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Old 03/06/07, 2:44 AM   #1 (permalink)
Glass Joe
 
Murloc Warrior
 
Cho'gall (EU)
[T4/2 Pieces Bonus] Which one is the best for a 25 men raid?

Fisrt, sorry for my pityful English...

As everybody knows, there are 3 T4-sets for Shaman.

My question is to know what 2-pieces bonus is the best for a 25 men raid?

I've done some calculs with the amelioration spec 2-pieces bonus, but if someone has done some work about the elem or the restau spec, i'll be happy to compare with mine.

My work is about the 12 STR bonus due of the Strength of Earth Totem to the T4 2-pieces bonus of the Cyclone Harness.
( Cyclone Raiment 2-pieces bonus : Your Mana Spring Totem ability grants an additional 3 mana every 2 sec. )
( Cyclone Regalia 2-pieces bonus : Your Wrath of Air Totem ability grants an additional 20 spell damage. )

I just worked about the effects of this bonus on a MS Warrior ( which name will be "War" ) with Thunder, 1996 ap; 25% crits ( i'm around 30% crit but with the example of Thunder, i've thought that 25% was a good percentage ).
(for information : Thunder : 321 - 482 Damage Speed 3.80).
We consider War as a not-improved-MS warrior with Deathwish. Flurry, Slam, Harmstring, Blood frenzy and the Mob armor will not be considered in the calculs.

So first the base calculs :
-With 1996 d'ap for white dmg : ( in blue with the T4 bonus so +24 ap )
--MinR = (321 + ( 1996 / 14 ) * 3.80) = 862.8 ( 869.3 )
--MaxR = 1023.8 ( 1030.3 )
--MoyR = 943.3 ( 949.8 )

--MinRDW = MinR * 1.3 = 1121.6 ( 1130.1 )
--MaxRDW = MaxR * 1.3 = 1330.9 ( 1339.4 )
--MoyRDW = 1226.25 (1234.75) (DW = DeathWish)

--MinRcrit = MinR * 2.2 = 1898.1 ( 1912.5 )
--MaxRcrit = MaxR * 2.2 = 2252.3 ( 2266.7 )
--MoyRcrit = 2075.2 (2089.6)
--MinRDWcrit = MinRDW * 2.2 = 2467.5 ( 2486.2 )
--MaxRDWcrit = MaxRDW * 2.2 = 2928 ( 2946.7 )
--MoyRDWcrit = 2697.75 (2716.5)

-with 1996 ap, hit supp du to WF (+430 ap) :
--MinR = 979.5 ( 986 )
--MaxR = 1140.5 ( 1147 )
--MoyR = 1060 (1066.5)

--MinRDW = MinR * 1.3 = 1273.35 ( 1281.8 )
--MaxRDW = MaxR * 1.3 = 1482.65 ( 1491.1 )
--MoyRDW = 1378 (1386.45) (DW = DeathWish)

--MinRcrit = MinR * 2.2 = 2154.9 ( 2169.2 )
--MaxRcrit = MaxR * 2.2 = 2509.1 ( 2523.4 )
--MoyRcrit = 2332 (2346.3)
--MinRDWcrit = MinRDW * 2.2 = 2801.4 ( 2820 )
--MaxRDWcrit = MaxRDW * 2.2 = 3261.8 ( 3280.4 )
--MoyRDWcrit = 3031.6 (3050.2)

-With 1996 ap, MS (normalised hit at 3.40 speed):
--MinR = ((321+210)+ ( 1996 / 14 ) * 3.40) = 1072.8 ( 1079.3 )
--MaxR = 1233.8 ( 1240.3 )
--MoyR = 1153.3 (1159.8)

--MinRDW = MinR * 1.3 = 1394.7 ( 1403.1 )
--MaxRDW = MaxR * 1.3 = 1603.9 ( 1612.4 )
--MoyRDW = 1499.3 (1507.75) (DW = DeathWish)

