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Old 03/16/07, 4:44 AM   #1
Tankz
Glass Joe
 
Human Warlock
 
Bloodhoof (EU)
Gruul healing: How do you do it?

After wiping more on Gruul last night, Im wondering if we are doing something wrong with healing. Our healers are currently just using there largest heals to keep me up, but i find large heal gaps, and if i dont dodge or parry in that gap i die. this has lead to many 10-20% wipes as i can do nothing but watch my HP drop in 7k lumps.

Any suggestions?

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Old 03/16/07, 5:07 AM   #2
Sordon
Glass Joe
 
Human Mage
 
Mal'Ganis (EU)
Good Morning

thinking about what causes those gaps in healing might point to Gruul's "Shatter" skill.
When he slows the Raid down and "Shatter" is incoming, everyone is just trying to get some distance to the other players.
In this short seconds, all your healers might just run for their lives, thus unable to heal you.
A possible solution could be to let Pallys do the healing in those phases with Shield up - or have a Priest buffed with BoS to avoid beeing killed by "Shatter". That one guy might be enough to keep you alive until the other healers are back in business.

Cheers
Sordon

P.S. Not a native Speaker, so please excuse any grammatical glitches

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Old 03/16/07, 5:16 AM   #3
Monique
Von Kaiser
 
Night Elf Druid
 
Ravencrest (EU)
Have healers stand on rocks in range of MT without assigned movement patterns on Shatter, meaning they just stand there the whole fight unless someone blasts them dead or they get a cave in. Also make sure people don't get too close to healers unless absolutely necessary, as it always doubles the chance to get a cave in on one.

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Old 03/16/07, 5:45 AM   #4
Starbucks
King Hippo
 
Starbucks's Avatar
 
Tauren Shaman
 
Al'Akir (EU)
It is also worth stacking HoT's for this as well, but apart from that rocks and people staying away from healers to lessen chance of cave in is pretty much what needs to be done, I can understand the difficulty of being a main tank and wondering what is going on as usually what you are fighting blocks the view of the rest of the raid

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Old 03/16/07, 6:03 AM   #5
Tankz
Glass Joe
 
Human Warlock
 
Bloodhoof (EU)
haha yeah, the veiw of a tank is 2 big legs, or maybe a dragon head, but thats about it :P

most of the deaths havent been during a shatter stage, i just seems to die, seems gruul can time crushings in the 0.0001 sec my Sheild Block isnt on bring back old style imp sheild block imo.

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Old 03/16/07, 6:36 AM   #6
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
Well first of all, you (as the tank) will need 17-18k hp to make this comfortable. Otherwise it gets quite fusty from 8-9 Growth stacks onwards.

For the healing, we tank him north of the middle and have most of the healers in groups 1,2,3, which use the northern half of the room. That means those can stand right next to obstacles and their only movement is 1-2y to one side and they get never thrown around. That solves the problem described above, that healers position themself instead of healing.

Another problem is after a Ground Slam when healers see 'oh those guys have all tons of damage taken and the MT is capped anyway, I'll just heal up other people'. If too many guys think like that, you end up with a dead tank. We have 2 healers on raid healing, 2 on off tank and the remaining 3-4 on MT. If the raid/OT healers have nothing to do, they help out on MT ofc, but the idea is that if there's raid or OT damage, only those guys switch from MT.

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Old 03/16/07, 7:56 AM   #7
Tankz
Glass Joe
 
Human Warlock
 
Bloodhoof (EU)
19500 HP, 26% dodge 16% parry iirc, so thats not the issue, but i kinda just die. what heals should diff classes use?

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Old 03/16/07, 8:02 AM   #8
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Originally Posted by Tankz View Post
After wiping more on Gruul last night, Im wondering if we are doing something wrong with healing. Our healers are currently just using there largest heals to keep me up, but i find large heal gaps, and if i dont dodge or parry in that gap i die. this has lead to many 10-20% wipes as i can do nothing but watch my HP drop in 7k lumps.

Any suggestions?
They should be able to heal and cancel if your 100% safe, as a paladin chain casting 70% of the time should be viable even in blues - the fight really isnt mana intensive.
Make sure they arent reactively healing, thats bad in prety much all tbc fights.

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Old 03/16/07, 8:41 AM   #9
Renew
Team Healbot
 
Renew's Avatar
 
Human Paladin
 
Tichondrius
Originally Posted by Tankz View Post
19500 HP, 26% dodge 16% parry iirc, so thats not the issue, but i kinda just die. what heals should diff classes use?
I assign 2 healers on the OT, everyone else on the MT.

Usually I use GHeal 2 (2500ish heal) when I have alot of other healers assigned to one target.

