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Old 09/30/07, 4:52 PM   #376
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
Originally Posted by Playered View Post
I dont believe anything bar Memento will come close to replacing Alchemists Stone.
This is dependant on whether you chain chug potions or not.


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Old 10/01/07, 12:40 AM   #377
Kulthos
Glass Joe
 
Blood Elf Priest
 
Akama
Still leaves the other slot open, Earring of Soulful Meditation or whatever other trinket is in the spot. Pre-Memento, what am I looking to put into that trinket spot?

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Old 10/01/07, 12:54 AM   #378
Kass
Von Kaiser
 
Undead Priest
 
Doomhammer
I am currently using Earring of Soulful Meditation and Alchemist's Stone. When I get the Memento, I will replace the Alchemist's Stone. The priest in our guild that doesn't use the Alchemist's Stone uses the Scarab of the Infinite Cycle paired with the Earring.

So far, two best trinkets IMO, to end the current content with as a Priest are Earring and Memento.

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Old 10/01/07, 4:16 AM   #379
Hiba
Piston Honda
 
Undead Priest
 
Burning Legion (EU)
Originally Posted by Kass View Post
So far, two best trinkets IMO, to end the current content with as a Priest are Earring and Memento.
Have to agree with this, the combination of these is very good +healing and manaregen. Of course you can get a better regen with some other trinkets, but the hit on +healing can be quite big. Getting Memento is an another thing, we were lucky to get it 3 weeks in a row though and now it has been ages since the last one.

If I were an alchemist, I would not use the Stone as my primary trinket. I would have some other trinket with +healing that would replace the Stone on encounters, where I would not use the manapotions a lot. The mana potion usage depends a lot of the encounter and how familiar you are with it, do you have shadowpriest in your group, and how geared you are for the current content you are doing. At least I have noticed a huge drop in the need for manapots, and the Stone would be quite useless at the moment for me. It would change of course when new raid content is released. Also, the scaling of the Alchemist stone is very good, I can see it being useful in the next expansion also.

Lightwell object increased in size to make it easier to click.

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Old 10/01/07, 4:37 AM   #380
Ramalama
Von Kaiser
 
Human Death Knight
 
Illidan
Originally Posted by Kulthos View Post
Still leaves the other slot open, Earring of Soulful Meditation or whatever other trinket is in the spot. Pre-Memento, what am I looking to put into that trinket spot?
If you are spec'd for Circle of Healing, Eye of Gruul is probably your best available trinket IMO.

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Old 10/01/07, 5:55 AM   #381
Galatea-TuralyonEU
Glass Joe
 
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Human Priest
 
Turalyon (EU)
I use the Eye of Gruul with an Alchemist's Stone,

I am terrible with clicky things on my priest.

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Old 10/01/07, 6:04 AM   #382
Sletznikova
Glass Joe
 
Undead Priest
 
Dragonblight
I'm also usually pretty terrible with "clicky things". Especially if they would be best to use in panic situations like extra +healing trinkets and hence I tend to forget these very often. The good thing about the [Earring of Soulful Meditation] is that it is best used on the moments that you find some room to not cast for a few seconds and thus have some extra time. I love it!

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Old 10/01/07, 7:45 AM   #383
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
Earring is really an amazing trinket, so I'm pretty sure it would be the primary trinket choice for any Priest at this point. Earring is even really nice for trash--click after every pull or two and no drinking really needed ever.

Right now I'm using the Ribbon of Sacrifice as my second trinket but am generally not very happy with it. Think I'm going to swap to the Essence of the Martyr soon as I don't really feel that additional regen is very needed--not Alch, so Alchemist Stone is not an option for me, and I haven't been impressed with the Piston either. The only thing nice about the Ribbon of Sacrifice is that I can coordinate with Druids to help get their Lifebloom stack a bit higher--otherwise it's a pretty useless trinket other than the passive +heal most of the time.

I have been considering trying to get Blue Dragon on this character, although the pain of getting an Ace of Beasts may not be worth it. I figure Blue Dragon + Earring used on conjuction would be a rather sick combo on fights where you otherwise would have a hard time getting regen periods. Not sure if it is worth it from a practical point of view, though--given the luck involved with Blue Dragon procs.

