Originally Posted by diospadre
My rule of thumb is that if the number of warriors is equal to or greater than the number of people who get no benefit from WF combined, go with WF.
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If the rogues are combat sword/fist/mace or hemo, they also should want windfury (if not now, soon).
~2% crit + AP + poisons on their MH =< 20% chance for another attack
The only math you need to do for a rogue is determining whether or not the statement above is true. Mutilate doesn't matter, there's multiple ways to make sure your opponent is poisoned (offhand shiv being the primary one).
When you've got big weapons, high AP, and frequent instant attacks, WF is king. Poisons won't scale very much, another attack will as you get better gear and buffs. Warriors should always want WF, regardless of spec.