EDIT: 126 HIT rating assumed the goal to Hit boost was 8%, the next post indicated 8.6%, which is the number I've heard pretty commonly that we cap out at.
I agree. I've been eying up those boots myself. However, I've picked up:
http://www.wowhead.com/?item=30674 already.
Not to mention similar conflicts in other slots:
http://www.wowhead.com/?item=28745 (80 AP)
vs.
http://www.wowhead.com/?item=28509 (56 AP, 15 Hit Rating)
In this situation they have comparable AGI so the crit is roughly the same.
Rings:
http://www.wowhead.com/?item=28757 (40 AP, 16 Hit, 20 Crit or .9%)
http://www.wowhead.com/?item=28649 (54 AP, 16 Hit, .72% Crit)
http://www.wowhead.com/?item=29177 (82.2 AP, .6% Crit)
It appears our "Cat" itemization is there to take advantage of HOTW, but it just doesn't appear to be all that great even with a 20% increase in Strength.
My guts telling me to go with +AP/Hit items over STR/AGI items, but it's making me cry as it feels like wasted itemization. Never mind that we're competing with rogues for this gear again.
If items like the Mithril Chain and A'dal's Command were reshuffled to include some +Hit on them I'd be ecstatic. Especially if they were proportionally higher. I'm dangerously close to rambling here, but I have this silly dream of being able to wear our set pieces both tanking and DPSing (it's only 5 slots after all) and using the other slots to fill in roll gaps like Resilliance/Def for tanking and +Hit for DPSing.
Knowing how much HIT we "require" would aid a lot in figuring out if this is even possible.