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Old 03/13/07, 4:59 PM   #51
ETBrick
Glass Joe
 
Troll Rogue
 
Eldre'Thalas
As far as Rogues are concerned there really is no competition between WF and GoA for combat specs. WF wins by a longshot, and of course warriors gain the most from WF as well.

As far as groups with hunters/feral druids/mutilate rogues mixed in are concerned I would say drop totems for the classes that there are more of or try to come to a civil agreement on which totem to drop.

If your group can not come to a consensus on which totem would be the best drop windwall.

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Old 03/13/07, 5:02 PM   #52
Erongg
Great Tiger
 
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Lorentz
Troll Shaman
 
No WoW Account
Originally Posted by Morrigdu View Post
Question: did you use Dual Deadly for the GoA check? If so, the numbers are incorrect. Pf's parent post makes note that there is an error in the deadly calculation.

Using all the same parameters, but replacing instant for deadly in both calculations, with my gear and spec (http://armory.worldofwarcraft.com/#c...jal&n=Morrigdu) I come up with WF+Instant offhand: 1201.68; GoA+2xInstant: 1184.06

So it would seem, using this particular tool, that WF is still a better choice than GoA for dagger rogues. On HKM attempts last week, just eyeballing the dps reports, it seems that this is fairly accurate. Caveats: they were attempts not kills, the numbers were not recorded for posterity, did 2 with GoA and 2 with WF. Needs actual testing, but my impression from a cursory examination did seem to bear out the dps differential indicated by the spreadsheet.

edit: corrected dps #s due to incorrect equipment entered in spreadsheet, conclusion still holds.
I did use Dual Deadly, so assuming the Deadly calcs are wrong I've just redone the calcs using Instant Poison in all cases. The picture is basically the same. 1111 DPS with WF, 1077 DPS with GoA/Dual Instant. 34 DPS difference there.

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Old 03/13/07, 6:14 PM   #53
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by Erongg View Post
That really isn't valid reasoning and you know it. There is nothing that states that the totems are equal by default, and thus that 5 > 2 means anything. For a member of a guild called QED I'd think you'd be a little more mathematical about it
When you're doing it on the fly, and you don't know various specs, gear, etc, then it is easier. Also, most Rogue/Warrior types like WF for the visual proc (ie: the "hey it's doing something" effect)

However, if you know all this information in advance, and can do the theorycraft calcs for it, then yes, math = win.

Also, I think most shamans will agree that we are slightly biased in our totem use. We tend to use what will benefit us if there isn't a clearcut superior totem.

Last edited by Binkenstein : 03/13/07 at 6:21 PM.


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Old 03/13/07, 6:24 PM   #54
GrizleyCQ
Don Flamenco
 
Draenei Shaman
 
Kilrogg
Originally Posted by Binkenstein View Post
Also, I think most shamans will agree that we are slightly biased in our totem use. We tend to use what will benefit us if there isn't a clearcut superior totem.
I think this is the core of your argument for the agility totem. In basically any case involving 2+ melee in the group windfury is superior. I don't doubt there are some oddball cases where this is not true but as a rule, melee = windfury.

In most cases during raiding groups should be constructed in such a way that the totems to use is obvious. If you replaced a hunter in the example group with a warrior or another rogue for instance and you called it say "Melee_dps_group_01" you could assume the druid will be shreding away in catform 90% of the time. Then you have to decide is the benefit of GoA on the druid and shaman greater than Windfury on the melee - GoA on the melee. With current gear, no, the druid and shaman just suck it up and let the melee open a can with windfury.

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Old 03/14/07, 2:02 AM   #55
Durnitol
Piston Honda
 
Tauren Shaman
 
Mal'Ganis
Last time I checked SW stats over a long fight, both DW warriors in my group had approximately 5% of their damage come from windfury. The rogue had even less. Based on this alone, I'd say Warrior=WF is fallacious. 2h warr = WF seems perfectly reasonable, however. GoA for the crits/AP on 2 DW warriors + hunter + rogue + me seems better than WF for 5% damage on 2 characters.

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Old 03/14/07, 2:27 AM   #56
Skiace
Don Flamenco
 
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Troll Shaman
 
Dalaran
Originally Posted by Durnitol View Post
Last time I checked SW stats over a long fight, both DW warriors in my group had approximately 5% of their damage come from windfury. The rogue had even less. Based on this alone, I'd say Warrior=WF is fallacious.
the extra damage is not the only reason warriors like windfury. don't forget the extra swings give extra rage. this benefit is hard to quantify. if you really wanted to test it, you should compare the damage output of:

-warrior with WF
-warrior with GoA
-warrior with no air totem

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Old 03/14/07, 2:32 AM   #57
Pane
Piston Honda
 
Blood Elf Paladin
 
Al'Akir (EU)
In kara, I've gone from my usual GoA to WF instead, and it nearly solved my entire 'shaman steals teh agro' issue, as well as finally putting our token rogue on top of the dmg meter for a while.

we split kara groups between 1 full melee group, and one full caster/healer group, the obvious exception being the tank's pet lock.

the group consists of
-warrior tank
-feral tank
-rogue
-lock
-enhancement shaman

Clearly GoA benefits more members of that group, but for overal performance, wf wins hands-down. More solid MT agro, higher rogue dmg (by a long margin) and lower shaman threat (well probably not that much lower, but 3%-ish less crit )

With agro more solidly on the tank, I don't have to diesel my dmg so much, so I actually can lay on the spank more than was the case before, while finding myself 'tanking' less.

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