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Old 10/01/07, 1:55 PM   #384
Cyning
Glass Joe
 
Tauren Druid
 
Destromath
Originally Posted by Kulthos View Post
But yes, the math you used would be useful, if you're willing to send a private message because you don't feel like spamming the forums with it that'd be great. Or if anyone is able to reciprocate his math.
If there were any appropriate place to spam the math, it would be this thread. So here it is:

(note: I was unbuffed completely and had 0/3 Living Spirit while doing this. I also made the assumption of chain casting [no time out of 5-sec rule], as that's what I am normally doing in raids. This means that a careful priest would probably get a little more out of the use effect while Innervate is not active than the numbers I'm coming up with here)

Endless Blessings (the Bangle's use effect):
Increased my mp5 while casting by 11mp5 (170 -> 181)
44 mana per use

Meditation (the proc):
Increased my mp5 while casting by 33 (170mp5 -> 203mp5)
99 mana per proc

Meditation + Endless Blessings (this does happen, albeit rarely)
Increased my mp5 while casting by 55 (170mp5 -> 225mp5)

Innervated:
Apostle of Argus, Innervate, no Bangle: 1239mp5 (4956 mp20)
Apostle of Argus, Innervate, Bangle: 1605mp5 (6420 mp20)

So with all else held constant it looks like the Bangle is giving me an extra 1464 mana while Innervated. Looking at one of my Illidan parses, the Bangle procced 15 times over the course of a 15-20 minute fight. Extrapolating very loosely over a 6-minute period it would probably proc about 5 times. For me, each proc of the Bangle is worth 99 mana (let's say 100) over 15 seconds. The two uses you get while Innervate is still on cooldown are also good for 44 mana over 20 seconds. So over a 6 minute period I am coming up with:

1464 + 500 + 88 = 2052 mana as a reasonable estimate for the low end of the Bangle's usefulness for an unbuffed druid assured of receiving his Innervate, which works out to 28.5 mp5 (EDIT: over a 6 minute period of time - numbers may vary depending on when and how many Innervates are used, but given that Innervate's cooldown is 6 minutes I think it's an appropriate time frame to gauge the trinket's usefulness)

The 130 spirit from the Bangle's use effect does scale with buffs and talents, so having Kings and Living Spirit for druids (and I guess Enlightenment for priests, though it's a little too deep in Discipline) would add to its effectiveness.

Conclusion: The bulk of the trinket's usefulness for a druid under these circumstances is while using it with Innervate. In fact, about 75 percent of the trinket's mana return is directly tied to Innervate. I would actually go so far as to say that unless you are assured of receiving an Innervate that you can time the use of this trinket around, it's really not worth it to use the Bangle.

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Old 10/01/07, 2:24 PM   #385
Xanrag
Von Kaiser
 
Dwarf Priest
 
Outland (EU)
One thing the meditation changes in 2.3 does is make it no doubt that [Earring of Soulful Meditation] is better than [Rejuvenating Gem] at all times for priests, given that you remember to use it.

The proc does stack with Spirit of Redemption so I'm assuming it stacks with Blessing of Kings as well, but even just with Spirit of Redemption you get:

(300*1.05)/4 mana per 2s ~= 788 Mana, which spread over a 2 minute period (24 ticks Ã* 5s) becomes about 33MP5 when not in the FSR.

If you're 100% in FSR you now get 30% of the regen which equals about 11MP5, which is more than the 9MP5 from the Rejuvenating Gem. (At present with 15% you only get ~5.5MP5 minimum.)

Now I just have to install TrinketMenu and then I'll finally swap out my golden oldie..

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Old 10/01/07, 3:27 PM   #386
ANSeranov
Piston Honda
 
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Draenei Shaman
 
Durotan
Okay then, so I guess I'll skip Bot and pray for Lurker to drop another Earring soon. :x

Thanks guys!