--MinRcrit = MinR * 2.2 = 2360.2 ( 2374.5 )
--MaxRcrit = MaxR * 2.2 = 2714.4 ( 2728.7 )
--MoyRcrit = 2537.3 (2551.6)
--MinRDWcrit = MinRDW * 2.2 = 3068.4 ( 3086.8 )
--MaxRDWcrit = MaxRDW * 2.2 = 3528.6 ( 3547.3 )
--MoyRDWcrit = 3298.4 (3317)

-With 1996 ap, Whirlwind (normalised hit at 3.40 speed):
--MinR = (321+ ( 1996 / 14 ) * 3.40) = 805.2 ( 811.6 )
--MaxR = 966.7 ( 972.6 )
--MoyR = 885.95 (892.1)

--MinRDW = MinR * 1.3 = 1046.8 ( 1055.1 )
--MaxRDW = MaxR * 1.3 = 1256.7 ( 1264.4 )
--MoyRDW = 1151.75 (1159.75) (DW = DeathWish)

--MinRcrit = MinR * 2.2 = 1771.4 ( 1785.5 )
--MaxRcrit = MaxR * 2.2 = 2126.7 ( 2139.7 )
--MoyRcrit = 1949 (1962.6)
--MinRDWcrit = MinRDW * 2.2 = 2303 ( 2321.2 )
--MaxRDWcrit = MaxRDW * 2.2 = 2764.7 ( 2781.7 )
--MoyRDWcrit = 2533.85 (2551.45)


Now, we will see the difference with and without this bonus :

So, we'll take a 15Min battle ( 900sec ) with the same warrior and the same Shaman.
In black, the results with the shamn without bonus and in blue the results with the same shaman with this bonus.

War hits 236.8 times, so we consider 236 hits.

DW = 3min CD for 30sec of using, so War will be "Deathwished" 5 times for a duration of 2min 30 sec. He will be "Deathwished" during 16.7% of the duration of the battle, so he will hit 39 times of the 236 when he is "deathwished". ( 39 DW hit and 197 hit ).

MS = 6sec CD, he will hit 150 - 1 ( -1 for the beginning and placement of the fight), so 149 hits with 24 DW-hits. ( so 125 normal hits )

Whirlwind = 10sec CD, he will hit 90 -1, so 89 times with 14 DW-hit. ( so 75 normal hit )

Without DW, War will hit the boss, 197+125+75 = 397 times, WF is a 20% proc so we have 79 more normal white hits (with an ap bonus due to WF).

With DW, War will hit the boss, 39+24+14 = 77 times, so we will have 15 more DWed white hits due to WF.

40% of glancing on the white hits of War, these hits have a 30% reduction damage.

Thus, we have :
-Normal white hits : 197 ( 79 glancing , 49 crit et 69 normal )
-DWed white hits : 39 ( 16 glancing, 10 crit et 13 normal )
-MS hits: 125 ( 31 crit et 94 normaux )
-DWed MS hits : 24 ( 6 crit et 18 normaux )
-WW hits: 75 ( 19 crit et 56 normaux )
-DWed WW hits: 14 ( 3 crit et 11 normaux )
-WF normal hits : 79 ( 20 crit et 59 normaux )
-DW WF hits : 15 ( 4 crit et 11 normaux )

So War will hit :
-Normal white dmgs : (79)*(943.3*70/100)+(49)*2075.2+(69)*943.3 = 218 937 ( 220450 )
-DWed white dmgs : (16)*(1226.25*70/100)+(10)*2697.75+(13)*1226.25 = 56 653 ( 57046 )
-MS dmgs : 31*2537.3+94*1153.3 = 187 066 ( 188 120 )
-DWed MS dmgs : 6*3298.4+11*1499.3 = 36 282 ( 36 487 )
-Whirlwind dmgs : 19*1949+56*885.95 = 86 644 ( 87 247 )
-DWed Whirlwind dmgs : 3*2533.85 +11*1151.75 = 20 271 ( 20 411 )
-WF normal dmgs : 20*2332 + 59*1060 = 109 180 ( 109 849 )
-DW WF dmgs : 4*3031.6+11*1378 = 27 284 ( 27 452 )

Total dmgs : 742 317 ( 747 062 )

We have a difference of : 4745 for War who juste use MS and WW and DWish.

