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03/28/07, 5:02 PM
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#26
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Soda Popinski
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Originally Posted by Gumibear
Quagmirran's Eye even procs off non-damaging spells like Curse of Tongues.
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Same goes for Counterspell.
I'm currently using Quags Eye and the heroic trink. ~900 Fire raid buffed, 22-28% crit, 12-14% hit. Quags Eye is a really nice trink because you just equip and forget, I'm glad I picked it up. The haste really shines in short fast fights (kazzak). I've been trying to get the Lightning C. but it's failed to drop for me, if only for the coolness factor. I can't decide if I want to try and get shiftars. Honestly I wish I had Nefs Tear and I wouldn't have to worry about it (for bosses anyway).
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Originally Posted by Sebudai
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
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03/28/07, 5:03 PM
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#27
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Piston Honda
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or detect magic, CS, polymorph etc :P one of the best trinkets out there
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03/28/07, 5:18 PM
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#28
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The things I have seen with your eyes
Mork
Orc Shaman
No WoW Account
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Originally Posted by Ezareth
I'm 100% sure it doesn't proc Elemental Focus, or crit at 100%. I am not sure about the 5% bonus damage, it SEEMS to be @ what the numbers suggest, but I HAVE seen hits for over the max damage on mobs.
The 11% lightning crit talents I am pretty sure do affect it because the LC crits a LOT just like my normal LBs.
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For what it's worth in non-empirical observations, I see the same on both accounts. Frequent crits and a decent number of procc'd bolts hitting for over the specified damage range. I'd be curious of the findings of any non-shaman casters out there on these two points to see how they compare.
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03/28/07, 5:45 PM
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#29
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Von Kaiser
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In trying to analyze Quags eye, I'll try to rephrase the bonus as:
15% chance to proc +20% cast speed for 6 seconds on a 18 second cooldown
at level 70.
With zero lag and 20 fireballs / minute in the best case you would have
the buff up 3 times. So you save 20% casting time for 6 fireballs, which
gives you 0.6 * 6 extra time = 3.6 extra seconds / minute of casting time.
3.6/60 = 6%.
Thats a pretty insane damage booster.
In the best case, thats a 6% extra damage bonus. Clearly, the analysis
is based on assuming that the 15% proc would happen just as the timer
wears out and no lag.
Conservatively, one could tone down that 6% to be a 2% damage bonus at level.
Using a mage calculator to pull up what level of +damage 1 hit rating or
1 crit rating would be at a decent damage level ( say 1000 fire damage for
example ), I get about per 1.6 per hit rating and less than 1 per crit rating.
Its great how hit rating scales so well, maximizing hit is a great way to make
the most of the itemization budget to boost dps against bosses, and lets face
it, a serious raider should only really care about bosses.
So for comparison:
Quags eye: 37 damage, 2% casting speed bonus
Tear: 16 hit rating, 44 damage passive
Sextant: 35 crit rating, at best 58 damage
Icon: 43 damage + 25.5 damage on an average if you use it when its up
Mark of Defiance: 33 damage + 450 mana over an average of 3 fireballs / 20
With your fireballs hitting for well over 2k at that damage level, 1% extra dps
would come out to be at least 20 damage ( with the caveat it doesn't affect
your damage per mana ratio ).
Come out to be:
Quags eye: 37 damage + 2% casting speed bonus =~ >77 damage
Tear: 25 damage equivalent from hit rating + 44 damage passive =~ 69 damage
Sextant: 30 damage equivalent from crit rating + at best 58 damage <=88 damage
Icon: 68.5.
Mark: 33 damage + 37.5 mana/5 seconds.
Last edited by Stormhole : 03/28/07 at 5:53 PM.
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03/28/07, 8:09 PM
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#30
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Piston Honda
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I'm using Quag's Eye + Icon as a 42/0/19 warlock. +1128 shadow with Fel Armor, ~16% crit, but only 2.5% hit from my gear, roughly (10% hit to affliction spells via suppression though). I would probably use a nelth's tear over the Eye if I had one, just because I spend so much time casting spells that are either instant or 1.5 seconds that I end up not making good use of the Quag's Eye haste proc. More +hit is definitely something I'm looking at too, but not really at the expense of losing a lot of +damage.