[Yuuzu] [85 Draenei Shaman][Durotan]
[Revii] [83 Draenei Death Knight][Durotan]
[Karina] [85 Draenei Paladin][Durotan]

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Old 10/02/07, 2:09 AM   #387
Kulthos
Glass Joe
 
Blood Elf Priest
 
Akama
I'm enjoying this thread, now comes the use of the trinkets, I feel this is integral and the door has been opened in this thread to talk about it here. With people talking about passive trinkets being preferred over use trinkets. I feel you're missing on something if you're only taking passive trinkets because you're unwilling to use them. I try to use my trinket at exactly the two minute cool down, if the fight allows (if it doesn't I'll just pop it anyway because if I don't have that kind of breathing room for the 5sr I feel I should just use the CD), but I'll use my inner focus when I know my cooldown on my trinket is about to come up, and then use my Earring of Soulful Meditation.

Anyone with insight into this? Is it wise to use the trinket when the regen is optimal or readily when the CD is up. I tried waiting for when it'd be optimal and that doesn't always work out. I'll get another minute into where my trinket could be coming off cooldown and about ready for me to use again already.

Anyone have a little set of steps that they must follow? You wait for a clearcasting proc, use IF, then pop the trinket? Do you start the fight with your trinket already in use? I don't do this, as I usually wait to get to around a 2k deficit in mana to use a mana potion and wait for the trinket to regen (usually after using the mana potion). I'll step up my healing seeing where other healers may be lacking, max rank ghs, renews, fhs, popping my shadow fiend before this frenzy of casting and my trinket during the first global cool down caused by a renew.

I also have to highly recommend for anyone to drop a profession and grab alchemy to create the Alchemists Stone if your guild is just breaking into SSC and TK. This is dependent on play style, another holy priest in my guild Denkil, (The Armory for anyone curious)
uses the Pendant of the Violet Eye and the Essence of the Martyr because he tends to be more of a renew spammer. (Usually accounts for over 50% of his healing done in a fight, I know this through recount, let's you see what spells other healers are using and how effective they are, a little more user friendly then SWStats because you can view mana regen as well). He doesn't have mana issues and is usually sitting around the same healing I am, where I mainly cast GH followed by a renew on targets taking constant damage; Tanks, melee dps.

I was curious what the well read and helpful people at the EJ forums thought about the difference between these two styles of healing and their ability to continue on into HJ, BT. As we're still sitting with Lurker, Tidewalker and Void Reaver down on a regular basis.

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Old 10/02/07, 7:58 AM   #388
Xanrag
Von Kaiser
 
Dwarf Priest
 
Outland (EU)
Originally Posted by Kulthos View Post
Anyone with insight into this? Is it wise to use the trinket when the regen is optimal or readily when the CD is up. I tried waiting for when it'd be optimal and that doesn't always work out. I'll get another minute into where my trinket could be coming off cooldown and about ready for me to use again already.
To me that is a difficult question indeed to answer, it depends a lot on the fight. I'll try some theorycrafting. Let's for simplicities sake say that the fight is 9 minutes long and you don't use the trinket the first minute - so there's 4 periods of trinket cooldown - and that the earring gives you 240 mana when in 100% FSR and 800 mana at 0%.

If you use the trinket directly when the cooldown is over and you're 100% in FSR at those points you get the bare minimum, 4 procs Ã* 240 mana for a total of 960. The same effect could be achieved by having one proc during a rest period and one during combat, for a total of 1040 mana.

Obviously it isn't as cut'n'dry as that since you're highly unlikely to get 100% FSR when you activate it. A more realistic example would be say 75% FSR at the most which would give 4 procs 1520 mana, but even then two well timed activations would outperform that with 1600 mana but not by a lot.

However this doesn't take into account over-regen or the fact that you might need the mana more at certain parts of the fight etc. I'm still a bit surprised at how much more effective it is to try and make certain the proc is used during a lull in the healing though.

What is the break even point? If you can get four procs at 70% FSR (408 mana per proc, 6s out of combat) then you regen about the same as two procs at 0% FSR (800 mana per proc, 20s out of combat). The same can be said about three procs at 50% FSR (520 mana per proc, 10s out of combat). At least to me it sounds more possible to have four 6 second pauses or three 10 second pauses rather than two long 20s breaks.

As for myself I believe I'll try to use the proc as soon as possible, it requires much less attention that could be spent on checking who needs heals instead. It's a real-time environment we're in after all and you're already trying to keep track of ~25 people as well as be situationally aware. Keeping track of too many cooldowns as well just takes too much concentration.

