What are the best trinkets for Arena play, for Healers?
As a paladin, I'm using my PVP trinket and Scrolls of Blinding Light. I thought about picking up a Scarab of the Infinite Cycle, but I realized that it wouldn't be helpful in the majority of the situations that scrolls has saved my team. I can pop my scrolls while moving, or while my holy (only) school is locked out, to ensure that my next heal gets off as fast as possible. Also, using scrolls in conjunction with divine illumination can produce some pretty impressive HPS, even on a mortal striked target.
As for the PVP trinket, I'm the only full-time healer on all of my arena teams. Being able to break my own CC without having to bubble prematurely is invaluable. Now to grind the ~24k honor for the version with resilience.
It's true, the Scarab's main use is in fights where throughput is at a premium, but it's not like those fights are uncommon. I haven't gone to SSC yet, but Gruul, Mag, Prince, and Nightbane are all fights where you can find yourself fighting your throughput limit.
Also, if you get a proc in a low healing situation, you can toss out a few fast low-to-mid rank heals and then rest to get a few ticks of regen.
Best Case: 9.4mp5
Worst Case: 3.1mp5
Likely Average: 6.3mp5 (given that I’m statistically inside %50 of the time on average)
*Note on Proc: Best case is spending all 15 seconds inside. Worst case is staying only the first 5 seconds inside if I stop casting immediately after the proc (assuming it proc’d off a spellcast and not swapping weapons or something). If I actually get a chance to stop casting, I’m always going to take it, even with this Meditation up.
Return on Use:
Best Case: 18mp5 (2 uses in 3min fight %100 outside)
Optimistic Case: 16.3mp5 (3 Uses in 5 min fight, both %100 outside FSR)
Worst Case: 0.4mp5 (2 uses in 5 min fight %100 inside with Priest Meditation)
Likely Case: 11.4mp5 (maybe %80 outside when used intelligently minus lost cool down time.)
* Note on Best Case: 3 min gives enough time to give some headroom for the first regen, and let the second use tick down, while hopefully spending the last mana regen’d before the end. I believe longer fights will lower this return.
*Note on Optimistic Case: More realistic fight length, but still hoping for no interruptions in regen.
*Note on Likely Case: Realistic case of having to heal at some point and not finding an opportunity to regen exactly every 2 min.
Total Benefit:
Likely benefit as whole: 17.7mp5… and I have to work at it
Best possible case: 27.4mp5… The planets have aligned
Worst Case: 3.5mp5… I blew it.
Having a trinket partially dictate when I heal, and having to keep an eye on it, as well as being forced to break for a 20 second (it’s actually a 22 seconds if I cast a Gheal right at 17seconds) block every 2 min… all for a likely 1.7mp5 increase over the Shard. That, and my feeling is that it’s much more likely for the actual return to vary towards the worst case side of things than the best case. Even if I did manage to get the full benefit, it’s just not worth it to me to have execute my healing around gaining or losing regen that in the end is maybe a 1% increase or loss in my stats.
Tank needs heals and I say “Sorry, I’ll lose 4mp5 if I heal you now”. Meanwhile, I’m sporting gear equivalent to 550mp5. It’s also a lot harder to take breaks like this in 25 and 10 man raids.
LCPB vs. Rejuv
Let’s call the 66 healing and 70 healing a wash.
By my math, every spell cast within the On Use is worth 1.83mp5. In order for the LCPB to be better than the Gem, one must cast an average of 5 or more heals while the buff is up. Maybe for other classes it is different, but for a Priest healing in a real fight that needs regen, it is very unlikely I’ll fit 5 or more heals in 15 seconds. I will be using mostly Gheal’s of some rank. If I am, I will probably average 2-3 or so heals in this time. There’s no way I’m going to switch to flashes or start tossing shields, renews or mendings where they aren’t needed just to save a measly 22 mana a cast.
If I spammed renew on something that may not need it to get 22 mana: one lost tick kills the 22 mana
If I put a mending up: Maybe, but I can only get one out. Brings me to 3-4 heals total.
If I put a shield on someone: can only do this once, and the efficiency of shield sucks.
If I spammed some flashes: HP/MP going from Gheal to flash kills this.
If I spam my normal Gheal: 5 may land if I’m lucky for a 9.2mp5 benefit (same as Gem)
The best possible case where I spam instants, I will probably fit 9-10 spells in.
