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03/04/07, 11:38 AM
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#26 (permalink)
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Bald Bull
Tauren Druid
Lightbringer
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Except when you need a necessary health boost to prevent failure mode on your tanks (very few bosses), there is no reason to include a warlock in the MT group. I would opt for Holy Paladin, Feral Druid, Resto Shaman, 2 Prot Warriors as the tank group. I don't see the big deal about improved sanctity aura in the MT group over Improved Devotion Aura, thought thinking about it, I think switching a Prot warrior for a Prot pally with the improved devotion may be the best idea. 3 tanks when needed, both auras, ilotp, and goa/soe/flametongue totems.
Only 1 druid in the raid needs improved FF, if that. None need moonkin, and not taking Gift of Nature or Empowered Touch for half of your main healers is a bit silly (with current gear, those 2 talents add 750 healing to HT 13) I however fully support your lack of tree of life, I'm fully capable of casting HoTs on the fights where it's necessary (maexxna) without sacrificing mobility, HPS, mana regen/efficiency or solo capability.
Taking a Shadow Priest over one of the warlocks nets you an extra healer when necessary, as well as the group healing/mana returns from VE/VT at no cost (probably overall increase) in DPS.
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03/04/07, 12:11 PM
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#27 (permalink)
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Don Flamenco
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Originally Posted by Keruen
[IRT to Ruro]I realize it's hard for most WoW players to be anything other than obnoxious, but please, try. This was a well-intentioned thread intended for me to see other peoples' opinions, and to help me learn as well, since I know my knowledge is lacking. If you see an issue, feel free to bring it up - I'm not averse to changing things. There's just no need to be an asshat about it in the process.
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I think it's cool you gave an EJ member permission to post on the EJ forums. But, and this is just me checking - you do know what EJ stands for, right?
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Everybody is your brother until the rent comes due.
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03/04/07, 12:30 PM
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#28 (permalink)
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World of Badgecraft Subscriber
Night Elf Druid
Ravencrest (EU)
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Melee Group consisting of:
Rogue (Non-Dagger)
Rogue (Non-Dagger)
Druid (Feral)
Shaman (Enhancement)
Warrior
Why you would not put a Shaman in there is unknown, and hopefully not all Rogues are Dagger spec.
Caster DPS:
Mage
Mage
Mage
Shaman
Priest (Shadow)
Aside from those 2 'power groups' there are no real 'preferences' for me aside from general basic ones.
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03/04/07, 1:26 PM
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#29 (permalink)
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Miekkamies
Human Mage
Darksorrow (EU)
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Originally Posted by Playered
Melee Group consisting of:
Rogue (Non-Dagger)
Rogue (Non-Dagger)
Druid (Feral)
Shaman (Enhancement)
Warrior
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I'd rather have a DPS group divided by magical and physical DPS.
My powergroup for physical damage would probably be:
Feral Druid
Rogue (41/20/0) (*
Fury Warrior
Ench. Shaman
MM. Hunter
*) Why Mutilate rogue with such spec? Mutilate is heavily crit-dependant build and if you get 5% meleecrit from druid, 5% from Daggerspec and 5% from Malice, it really adds up and makes Mutilate a powerfull tool of destruction due to huge amount of combo-points generated.
For Magical DPS I'd probably go for:
Shadowpriest
Warlock (affliction spec)
Warlock (0/21/40 firespec)
2x Fire / Arcane-Fire mages with atleast another one being imp. Scorch specced.
For single target healing I might go with:
Shadowpriest
2x Holy paladin
Moonkin
Mage / Shadow Lock who mainly spams shadowbolt and keeps CoE / CoS.
Moonkin's +5crit + Shadowpriest manaregen makes Paladins retardously powerfull singletarget healers, and Mage is the class that benefits the most of moonkin crits
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03/04/07, 2:12 PM
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#30 (permalink)
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Piston Honda
Gnome Rogue
Shattered Hand
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Originally Posted by zepi
*) Why Mutilate rogue with such spec? Mutilate is heavily crit-dependant build and if you get 5% meleecrit from druid, 5% from Daggerspec and 5% from Malice, it really adds up and makes Mutilate a powerfull tool of destruction due to huge amount of combo-points generated.
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I would love for you to show me a way to pull five extra talent points from my diminutive gnome ass for me to be able to get dagger spec with Mutilate.
Speaking as a rogue, my pick for support classes would be a shaman and a warrior.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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03/04/07, 2:41 PM
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#31 (permalink)
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Professional Windmill Tilter
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You say you want to spread the warlocks around to all the groups to give them blood pact, but then you say you want them to be 0/21/40, which, to get the high dps you are presumably going for, they are sacrificing their pet for an additional damage boost.