Anyone have any addon they recommend for keeping track of cooldowns by the way? I'd be interested in having an audible warning + sct text when the cooldowns for inner focus, shadow fiend, mana pot and trinkets are up. TrinketMenu can handle the last but not the former, and I don't want to be spammed about every cooldown there is.

Last edited by Xanrag : 10/02/07 at 8:19 AM.

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Old 10/02/07, 3:36 PM   #389
Nicodemous
Glass Joe
 
Draenei Hunter
 
Drak'thul
I'd also guess that unless spirit gets a tremendous buff in 2.3 it will trivialize Blue Dragon.

As it stands the blue dragon card has a procrate for me of .4 per minute and .7 per minute dependant on spec -- as a 23/38 spec I get more time spent waiting for people to be hurt enough to bother healing, whereas with my current 20/41 spec I'm more likely to pop a circle of healing early and often and get a far higher procrate.

Assuming for the moment a best-case scenario for Blue Dragon, it adds 80% of my outside FSR spirit regen (100%-15% meditation -5% 3-piece primal mooncloth). I run with raid-buffed 500 spirit, which is on the high side of pre-t5 levels. 500/4*2.5=325+13(base level)=338 outside FSR regen, 80% of that is 270.4mp5. Blue dragon offers 3 5-second periods, so 811 mana every 85-150 seconds (depenant on playstyle), or 27mp5-48mp5. Obviously very worth a trinket slot now. Drop primal mooncloth and the numbers go up a touch -- 28-50mp5, while spirit scales considerably with t5 gear. Obviously a trinket with headroom!

So in 2.3 the marginal benefit of being raised to 100% regen is being decreased substantially. Running the numbers again with the same 500 spirit and primal mooncloth assumed yields a benefit of blue dragon between 22 and 39mp5 varying on cast/procrate, while the scaling is stunted. Now we're going into the realm of similar trinkets that offer additional benefits, such as eye of gruul or earring of soulful meditation. By contrast Eye of Gruul offers 14mp5 to 25mp5 as well as offering +healing.

I still like the combination of earring of soulful meditation and blue dragon. The two have a similar proc/activation rate, and assuming you get a 12-second overlap between the two each blue dragon proc is worth quite a bit more.

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Old 10/02/07, 9:09 PM   #390
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Cyning View Post
If there were any appropriate place to spam the math, it would be this thread. So here it is:

(note: I was unbuffed completely and had 0/3 Living Spirit while doing this. I also made the assumption of chain casting [no time out of 5-sec rule], as that's what I am normally doing in raids. This means that a careful priest would probably get a little more out of the use effect while Innervate is not active than the numbers I'm coming up with here)

Endless Blessings (the Bangle's use effect):
Increased my mp5 while casting by 11mp5 (170 -> 181)
44 mana per use

Meditation (the proc):
Increased my mp5 while casting by 33 (170mp5 -> 203mp5)
99 mana per proc

Meditation + Endless Blessings (this does happen, albeit rarely)
Increased my mp5 while casting by 55 (170mp5 -> 225mp5)

Innervated:
Apostle of Argus, Innervate, no Bangle: 1239mp5 (4956 mp20)
Apostle of Argus, Innervate, Bangle: 1605mp5 (6420 mp20)

So with all else held constant it looks like the Bangle is giving me an extra 1464 mana while Innervated. Looking at one of my Illidan parses, the Bangle procced 15 times over the course of a 15-20 minute fight. Extrapolating very loosely over a 6-minute period it would probably proc about 5 times. For me, each proc of the Bangle is worth 99 mana (let's say 100) over 15 seconds. The two uses you get while Innervate is still on cooldown are also good for 44 mana over 20 seconds. So over a 6 minute period I am coming up with:

1464 + 500 + 88 = 2052 mana as a reasonable estimate for the low end of the Bangle's usefulness for an unbuffed druid assured of receiving his Innervate, which works out to 28.5 mp5 (EDIT: over a 6 minute period of time - numbers may vary depending on when and how many Innervates are used, but given that Innervate's cooldown is 6 minutes I think it's an appropriate time frame to gauge the trinket's usefulness)

The 130 spirit from the Bangle's use effect does scale with buffs and talents, so having Kings and Living Spirit for druids (and I guess Enlightenment for priests, though it's a little too deep in Discipline) would add to its effectiveness.

