2 or whatever channelers though since they will cast too fast by then.
Good tip...I think I will stick to keeping a Rogue with me though, lol. I don't think I would be able to pull this off very reliably. I'll give it a shot next Mag kill, though.

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Old 07/12/07, 12:39 PM   #728
MikkiDI
Glass Joe
 
Human Death Knight
 
Dark Iron
Originally Posted by TheOnly View Post
Is that with or without Curse of Tongues?
Definitely with Curse of Tongues.

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Old 07/12/07, 4:18 PM   #729
Vodkagrokka
Von Kaiser
 
Vodkagrokka's Avatar
 
Tauren Druid
 
Mal'Ganis
Yeah, you can definitely feral charge the first two or so adds on Magtheridon, as their casting times aren't very fast then with Curse of Tongues.

Just be ready to back pedal and slam on your feral charge key, although I'm not sure if the feral charge will actually interrupt the cast. I'm resto and therefore have not tried it.

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Old 07/12/07, 7:45 PM   #730
Laughingcow
Glass Joe
 
Tauren Druid
 
Dath'Remar
If you're on the first add or two in Mag, I should think the raid would be supporting you with rogues and warriors doing the interrupts. If you're on the third add (which I usually am), we set up the raid so that the healers are in the centre under Mag, outside the 30yd shadowbolt range. That way the only one getting hit by a bolt is yourself, doing minimal overall damage and not really worth trying to time a feral charge...and no rogue required. Same could be done if you're tanking the fourth mob, I think, but the fifth we keep a warrior on anyways.

In my opinion it's more disastrous if the mob gets off the bolt whilst you're 15 yds away and it had to run after you...changing the positioning of the healers and the rest of the raid and having to drag them back. Not to mention I personally wouldn't want to lose the aggro-generating time by running out and charging in - we burn them incredibly fast and hard.

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Old 07/15/07, 4:36 AM   #731
Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
Going back to the Maim thing, I did a little more testing, both on raid bosses and other random mobs.

It appears that somewhere in the recent slew of patches, Maim was changed to be able to deliver its damage payload even on incapitate-immune targets, rather than popping up an Immune message. This hit does -not- interrupt spellcasts.

Kinda stupid change, actually... I'd rather use those combo points for something else than less damage than a mangle. :/

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Old 07/15/07, 5:08 PM   #732
ShadowKntSDS
Glass Joe
 
Tauren Druid
 
Medivh
Originally Posted by falkon2 View Post
Going back to the Maim thing, I did a little more testing, both on raid bosses and other random mobs.

It appears that somewhere in the recent slew of patches, Maim was changed to be able to deliver its damage payload even on incapitate-immune targets, rather than popping up an Immune message. This hit does -not- interrupt spellcasts.

Kinda stupid change, actually... I'd rather use those combo points for something else than less damage than a mangle. :/
Hasn't this always been the case? I've used maim on immune mobs before on accident (or before i knew they were immune) and i was fairly certain the damage was still dealt. I used maim->shred alot leveling, and def saw the damage land unless i missed wtc.

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Old 07/15/07, 8:07 PM   #733
Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
As far as I can recall*, you get the Immune message, retaining your combo points to use on something else. Not particularly game-breaking, in any case, but annoying when you're not sure if Maim interrupts or not, especially in party/raid situations.


*Disclaimer that I may have been playing WoW for the past 6 months by rolling my face on the keyboard, but I'm pretty sure. Seriously.

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Old 07/16/07, 8:39 PM   #734
Tierce
Von Kaiser
 
Draenei Shaman
 
Thunderlord
So I had a new (possibly already answered) question for this thread. Anyone decided if it was worth using any of the new darkmoon cards? I was thinking about trying to put together a Furies deck for tanking fights like Hydross, but has anyone done any analysis on Darkmoon Card: Wrath or Crusade? Any idea how they stack up against the usual popular druid DPS trinkets?

Have you ever tried simply turning off the TV, sitting down with your children, and hitting them?

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Old 07/16/07, 8:51 PM   #735
Meddler
Piston Honda
 
Tauren Druid
 
Blackrock
Crusade's 120AP once fully stacked which isn't bad, on the other hand Bloodlust Brooch/Crystal Forged Trinket are both just under that on average, don't require stacking/can't fall off and can be tailored to be used as needed.

Wrath's only decent if you're running with quite a low crit rate which is never going to be the case for a feral druid. There's some more discussion of both of these in the feral dps thread if you're after more detail.

Furies on the other hand I can fully see the point of/will have to track one down myself before the next faire. Luncay's also reasonable given it's got the same stam boost - yes, you lose a useful raiding proc but depending on personal finances/server economy it may be worth the trade off.

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