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03/16/07, 12:50 PM
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#76
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Glass Joe
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I find the best combo I've yet to assemble in terms of trinkets still remains Rejuv Gem and the Scarab.
It maximizes +healing while getting a decent base mp5 amount. The scarab proc on a paladin with light's grace is just disgutingly good.
Pre-TBC I used to love trinkets like Marli's Eye and Warmth of Forgiveness but it seems the latest instances and fights are more "short and sweet" favoring +healing/int and haste over long drawn regen.
Besides, I love my pocket shadow priest for short-term mana.
Of course trinket selection is very situational. For a direct-healing type healer like paladin/shamans who do not have any HOTs I find active healing trinket to be a bizarre investment. (Especially for a paladin with divine favor)
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03/16/07, 12:54 PM
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#77
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Danger: Genius at work
Night Elf Druid
Dragonblight
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I have held on to a Blue Dragon card for a while wondering if it would get nurfed in some way.
It looks to me like it might be a way around the conflicting regen stats Tree of Life wants.
Given that in ToL form you are more likely to be casting a lot of spells through refreshing HoT's time outside the FSR looks minimal making mana/5 gear more attractive than spirit, of course that means the aura based on your spirit is being neglected 
How beneficial the aura is will depend on encounter and group composition but thats a different subject.
Refreshing HoT's on a few people should cause Blue Dragon to have a decent uptime.
Thoughts on that from others are appreciated.
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03/16/07, 1:08 PM
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#78
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Von Kaiser
Night Elf Druid
Earthen Ring (EU)
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Currently I'm using Rejuvenating gem and the prayerbook. I've lost rolls on both the bangle and the scarab (aka "I could use that for my healing set even though I dislike healing"). Both of them are practically non-puggable (if I want to remain sane), so with the current rate of catching proper groups for BM/Botanica, I don't expect to get either of them.
But apparently some previous post praised the druid ZG trinket "Wushoolay's charm of nature" ( http://www.thottbot.com/i19955), maybe I should grab it from the bank and see if it has any value anymore as an emergency spam heal -trinket. I banked it when I got to level 70 and it felt useless after the nerf, but then the trinket or some game mechanic got buffed again or something...
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03/16/07, 1:15 PM
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#79
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Don Flamenco
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Originally Posted by Miriam
Currently I'm using Rejuvenating gem and the prayerbook. I've lost rolls on both the bangle and the scarab (aka "I could use that for my healing set even though I dislike healing"). Both of them are practically non-puggable (if I want to remain sane), so with the current rate of catching proper groups for BM/Botanica, I don't expect to get either of them.
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So I spent a little time waiting for our DC'ed tank to come back for Prince attempts, spamming R1 heals on myself to test my Scarab (similarly, one of those "I could use for my healing set but I'm feral so I'd pass for a healer" items). And yep I discovered much to my chagrin that it just would not proc off of Rejuv or Lifebloom. Granted I didn't do an hour of testing, but spending thousands of mana on rank 1 Rejuv, you'd figure it'd proc some time. Regrowth and Healing Touch procced it.
It's incredibly disappointing. Either I'm ludicrously unlucky, or I feel cheated by a misleading tooltip (yeah I know, nothing new here). It says healing spells, and last I checked Rejuv and Lifebloom were healing spells.
Funnier still is a Paladin in my raid claimed it procced for him off of Blessings. Don't know as I altogether believe it, but still. Highly disappointed.
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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03/16/07, 3:07 PM
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#80
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Glass Joe
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Has anyone considered using the Timelapse Shard?
http://www.wowhead.com/?item=29181#z0z
+25 Stam
23 Resilience Rating
Use: Reduces your threat to enemy targets within 30 yards, making them less likely to attack you.
A lot of the cloth healing gears seem to not have any +Stamina on it. I like to stack +healing and mp5 but I feel very vulnerable when my hp is at 5.2k.
Is the threat reduction permanent? One of the Wowhead comments it at reducing 901 threats permanently.
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03/16/07, 3:32 PM
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#81
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These are not the hammer.
Blood Elf Priest
Mal'Ganis
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There are definitely situations where I could use the stam boost. (I use Alchemist's Stone for that in one slot, but the other is still stam-less.)
I'm underwhelmed by the other benefits, though. When was the last time the healers were threat-limited? Your first four attempts on Broodlord, maybe. (Also, resilience reduces crits. NPC spells and specials can't crit, so this would only help when you're being melee'd, which usually means there are... other problems.)