Conclusion: The bulk of the trinket's usefulness for a druid under these circumstances is while using it with Innervate. In fact, about 75 percent of the trinket's mana return is directly tied to Innervate. I would actually go so far as to say that unless you are assured of receiving an Innervate that you can time the use of this trinket around, it's really not worth it to use the Bangle.
Indeed, if you will get Innervates this trinket is worth it unquestionably, if your not then LCPB is questionably better for you. Theres also usually quite a few occasions on alot of encounters where you can pop it and sit without casting for 15-20sec to regen more mana aswell.

I use a macro to use Bangle and Innervate on myself at the same time which is my main reason for keeping it, as its binded to my Innervate key I'll not forget to use it.

On Council where I dont get a SP for example (however I get my Feral tanks Innervate) I use Bangle/IV on myself, then at the 2-3min mark when my Bangle cooldown is up, I prompt my tank to Innervate me with it on, and then 3~ mins later when my Innervate cooldown is up my Bangle is again ready and it adds up to quite a nice boost.

Im not quite sure wether to replace Bangle or (Essence / LCPB) when I get Memento of Tyrande however.
Considering my role is never often to LB roll its not needed for a use effect (and I usually forget to use it at all on most encounters) that increases healing.

So my combo would be mix of LCPB / Memento / Bangle, but im really undecided which to use, and im hesitant to loose Bangle without having any Spirit Weapon to switch for when I use Innervate.


Given BoK then my Bangle use increases my Innervates by around 2k mana, by itself thats 27 MP5.
The proc provides 50~ MP5 fully raid buffed which then equates to around 13 MP5.
In total on a base line of 1 Innervate with Bangle, and procs that means its worth 40 MP5 to me.
Factor in the bonus of using it while outside of the 5sec rule atleast once during then (90 MP5) thats around 4 MP5 passive over 6mins.

So given the encounters of its use (over 6min fight):
*No Innervate : 13 MP5
*No Innervate & Regen : 17 MP5
*Innervate only : 40 MP5
*Innervate & Regen : 44 MP5
*Innervate Twice : 67 MP5

*Note these calculations are for myself only, it differs for others*

I suppose roughly for me:
Bangle - 40 MP5
LCPB - 70 Healing, 11 MP5 (a rough average)
Memento - 118 Healing 19 MP5

Guess that answers my question of which to use...

Last edited by Playered : 10/05/07 at 7:16 PM.

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Old 10/05/07, 4:28 PM   #391
Yilona
Von Kaiser
 
Blood Elf Paladin
 
Tichondrius
I briefly discussed the [Ashtongue Talisman of Zeal] in a prior post in this thread, but I wanted to bring it up again because... well, I've changed my mind about it.

Based on some of the comments in the Paladin Healing Efficiency thread, I went back and have been doing some WWS testing on the Zeal trinket. To my surprise, I learned that the DoT refreshes when you melee your target, not just when you judge, which is something I missed in the patch notes. Great for soloing for me, but pretty good for our Retadin.

More importantly (and more relevant to this discussion), I've been taking a look at the HoT. On average so far, it does about 50% overhealing. However, if you divide the healing it did / number of heals I cast, it equated to about a +130 healing item considering I was casting Holy Lights. The +healing equivalent of the item depends completely on how lucky you get with the overhealing, but I would expect it to stay around that +130 healing (it was +94 healing per spell, but since it was a Holy Light, it only counts as 71% of what an item would give you. It's not 100% valid to calculate it this way, I know, but I wanted to compare it against other trinkets).

All in all, I think the Ashtongue trinket is more useful than I originally thought. It's not game-breaking, but I would judge it to be better than [Lower City Prayerbook]. The HoT effect is certainly nice in that it can help bridge the gap in between heals, though I don't think a 190/tick renew will save the day or anything. For now, I've swapped the two and will be keeping an eye on the Zeal trinket in my WWS.

Last edited by Yilona : 10/05/07 at 4:35 PM.

