Originally Posted by Lairek
I´m sorry sepulture, but i have some bad news.
I wanted to do as you said, but unfortunately there is no pet-info page for enslaved pets. (Although I could have svorn i´ve seen one before.....)
anyways, got some more raw data for the "what does -ap give me" study.
Target: lvl 71 aether-ray
257-356 cor 5 (+135)
251-350 cor 4 (+90)
247-346 cor 3 (+65)
244-344 cor 2 (+45)
241-340 cor 1 (+20)
238-337 base dmg
235-334 cow 1 (-21)
232-331 cow 2 (-41)
229-328 cow 3 (-64)
226-325 cow 4 (-82)
220-320 cow 5 (-123)
214-314 cow 6 (-163)
201-300 cow 7 (-257)
196-296 cow 8 (-350)
I wonder, could you use a pet in a duel to check the AP? a voidwalker has around 258 AP at lvl 70.
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Hi all. I'm new to the forums, but I thought I'd chime in here because the results of this investigation interest me considerably.
I created a linear model based on Lairek's data. Assume an equation:
y = mx + b
where y = average mob damage,
b = mob's average damage when no AP modifier is applied,
x = AP modifier,
and m = amount of damage mob loses or gains do an AP modifier being applied.
Using "base damage" and "cor 5" as data points, I solved for b and m, and came up with the following:
y = .14074x + 288
I then applied this formula to all the other data points. In all cases but "cow 8," the linear model fits the data perfectly:
X_____Y (modeled)_____Y (from data)
-350_____238.741_______246
-257_____251.82982_____251
-163_____265.05938_____264
-123_____270.68898_____270
-82_____276.45932______276
-64_____278.99264______279
-41_____282.22966______282
-21_____285.04446______285
0__________288_________288
20_____290.8148________291
40_____293.6296________294
65_____297.1481________297
90_____300.6666________301
135_____306.9999_______307
It appears that for the aether ray, a change of 1 AP changes damage by .14, regardless of whether the change is positive or negative. However, the ray seems to have a cap somewhere between -257 and -350 AP, beyond which reducing AP either has no affect on damage, or else has an altered effect. My guess is that it has no effect, but we can't be sure unless we get more data points from Imp. CoW or Imp. Demo Shout.
Also, it should be worth mentioning that the difference between the min and max damage was always 100, regardless of AP.
If I have time, I'll try to get some people in my guild to help me gather some more data on Aether Rays and other lovely creatures.
Edit: I did a bit more analysis.
Assume for a minute that we're working with a hard cap and that a damage reduction of 42 (288 - 246) is the max possible for this mob. Thus, according to the model, we have:
246 = .14074x + 288
.14074x = -42
x = -298
The greatest AP reduction possible on this mob is 298. Or, we might surmize that its AP is 298.
Another noteworthy point is that the highest damage reduction achieved (246 / 288) was .854, or a 14.6% reduction in damage, which exactly matches results from other mobs posted earlier in this thread.