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03/29/07, 12:25 PM
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#31
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Don Flamenco
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I think the Bangle of Endless Blessings ( http://www.thottbot.com/i28370 ) is worth considering for mages. For mages, the spirit divisor is 4, so the +130 spirit use gives 32.5 mana per tick. With 4 ticks of 16xregen during evocation, that's 2080 additional mana from evocate.
...and the proc basically doubles Meditation.
Last edited by Stein : 03/29/07 at 12:38 PM.
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03/30/07, 1:33 PM
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#32
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Von Kaiser
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Originally Posted by Stein
I think the Bangle of Endless Blessings ( http://www.thottbot.com/i28370 ) is worth considering for mages. For mages, the spirit divisor is 4, so the +130 spirit use gives 32.5 mana per tick. With 4 ticks of 16xregen during evocation, that's 2080 additional mana from evocate.
...and the proc basically doubles Meditation.
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Its not a bread and butter trinket for a caster, but it is so for a healer.
I'd like one, but I'd like my guild healers to have it more than myself.
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03/30/07, 7:31 PM
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#33
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Piston Honda
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Originally Posted by Tempestra
Chances are it's like Shiffar's and suffers from a duration x 3 inherent cooldown. Meaning once it procs, you have to start the chance at proc 45 seconds later.
Assuming a 30% fireball crit rate (for simplicity).
You'll see 2 crits in 6.66 casts.
6.66 casts of fireball take 22 seconds (assuming casting lag of 0.3)
This means you'll get a proc on average once ever 22 + 45 = 67 seconds, or once every 1 minute 7 seconds.
+175 dmg for 15 seconds of 1 minute 7 seconds means you have:
+39 damage and + 35 crit rating passive equivalent.
Great? Yes. Overpowered? No not really. Icon is 42 dmg + 25.5 average dmg (minimum), but it's controllable, so you can stack it on top of your combustions, AP, molten fury period, etc. Quag's eye scales better as well (and is just as unpredictable).
****
This, paired with lightning capacitor, could do some serious damage though - especially with a high crit scorch build.
The same calculations, assuming 34% crit rate on scorch (super easy to get), gives 10.56 seconds expected proc.
10.56 + 45 = 55.56 seconds for each proc, resulting in a passive +dmg equivalent of 47.25
Then again, I prefer fireball spam to scorch spam... but it's nice to calculate in theory =)
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Interesting, our numbers are fairly close.
I tested it through a spell cast simulator I made with specific stats and such. ( here)
Came up with 48.1 +dmg equivalent
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04/02/07, 5:51 AM
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#34
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ad astra per seriouscasua
Blood Elf Priest
Mal'Ganis
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Originally Posted by lordbalkoth
Aye, as a fellow shadow priest I am currently using the Ancient Crystal Talisman and the Mark of Defiance.
I'm three Badges away from the Icon, though, and I plan to replace the ACT. That said, I'm wondering if trying to get the Tear would be a good idea...I'd gain 12 damage and some spell hit in exchange for the chance to restore 150 mana (on average).
Thoughts?
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AFAIK the Mark of Defiance doesn't proc its spell-regen off of SWP/VT/MF/anything that doesn't have a DD component to it. I would probably pick up a different trinket.
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04/02/07, 10:10 AM
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#35
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Piston Honda
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Originally Posted by Stein
I think the Bangle of Endless Blessings ( http://www.thottbot.com/i28370 ) is worth considering for mages. For mages, the spirit divisor is 4, so the +130 spirit use gives 32.5 mana per tick. With 4 ticks of 16xregen during evocation, that's 2080 additional mana from evocate.
...and the proc basically doubles Meditation.