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Old 10/05/07, 4:38 PM   #392
Igniter
King Hippo
 
Igniter's Avatar
 
Dwarf Paladin
 
<AHH>
Ner'zhul
Originally Posted by Binkenstein View Post
This is dependant on whether you chain chug potions or not.
It allows you to gem for more +healing over regen, which ends up being pretty big.

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Old 11/01/07, 3:35 PM   #393
Ilmater
Von Kaiser
 
Tauren Shaman
 
Zul'Jin
Sorry to talk trash after contributing nothing, but this thread leaves much to be desired. I've read about 1/2 of the pages, and I still can't come up with even a decent guess as to what various trinkets are worth in MP5. What we need is something like the enhancement shaman thread where the OP updates his post with the latest information we come up with. Right now, I'm looking for MP5 equivalence values for all of these:

Fathom-Brooch of the Tidewalker - Items - World of Warcraft <-- Edit: With an average of 1PPM, this equates to 27.9 MP5
Pendant of the Violet Eye - Items - World of Warcraft
Eye of Gruul - Items - World of Warcraft
Memento of Tyrande - Items - World of Warcraft

In the Violet Eye thread, I posted some work I did on Pendant of the Violet Eye - Items - World of Warcraft, but I'm not sure if it's right. In a reasonable situation, I found that the actual value of the trinket (assuming that 5 INT = 1 MP5) is between 17 MP5 - 27.5 MP5.

Can anyone help on the rest? I'm not a JC and will never be one, so I really don't care much about the Alchemist's Stone... plus I feel like TONS of stuff has been posted about that already, so I left that out.

I'm also interested in +Healing equivalences of these trinkets:

Essence of the Martyr - Items - World of Warcraft
Fel Reaver's Piston - Items - World of Warcraft
Ribbon of Sacrifice - Items - World of Warcraft
Tome of Diabolic Remedy - Items - World of Warcraft <-- will be new in Zul'Aman
Warp-Scarab Brooch - Items - World of Warcraft

So what are people's thoughts about the value of these on-use trinkets?

Last edited by Ilmater : 11/01/07 at 3:52 PM.

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Old 11/01/07, 4:03 PM   #394
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Ilmater View Post
Sorry to talk trash after contributing nothing, but this thread leaves much to be desired. I've read about 1/2 of the pages, and I still can't come up with even a decent guess as to what various trinkets are worth in MP5. What we need is something like the enhancement shaman thread where the OP updates his post with the latest information we come up with. Right now, I'm looking for MP5 equivalence values for all of these:

Fathom-Brooch of the Tidewalker - Items - World of Warcraft
Pendant of the Violet Eye - Items - World of Warcraft
Eye of Gruul - Items - World of Warcraft
Memento of Tyrande - Items - World of Warcraft

In the Violet Eye thread, I posted some work I did on Pendant of the Violet Eye - Items - World of Warcraft, but I'm not sure if it's right. In a reasonable situation, I found that the actual value of the trinket (assuming that 5 INT = 1 MP5) is between 17 MP5 - 27.5 MP5.

Can anyone help on the rest? I'm not a JC and will never be one, so I really don't care much about the Alchemist's Stone... plus I feel like TONS of stuff has been posted about that already, so I left that out.

I'm also interested in +Healing equivalences of these trinkets:

Essence of the Martyr - Items - World of Warcraft
Fel Reaver's Piston - Items - World of Warcraft
Ribbon of Sacrifice - Items - World of Warcraft
Tome of Diabolic Remedy - Items - World of Warcraft <-- will be new in Zul'Aman
Warp-Scarab Brooch - Items - World of Warcraft

So what are people's thoughts about the value of these on-use trinkets?
So instead of not reading all the pages and not searching for them why don't you search for these items. I seem to remember all or most these items being discussed in great detail in one thread or another? I agree having this information in the OP would be ideal maybe we can fix that.


For example in this thread there is some math on eye of gruul
Healing Trinket Selection

Oh hey also in this thread some math on fathom brooch
Healing Trinket Selection

Basically I think its a good idea to have all this info in one place but the "hey I'm too lazy to search for stuff can everyone else post for me" is kinda annoying.

Also Alchemist stone is isn't a JC item it's for alchemists

Last edited by Daidalos : 11/01/07 at 4:18 PM.

