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Old 07/22/07, 2:08 PM   #766
HaklePrime
Don Flamenco
 
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Tauren Druid
 
Turalyon
Originally Posted by Lights View Post
I demand a Paladin +stam Libram you HP-spoiled Druids =)

On a serious note, I did talk to fellow druids and they said that t4 is like the only remote tanking set druids get, what is it like beyond t4 for you guys? Itemization-wise I'm hearing random trash drops and your tier sets provide zero alignment to tanking.

Kind of harsh, but I don't know why Blizzard is taking so long to balance out PVE gear and PVP gear.
That is a ludicrous statement, and the only reason they are saying this, I assume, is due to the 4piece bonus. The Tier items, and clearly druid-oriented tanking items, are all loaded with the exact same stats: High AC, high Stam, high Strength, moderately high Agility, and in rare occassions, some hit rating. I fail to see how Tier 4 is any different than T5/6 in that sense. Yes, our Tier sets are 'missing' some traditional tanking stats, def being the most obvious, but due to talents, it's very easy for us to make up the difference in non-tier slots, and to a lesser degree, sockets.

If you have a druid refusing to relinquish the T4 4pc bonus, and you're at the end of T5 zones, then they really need a wake-up call, and start to re-examine their prioritization of tanking stats.

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Old 07/22/07, 2:16 PM   #767
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Yeah, the +1400 armor is nice and all. But if you really break it down, over 4 pieces, that's just +350 armor, and finally, when you divide that by "bear armor factor" you need less than 70 increase in armor per piece of armor (and that's ignoring the mitigation you get through extra agility, and the extra hp you get from stamina)

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Old 07/22/07, 2:31 PM   #768
Lights
Von Kaiser
 
Lights
Blood Elf Warlock
 
No WoW Account
Originally Posted by HaklePrime View Post
That is a ludicrous statement, and the only reason they are saying this, I assume, is due to the 4piece bonus. The Tier items, and clearly druid-oriented tanking items, are all loaded with the exact same stats: High AC, high Stam, high Strength, moderately high Agility, and in rare occassions, some hit rating. I fail to see how Tier 4 is any different than T5/6 in that sense. Yes, our Tier sets are 'missing' some traditional tanking stats, def being the most obvious, but due to talents, it's very easy for us to make up the difference in non-tier slots, and to a lesser degree, sockets.

If you have a druid refusing to relinquish the T4 4pc bonus, and you're at the end of T5 zones, then they really need a wake-up call, and start to re-examine their prioritization of tanking stats.
We are actually not even in SSC/TK yet, and I am the MT for our guild, and I was asking the druids about these questions (in comparison to our OT Warrior's set bonuses versus benefits/etc)

I just now looked at the T4/5/6 set bonus for Druids and I think they were referring to the actual set bonuses, could you explain to me why they are itemized the way they are? I kind of see why she was saying they are not good, and it was the actual set bonuses rather than stats.

Ultimately, are the sets geared out to where a Druid can fill the MT role or are they forever OT?

I'm asking all these dumb questions because I honestly don't know what druids are beyond the standard tanking stats.

Thanks.

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Old 07/22/07, 3:41 PM   #769
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
No WoW Account (EU)
Druids will always be able to perform an MT role except on fights which require spell reflect, pretty much. They are just built towards an OT role much much more due to being able to switch form without losing anything and having a spec which caters for both damage and tanking.

The set bonuses are very good at T4 for both tanking and damage, the T5 set bonuses are worthless (except 4 piece for dps, which is outclassed by 2t4 anyway) and the T6 set bonuses are awesome for both tanking and damage.

The only bad thing about the tier sets is they're over-itemised on Intellect. In a purely PvE sense theres no way we need anything more than the base mana pool, for either tanking or DPS, and it would be much better if they'd split those points into hit (distinct lack on all sets except 5/6 legs) and maybe a bit more agility.

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Old 07/22/07, 3:59 PM   #770
Dalamar
Von Kaiser
 
Night Elf Druid
 
Tichondrius
Set bonuses are a weak point for druid gear, always have been.... Mainly being we haven't had any up until BC. Set bonuses are pretty mediocre on everything tanking wise, and only tier 4 has a decent dps set bonus. Other than the tier 4 bonus all account for about 2% - 3% damage increase, with the tier 4 only being slightly over 3%.

The tanking bonuses are a joke though, without any actual mitigation or survival bonuses other than 4p tier 4, I am really not impressed with that itemization.

Last edited by Dalamar : 07/22/07 at 4:02 PM. Reason: Unfinished thought.

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Old 07/22/07, 5:55 PM   #771
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by dukes View Post
It means that the extra 446hp (assuming tauren bonus) from 25 stamina suddenly takes you over the "imbalanced" threshold.


No, I have no idea either. :shrug:



I wonder just what is the highest HP you can possibly achieve while still keeping 30k armour and crit immunity. I'm pretty sure it must be in the 25k region, if not more.
It's a thought, I'm not saying we're there yet but imagine a stamina Idol at ilvl146 considering the Khorium Destroyer which is only iLvl 105. Great, give me another 700+ hp I don't have a problem with that, but I can imagine the screams on WoW forums already...

Remember Idols were a concession to everyone running around with Egan's Blaster, these classes weren't designed with ranged slots in mind. Sure you can put stats on Idols, but I wouldn't mind betting that something elsewhere will get "rebalanced" taking into account all the extra stats at some point in the future.

