I'd love to grab a Talasite Owl, but I can't justify losing Tailoring (too many recipes that I can't replace, along with the cost of re-leveling) or Enchanting (just too annoying to re-level; I don't have many irreplaceable recipes atm).
If I had Herbalism or Skinning or Mining, I would have leveled JCing in a heartbeat just to get that trinket. :-(
And I like the new Fel Reaver's Piston -- if I get my hands on one, it'll definitely replace Shard of the Scale.
I've seen the new stats on the Ribbon -- it still doesn't impress me that much. I think I mixed up Ribbon and the other one - Pendant of the Violet Eye. There's no way I would equip Ribbon - 73 healing is quite nice, but the proc just isn't worth the loss of regen (for me). It would probably be a good trinket for a tree druid (although I'm not one, so feel free to correct me) -- nice static +heal for their HoTs, and a proc that can affect all healers heals to that target, that can be applied as they start their HoT rotation again (proc, Rejuv, Regrowth, Lifebloom x3 for all 5 stacks).
The new Pendant of the Violet Eye is interesting. 40 base intellect is equivalent, on fights, to:
5-minute: 11.0 Mp5 (with 5/5 Mental Strength)
5-minute: 10.6 Mp5 (with 3/5 Mental Strength)
5-minute: 10.0 Mp5 (with 0/5 Mental Strength)
8-minute: 6.9 Mp5 (with 5/5 Mental Strength)
8-minute: 6.6 Mp5 (with 3/5 Mental Strength)
8-minute: 6.3 Mp5 (with 0/5 Mental Strength)
Which, as a base effect, is reasonable, especially given that there is a 21 Mp5 stacking proc per spell cast in the next 20 seconds. However, the buff ends at the end of the 20 second period, so there's a limited usefulness to this.
Let's take a basic scenario: you proc it, cast GH:7, PoM, and Renew 10, then sit and regen some mana. Note that presently (on live) the use of this trinket does *not* trigger the GCD. Also, assume a base of 100 Mp5 inside the 5SR, and 300 Mp5 outside. These numbers don't really matter; it's the differential that will give us the information we need.
(time in minutes:seconds.partial_seconds)
0:00.0 -- hit trinket
0:01.0 -- start GH:7
0:02.0 -- REGEN TICK @ 300 Mp5
0:03.8 -- GH:7 heal lands, your sytem registers (assuming 0.3 seconds lag)
0:03.8 -- assuming you time it exactly, hit PoM
0:04.0 -- REGEN TICK @ 142 Mp5
0:05.3 -- GCD ends, hit Renew 10
0:06.0 -- REGEN TICK @ 163 Mp5
<exit spell casting>
0:08.0 -- REGEN TICK @ 163 Mp5
0:10.0 -- REGEN TICK @ 163 Mp5
0:10.x -- exit 5SR
0:12.0 -- REGEN TICK @ 363 Mp5
0:14.0 -- REGEN TICK @ 363 Mp5
0:16.0 -- REGEN TICK @ 363 Mp5
0:18.0 -- REGEN TICK @ 363 Mp5
0:20.0 -- REGEN TICK @ 363 Mp5
<trinket effect ends>
0:22.0 -- REGEN TICK @ 300 Mp5
Now, a tick is just the Mp5 # divided by 2.5, so the calculation (assuming I didn't screw up anything too badly) is pretty simple, for the 0-20 (ignore the 0:22.0 one).
Assuming no trinket, the previously listed regen would be 6 full ticks outside the 5SR, plus 4 inside. That works out to 300*6/2.5 + 100*4/2.5, or 880 mana regenerated over the 20 second period. Just assume we're in a vacuum here, so the pre/post don't concern us. Also, obviously, I'm assuming we begin outside the 5SR, or the first tick is a difference of 80 mana.
Now, with the trinket, we get a single tick @ 300 Mp5, then a tick @ 142, and 3 ticks @ 163, then 5 ticks @ 363. This works out to 1098 mana. The total difference is 218 mana regained over the 20 seconds (since the effect ends precisely at the 20 second mark, that's all that counts). The trinket is on a 2 minute cooldown.