Best Case of 10 instants/flashes: 18.3mp5
Worst Case of 1 heal: 1.8mp5
Optimistic case of one renew, one mending and 3 Gheals: 9.2 (Same as Gem)
Likely case for a Priest (3 heals): 5.5 mp5
I agree that the On-Use trinks are fun and add another dimension, but healing mechanics and On-Use don’t mesh very well, at least in the case of a Priest. I would consider the Bangle if they made the spirit buff 520, but for 5 seconds. The max benefit would be the same, but it would be much less intrusive. I would consider the LCPB if it were something like “your next 8 spells cost 22 less mana” instead of you have 15 seconds to spam heals. Until then, the equip and forget Shard + Gem combo is still the best for me.
How good is your assumption of 400 Spirit for a priest? Without any particular effort in that direction, (no gems, plenty of MP5-only gear) I have just under 600 Spirit when raid buffed. Which means I'd basically add 50% to each of your resulting numbers, which alters the conclusions drastically.
Also, the combination of Clearcasting and Inner Focus can make it a lot easier to find time to get nearly full regen. Wait for a clearcasting proc, hit the clicky, wait until you need to heal, heal, hit IF, wait until you need to heal, heal, wait... and then go back under the five second rule. A 20s period where you only need to cast 2 heals is way more common than a 20s period where you don't need to cast any.
I have many trinkets to decide from, but during boss fights I use Alchemist Stone and Rejuv Gem. If it's a boss that i'm sure I wont use pots then I usually swap the alchemist stone with my Scarab. I use the scarab and Rejuvenating Gem on trash mobs too. I would totally use the talasite owl if I was a jewel crafter that trinket is very nice. I do have a +healing on use trinket lying around for beefing up my earth shield along with blood fury, but other than that they are fairly worthless to me.
A trinket that hasn't been mentioned yet that I find to be a tremendous trinket (for Paladins) is the Sextant of Unstable Currents. While at first look it seems to be dps caster oriented, this is actually a very strong Paladin trinket.
It's yet another case of a flawed tooltip. The proc is actually +330 healing for 15 seconds. It has a hidden cooldown of approximately 30 seconds, and has a proc rate of around 50%. It's up a lot, especially for Paladins with naturally high spell crit. The trinket also comes with a substantial 35 crit rating. This is definitely one of the best items out of Serpentshrine right now.
As mentioned numerous times in this thread, Scarab of the Infinite Cycle is an amazing trinket as well.
Since re-obtaining the bangle, I just cannot find uses to replace any of my existing trinkets for it. Currently while doing trash I use the Scarab and Rejuv Gem. During boss encounters I use a Rejuv and pending on if the fight will call for mana pots or not I use a mix of Darkmoon: Blue Dragon/Alchemist's Stone.
I am surprised that they kept the % value of the Blue Dragon trinket as opposed to nerfing it for flat numbers like many other % based trinkets (LGG for example). Currently each time it proc's I am yielding approximatly 1100-1300 mana based on which gear I am using, a couple lucky proc's during a fight and I'm smooth sailing.
My assumptions were based upon myself. You are probably right that I can’t assume everyone has the same gear. I have Whitemend pants, Primal Mooncloth set, T4 hands, Shade shoes, and my other items also lean towards mp5 and +healing. I was a bit surprised at a raid-buffed 600, however. Maybe I’ve been anti-spirit with my gear, but I didn’t really mean to be.
It is true that this would add around 3mp5 to my Bangle calculations, which is significant
I also do not have clearcasting, but I do get your point. I did use the Bangle for a couple of months, and always tried to combine it with IF. I still say that you put yourself in a position where the effort isn’t worth the outcome. You have to juggle 2 CD’s; one is 3 min, one is 2 min (are you really going to wait until IF is up again to click? If so, you’re dropping the return a ton.), as well as hope a proc happens around the same time the CD is up. Every 6 minutes the cooldowns coincide.
My personal preference is to not rely on circumstance, or modify my healing according to a trink that doesn’t give a huge stat upgrade over the alternative (in the grand scheme of things). Let’s say I use your stats and I’m even more optomistic about the % outside on use. Return of maybe 22mp5? I think I can outdo that 6mp5 benefit by being able to heal what and when and with whichever heal I want for the full 1 min of a 5 minute fight where you are trying to manage your trinket.
In comparison to the other healers, the priest may profit the most from +Spirit. Of course, you can choose mp5 or a lot of +heal instead, but chosing spirit is the way you can outlast your contractors. A paladin won't run oom in regular circumstances, but shamanes, druids and priests do on high dps fights or fights with long endurance.
