My warrior is a new 70 and is 41 fury/ 20 arms. Im currently in some pretty bad DPS gear and have a mediocre set of tanking gear for 5man. The point of this post is Im trying to get a better understanding of what to aim for in the future gear-wise. I've gathered some info from wowwiki, but I'm always kinda hesitant about the quality of info posted there. These are the questions that I could find no answers to. If you guys could answer these questions for me, it would help me a ton in putting together a wishlist:
1) Generally speaking, how should I rank +hit, +crit, and +AP in terms of importance while putting together a DPS gear wishlist? I would speculate that it would go Hit--->AP--->Crit? How would you weight these values (i.e. how much more important is AP than Crit, etc)?? I know the answer probably depends on spec, so just say we're talking about the standard 41fury/20arms spec (i.e. bloodthirst).
2) How much +Hit Rating does a dual wielder need to hit the 100% hit (no-miss) cap? Is 100% necessary, or is there sorta a "soft cap" I should aim for? That is, is there a point where adding more +Hit is a waste of stat points better spent elsewhere on your Warr? Also, I read on wowwiki that the base, unmodified miss chance for dual wielders is 29%... true or not? That seems awful high - did I misunderstand something?
1. I like to have 25% crit in zerk stance, 10% hit, and 1300-1400 AP.
2. The miss rate for DW is 24.6% if I'm not mistaken. Basically nobody shoots for a miss rate of 0, you would have to give up pretty much all other stats to hit this. The 'soft cap' as you called it is the +hit you need to keep your specials from missing. Your miss rate for special abilities is 7%ish, I'm not 100% on this number. I would suggest going a bit higher then that for +hit though, since you need your auto attacks to hit so you can get enough rage.
Really it's all about a good balance of hit/crit/AP. There isn't a whole ton of fury gear that I have seen so far. Get the helm of second sight from the Shadowmoon Valley quest line, it is very good, the Legplates of the Shattered Hand are worth getting, they usually go for 100-200g on the AH.
I would speculate that it would go Hit--->AP--->Crit? How would you weight these values (i.e. how much more important is AP than Crit, etc)?? I know the answer probably depends on spec, so just say we're talking about the standard 41fury/20arms spec (i.e. bloodthirst).
The old ratios were roughly:
1% Hit: 2.80
1% Crit (20 Agility): 5.04
10 Strength (20 AP): 4.80
Post wow 2.0 for a L70 warrior, assuming want to keep the ratios of hit to crit to AP the same, and using rating instead of raw % you get the following ratios:
1.00 AP
2.00 Strength
0.74 Hit Rating
0.95 Crit Rating
0.63 Agility
Clearly Agility is BAD now, and with the amount of strength stacked items around AP is very easy to get.
I ran a bunch of Advanced Item searches on allakhazam and then used a spreadsheet to value socketed items (assuming you use a strength gem).
This lead to a set of gear that was very heavily stacked towards AP and with fairly minimal amounts of + hit, and crit. I've done a bit of farming with a 17 arms, 44 fury spec and my flurry is far from permanently up. The large amount of AP (2250 self buffed with BS and Rampage) makes for a lot of big Bloodthirsts and Victory Rushes.
Stacking any one stat over all else is counter productive, all your stats are important since they synergize, every point of crit will increase the value of ap, and vice versa. Start by working on what you feel needs most work, need more flurry up time? Cracking down on a really spikey rage generation? AP is base, crit and hit are very important for your rage gen.
Stacking any one stat over all else is counter productive, all your stats are important since they synergize, every point of crit will increase the value of ap, and vice versa. Start by working on what you feel needs most work, need more flurry up time? Cracking down on a really spikey rage generation? AP is base, crit and hit are very important for your rage gen.
Given the limitations in available gear, clearly there is a "best item" for every slot. Other than gems, you don't have a lot of control or influence over how your Hit/Crit/AP are distributed if you are attempting to maximize your DPS. The values I listed for crit rating/hit rating/Strength/AP are essentially arbitrary and based on formulas for fury warriors at L60. However I do believe that for any given warrior spec an accurate ratio of crit:hit:ap should be determinable, and could hence be utilized in item comparison.
