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07/17/07, 1:26 PM
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#736
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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I've got Furies and Netherwing in my trinket slots; never looked back. 30k armor seems to be the sweet spot for me when tanking stuff that counts... past that I feel that Stam and avoidance add more point for point. No, no empirical data, unfortunately.
I'll probably be swapping out the usual armor rings next when Tier slots (plus Belt of Natural Fury, wru?!) get upgraded. 50sta on a ring = holay!
Camp the AH, record down what the prices and availability look like for all pieces of all four sets, then start buying the cheap or rare (reasonably priced) ones... It took me about 1000g total (300 coming from the Ace) to put together my Furies deck, over the course of a month. Meanwhile they sit at like 200-300 apiece on average on the AH.
Last edited by Falk : 07/17/07 at 1:39 PM.
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07/17/07, 2:16 PM
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#737
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Glass Joe
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Originally Posted by Meddler
Crusade's 120AP once fully stacked which isn't bad, on the other hand Bloodlust Brooch/Crystal Forged Trinket are both just under that on average, don't require stacking/can't fall off and can be tailored to be used as needed.
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Crusade has the added advantage of being a DPS melee and DPS caster trinket in one. If you ever respec to/from feral/balance, you get the beenfit of already having a realtively solid trinket.
I do think for certain bosses, the falloff after 10s could be a pain, but for more static fights, its a great trinket.
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07/18/07, 7:12 AM
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#738
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Glass Joe
Night Elf Druid
Bleeding Hollow
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lets talk relics, i use the +mangle one when i have to keep up aggro (OT) like gruul or void.
i use the shred one when i am cat, i use the +.4 crit one when im tanking in the DPS group.
is there any reason to wear the +lacerate dmg one now because they changed the wasy you get aggro from the dot effect of lacerate?
Edit: Lets please take time and discuss the use of the druid items known as "Relics". Personally I use the one that provides +damage to the mangle ability for things such as but not limited to; off-tanking, where I have to keep aggro high. I also use the +.4 crit relic for when I am tanking in the dps group, and of course use the +shred relic when I am DPSing in cat form.
In your opinions fellow druids, is there any reason you see that one would use the relic that provides more damage done on the stack of the lacerate dot?
lol grammar infraction... WAAAAAHOOOO
Last edited by amoondre : 07/18/07 at 8:01 AM.
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07/18/07, 7:28 AM
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#739
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Never, Mags. Never!
Human Death Knight
Turalyon (EU)
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There isn't.
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07/18/07, 7:29 AM
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#740
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Glass Joe
Night Elf Druid
Bleeding Hollow
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exactly thats what i thought i cant seem to get our other druids to think this.
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07/18/07, 9:57 AM
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#741
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Piston Honda
Night Elf Druid
Frostmourne
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The lacerate idol is nifty for when you're trying to solo things that you need to slowly wear down. Such as soloing the guardians of the momunment or similar.. But otherwise, not much purpose.
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07/18/07, 1:13 PM
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#742
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Banned
Night Elf Druid
Bleeding Hollow
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Thanks for the info. If I wanted to bring this up to the other feral druids in the guild, how would you go about doing it? I need something that I can show them that is not just me blabbing and shooting off my opinions.
I went looking for the old patch notes, and found this.
Patch: 2.1.0
Lacerate: The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands.
But I cannot find the post or patch note where it says "The Threat generated by Lacerate will now mainly come from the initial damage done and not the bleed effect that follows"
If anyone knows the location of that information I would be very great full.
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07/18/07, 1:23 PM
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#743
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Glass Joe
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Originally Posted by amoondree
If anyone knows the location of that information I would be very great full.
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The threat change was done in a hotfix, just after 2.1. I'll look around for it. At one time it was on the druid forums in a blue post. Alternatively, I think the druidwiki has the basics on lacerate threat gen
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07/18/07, 1:50 PM
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#745
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Banned
Night Elf Druid
Bleeding Hollow
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Yes, it really is a bad idea. I have no problem admitting that. My first two posts were before my 8AM class and to be honest I did not read the agreement that I clicked and did not realize how much attention was really paid to the posts by admins. I have been having the relic argument with my fellow ferals for a while now, and needed something that would... well, for the lack of a better phrase "shut them up". Thanks so much, those posts rock and are just what I was looking for.
Thanks again.
Druid Threat since 2.0.10
Starting in patch 2.0.10, Mangle multiplies its Threat by 1.5. Lacerate will land a small amount of damage, causing it to generate threat against bleed-immune creatures. It should be noted that lacerate's threat is now front-loaded, causing a change in how it is used. Before, lacerate's threat was generated through the bleed damage it caused; subsequent applications of lacerate would not do anything except increase the time left on the bleed back to 15 seconds. After the 2.0.10 change, each lacerate application causes a certain amount of threat (similar in use to Sunder Armor), while the threat from the bleed was emphasized less.
This is from Druids as Tanks - WoWWiki, the Warcraft wiki
I found this and decided to post it for future reference, just in case this does come up again.
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07/18/07, 2:41 PM
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#746
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Unregistered is awesome.
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Originally Posted by amoondree
I am a massive retard who made a new account and got IP banned.
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Oh dear.