War has an arms template without improved MS.
With the conditions I used, i think the real difference is a little more large, I think it would be [b]5k[\b] approximately.

Now we must see what this bonus do for un rogue and a Dual Wind Furry Warrior and we should consider a group with 2 rogue, a Warrior this shaman and another physical DPS class.


If someone have some datas about the Cyclone Raiment 2-pieces bonus and the Cyclone Regalia 2-pieces bonus, i will be happy to compare.


So, i apology for my bad english and I hope I had'nt done errors in my works...
TY for reading and responding,

with respect,

Kran

Last edited by Kran : 03/06/07 at 2:48 AM. Reason: Words/Sentences in french
 
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Old 03/06/07, 6:27 AM   #2 (permalink)
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
Originally Posted by Kran View Post
Fisrt, sorry for my pityful English...

As everybody knows, there are 3 T4-sets for Shaman.

My question is to know what 2-pieces bonus is the best for a 25 men raid?

The question is inane and the solution you provide is bizarre. I got completely lost when you started modelling a MS warrior's DPS over 15 minutes. The best T4 bonus is the one which your spec gears for. If you find yourself in DPS caster groups, then obviously 12str is a terrible bonus, and if you find yourself in melee groups keeping AP up, you're probably an enhancement shaman that won't be dropping wrath of air for anyone. At any rate, the 2pc bonuses are all very minor. One may be mathematically superior to the others but nobody will ever decide which T4 set to wear based on that.
 
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Old 03/06/07, 6:51 AM   #3 (permalink)
Glass Joe
 
Murloc Warrior
 
Cho'gall (EU)
Originally Posted by mek View Post
The question is inane and the solution you provide is bizarre. I got completely lost when you started modelling a MS warrior's DPS over 15 minutes. The best T4 bonus is the one which your spec gears for. If you find yourself in DPS caster groups, then obviously 12str is a terrible bonus, and if you find yourself in melee groups keeping AP up, you're probably an enhancement shaman that won't be dropping wrath of air for anyone. At any rate, the 2pc bonuses are all very minor. One may be mathematically superior to the others but nobody will ever decide which T4 set to wear based on that.
I just want to compare what we can gain with each type of bonus set.

For exemple the additional 3 mana every 2 sec, can be transform in DPS by DPS casters or in heal for healers.

I would have liked to do my self theses calculs but my knowledge in theorycraft for Caster dps and healers is relatively limited.

With the results about a mage for exemple and a priest or un restau shamy, we can compare directly with our pool of palyers and know where i can take the biggest benefit.
 
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Old 03/06/07, 7:08 AM   #4 (permalink)
King Hippo
 
Tauren Druid
 
Outland (EU)
Better to rephrase this thread as:

What do each of the 2 set bonuses for shaman T4 add for a raid group.

Saying which is the best suggests one is better than th eother, but as the person above stated: It really depends on your gear. As a melee shaman you want the melee set because you won't be grouped with casters to give them any benefit anyways.

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
 
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Old 03/06/07, 8:08 AM   #5 (permalink)
Glass Joe
 
Murloc Warrior
 
Cho'gall (EU)
What do each of the 2 set bonuses for shaman T4 add for a raid group

hmm, you're right!

I can't edit my title :'(

I know, i depends of gear, but we can modelize a "range of damages" ( I dunno if we can say that for a "plage de dégats" ) with a certain equivalent gear.

If someone have a model with an better gear than I used for my results, I can modify somes calculs to put them at the same level. I just need to know the hypothesises.
 
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