It could be a good option for a fight with a bunch of loosely controlled NPCs, a la Razorgore, or a Fankriss/Heigan/Broodlord style gauntlet, where aggro isn't well controlled and survival is at a premium. I wouldn't use it for most fights, though.
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03/16/07, 3:34 PM
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#82
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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You could simply swap on a normal item or two with stamina and keep a strong trinket instead of a useless one.
Timelapse is a trinket trying to be good for everything (PvE & PvP) and not doing a good job of it.
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03/16/07, 5:59 PM
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#83
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Piston Honda
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Originally Posted by Miriam
But apparently some previous post praised the druid ZG trinket "Wushoolay's charm of nature" ( http://www.thottbot.com/i19955), maybe I should grab it from the bank and see if it has any value anymore as an emergency spam heal -trinket. I banked it when I got to level 70 and it felt useless after the nerf, but then the trinket or some game mechanic got buffed again or something...
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Most important buff it got is that it affects regrowth now too. Also the recent haste/spell haste changes bring the speed boost from it almost back up to 40%. It is awesome if you are not NS/Swiftmend spec, as it takes their place as an OH-SHIT button. Also the 5% mana reduction is a greater effect at 70 than it was at 60, since the spells cost more.
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Devs: Our nerfs will block out the sun!
Druids: Then we will tank in the shade.
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03/16/07, 6:19 PM
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#84
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Soda Popinski
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Originally Posted by kaib
What's the intention behind stacking spirit?
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Innervate is the great equalizer for druids and is why spirit is great for us. In short fights where you innervate yourself spirit greatly outweighs m/5, its about equal for fights around 5-6 minutes, and wins again if you can innervate yourself twice in the same fight.
Also the nature of druid heals lets you be outside the five second rule more often. I can load up hots on someone and not need to heal them for a while, plus healing touch is the largest no-cooldown heal in the game, so if I bomb a healing touch on someone for 5k I'm more likely able to rest and regain some mana before needing to heal again.
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03/16/07, 6:22 PM
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#85
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Mass Teleport
Lorentz
Troll Shaman
No WoW Account
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Originally Posted by Anh
Has anyone considered using the Timelapse Shard?
http://www.wowhead.com/?item=29181#z0z
+25 Stam
23 Resilience Rating
Use: Reduces your threat to enemy targets within 30 yards, making them less likely to attack you.
A lot of the cloth healing gears seem to not have any +Stamina on it. I like to stack +healing and mp5 but I feel very vulnerable when my hp is at 5.2k.
Is the threat reduction permanent? One of the Wowhead comments it at reducing 901 threats permanently.
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This is situationally useful. Use it on the double Underbog Guy pull to put yourself at negative threat, then get off a 2-4k heal without the risk of drawing aggro on the 2nd mob before the tank can secure it. I say 2-4k because the size of the heal you can manage depends on your threat modifiers. This turns a potentially tricky pull where you're worried about healing too early to an easy pull.
Still, on the whole I'd say it isn't very useful.
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03/16/07, 6:51 PM
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#86
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Von Kaiser
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Something of note here is that spirit is not readily available in equal proportions to mp5, particularly in the case of gems. In terms of point for point gain, a 9heal/2mp5 or 3mp5 gem is pretty much always going to be worth more overall mana than 8 spirit. To be honest, if there was a gem with even a marginally higher spirit value, I would probably use it, but 8 just doesn't cut it.
@Dukes: I'm sorry to play the skeptic, but I'd like to see your gear setup that brings you over 800 spirit buffed. I tried to look myself but you're setup for feral at the moment. Do you have 4000 hp and 2000 mana? Just seems like an unreasonably high number. If I had 800 spirit, this whole thread would be moot because the dragon trinket would be flipping amazing.
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03/16/07, 7:15 PM
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#87
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Haels
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Has anyone mentioned yet that both Bangle of Endless Blessings and Scarab of the Infinite cycle have 1 min hidden cooldowns on their procs?
Tested it myself and seemed to be roughly accurate with 5 seconds + or -, I could just of been unlucky, has anyone else seen/heard of this?
If true this kinda cuts down on my love of them.
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03/16/07, 7:17 PM
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#88
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Don Flamenco
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Originally Posted by Kinz
Has anyone mentioned yet that both Bangle of Endless Blessings and Scarab of the Infinite cycle have 1 min hidden cooldowns on their procs?