The longer the fight persist, the more spirit outscales the static regen amount of mp5.
Do the maths with 600 spirit, this is reachable easily raidbuffed for any race with common karazhan/heroic gear. You can still have over 1500 +heal and and a suitable load of mp5.
Just an example:
600 Spirit
10s/minute +15% extra mana regeneration
(600/4+13)*0.15*5/12
That's 10 mp5.
A priest has not much to offer to a raid beside his stamina/spirit buff, and about 1 disc/holy and some shadow priest should regulary fit for a fast progressing raiding group. How to convince your raid leader to pick you over another healing class? Healing more over time for example. You can't innervate you neither another raidmember, your shadowfiend won't give you back that much mana with your 400 spirit (about 60 till 100 +dmg from sprititual guidance and none from other common gear).
In my opinion, for some provocative encounter like magtheridon, nightbane and a lot of serpent shrine cave fights with length of 6 and more minutes, your spirit will shine.
You won't have to think about unorthodox uncommon encounter with some spike damage like for example twins, c'thun or lady vashj with 12 and more minutes where nothing can mess up with massing spirit.
With mp5 gear, you are only a shaman without totems and prayer of healing instead of chainheal.
And you won't have to juggle 2 CD's, just pop the trinket when it's cooldown is up. Saving Inner Focus for a clearcast during a low dps phase is fine, but not necessary. It should allways grant you 1 or 2 ticks out of the five second rule on a 25 man raid.
To manage the trinkets, healing your assigned group(s)/target and avoiding aoe damage while trying to reduce your overheal to save some mana and precasting all the time - .. i will be honest, i couldn't do that for 5+ minutes while giving 110%.
While there has been a lot of talk about Lower City Prayer Book, I haven't seen much discussion comparing it to Xi'ri's Gift.
+70 heal passive (lower city prayerbook)
vs.
32 spell crit rating (xi'ri's gift - i think thats about 2% spell crit?)
In an ideal world you would have the trinket active at every chance you get, but shouldn't Xi'ri's gift be superior for a paladin based on mana recovery due to spell crit?
First of all, 32 spell crit rating is about 1,5% spellcrit chance at level 70. (22,1 spell crit rating = 1%). Second - and now the matters get more complicated - are spell crit, mp5 and +heal intertwined in a quite complicated way. Spell crit und mp5 have to do with mana recovery, but +heal also has.
If you have high numbers of +heal, you might be able to cope with the incoming damage by using Flash of Light instead of Holy Light. And using FoL is the ultimate way for the pally to save mana.
I cannot provide a formula that rates these three against one another - at least not for all combat situations! - but as a rule of thumb I'd say
1% spellcrit = 6-15 mp5 = 8-17 +heal
Sorry, the ranges are pretty wide, but it all depends on combat length and use of spells. The more Holy Light you use, the more valuable spell crit will be, and the more Flash of Light you use, the more valuable +heal will be.
My trinkets of choice atm are the Rejuv Gem and the Scarab, but I think about buying Essence of the Martyr, because I rate +heal so high. But I also have a mp5-equipment in my inventory that gives ~150 mp5, but I still haven't found the fitting situation to use it. (My guild is just gathering keys for Serpentshrine Cavern).
I have no beef with spirit. And I believe you when you say 600 is easily obtainable. I equip the craftables because I think they are better as a whole than the kz/heroic/gruul/mag equivalents, not necessarily because I'm anti-spirit. I do admit that 600 would make the Bangle more attractive. As would clearcasting, but I have neither. If I did have both, it'd be a tougher decision, but I'm still not sure the likely (but not guaranteed) extra benefit would be worth the effort.
Definitely, that's a fantastic paladin item, particularly since offensive casters have Shiffar's available as well.
Speaking on Shiffar's, I'm currently using Xiri's and a talasite owl and thinking about upgrading xiri's to the nexus horn, and was wondering if it to had a hidden cooldown of some sort? As this item appears to be better overall right now, considering the sextant is not likely to be in my hands any time soon.
Stated above, there is a hidden 30s cd. Would make sense, you will be able to keep the bonus up anyway about 25s/min, thats over 70 +heal and the 1.6% crit (assuming 50% procchance, 30s hidden cooldown, 36-40% spellcrit raidbuffed, and nearly chaincasting encounter with 15+ casts/minute).