Near the end of Gruul I would hope that your healers would be spamming a higher rank (maybe even max) nonstop, cancelling only if the tank is full if cancelling at all, incase a big hit comes. When a Reverb is about to hit they need to make sure you are topped and you need to have your Shieldwall hotkey ready just incase. Sometimes a wall at 20% (somewhat earlier than you would expect to use it) will guarantee a kill. Usually those 'oh shit' moments wake healers up.

Last edited by Renew : 03/16/07 at 8:46 AM.

Confidence is not Arrogance.

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Old 03/16/07, 10:02 AM   #10
Tankz
Glass Joe
 
Human Warlock
 
Bloodhoof (EU)
Yeah, im worried about those "gaps" with the big heals, maybe i need to use SW more readyly as i try to save it to 10% so its a 100% kill.

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Old 03/16/07, 10:16 AM   #11
Erongg
Great Tiger
 
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Lorentz
Troll Shaman
 
No WoW Account
Are you having paladins use Imp LoH for a 30% armor boost for the last 4 minutes (last half, roughly) of the fight? Get two paladins to use this then pop a mana pot.

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Old 03/16/07, 10:20 AM   #12
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
No, I'd say you want to save SW for late, but definitely use your other timers. Try to have at least two healthstones (3 ideally!) so you can save yourself on reverbs. Also of course Gem and Last Stand. LoH at 11 growths or so if you're going well.

As for healing, I've done both jobs -- healing the OT is pretty easy, since it's so predictable. I'd queue a max rank heal for him, he gets hit, it lands. I either pause and regen a tick or top someone else off or toss a heal at the MT, then queue a new heal, cancel if the OT dodges the HS, and otherwise it lands. Repeat.

Healing the MT is trickier, but really it's hardly anything your healers shouldn't have experience with if they've done Nightbane, Maulgar, etc. For the first half of the fight, healing should be pretty relaxed unless you have way too few healers. Keep Earth Shield on the MT at all times and try to get everyone with HoTs to keep them up as much as possible if they can, to smooth out spikes and crucially to help handle bad Reverbs.

As a healer though, mana management is key for me. I'll pot up and use mana pots to keep myself more or less at 90%+ mana without having blown Mana Tide, until 11-12 Growths or so. At that point I'll switch to spam mode, using my remaining mana timers to sustain myself, hopefully until he's dead. Make sure your healers are spread out, because if you have 3 of your 4-5 MT healers moving out of a Cave In at the same time, something very bad is going to happen.

Crucially, combat log every attempt. If you die late in the fight, look back and see what happened -- did you miss a shield block and take a 14k crushing? Did you somehow not get any heals for 5 seconds and die to 8k, 8k, 8k over that time? If so, who was supposed to be healing you. Why weren't they? Were they OOM, OOR, repositioning, asleep, etc?

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Old 03/16/07, 10:26 AM   #13
Tankz
Glass Joe
 
Human Warlock
 
Bloodhoof (EU)
any good combat log parsers? the spam is a little bit of a pain to read thru, but not impossable, we also use WWS to look at damage etc but wont help with my damage and in the order i get it.

Also i have Juju of escape, 3 HS, 2500 armour pots, last stand, but i keep my pocket watch in over the Gem. I know none where OOM, as we can usually get another 5-6% down with the OT tanking.

Crushing is a problem some times as i get it as soon the sheild block aura is down and im spamming sheild block for next one, maybe client lag?

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Old 03/29/07, 2:56 AM   #14
Insect
Glass Joe
 
Night Elf Warrior
 
Hyjal
Originally Posted by Sordon View Post
Good Morning

thinking about what causes those gaps in healing might point to Gruul's "Shatter" skill.
When he slows the Raid down and "Shatter" is incoming, everyone is just trying to get some distance to the other players.
Once he does his thunderclap looking thing that makes everyone fly about the room he stops attacking until everyone accually gets shattered. So during that whole running for your lives thing he's not attacking.

Originally Posted by Tankz View Post

Crushing is a problem some times as i get it as soon the sheild block aura is down and im spamming sheild block for next one, maybe client lag?
This is just what i've observed as the MT for my guild on this guy. It feels like and i'm fairly sure, that his attack speed increases with his growths. Around the 9th-11th grow he will start attacking faster than you can SB. That's been my experience anyway, I may be wrong.

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Old 03/29/07, 12:46 PM   #15
Sparty
Piston Honda
 
Sparty's Avatar
 
Human Paladin
 
Stormrage
Mana issues should never really be a problem for healers. Are you dying when you have to reposition Gruul? During silences? Are healers dying from shatters? Keeping thunderclap up and spamming shield block each time its up helps out the healers considerably. Constantly ticking hots have always served as a nice buffer and if you have someone spamming flash of lights on the tank, it will allow time for the larger heals to land.

If all of your healers are all healing reactively rather than pro-actively, that could be leading to your death as well.

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