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03/03/07, 5:48 PM
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#1
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I park my feet under my desk.
Night Elf Druid
Dragonblight
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[Paladin] Items, + dmg and +heal/mp5
(I should preface this by saying I've been known to respec three times in a day, hence the questions for so many specs)
1) As ret, I've been focusing pretty much on warrior gear (str/crit/hit/AP) ... what I'm wondering is how much benefit does +dmg give me? I've been treating it as 1 +dmg equivalent to 1 AP .. however if I do it like that, most of the time I land up wearing pure warrior gear. Is my estimate correct, or am I undervaluing +dmg? (For reference, I tend to open with JotC, then SoC, CS on every cooldown, JoC/refresh SoC on cooldown as well. Current unbuffed stats in ret dps gear: 572 str, 1502 AP, 20.21% crit, 0 +dmg, 50 hit rating)
2) As a holy/prot spec (41/20 or 41/15/5), I'm wondering if there's an effective way to do single-target damage? stack +dmg as much as possible and just JoR/shock on cooldown, keeping up JoW for mana? +dmg is obviously a primary stat here, are there any others I should look out for on holydin gear?
3) As a pure healer (which I tend to be in some heroic groups, as well as in Karazhan), how important is mp5 for regen? My logic used to be stack +healing as far as possible and use consumables for regen as needed, but I find myself scraping the bottom of 8k mana more often than I'd like ... if I'm at +1400 healing but only 62 mp5 (casting, 200 mp5 oFSR), would it be worthwhile sacrificing some +heal for +mp5? Assuming I added 10 mp5, that's 120 mana/minute, which is 600 mana in a five-minute fight ... doesn't seem overly significant.
4) I'm seeing quite a few items pop up with +crit in place of regen (T4 gloves, boots of valiance off Moroes, etc) - am I right in thinking that even for a holy spec, +crit simply isn't that effective for flash spam?
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03/03/07, 6:05 PM
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#2
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King Hippo
Human Paladin
Bleeding Hollow
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Originally Posted by Thelyna
1) As ret, I've been focusing pretty much on warrior gear (str/crit/hit/AP) ... what I'm wondering is how much benefit does +dmg give me? I've been treating it as 1 +dmg equivalent to 1 AP .. however if I do it like that, most of the time I land up wearing pure warrior gear. Is my estimate correct, or am I undervaluing +dmg? (For reference, I tend to open with JotC, then SoC, CS on every cooldown, JoC/refresh SoC on cooldown as well. Current unbuffed stats in ret dps gear: 572 str, 1502 AP, 20.21% crit, 0 +dmg, 50 hit rating)
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If you're judging every cooldown, as you describe - spellpower is still somewhat valuable, but I agree - I'd tend towards AP. Your big swings are SoC and CS, SoC has a pitiful spellpower coefficient (like 10%?) and the value of AP for CS is slightly higher than spellpower I believe.
Originally Posted by Thelyna
2) As a holy/prot spec (41/20 or 41/15/5), I'm wondering if there's an effective way to do single-target damage? stack +dmg as much as possible and just JoR/shock on cooldown, keeping up JoW for mana? +dmg is obviously a primary stat here, are there any others I should look out for on holydin gear?
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Single target farming as holy sucks, there is no way around it. Yes, spellpower is your only option, mp5 is nice for farming I guess. Don't try to kill things as holy/prot in pvp...ever.
Originally Posted by Thelyna
3) As a pure healer (which I tend to be in some heroic groups, as well as in Karazhan), how important is mp5 for regen? My logic used to be stack +healing as far as possible and use consumables for regen as needed, but I find myself scraping the bottom of 8k mana more often than I'd like ... if I'm at +1400 healing but only 62 mp5 (casting, 200 mp5 oFSR), would it be worthwhile sacrificing some +heal for +mp5? Assuming I added 10 mp5, that's 120 mana/minute, which is 600 mana in a five-minute fight ... doesn't seem overly significant.
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I personally find mp5 more valuable than ever, and I value it over +healing at this point (in Naxx, I tended to weight them around the same in terms of gear selection). Because of Light's Grace (which I can keep active with a low rank of HL if need be), I always have a reasonably swift large heal at my disposal. This means (to me anyway) stacking larger and larger FoL's isn't necessarily all that beneficial. However...using HL often is a big mana drain, even interspersed with FoL spam, so mp5 is really the king stat for paladins, in my experience. Its also fewer and farther between than it used to be, and as a result I have been reluctant to part with my Redemption for higher +healing/spellcrit pieces.
Originally Posted by Thelyna
4) I'm seeing quite a few items pop up with +crit in place of regen (T4 gloves, boots of valiance off Moroes, etc) - am I right in thinking that even for a holy spec, +crit simply isn't that effective for flash spam?
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Spell crit rating is a great stat for paladins, but it should never be the first concern - while it improves our sustainability (and each point is actually more effective than the last), its still an unreliable stat and I'd weight mp5 (guaranteed lesser sustainability) higher.
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03/03/07, 6:33 PM
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#3
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Piston Honda
Gnome Rogue
Shattered Hand
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Originally Posted by Gauss
the value of AP for CS is slightly higher than spellpower I believe.
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Just as an aside, this depends on your weapon speed. The faster your weapon, the more valuable spellpower is; conversely slower weapons benefit more from attack power. At 3.0 speed, a point of spellpower is almost exactly equal to two points of attack power.
I like crit rating a lot as a healing paladin. MP5 is much more consistent, but crit gives you stronger heals as well as more efficiency. YMMV.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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03/03/07, 6:53 PM
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#4
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Von Kaiser
Blood Elf Paladin
Cenarion Circle
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Originally Posted by goss
If you're judging every cooldown, as you describe - spellpower is still somewhat valuable, but I agree - I'd tend towards AP. Your big swings are SoC and CS, SoC has a pitiful spellpower coefficient (like 10%?) and the value of AP for CS is slightly higher than spellpower I believe.
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Just a quick note, according to Another Thread, SoCom has a 20% coefficient (and the Judgment a 42.9%). CS gets 40% of spell power (from the spell description).
Assuming a 3.8 speed weapon (I'm laboring under the impression that both CS and SoCom procs are unnormalized), to add 1 damage to CS, it requires about 3.68 AP or 2.5 spell damage. For a SoCom proc it requires about 5.26 AP or 5 spell damage, but that 5 spell damage also adds about 2 damage to the judgment, whereas the AP adds nothing.
So, for CS and SoCom, spell damage itemization adds more damage per point, but of course this is balanced against the fact that you get white damage from AP... of course that's also subject to mitigation, and doesn't concern additional sources of Holy damage (mainly consecration, which gains 1 DPS for roughly 8 spell damage).
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03/04/07, 1:00 AM
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#5
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Von Kaiser
Blood Elf Paladin
Turalyon
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I stack +healing & crit especially for heal botting. There are easy ways to pick up mp5 (flask of mighty restoration, mageblood, etc.) However, I'd advise you to get an Alchemist's Stone. Using super mana potions it is the equivalent of adding 30-50 mp5 (in a fight where you're required to pots every cooldown). With fel mana potions it is the equivalent of 54 mp5, not too shabby for a trinket that has +15 to all stats on top of it.
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