A trinket that hasn't been mentioned yet that I find to be a tremendous trinket (for Paladins) is the Sextant of Unstable Currents. While at first look it seems to be dps caster oriented, this is actually a very strong Paladin trinket.
It's yet another case of a flawed tooltip. The proc is actually +330 healing for 15 seconds. It has a hidden cooldown of approximately 30 seconds
How long is the cooldown exactly? Does the cooldown start when you get the proc or when the +healing effect ends?
I haven't seen anyone mention Fel Reaver's Piston, http://www.wowhead.com/?item=30619#z0z. That trinket would be good if the HoT stacks. Does anyone know if it stacks?
How long is the cooldown exactly? Does the cooldown start when you get the proc or when the +healing effect ends?
I haven't seen anyone mention Fel Reaver's Piston, http://www.wowhead.com/?item=30619#z0z. That trinket would be good if the HoT stacks. Does anyone know if it stacks?
I don't think anyone has mentioned it, because its crap. The chance of proccing(Its listed at 15) a measly 125 tick hot vs losing immense passive mana return, a +heal use, etc etc etc, just simply isn't worth it. To answer your question however, I highly doubt it stacks.
As to your question of the cooldown, you quoted the answer to the question you asked .
As far as clicky +Heal trinkets, I'm still using Heavenly Inspiration(use 238 healing, passive 10mp/5) and Oshu'gun Relic(213 healing use, passive 53 healing) as I havn't had any luck in Black Morass yet. And I'm not minding it too much, not sure if it's been mentioned in this thread but if you use heavenly inspiration first the cooldown for the relic isn't triggered and you get them both at once, leading to some pretty beefy ES's and I usually use my racial HoT right after for maximum benefit/use of the trinkets.
Quick question for Jewel crafters or anyone who would know, looking at the jewel crafting trinkets I noticed they don't actually require jewel crafting to use, could I level jewel crafting make the talasite owl and drop jewel crafting and continue to use the trinket? I would think so but I wan't to double check. Having that trinket would be nice and as I'm doing pretty well money wise and I don't feel like buying 1000 rare recipes and spending tons of money to make jewelcrafting worth keeping as a 2nd proffesion(who knows though, I may like it and keep it) and just leveling it to make the trinket then drop it would be something I would do if I could continue to use the trinket.
As far as clicky +Heal trinkets, I'm still using Heavenly Inspiration(use 238 healing, passive 10mp/5) and Oshu'gun Relic(213 healing use, passive 53 healing) as I havn't had any luck in Black Morass yet. And I'm not minding it too much, not sure if it's been mentioned in this thread but if you use heavenly inspiration first the cooldown for the relic isn't triggered and you get them both at once, leading to some pretty beefy ES's and I usually use my racial HoT right after for maximum benefit/use of the trinkets.
Quick question for Jewel crafters or anyone who would know, looking at the jewel crafting trinkets I noticed they don't actually require jewel crafting to use, could I level jewel crafting make the talasite owl and drop jewel crafting and continue to use the trinket? I would think so but I wan't to double check. Having that trinket would be nice and as I'm doing pretty well money wise and I don't feel like buying 1000 rare recipes and spending tons of money to make jewelcrafting worth keeping as a 2nd proffesion(who knows though, I may like it and keep it) and just leveling it to make the trinket then drop it would be something I would do if I could continue to use the trinket.
/jealous. Too many recipes to lose if I dropped one of my professions, otherwise I'd have done exactly that. Judging by the fact that we're all still using trinkets from bwl and onyxia, I think its fairly clear trinket itemization sucks(lol priest ssc trinket). Anyway, point being: The owl is a very very strong trinket, and suffice to say would more than likely last a pretty damn long time. Ultimately a couple hundred gold for a trinket you'd use for months(minimum) is a safe bet. As to if its usable after dropping JC, I'm not 100%. Generally speaking, when something requires a tradeskill, it says so on the item itself, but we've seen exceptions before.
How long is the cooldown exactly? Does the cooldown start when you get the proc or when the +healing effect ends?
I haven't seen anyone mention Fel Reaver's Piston, http://www.wowhead.com/?item=30619#z0z. That trinket would be good if the HoT stacks. Does anyone know if it stacks?
Does anyone know how the new eye of gruul works? If the description is accurate it's a fairly weak trinket... however from previous experience with spellsurge I'm thinking it actually works differently. I.e. with a much higher proc chance but with a cooldown. Has anyone with it tested it out?