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Old 11/01/07, 4:10 PM   #395
Moshne
Bald Bull
 
Moshne's Avatar
 
Draenei Shaman
 
Whisperwind
You may be critical in the lack of math backing up some of these numbers, but I'll put them in where it is difficult to otherwise figure out.

[Fathom-Brooch of the Tidewalker] = ~27 mana/5

[Pendant of the Violet Eye]

[top] This is rather hard to model, as it will vary with your casting style, the problem I have seen with this trinket is that with the exception of an FOL chain casting Holy Paladin, you will have to step out of your normal casting rotation to use it effectively (which, in turn, can amount to a net loss in mana to try and get a net gain)

The 40 int amounts to around 1/2% crit, 600 mana. Over a 10 minute fight, this is 1mana per second, or 5mana/5, its values go up as the fight is shorter, down on any that would be longer

The proc, using a 2.5 second cast (Chain Heal, GHeal, HW), and not altering your cast rotation, assuming each spell actually finishes casting, you have 8 spells that can be cast in the 20 second duration of the proc (the proc ticks over 4 ticks.) Assuming maxed advantage, the final tick is 21mana/5*8


168mana/5 on the final tick, 126 on the third, 84 on the 2nd, and 42 on the first. So, 420 mana gained on the trinket per use, chain casting 2.5 second cast spells (the buff ends at 20 seconds, so you only get four ticks.) Converting 420 mana into 2 minutes is 17.5 mana/5. So, in absolutely ideal situation, you get 1/2% crit, and 23.5 mana/5 with the 40 int and the use of the proc. (This pretends these casts are free, which requires the assumption that all casts would otherwise land, if you cast a single extra LHW or something that you otherwise wouldn't allow to land, you consume nearly the full mana benefit of the trinket)

While I grant that these numbers skew by situation, cast style and class, this is what I found for myself, thus, I don't use the trinket, as I cannot maintain the ideal cast cycle the trinket requires.

[Eye of Gruul] Again, 2.5 second cast, 2% chance on proc means you will average a proc every 125 seconds. 450 mana into 125 seconds = 18 mana/5. This assumes you don't take advantage of the 450 mana proc to cast a spell that would cost less than 450 mana to jump into a tick of FSR, if you would otherwise do that, you will have to figure the value out for yourself. I prefer not to convert +heal into mana/5 as the relationship is far too reliant on your personal casting cycle and severity of downranking.

Using Chain Heal to proc this, you look at about 42 seconds. per proc, which raises its value dramatically, bringing it up to as much as a 53mana/5 value (assuming not running into a hidden cooldown, which I can't find solid confirmation one way or the other on.)



[Memento of Tyrande]: Again, ignoring the +heal on it (which is foolish, but relevant to the comparison.) Assuming you take advantage of the 10% proc rate, and maximize the hidden cooldown (45 seconds.) You get at most 228 mana in a 45 second period. This, maximized is 25 1/3 mana/5, assuming you get the 15 second period to proc every 45 seconds on the dime (impossible, but gives us an ideal) Using the formula down below to convert the cooldown in seems to give us about 16.3 mana/5

I'll work on the "harder" +heal trinkets you listed, but things like [Essence of the Martyr] are just too easy to model, and if you don't care to do the basic math on them, you probably won't appreciate the work that goes into the harder ones.

Please, critique my assumptions on these trinkets, you asked as a shaman, and I am reporting as a shaman, I would want in no way to compare these for other classes using the same assumptions.

Last edited by Moshne : 11/01/07 at 4:43 PM.

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Old 11/01/07, 4:24 PM   #396
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Moshne View Post
You may be critical in the lack of math backing up some of these numbers, but I'll put them in where it is difficult to otherwise figure out.


[Eye of Gruul] Again, 2.5 second cast, 2% chance on proc means you will average a proc every 125 seconds. 450 mana into 125 seconds = 18 mana/5. This assumes you don't take advantage of the 450 mana proc to cast a spell that would cost less than 450 mana to jump into a tick of FSR, if you would otherwise do that, you will have to figure the value out for yourself. I prefer not to convert +heal into mana/5 as the relationship is far too reliant on your personal casting cycle and severity of downranking.
I read somewhere (forget which thread I'll look for it) the Eye of Gruul procced of spell "hits" not the actual cast. so chain heal had 3 chances circle of healing had 5 etc. I don't have the trinket so I couldn't confirm if true or not.
Ah here it is:
Healing Trinket Selection

Last edited by Daidalos : 11/01/07 at 4:29 PM.