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07/18/07, 3:17 PM
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#747
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Space Goats Coast to Coast
Origins
Draenei Shaman
No WoW Account
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Originally Posted by amoondree
Starting in patch 2.0.10, Mangle multiplies its Threat by 1.5. Lacerate will land a small amount of damage, causing it to generate threat against bleed-immune creatures. It should be noted that lacerate's threat is now front-loaded, causing a change in how it is used. Before, lacerate's threat was generated through the bleed damage it caused; subsequent applications of lacerate would not do anything except increase the time left on the bleed back to 15 seconds. After the 2.0.10 change, each lacerate application causes a certain amount of threat (similar in use to Sunder Armor), while the threat from the bleed was emphasized less.
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Has anyone done any research into how much of Lacerate's threat is frontloaded and how much is in the DoT? It's probably not going to change how I tank, since I usually have enough rage to spam Lacerate on bleed-immune mobs anyways, but it would be interesting to know and could put a more exact value (or lack thereof) on the [Idol of Ursoc].
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07/18/07, 3:21 PM
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#748
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Bald Bull
Dukes
Tauren Druid
No WoW Account (EU)
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~300 total from the frontload damage + initial threat, the dot is (damage*0.2) for threat, or approximately 40 per 3 seconds with a fully stacked lacerate. This means idol of ursoc is valued at 3 threat per 3 seconds, or totally worthless in comparison to even the Idol of the Raven God or the Idol of the Wild.
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07/18/07, 4:29 PM
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#749
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Von Kaiser
Night Elf Druid
Tichondrius
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On the topic of Idols, maybe we need a separate topic for these because I have seen them being brought up in several different threads now.
I am really feeling the fluff this slot is giving to our class. When first introduced relics showed great promise, sure the cat idol was only affecting claw and rake, but the bear idol gave us a 30% rage reduction in Maul and a 20% reduction in Swipe, this effectively allowed us to Maul every second hit when offtanking(not that anyone back then did any tanking but me). Giving a rather impressive increase in threat generation and even damage for bear.
The first incarnation of the idol of brutality felt like it was really adding something significant to the class.(again this was probably only for me as I was pretty much the only endgame feral that actually played a bear and cat in raids back then)
The change to this idol really hit hard, but the promise of other idols that were drastic increases to other abilities left me with some hope. The shred idol was a distant goal, and at 60 in the beta when my shred were previously hitting for 600 before the mangle patch in, this looked again like a rather drastic increase to another ability. The mangle idol seemed like a joke to waste some time with, but it was better than the claw/rake idol for cat. The Blue idols on the way to 70 found all seemed rather lackluster, additional rip damage, another claw/rake idol, lolcerate bleed damage, nothing really drastic, all followed the same theme of a small 2-5% damage increase to a single or a couple abilities.
Upon reaching 70 the shred idol was the first goal and was obtained quickly, but again after all the damage reduction this idol turned out to be just another 2-5% damage increase to a single skill idol.
Now with the Idol of the White Stag probably gonna drop soon, while this one does seem to have an additional affect of adding to base attack and other attacks after the mangle, it is still just the same thing, a very small damage increase.
We still lack anything even resembling a tanking idol, they are all just flat threat increases through damage. White Stag is still hard to justify over Brutality for terms of infinite rage situations. Why is a level 70 Ilvl 141 purple item barely, if even an upgrade over a level 60 Ilvl 65 blue item.
In a direct slot for slot comparison an Ilvl 141 purple bow has 21 agi, 30 stam and 90.7 dps meanwhile a Ilvl 68 blue gun has 4 agi, 10 stam and 43.9 dps. The agi increases 5 times over, the stam 3 times over and the dps more than doubles. Why do our idols not experience this kind of gain or increase in usage.
On a side note for our caster brothers, how does one even quantify the ability to wand for judgement of wisdom that other casters are able to do, or the ranged finishers that we are denied that rogues get from equipping throwing weapons.
I really feel that Idols are needed to get a drastic revamp, these need to be impressive increases to our skills, whether that means they are allowed to scale or not. The fact remains that we are not properly scaling into tier 6 (again) and this is a slot that is experiencing some of the worst scaling out of all our gear.
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07/18/07, 5:06 PM
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#750
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Piston Honda
Night Elf Druid
Stormrage
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Originally Posted by Dalamar
In a direct slot for slot comparison an Ilvl 141 purple bow has 21 agi, 30 stam and 90.7 dps meanwhile a Ilvl 68 blue gun has 4 agi, 10 stam and 43.9 dps. The agi increases 5 times over, the stam 3 times over and the dps more than doubles. Why do our idols not experience this kind of gain or increase in usage.
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Don't compare the idols to primary ranged weapons - that is why we have weapons that boost our Feral Attack Power by such large amounts. It would be better to compare them to wands.
For comparison:
Nexus Torch (blue, ilvl 115): +9 sta, +10 int, +8 damage, +11 spell crit
Eredar Wand of Obliteration (purple, ilvl 125): +10 sta, +11 int, +16 damage/healing, +14 spell crit
Larger stats, yes, but what percentage of the average +1000 damage caster do the wand stats comprise?
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upstart feline miscreant (32 feral/9 resto)
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