This works out to 9 Mp5, static. This is, of course, assuming you do what I listed above. If, however, we assume two different scenarios, let's see what we get.
Scenario One: hit the trinket, cast a single spell, exit spell casting.
0:00.0 -- hit trinket
0:01.0 -- start GH:7
0:02.0 -- REGEN TICK @ 300 Mp5
0:03.8 -- GH:7 heal lands, your sytem registers (assuming 0.3 seconds lag)
0:04.0 -- REGEN TICK @ 121 Mp5
0:06.0 -- REGEN TICK @ 121 Mp5
0:08.0 -- REGEN TICK @ 121 Mp5
<exit 5SR in here>
0:10.0 -- REGEN TICK @ 321 Mp5
0:12.0 -- REGEN TICK @ 321 Mp5
0:14.0 -- REGEN TICK @ 321 Mp5
0:16.0 -- REGEN TICK @ 321 Mp5
0:18.0 -- REGEN TICK @ 321 Mp5
0:20.0 -- REGEN TICK @ 321 Mp5
<trinket effect ends>
0:22.0 -- REGEN TICK @ 300 Mp5
Total differential: 76 mana, or 3 Mp5.
Scenario Two: hit the trinket, and spam spells for twenty seconds, as fast as you can. Assume 0.3 seconds of lag.
0:00.0 -- hit trinket
0:01.0 -- start Flash
0:02.0 -- REGEN TICK @ 300 Mp5
0:02.8 -- start flash
0:04.0 -- REGEN TICK @ 121 Mp5
0:04.6 -- start flash
0:06.0 -- REGEN TICK @ 142 Mp5
0:06.4 -- start flash
0:08.0 -- REGEN TICK @ 163 Mp5
0:08.2 -- start flash
0:10.0 -- REGEN TICK @ 184 Mp5
0:10.05 -- start flash
0:11.8 -- start flash
0:12.0 -- REGEN TICK @ 226 Mp5
0:13.6 -- start flash
0:14.0 -- REGEN TICK @ 247 Mp5
0:15.4 -- start flash
0:16.0 -- REGEN TICK @ 268 Mp5
0:17.2 -- start flash
0:18.0 -- REGEN TICK @ 289 Mp5
0:19.0 -- start flash
0:20.0 -- REGEN TICK @ 310 Mp5
<trinket effect ends>
0:22.0 -- REGEN TICK @ 100 Mp5
Mana without trinket: 480
Mana with trinket: 900
Mana differential: 420 mana or 17.5 Mp5
So assuming an 8-minute fight (reasonable; haven't seen a fight so far that goes beyond that, and many are shorter, which only serve to improve the value of the 40 intellect), and assuming you are able to use the trinket effectively (let's assume you get 4 uses in, just for sake of argument, so the numbers work out evenly), the trinket will vary between 9.3 and 24 Mp5, depending on how many spells you cast during the use effect.
On the high end, if you are a paladin, this trinket rocks. FoL spam is what this trinket was *designed* for, IMO, and even with the nerfs, pallies will still be doing this.
On the low end, if you're a spirit priest, this trinket sucks. Full stop. Using 3 spells, and then exiting into the 5SR is a silly way to use this trinket. You'd be far better off using Bangle, getting the extra 130 spirit use effect as you can, and standing to regen.
In the middle, this may be useful for any person who has to do burst heals -- 3 or 4 concentrated heals, then inactivity.
Having said this, I think it'd be useful for everyone to have, if only for the 40 intellect that it comes with. Sometimes, sheer mana pool is useful (Kazzak, anyone?).
If there's holes in my reasoning, feel free to fix them.
Note that my reasoning does seem to follow that posted in the original thread concerning this trinket:
Pendant of the Violet Eye - How to put it to good use?, only with the new stats taken into account. If you are able to chain-cast with a haste proc, as the shaman showed in that thread, the *old* trinket could be pushed to 24 Mp5. The new one, using reasonable spells, and lag built in, can do the same. If you are able to push further, the higher you go, the better your benefit from it. If you use Scarab of the Infinite Cycle, then this is actually a good trinket to have around. I think.