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Old 11/01/07, 4:31 PM   #397
Moshne
Bald Bull
 
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Draenei Shaman
 
Whisperwind
Okay, those healing trinkets

[Essence of the Martyr]: I realize I said I wouldn't do this, but oh well.

84 +heal passive
297 for 20 seconds every 2 minutes = 49.5 passive, if you click at the point of cooldown, each time its up.

[top] 133.5 +heal.

The formula I use for the trinket +heal on clicks is (D/C)*H where
D


duration (seconds)
C=Cooldown (in seconds)
H=+heal amount

[Warp-Scarab Brooch]
+heal passive equivalent = 47
13mana/5

[Tome of Diabolic Remedy]
18mana/5
+heal equivalent= 66

[Fel Reaver's Piston]
16mana/5

Now, modeling this is a bit more complicated, as I am going to assume no overheal on the proc, that the target actually get the full 500 healing of the proc. I think for the sake of a shaman in a chain heal situation, this can be fair, not always, obviously, but that is something you need to decide. From what I understand, there is a hidden cooldown on the trinket, but it seems to be the duration of the spell, please correct me if I am wrong.

Another assumption, which seems confirmed, is that each jump can proc the buff, so, you have 3 chances per CH cast to make it work. With a 15% proc rate, you would cast 6.667 casts before you should "expect" a proc, or slightly less than once every other chain heal when the trinket is "cooled."

So 500 healing every 12 seconds (plus another 2.5 seconds to compensate for lack of procs on cooldown) = 500/14.5 = 34.5 +heal passive? I think this is a rather conservative way of looking at it, as there is some power in healing that doesn't consume a GCD (as the proc obviously doesn't.) I prefer to use this trinket anytime I will be multihealing (VR for instance), but I usually switch it out when primarily single healing . I would love to see some competing evaluations of the +heal value of this trinket. I've seen some claim it is as high as 115, but I think these number assume no cooldown on the trinket and no overlap of the regen buff.

Last edited by Moshne : 11/02/07 at 7:52 PM.

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Old 11/01/07, 4:33 PM   #398
Moshne
Bald Bull
 
Moshne's Avatar
 
Draenei Shaman
 
Whisperwind
Originally Posted by Daidalos View Post
I read somewhere (forget which thread I'll look for it) the Eye of Gruul procced of spell "hits" not the actual cast. so chain heal had 3 chances circle of healing had 5 etc. I don't have the trinket so I couldn't confirm if true or not.
Ah here it is:
Healing Trinket Selection
If this is true, then that is wonderful in making it proc more in a multiheal situation. I also don't have it to confirm, but I can confirm the Fel Reaver Piston can. Spellsurge also works that way, so I will believe it. I'll adjust my number for it in a moment.

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Old 11/01/07, 4:37 PM   #399
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
procs with cooldown

To calculate a proc rate of a trinket with proc chance + cooldown, assuming you know how often you do an action that can proc the trinket:
A. Figure out how much time on average it'll take you to get a proc (in seconds: 1/(chance*casts/sec)).
B. Add the cooldown to the number you got.
C. Do 1/(the sum of A and the cooldown) and you have the average procs/sec.

Example:
-5% proc chance per second
-45 second cooldown

Average proc rate without cooldown: 0.05 procs/second, so it would take 1/0.05 = 20 seconds on average to get a proc.
Cooldown is 45 seconds, so on average 45+20=65 seconds to get a proc.
That means you will get on average 1/65 procs/second.

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Old 11/01/07, 4:54 PM   #400
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Moshne View Post
If this is true, then that is wonderful in making it proc more in a multiheal situation. I also don't have it to confirm, but I can confirm the Fel Reaver Piston can. Spellsurge also works that way, so I will believe it. I'll adjust my number for it in a moment.
Yeah I was rather annoyed that we had stopped doing gruul when this became one of the best regen trinkets in game.

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