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It has some real potential for long fights, yeah. The trick to using it would be having a large enough mana pool to not waste any of the Evo regen and having enough spirit on gear to make the proc worthwhile. As for the first point, Evo only seems to regen maybe 4k in 5-mans, so it'd be great there. Usually it restores like 6-7k in raids though, which is getting close to my mana pool. The second thing is a larger problem since most gear is light on spirit and gear that has good spirit tends to have worse damage/crit/hit.
After using it for Evo, you could probably trinket it when it procs to maximize the utility. It isn't much, but if you have Imp Divine Spirit on you, the active effect is +15 damage that you might be able to stack with Quag's Eye or some other burst damage buff.
As for the Eye of Magtheridon, my opinion is that it's intended for either a crit-heavy caster (maybe a fire mage that ignores +hit beyond 5% or so) or that it's intended for AoE, where you'll get a resist fairly often due to the lack of CoS/CoE and so many chances to resist. If it stacks, it could be a really nice AoE trinket. But then again, AoE is usually very short-term, so building a set just for AoE might not be so useful.
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04/02/07, 1:51 PM
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#36
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Don Flamenco
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Since this thread has covered most of the non-class trinkets, how about lets delve into the class trinkets from Serpentshrine Cavern.
First off we have the mage one: http://www.wowhead.com/?item=30720
It seems very displeasing since the comments for it suggest it puts a cooldown on your other trinkets when used, and probably a 20 second cooldown on your mana gems when you use a different trinket. Basically an on-use 150-300 mana restore, +22(?) spell damage trinket.
Next we have the shaman one: http://www.wowhead.com/?item=30663
For shamans and their inability to last a long time as elemental dps, this seems as a nice boost to keep them going.
Then we have the priest one: http://www.wowhead.com/?item=30665
Now for a priest this seems sort of, bad, even at a 15% proc rate.
And the druid one: http://www.wowhead.com/?item=30664
3% passive proc chance, doesn't seem to good, but for each blessing it adds, its moderately good.
To bad the warlock one hasn't been found yet.
But as a general comparison for the quality of these trinkets, it's a very underwhelming sign to see what is intended for the job of class's now.
While the shaman one kicks ass for elemental, it doesn't work on healing spells.
The priest one just seems...bad all around. Is it intended for a spirit tap farming shadow priest?
The mage one is just a severe slap in the face since it procs cooldowns when a mana gem is used.
Someone with lots of time able to compare these trinkets with the ones mentioned before? I know that some of the comments on wowhead show the individual stats for each trinket, but no cross-comparisons to other trinkets, and I don't have the time to do them myself right now.
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04/02/07, 2:11 PM
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#37
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Don Flamenco
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Originally Posted by Hate Monkey
While the shaman one kicks ass for elemental, it doesn't work on healing spells.
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Has this been tested? Our healing spells are nature also. If an earthshock or CS can lock out all our nature spells, I'd be pretty peeved if I picked this up and it didn't proc off healing. Perhaps it's bugged right now?
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04/02/07, 7:53 PM
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#38
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Don Flamenco
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Originally Posted by drats
Has this been tested? Our healing spells are nature also. If an earthshock or CS can lock out all our nature spells, I'd be pretty peeved if I picked this up and it didn't proc off healing. Perhaps it's bugged right now?
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Well reading the comments left on wowhead, some shaman said he got it and it does indeed not work.
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04/02/07, 9:05 PM
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#39
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Bury
AFAIK the Mark of Defiance doesn't proc its spell-regen off of SWP/VT/MF/anything that doesn't have a DD component to it. I would probably pick up a different trinket.
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The main issue is that if we dont have a nelth's tear, Mark of Defiance still has one of the highest passive +dmg component of any trinket so just by that it's useful for shadow priests.
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04/03/07, 4:12 AM
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#40
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Great Tiger
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Originally Posted by crimsonsentinel
The main issue is that if we dont have a nelth's tear, Mark of Defiance still has one of the highest passive +dmg component of any trinket so just by that it's useful for shadow priests.
