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03/16/07, 7:06 AM
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#26
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Glass Joe
Dwarf Paladin
Ragnaros (EU)
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I often use Divine Favor + Divine Illumination + Holy Light (Rank 11) early or when my target goes low. You receive mana equal to the spell's base cost with Illumination as Fjord said, and with Divine Illumination active you will actually gain mana by getting crits. And in this case it will result in +420 mana.
On topic: I am currently going all out on +healing gear and have 1637 unbuffed atm. I feel that having a very efficient FoL is a must. But as of lately I see myself losing more and more mp5/crit in favor for more +healing and I am starting to notice it in long fights. I am aiming for FoL's that hit for around 1500 without any buffs and right now they hit for around 1440-1460. I am currently using Teardrop Living Ruby in all my sockets (5).
Last edited by Thelgrom : 03/16/07 at 7:14 AM.
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03/16/07, 2:38 PM
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#27
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King Hippo
Gnome Warrior
Lightninghoof
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Originally Posted by Emily
I think the main way this concerns Paladins is in their choice of gems. So, what out of the rare quality craftable gems (Living Ruby, Nightseye etc) would you say are the optimal choices for red, blue and yellow sockets?
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Royal nightseye is the best blue gem no question about it. If you don't want to loose socket bonus on a yellow socket, go with luminous noble topaz, otherwise nightseye all the way.
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03/17/07, 6:05 PM
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#28
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Glass Joe
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You receive mana equal to the spell's base cost with Illumination as Fjord said, and with Divine Illumination active you will actually gain mana by getting crits. And in this case it will result in +420 mana
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Keep in mind by using the 2 skills in tandem like that your net savings is actually 1260 mana, because without using them you'd have lost 840 mana. Simply saying it's +420 mana I don't really think does it justice as your still putting out a big 6-7K HL in addition to gaining that mana.
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Royal nightseye is the best blue gem no question about it. If you don't want to loose socket bonus on a yellow socket, go with luminous noble topaz, otherwise nightseye all the way.
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Even on my PvE gear I like to jam solid cut's into blue slots, but I'm weird 
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03/18/07, 12:26 AM
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#29
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Von Kaiser
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Originally Posted by Vitae
Just as an exercise in how TRULY ridiculous full out mana regeneration can be, let me go off on a tangent about that 5 minute fight you mentioned. To chain cast Holy Light for 5 minutes would require 126000 mana.
<lots of stuff that is worth mana>
As long as I'm being retarded, toss in 16 mana/5 from mageblood and another 14 mana/5 from mana oil and we're at 10600.
So we'd fall a bit short of the goal to cast a Holy Light every 2 seconds for 5 minutes - best we'd be able to manage is every 2.2 seconds or so. Good thing that's all that's possible with lag. Of course, there isn't a single fight in the game that calls for that level of healing (regardless of how hard something hits, sometimes the tank is full hp from evasion and you can't heal him - in theory there could always be someone else missing hp from an AE, but that begins to really reach).
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You left out Demonic Rune/Dark Rune/Nightdragon's Breath. You can pretty much chain cast it for 5 minutes if needed  I'd like to thank all the folks for the details on healdin on this thread though as a lifetime hordie I'd had a very loose understanding of them till now and this was a big help.
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03/18/07, 1:06 AM
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#30
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Don Flamenco
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Originally Posted by Drelegon
You left out Demonic Rune/Dark Rune/Nightdragon's Breath. You can pretty much chain cast it for 5 minutes if needed  I'd like to thank all the folks for the details on healdin on this thread though as a lifetime hordie I'd had a very loose understanding of them till now and this was a big help.
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All three goodies you mentioned above are on the same cooldown, with Dark/Demonic Rune u may add another 3600 Mana in 5 minutes. Won't really matter in that high value and don't forget that your health will drop with that a little, to.
He could also add some other minor stuff like [Adept's Elixir], [Elixir of Mastery], [Elixir of Healing Power], [Pure Energy] and +25 Int Blasted Land Buff, for more efficiency. sanctity aura and tree of life for your assigned target (should be a WL with improved armor).. well you can see that someone can bringt it to a foolish maximum with at least some healer healing the paladin for nearly infinite mana
his crushed numbers were fine and someone can try this under regular conditions, should work if really needed (don't think that hps will ever be needed by any encounter and one healer in near future).
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03/18/07, 9:57 PM
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#31
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Glass Joe
Blood Elf Paladin
Mug'thol
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I was really trying hard to decide what the best combination of gear would be. I mostly stacked as much +heal as I could, but started wondering how to rate these point values when you get the choice of a spell damage/heal item with 1/2 the heal of another, but includes crit and usually has other stats that benefit paladins more like pure stam and int. My conclusion to this gear question was that you should simply balance all the important stats and not worry about focusing so much in any single one (stam, int, spell crit, healing, mp/5, not in any order). Just boost whatever you are lacking, and you will be an all around good healer that isn't crippled when certain things happen.
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03/30/07, 9:23 AM
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#32
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Glass Joe
Human Paladin
Shadowsong (EU)
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I've been looking for a spreadsheet to compare +spell crit with +mana regen per 5 seconds. Unraveller you say that you will upload a spreadsheet. Can I ask where you are uploading it to so I can grab a copy? Thanks 
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04/02/07, 1:04 PM
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#33
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Piston Honda
Blood Elf Paladin
Blackhand
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Originally Posted by Repsac - Shadowsong
I've been looking for a spreadsheet to compare +spell crit with +mana regen per 5 seconds. Unraveller you say that you will upload a spreadsheet. Can I ask where you are uploading it to so I can grab a copy? Thanks 
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Take a look at this: Overen/Solipse's Updated Pally Sheet
Assigning straight values of 1 healing = .25 spellcrit, etc is completely bogus and wrong. Do not trust those types of suggestions. As your gear changes the optimum stats to focus on change. You will eventually reach a point where mana/5 is vastly better than healing or spellcrit is vastly better than mana/5.
The sheet above recalculates based on changes to your gear, so it always recommends the optimum.
For instance, at my current gear level, it recommends:
1 mana/5 : 55.7 points
1 healing : 7.5 points
1 spell crit rating : 27.5 points
1 int : 25.6 points
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04/03/07, 5:25 AM
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#34
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Piston Honda
Night Elf Druid
Outland (EU)
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Playing a druid my self and I cant live without mp5. But paladins with their talents getting mana in return for crit heals makes the spell crit (imo) vastly better.
now this is just from the top of my head here and this is not including the 1.5s Holy light.
A crit heal of holy light is 660(correct?) mana returned. In one minuite there can be 30 cast á 2 secs
1% crit would require 100 casts => 3 mins and 20 secs to get back 660 mana
3 mins and 20 secs = 200 secs, 200s is the same as 40 5-second intervalls
660/ 40 = 16,5 mp5
1% crit is the same as 16,5 mp5.
This is ofc only true in a continous casting scenario which is hard to get but it is still something to consider.
Last edited by CasT : 04/03/07 at 5:31 AM.
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Do not matter how much you play, you will never get the carrot.
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