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Old 07/22/07, 7:17 PM   #772
nachrichter
wordington bear
 
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Syragosa/Wordington
Orc Death Knight
 
No WoW Account
Originally Posted by Daboran View Post
IRemember Idols were a concession to everyone running around with Egan's Blaster, these classes weren't designed with ranged slots in mind.
They may not have been designed with ranged slots in mind initially, but given that all of the gear we are currently wearing or will wear any time in the future was designed after the introduction of relics our gear most certainly is designed with ranged slots in mind. Any choice to start adding stats or any overall redesign of relics will likewise include the overall effect on the affected classes and balancing with unaffected classes.

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Old 07/23/07, 4:14 AM   #773
Benhoof
Glass Joe
 
Tauren Druid
 
Nefarian (EU)
Originally Posted by Lights View Post
Ultimately, are the sets geared out to where a Druid can fill the MT role or are they forever OT?
I think there are two reasons why druids are prefered as OT:
  1. Druids can produce more threat without having aggro (= low rage).
  2. Druids make more damage than an Protection Warrior.

Druids can be used as MTs without penalty on most fights. But, compared to Protection warriors, they are much better OTs.

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Old 07/23/07, 5:02 AM   #774
Solstice
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
Originally Posted by Benhoof View Post

Druids can be used as MTs without penalty on most fights.
I have to disagree with this. There are very few encounters where I feel I can perform as well as an equally geared prot warrior, and these are pretty much limited to encounters where the boss cannot crush (e.g. Azgolar, Archimonde) or where the boss doesnt hit hard enough for spike damage from crushings to be an issue.

While I can tank most of SSC and TK adequately in my current gearset there are still exceptions, such as Morogrim, where crush immunity will always give a huge advantage. Further on in BT, basically anything past Akama, druids really can't MT effectively as an unlucky string of crushings is fairly inevitable at some point and it's just too much burst for healers to reliably react to.

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Old 07/23/07, 6:47 AM   #775
Melthar
Piston Honda
 
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Night Elf Druid
 
Frostmourne
The other side of it is fights where either:

a. Fights where the main burst will not be from a crushing blow, but a special that is mitigrated by armour (magtheridon's cleave is a reasonable example)
b. Fights where a warrior tank will get crushed anyway. (for us this seems to happen on Morogrim, the healers found it MUCH easier to keep me up through Morogrim than our warriors).

These fights may not be clear "druid fights" but ones where we do have our own advantages.

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Old 07/23/07, 7:44 AM   #776
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Solstice View Post
While I can tank most of SSC and TK adequately in my current gearset there are still exceptions, such as Morogrim, where crush immunity will always give a huge advantage.
Like Melthar said, there is crush immunity for Warriors on Morogrim. Earthquake eats a Shield Block charge and the boss can thrash. The Warrior *will* take crushings for up to 8k damage then. If you have a Boss that can crush both your Warrior and Druid to an extent, it sometimes is just better to use the Druid because he can mitigate the crushes alot better than the Warrior can.

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Old 07/23/07, 8:15 AM   #777
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
Originally Posted by Solstice View Post
While I can tank most of SSC and TK adequately in my current gearset there are still exceptions, such as Morogrim, where crush immunity will always give a huge advantage. Further on in BT, basically anything past Akama, druids really can't MT effectively as an unlucky string of crushings is fairly inevitable at some point and it's just too much burst for healers to reliably react to.
In my experience Druid tanks have been preferred by our healers on Morogrim. Warriors take huge spike damage from a crushing, and they can't stay immune on this boss.

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Old 07/23/07, 10:11 AM   #778
Jini
Von Kaiser
 
Human Death Knight
 
Stormrage
I'll pile on the Morogrim thread to say that we have found feral Druid tanking to be successful. However, it does seem to require a solid healing core.

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Old 07/23/07, 11:43 AM   #779
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Jini View Post
However, it does seem to require a solid healing core.
What exactly is that supposed to mean? Morogrim is not an easy fight to heal, regardless of the tank you use.

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Old 07/23/07, 12:55 PM   #780
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
Originally Posted by Jini View Post
I'll pile on the Morogrim thread to say that we have found feral Druid tanking to be successful. However, it does seem to require a solid healing core.
We've found that keeping HoTs up on me while I tank really smooths out the limited spikiness from crushes. In a typical kill, I rarely go below 50% health, which is the only time the fight is ever dicey, since at that point (about 10k health), a crush and a normal hit may do me in.

As to a "solid healing core," my guild's experience has been that the healing core has to be even more solid when a Warrior is tanking. =P Basically a Warrior takes more spike damage here. My combat log reads:

4k
4k
6k (crushing)
6k (crushing)
4k
6k (crushing)
4k
4k

Yes, some spikiness, but not bad. A Warriors is more like:

5k
5k
5k
8k (crushing)
5k
5k
5k

Yes, I just made those numbers up, but you get the point. Healers are healing nice, steady damage on the Warrior until they get a big spike. On me, they are healing less steady damage, but the spikes aren't as rare, and therefore they are already healing with them in mind. In other words, a crush on the tank is a shock the healers have to quickly adapt to; on me, it's just part of healing on that fight.

I think it comes down to your healers. Some groups may prefer being surprised by an 8k hit once in a while, while other groups might like the more predicatble damage from 4k and 6k hits intermingled.

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