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Old 03/23/07, 12:39 PM   #16
Deathwing
Bald Bull
 
Deathwing's Avatar
 
Orc Warrior
 
Black Dragonflight
Originally Posted by Mondragon View Post
addicted to the hp of the imp. I guess its just a trait from pre BC..and with this all being progress nowadays, every HP helps.

Having just completed my suit..I am tempted to try 0/40/21, 0/41/20 and 21/0/40.

in your opinion would you say the dps potention of demo is the best of the three specs?
Actually, 7/43/11 is probably the best FG spec. In sustained fights, people really underate imp LT. Less time tapping is more time dpsing. Also a major negative to fire destrolocks.

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Old 03/23/07, 3:33 PM   #17
Barabus
Glass Joe
 
Human Warlock
 
Malorne
Personally I do not see why a warlock would ever consider running a raid witout the imp out unless asked to by the raid leader for a seduce/spell lock. Personally I have never seen any raid leader ask a warlock to do such but it is not impossible. The pourpose of every player in a raid is to help the raid work more smoothly and with the raid cap droped to 10 adn 25 man raids the nessisity to assist the raid far supercedes any desire to come in top on the DPS meter.

That being said the imp is a valuable tool in increasing the health of the raid, therefore it is the pet of choice for most raid situations. Now taking a look at a x/41/x build for a warlock we see a lot of tallents directly tied to the warlocks pet (hence the name of the tree). However in looking at the damage that this tree has to offer the damage is also centered around the pet. One of the highest increases to damage that demonology has to offer is Demonic Knowledge which direlectly relates to the ammount of health and mana of the warlocks pet demon. the Imp has both the least health and least mana of any pet a warlock can summon so the use of the imp with DK makes DK much less viable then it would be with a FG or even a succy.

Now assuming the raid leader does enjoy health and requests the imp be used the demo warlock is now lacking greatly in damage. To counter this I went with a 7/13/41 build for more raid friendly DPS. Although a 44/13/6 build would be much more raid friendly the warlock would do hardly any DPS to speak of which would hurt the raid by filling a DPS slot with such low damage.


As far as the question the post was origionally about, bandage pop a pot or use your healthstone, that is what its there for.

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Old 03/23/07, 3:48 PM   #18
Viktus
Von Kaiser
 
Undead Warlock
 
Archimonde
I was under the impression that the original post was trying to reduce the time spent regaining mana, not asking how to replace the health lost to tapping.

There should be a simple answer in terms of how mp5 compares to +spellpower for keeping your mana up, and a more complicated one if you want to view it in the context of healing required and sustained dps over x minutes.

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Old 03/23/07, 4:01 PM   #19
Deathwing
Bald Bull
 
Deathwing's Avatar
 
Orc Warrior
 
Black Dragonflight
Originally Posted by Barabus View Post
Personally I do not see why a warlock would ever consider running a raid witout the imp out unless asked to by the raid leader for a seduce/spell lock. Personally I have never seen any raid leader ask a warlock to do such but it is not impossible. The pourpose of every player in a raid is to help the raid work more smoothly and with the raid cap droped to 10 adn 25 man raids the nessisity to assist the raid far supercedes any desire to come in top on the DPS meter.

That being said the imp is a valuable tool in increasing the health of the raid, therefore it is the pet of choice for most raid situations. Now taking a look at a x/41/x build for a warlock we see a lot of tallents directly tied to the warlocks pet (hence the name of the tree). However in looking at the damage that this tree has to offer the damage is also centered around the pet. One of the highest increases to damage that demonology has to offer is Demonic Knowledge which direlectly relates to the ammount of health and mana of the warlocks pet demon. the Imp has both the least health and least mana of any pet a warlock can summon so the use of the imp with DK makes DK much less viable then it would be with a FG or even a succy.

Now assuming the raid leader does enjoy health and requests the imp be used the demo warlock is now lacking greatly in damage. To counter this I went with a 7/13/41 build for more raid friendly DPS. Although a 44/13/6 build would be much more raid friendly the warlock would do hardly any DPS to speak of which would hurt the raid by filling a DPS slot with such low damage.


As far as the question the post was origionally about, bandage pop a pot or use your healthstone, that is what its there for.
You make too many uninformed assumptions there. First, a lot of raid leaders realize that seriously affecting the warlock's dps so one group can have 700 more HP is not an equal trade off. When you are 1 of 4 dps in the raid, that amount of dps counts a lot.

Secondly, DK is actually best when used on an imp. It's not mana and health, but sta and int, and all the pets have the same base amount. You get more out of it with blood pact. Other factors such as no MD FG buff, soul link endangers the imp, and you can't use him to attack lowers your overall DPS.

I hardly doubt an affliction spec would suck at damage as you put it. Although, don't know why you would want to drop 13 into demo. At least get shadowburn first. BTW, please tell me how you got a build with 63 points.

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Old 03/23/07, 5:00 PM   #20
TheOnly
Don Flamenco
 
Gnome Warlock
 
Dragonblight
Originally Posted by Barabus View Post
Now assuming the raid leader does enjoy health and requests the imp be used the demo warlock is now lacking greatly in damage. To counter this I went with a 7/13/41 build for more raid friendly DPS. Although a 44/13/6 build would be much more raid friendly the warlock would do hardly any DPS to speak of which would hurt the raid by filling a DPS slot with such low damage.
LOL you think an affliction spec is low dps?

Move along....

41+x/y/10+z is one of the top damage specs, equal but different to 0/21/40 and 30/21/10, the other top two.

Perhaps you have encountered poorly played affliction locks, but I assure you, with equal gear I'd destroy you in damage. And my imp would be out the whole time. 7/13/41 is very versatile but not as good dps as 41 affliction with bane.

I suggest you check out the warlock theorycrafting and dps spreadsheets before making such claims.

As for mana regen, if you need it get soul siphon or improved life tap. Regenerating ~400 +health per second in a raid while doing some damage with drain life works wonders if you don't have backup healing.

If you are worried about having to spend so much time life tapping, the only way to fix that is through mana efficiency or bigger life taps (or dark pacts).
+ damage, imp life tap, dark pact. Thats your reduced life tap time. Nothing else will prevent it without gimping your dps. the 5% mana reduction in destro is also not worth it mathematically. 2 points in imp life tap are far better than 5 points there.

More + damage and less crit, even for ruin builds, typically leads to more damage and fewer life taps. THe most crit-monkey of all our builds still benefit less from crit than + damage per point, by far. This is partly because immolate and corruption are DPS boosters no matter what your spec is, and they don't crit or only partially crit.

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Old 03/24/07, 11:39 AM   #21
Jakiri
Glass Joe
 
Draenei Shaman
 
Eonar (EU)
Originally Posted by Lamaros View Post
Siphon Life is useful, but mostly overheal I've found. I can get away with not casting it without worrying too much.
Unless it's getting pushed off, the damage/cast time of Siphon is much higher than the Damage/Cast Time of even a baned shadowbolt. The only thing that's lacking is the damage/mana, but then Siphon does heal as well.

Originally Posted by Barabus View Post
Although a 44/13/6 build would be much more raid friendly the warlock would do hardly any DPS to speak of which would hurt the raid by filling a DPS slot with such low damage.
Affliction warlocks should, in almost all fights, be topping the damage meters unless you run with enough debuffs such that they have to spend most of the fights refreshing them.

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