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Old 03/26/07, 8:51 PM   #1
Umph
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Umph
Tauren Druid
 
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Druid hit rating

Simple question, does anyone know offhand how much hit rating is required not to miss in Cat form vs level 73 mobs (a few basic searches turned up nothing!)? I'm currently sitting at 121 hit (7.67% vs level 70 mobs) and I'm hoping that I can ditch some of that and boost my other stats a bit.

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Old 03/26/07, 11:05 PM   #2
Tierce
Von Kaiser
 
Draenei Shaman
 
Thunderlord
Druids do not get the dual wield penalty, so you only need 8% to never miss vs lvl+3. I believe that's ~ 126 hit rating.

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Old 03/27/07, 12:19 AM   #3
Emeraude
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Night Elf Warrior
 
Sargeras
Originally Posted by Tierce View Post
Druids do not get the dual wield penalty, so you only need 8% to never miss vs lvl+3. I believe that's ~ 126 hit rating.
8.6%

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Old 03/27/07, 1:38 AM   #4
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Keep in mind that +Feral Attack rating can help remove the need for some +hit.

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Old 03/27/07, 10:37 AM   #5
Rurik
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Human Warrior
 
Arathor (EU)
Does anyone have a source for the hit needed beeing 8.6%?
Thanks

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Old 03/27/07, 10:44 AM   #6
Kalman
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Originally Posted by Rurik View Post
Does anyone have a source for the hit needed beeing 8.6%?
Thanks
Check combat mechanics 3.0, but the thing to bear in mind is that specials and autoattacks seem to have different miss rates; 8.6% for specials, 5.6% for auto.

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Old 03/27/07, 11:59 AM   #7
Zynth
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Orc Warrior
 
Caelestrasz
Originally Posted by Kalman View Post
Check combat mechanics 3.0, but the thing to bear in mind is that specials and autoattacks seem to have different miss rates; 8.6% for specials, 5.6% for auto.
Isn't that the other way around? Shouldn't specials have a better chance to hit than auto attacks.

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Old 03/28/07, 9:04 AM   #8
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Zynth View Post
Isn't that the other way around? Shouldn't specials have a better chance to hit than auto attacks.
Why?
Auto attacks have a 5% of missing (add 0.6% for 3 levels above you).
Now if you are dual wielding, that miss chance increases by another 19%, thus making 24.6% on level 73 mobs.

As for special attacks, I can't tell how the miss chance is there exactly. All I can tell you is that I've missed a backstab while having 8% toHit (see screenshot. Also referring to the combat mechanics thread.).

Thus it was believed to be similar to the Hunter miss chance (or something like that if I remember correctly) to be around 8.6%.

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Old 03/28/07, 11:06 AM   #9
Solstice
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Night Elf Druid
 
Sylvanas (EU)
On an aside, I was under the impression that crit added more dps point for point than hit for druids, due to PI and PF. At least until you reach more or less unatainable crit %ages.

Still a bit confused as to how the two roll system for hit and crit works exactly though. I heard there was a thread on these forums with some interesting theorycraft on this matter but I cant seem to find it. Can anyone link it perhaps?

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Old 03/28/07, 11:48 AM   #10
Eej
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Originally Posted by Kalman View Post
Check combat mechanics 3.0, but the thing to bear in mind is that specials and autoattacks seem to have different miss rates; 8.6% for specials, 5.6% for auto.
Man, Kalman, that pun was grisly despite no one catching it.

Originally Posted by Solstice View Post
On an aside, I was under the impression that crit added more dps point for point than hit for druids, due to PI and PF. At least until you reach more or less unatainable crit %ages.

Still a bit confused as to how the two roll system for hit and crit works exactly though. I heard there was a thread on these forums with some interesting theorycraft on this matter but I cant seem to find it. Can anyone link it perhaps?
"Crits can Miss" vs. "Three Outcomes"

That should be one of them.

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Old 03/28/07, 11:49 AM   #11
Apate
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ChickenArise
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Originally Posted by Solstice View Post
On an aside, I was under the impression that crit added more dps point for point than hit for druids, due to PI and PF. At least until you reach more or less unatainable crit %ages.

Still a bit confused as to how the two roll system for hit and crit works exactly though. I heard there was a thread on these forums with some interesting theorycraft on this matter but I cant seem to find it. Can anyone link it perhaps?
Backstab: Two Rolls? is the one that comes to mind, but I think there may be another.

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Old 03/28/07, 12:14 PM   #12
javajo
Glass Joe
 
Night Elf Druid
 
Doomhammer
Originally Posted by Eej View Post
Man, Kalman, that pun was grisly despite no one catching it.
Perhaps you meant grizzly?

EDIT:

To get my post reasonably on topic. I'm curious about gear comparison systems. When comparing AP to Crit/Hit Rating, approximately what values can we assign to each? I've read/been told that hunters use 1 crit OR hit RATING ~= 2 AP.

However, if I translate this to druids:
25 Strength = 60 AP
25 Agility = 25 AP + 1 % to crit (or 22.1 crit rating, or 44.2 AP) = 69.2 AP

I have a hard time believing that AGI out weighs STR by that much. Has anyone seen any equivalency math specifically for Druids (Kitties)?

Last edited by javajo : 03/28/07 at 12:24 PM. Reason: On topic

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Old 03/28/07, 12:33 PM   #13
Eej
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Originally Posted by javajo View Post
Perhaps you meant grizzly?
Homopones, sir, homophones. But I digress, I'll let you cool cats go back to talking about Druid mechanics.

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Old 03/28/07, 9:26 PM   #14
Umph
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Originally Posted by javajo View Post
Perhaps you meant grizzly?

EDIT:

To get my post reasonably on topic. I'm curious about gear comparison systems. When comparing AP to Crit/Hit Rating, approximately what values can we assign to each? I've read/been told that hunters use 1 crit OR hit RATING ~= 2 AP.

However, if I translate this to druids:
25 Strength = 60 AP
25 Agility = 25 AP + 1 % to crit (or 22.1 crit rating, or 44.2 AP) = 69.2 AP

I have a hard time believing that AGI out weighs STR by that much. Has anyone seen any equivalency math specifically for Druids (Kitties)?
It sounds difficult to believe, but I think it's probably true. When you consider how large a percentage of your damage is coming from auto attack you will appreciate agility more I think. However without decent amounts of AP (which is best augmented by strength) agility is worth much less I think, and we arrive at a chicken > egg scenario. Taking that into consideration, I think that once you reach a certain level of AP, the returns on agility will be larger than that of strength. I'm unsure how much AP that is, and i'm not at home to spreadsheet it out, but perhaps when I get home I'll give it a whirl.

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Old 03/28/07, 9:49 PM   #15
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by javajo View Post
Perhaps you meant grizzly?

EDIT:

To get my post reasonably on topic. I'm curious about gear comparison systems. When comparing AP to Crit/Hit Rating, approximately what values can we assign to each? I've read/been told that hunters use 1 crit OR hit RATING ~= 2 AP.

However, if I translate this to druids:
25 Strength = 60 AP
25 Agility = 25 AP + 1 % to crit (or 22.1 crit rating, or 44.2 AP) = 69.2 AP

I have a hard time believing that AGI out weighs STR by that much. Has anyone seen any equivalency math specifically for Druids (Kitties)?
Varies based on your AP. But ranges from 1 Agi = 2.1 AP to 2.4 AP

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