If they have to have their imp out all the time, those 20 points are better spent in affliction as far as damage boosting goes.
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03/04/07, 3:29 PM
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#33 (permalink)
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Glass Joe
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Originally Posted by Boevis
Except when you need a necessary health boost to prevent failure mode on your tanks (very few bosses), there is no reason to include a warlock in the MT group.
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/disagree
Why would you opt to lose a ton of health on your main tank, for any boss...that just doesn't make sense.
But I will agree that the OP has a very poor setup. Particularly ranged caster dps.
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I used to be with it, but then they changed what “it” was, and now, what I’m with isn’t it, and what 's “it” seems weird and scary to me.
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03/04/07, 3:44 PM
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#34 (permalink)
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by logos
/disagree
Why would you opt to lose a ton of health on your main tank, for any boss...that just doesn't make sense.
But I will agree that the OP has a very poor setup. Particularly ranged caster dps.
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Really depends on your raid makeup. Being able to fit a 2nd warrior means BS and Commanding, or a feral druid for ilotp which will do more healing than the bonus of blood pact or a shadowpriest for group healing (hi loatheb) A bigger HP pool only serves to prevent failure mode (as discussed in another thread) Once Failure mode no longer exists, it's not necessary to buff hp anymore. And I'm sure the warlock will do more DPS with another pet.
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03/04/07, 3:53 PM
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#35 (permalink)
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Glass Joe
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Would taking out the resto shammy (and putting the shammy with healing group for mp5) and putting in a second war be a better solution than taking out the lock completely. That way the lock can be giving imp to 3 potential tanks.
Basically, what does that resto shammy bring to group 1, and is it better than imp?
*edit: oh, I see, you said resto shammy but meant resto druid?
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I used to be with it, but then they changed what “it” was, and now, what I’m with isn’t it, and what 's “it” seems weird and scary to me.
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03/04/07, 3:57 PM
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#36 (permalink)
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Bald Bull
Tauren Druid
Lightbringer
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3% Dodge from Grace of Air totem, 172 AP from Strength of Earth totem, Ground/Tremor/Poison Cleanse/NR/FR Totems when necessary, and if he really wants, an extra 20 DPS to the tanks through flametongue totem.
And I go with resto because of earthshield, with an Enh shaman being more potent in a pure DPS group than in the tank group.
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03/04/07, 4:00 PM
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#37 (permalink)
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Don Flamenco
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Strength of earth, Windfury or Grace of air.
Is it better than Imp? That depends on fight, but generally I would say yes.
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03/04/07, 4:16 PM
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#38 (permalink)
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Glass Joe
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What do you think about the minimum amount of healers for 25-mans? I was thinking around 8-9, but the more hybrid dps-boosters you start throwing in, the lower the number gets.
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I used to be with it, but then they changed what “it” was, and now, what I’m with isn’t it, and what 's “it” seems weird and scary to me.
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03/04/07, 5:14 PM
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#39 (permalink)
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Don Flamenco
Night Elf Druid
Lightninghoof
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Considering very few of us have any idea what certain 25-man raid encounters require, it seems a little pointless to discuss this. Sure, you'll always bring 3 Paladins for example, but posting how people should spec is kinda lame. Further, with each new patch (and particularly this one coming up) certain classes will become more favorable. I donno. Class balance matters but I'd rather be slightly imbalanced and bring quality raiders who come prepared.
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03/04/07, 5:37 PM
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#40 (permalink)
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Piston Honda
Gnome Rogue
Shattered Hand
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Originally Posted by Boevis
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Heh, doing that had never even occurred to me.
I don't think you can set up a one-size-fits-all perfect raid, simply because encounters and raid zones are so varied in the abilities needed to beat them.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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03/04/07, 5:37 PM
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#41 (permalink)
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Church of the Bristlecone
Dextor
<Elitist Jerks>
No WoW Account
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Originally Posted by Keruen
I realize it's hard for most WoW players to be anything other than obnoxious, but please, try. This was a well-intentioned thread intended for me to see other peoples' opinions, and to help me learn as well, since I know my knowledge is lacking. If you see an issue, feel free to bring it up - I'm not averse to changing things. There's just no need to be an asshat about it in the process.
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This topic has always sucked and I'm closing your thread. How's that for an asshat?
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Originally Posted by Nahledge
just wanted to ask a question adn the reason i made my post like that is to make it different and less boring than "access please" lighten up you nerd. grats on being able to control an online forum. go get laid Hitler.
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Originally Posted by Souldeath
what i can't ask for the Uf texture evcen? lal fuck this place..
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