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Yeah, this fact is really annoying. MoD's proc works out to about 20mp5 on a full rotation (assuming there's no hidden cooldown . . . hm . . . anyone know if there is one?), which makes it preferable to Quagmirran's Eye under most circumstances. Eye of Magtheridon is actually the only post-TBC upgrade to Mark of Defiance for that second trinket slot, and somewhat unfortunately, the benefit it gives to mages and destruction warlocks is substantially larger than to the benefit it gives to shadow priests. I'll be doing the correct thing for the guild and passing on it until our mages all have one. So, yeah, barring some sort of miracle, myself and every other TBC-rerolled shadow priest are forever stuck using a random blue trinket we picked up while leveling. Really terrible itemization, imho.
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04/03/07, 12:37 PM
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#41
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Von Kaiser
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As of at least yesterday, Quag's Eye seems to have lost its "cooldown" and I've seen the haste buff refresh back to full while the buff was ticking several times over the course of 3 gruul pulls (call it at least 25 minutes of all-out spam DPS). Has anyone else experienced this?
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04/03/07, 1:23 PM
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#42
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ad astra per seriouscasua
Blood Elf Priest
Mal'Ganis
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Originally Posted by heel
Yeah, this fact is really annoying. MoD's proc works out to about 20mp5 on a full rotation (assuming there's no hidden cooldown . . . hm . . . anyone know if there is one?), which makes it preferable to Quagmirran's Eye under most circumstances. Eye of Magtheridon is actually the only post-TBC upgrade to Mark of Defiance for that second trinket slot, and somewhat unfortunately, the benefit it gives to mages and destruction warlocks is substantially larger than to the benefit it gives to shadow priests. I'll be doing the correct thing for the guild and passing on it until our mages all have one. So, yeah, barring some sort of miracle, myself and every other TBC-rerolled shadow priest are forever stuck using a random blue trinket we picked up while leveling. Really terrible itemization, imho.
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Hm, how do you figure on that 20mp5 number? When I raided as a shadow priest (oh, those were fun times), I used Scryer's Bloodgem + Talasite Owl.
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04/03/07, 2:54 PM
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#43
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Piston Honda
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Originally Posted by Bury
Hm, how do you figure on that 20mp5 number? When I raided as a shadow priest (oh, those were fun times), I used Scryer's Bloodgem + Talasite Owl.
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The proc averages 150 mana, on 15% of MB/SWD hits. In a 60 second cycle, one will average 6 MB and 5 SWD. 11 casts * 0.15 chance * 150 mana over 60 seconds -- about 247.5 mana or 20.625 mp5.
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04/30/07, 2:28 AM
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#44
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Piston Honda
Tauren Druid
Dragonblight
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This was the most complete thread I saw that touched on Bangle of Endless Blessings, but no one mentioned a proc-rate or if it had an internal cooldown. I'm interested in modeling the expected mana restored by this proc in a several minute boss-fight, and am curious the best way to go about it.
For a Druid with a free trinket slot, this can be coupled with a self innervate for ~1500 extra mana. Part of the determination of how worthwhile it is, though, rests on estimating the addt'l mana restored from procs while chain-casting--using a flat 1 PPM estimate suggest there are much better options out there.
EDIT: I also dug up Healing Trinket Selection which as of page 8 has only been speculation of a 45 sec internal cooldown and a tested minimum of something slightly under 1 minute.
Last edited by Efejel : 04/30/07 at 2:43 AM.
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04/30/07, 5:05 AM
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#45
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Banned
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How about some rankings?
We have
Neltharion's Tear
Icon of the Silver Crescent
Xi'ri's Gift
Scryer's Bloodgem
Mark of Defiance
Eye of Magtheridon
Lightning Capacitor
Shiffar's Nexus-Horn
Sextant of Unstable Currents
Vengenence of the Illidari
I'm not speaking for mages or any other warlocks, but as an Affliction lock, I'd have
1. Neltharion's Tear
2. Icon of the Silver Cresencet
3. Quagmirran's Eye
4. Mark of Defiance
5. Eye of Mag
as my personal top 5.
Last edited by Canadianpimp : 04/30/07 at 6:30 AM.
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