Tested it myself and seemed to be roughly accurate with 5 seconds + or -, I could just of been unlucky, has anyone else seen/heard of this?
If true this kinda cuts down on my love of them.
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I'm pretty sure in my Healing Touch rank 1 spam tests that I got Scarab to proc within 15-20 seconds of itself, but I'd have to test again to be sure.
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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03/16/07, 7:24 PM
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#89
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Von Kaiser
Night Elf Priest
Hellscream
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I'm very fond of my Hazza'rah's Charm of Healing. It's saved my group so many times now I rarely ever unequip it (in PvE or PvP). The burst healing it allows me to put out is amazing - not to mention at the very least it is a -5% decrease on GHeal cost.
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03/16/07, 7:27 PM
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#90
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Haels
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Originally Posted by Quasar
I'm pretty sure in my Healing Touch rank 1 spam tests that I got Scarab to proc within 15-20 seconds of itself, but I'd have to test again to be sure.
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Just retried it, spam rank 4 FH (low rank on my hotbar), timed from when Spell haste proc'd, took:
1) 55 seconds for reproc
2) 48 seconds for reproc
3) 46 seconds for reproc
4) 56 seconds for reproc
Which makes me think it is a 45 second cooldown + any added time for the normal proc rate to take hold. Definatly never earlier than 45 seconds.
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03/16/07, 7:31 PM
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#91
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Don Flamenco
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Interesting. I'll check it out myself when I get home; still really irritated that it doesn't proc from my HOTs.
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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03/16/07, 7:33 PM
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#92
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Von Kaiser
Litany
Human Priest
No WoW Account
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Originally Posted by Kinz
Has anyone mentioned yet that both Bangle of Endless Blessings and Scarab of the Infinite cycle have 1 min hidden cooldowns on their procs?
Tested it myself and seemed to be roughly accurate with 5 seconds + or -, I could just of been unlucky, has anyone else seen/heard of this?
If true this kinda cuts down on my love of them.
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A friend did some informal testing and claims to have gotten successive procs on Scarab after 47 seconds, suggesting at perhaps a 45 second cooldown. This is secondhand information however, so take it at face value.
Edit: You beat me to it, seems like your data confirms.
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03/16/07, 7:41 PM
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#93
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Haels
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Quick test on Bangle reveals the same thing, though a bit longer, perhaps a lower procrate?
Times were:
1) 1.03 mins
2) 58 seconds
3) 52 seconds
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03/16/07, 8:06 PM
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#94
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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Bangle:
1) 0:00
1:01
2) 1:01
0:56
3) 1:57
1:30
4) 3:27
1:02
5) 4:29
Assuming a 1 PPM thats 3.75%~ bonus mana regen while in combat.
With 350~ spirit thats about 8-9 MP5 (inside 5sec rule only) from the proc itself as a Druid.
Not really that great now I math it out but not bad either, roughly worth about 60 healing passive for me.
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03/16/07, 8:38 PM
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#95
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Don Flamenco
Gnome Warlock
Dragonblight
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Originally Posted by CheshireCat
There are definitely situations where I could use the stam boost. (I use Alchemist's Stone for that in one slot, but the other is still stam-less.)
I'm underwhelmed by the other benefits, though. When was the last time the healers were threat-limited? Your first four attempts on Broodlord, maybe. (Also, resilience reduces crits. NPC spells and specials can't crit, so this would only help when you're being melee'd, which usually means there are... other problems.)
It could be a good option for a fight with a bunch of loosely controlled NPCs, a la Razorgore, or a Fankriss/Heigan/Broodlord style gauntlet, where aggro isn't well controlled and survival is at a premium. I wouldn't use it for most fights, though.
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There are several times in heroics where you can be threat limited. The 2x (insert non-CCable heavy melee here) trash pulls often cause healer threat problems near the start of a pull. Especially with Warriors who have good long term threat but very poor short term threat to start pulls.
(assumption: no paladin).
But in these situations, -900 threat is borderline in its ability to save you.
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03/16/07, 9:49 PM
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#96
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of the HMS Failboat
Tauren Druid
Al'Akir (EU)
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Originally Posted by Oren
@Dukes: I'm sorry to play the skeptic, but I'd like to see your gear setup that brings you over 800 spirit buffed. I tried to look myself but you're setup for feral at the moment. Do you have 4000 hp and 2000 mana? Just seems like an unreasonably high number. If I had 800 spirit, this whole thread would be moot because the dragon trinket would be flipping amazing.