That said my stats are as follows: 1674 AP unbuffed (in Berserker stance with talent), 22.70% Crit (in Berserker Stance), 8,88% + hit (+ another 3% from talents)
For and Arms (2h), or even a Fury (2h) Warrior, what stat balance would be best? I assume when using a 2handed weapon we don't need to put as much priority on %hit, but would maxing out crit while keeping attack power at a healthy level (1300+ unbuffed) be the goal? Going on a tangent here, what gems are the best to use in Yellow/Blue/Green Sockets strictly for damage purposes? The reason why I ask is I see a lot of +AP gems used over +STR, where aren't they the same thing?
personally I've focused largely on crit, using jagged and smooth stones more than anything else when possible. more crit seems to scale up rage generation a lot more than more AP does, and as a 2H arms warrior without endless rage (MS/deathwish lolz) I still have no issues with PvE rage generation, and with a windfury both MS and Whirlwind are on cooldown most of the time. In terms of DPS stat allocation my personal preference is Crit > STR > AP > AGI, with +hit being kind of a weird stat that I try to keep somewhere between 5% and 7% on my DPS set
also, assuming you get blessing of kings from time to time STR should always get preference over AP when possible (i.e get strength on your bracers, not AP). it also gives you more shield block : D
one final item that you might already be familiar with - the PvP gloves, both the level 70 blue and the arena gloves, are extremely nice for raid dps, at least for arms. -3 rage to hamstring is a big boost to your single target dps if you've got a windfury totem
I tend to fare really well anywhere there's AoE'ing to be done, but my single target DPS isn't too bad either. Last night I was ~20% ahead of the next highest group member from the post-opera trash up until I had to tank things at the spell shade pulls (though I'm on curator for the whole fight to soak up his bolts, which padded my dps a bit), and on a single target malchezaar I typically fall a bit below the mages and warlocks and enhancement shamans, with the rogue a good distance ahead of everyone
Anyways. This is my first post here, so be gentle.
I'm a 17/41/3 Fury warrior...off-tank KZ, Gruul trash and one of the channelers in Mag's Lair. That said, i'm not too concerned about my tanking gear ATM, as it just comes eventually. Also not too concerned with PvP at all.
What i'm stumped with is DPS gear. My profile is as follows;
Decent weapons, and helm.....major weaknesses are bracers and shoulders, which I'm aiming for Bladespire Warbands and Doomplate shoulders (Bloody shoulders just WILL NOT DROP )
Balancing hit/crit and AP is getting increasingly confusing. My aim is 25 crit, 200 hit and around 1500 ap in battle stance, unbuffed, to start.
Anyways, i was looking for some other suggestions to up my single target DPS. I was ~3rd or 4th on Gruul the other day, but the rogues are just completely destroying me ATM, and i have significantly better weapons then them...also odd is the enhancement shaman with a 65 DPS green main-hand that rivals my DPS on single targets (Think he was 5th last night on gruul).
You can quest around for pretty decent shoulder and wrist upgrades. Icon is a great trinket because the use directly scales all your damage by a percentage, including reck executes. Deathforge Girdle is (barring some changes to lionheart/magtheridon drop/leather) something you will be wearing for a while, socket it better.
Since you're scryer, I'd prefer Gauntlets of the Vanquisher (Scryer quest, http://www.wowhead.com/?item=30375) over your current gloves. Bringing up +hit/crit should be more of a priority, IMO, if you plan to do any serious raiding.
I peaked over 5000 AP buffed in a Gruul raid a few weeks ago. With 5000 AP, +hit on your gear is far more valuable than AP.
I agree that 2-piece doomplate should be a priority. If you have some sneaky druid and rogue friends, they can sneak through the underbog past the black stalker to the drop down near the zone-in. Have the rest of your group suicide at the entrance and have the druid brez someone else who can resurrect. You can kill the black stalker in less than 10 minutes. I haven't tried this myself as I was lucky enough to get these on my first trip, but others have reported success.
If you have some sneaky druid and rogue friends, they can sneak through the underbog past the black stalker to the drop down near the zone-in. Have the rest of your group suicide at the entrance and have the druid brez someone else who can resurrect. You can kill the black stalker in less than 10 minutes. I haven't tried this myself as I was lucky enough to get these on my first trip, but others have reported success.
Sounds like the sort of content bypassing that people got banned for back when MC was edge content, no?
Sounds like the sort of content bypassing that people got banned for back when MC was edge content, no?
What were the details of those bannings? I don't recall what you're referring to.
Using a druid to stealth and battle rez may not be intended but it's certainly built into the standard game mechanics. I can't imagine how that would be a worth a ban or even a suspension.
What were the details of those bannings? I don't recall what you're referring to.
Using a druid to stealth and battle rez may not be intended but it's certainly built into the standard game mechanics. I can't imagine how that would be a worth a ban or even a suspension.
Shazz was Summon pulled, might be that. Rogue stealths up to Shazz, agros, hits accept Summon, perfect Shazz pull with no trash clearing. Conquest. Not exactly the same thing though.