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Cowl of Nature's Breath - 29
Diamond Prism of Recurrence - 20
Mantle of Autumn - 21 ideally malorne shoulders, which would be 16 +8+8+3 from sockets
Cloak of Scintillating Auras - 18
Lifewarden's Breastplate - 28 + 15 enchant
Bands of Indwelling - 18 + 9 enchant
Handguards of Malorne - 21
Cincture of Will - 22
Earthsoul Leggings - 20 + 5+8+8+4 gems
Boots of the Pious - 22 + 5 enchant, although I'd ideally want the Forestlord Striders - 14 +8+8 gems +5 enchant
Keepers Ring of Piety - 18
Signet of Repose - 20
Serpentcrest Lifestaff - 46 + 20 enchant
Total of 377 +spirit from gear, none of which is completely gimped for +healing, stam, or intellect. 476 with BoK and resto +15% talent. According to armory I have 139 base spirit, which becomes 176 with BoK and resto +15%, then spirit buff is another 63 on top. That's around 715 fully buffed. With forestlord and malorne shoulders, it's another 28 or so. Not quite 800, but I merely said 800 would be a good round target. None of this gear is "gimped" as such - I still have well over 1k +healing (somewhere around 1.2k) and a good 8k or so mana pool (regen > mad int imo).
I actually mentioned earlier it was more like 700. Still, with bangle active and the two upgrades, I'd be on 900 spirit for 20 seconds, which with innervate or just the bangle proc is a pretty sick amount of regen. I'll probably never see this though as I've got the best feral gear in the guild and it doesn't look like I'd be asked to go healing as we seem to have more than enough healers right now.
As for the Bangle, I certainly noticed that although it says 15% proc chance, it does seem to have a reasonable cooldown on it.
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03/16/07, 10:15 PM
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#97
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Mike Tyson
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Originally Posted by Erongg
This is situationally useful. Use it on the double Underbog Guy pull to put yourself at negative threat, then get off a 2-4k heal without the risk of drawing aggro on the 2nd mob before the tank can secure it. I say 2-4k because the size of the heal you can manage depends on your threat modifiers. This turns a potentially tricky pull where you're worried about healing too early to an easy pull.
Still, on the whole I'd say it isn't very useful.
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...negative threat?
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03/16/07, 11:02 PM
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#98
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Glass Joe
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I have not been too impressed with my Scarab so far. There are plenty of times I think to myself that I'm falling behind healing and could really use some spell haste, but the effect never seems to be up at those times. Often the reason the tank is low on health is that something stopped me from being able to cast heals, so it's not a coincidence. I'm still waiting for the time when I think that it made a difference.
It should be better on trash fights since mana regen isn't an issue. I've not given up on it yet, but I'm not finding it as good as it looks on paper.
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03/16/07, 11:57 PM
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#99
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Von Kaiser
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Originally Posted by Kinz
Quick test on Bangle reveals the same thing, though a bit longer, perhaps a lower procrate?
Times were:
1) 1.03 mins
2) 58 seconds
3) 52 seconds
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A hidden cooldown of that length really decreases my interest in the trinket. Proc based enhancements are often held in poor regard just based on the possibility that they could potentially not proc at all, the addition of yet another factor, but particularly in regard to the length of it, it seems like it is detrimental to the effectiveness of the trinket.
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03/17/07, 1:28 AM
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#100
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Glass Joe
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As a druid, I've found the scarab to be difficult to use effectively. Most of my healing consists of rejuve and lifebloom with healing touches thrown in between, so procs come sparingly. Interestingly enough, though, it does proc off swiftmend, which can give you an easier way to try to "force" a proc when you actually need it. It's still not reliable, and I plan on ditching it as soon as I can get a better trinket.
The prayerbook is a completely different story though. I'm not a huge fan of "on use" trinkets, due to the fact that I always try to maximize the effect to counteract the cooldown, that is, when I remember to use the trinket in the first place. The prayerbook is a little different, inasmuch as I can forget about the use on it and still get some benefit out of it. Also, with a one minute cooldown, I don't find myself questioning whether or not I got the most out of it, because there's hardly any waste going on there. It's not as good as the rejuvenating gem, but it's not a bad substitute for those of us who switched mains with the expansion.
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