Wouldn't it be nice to know beyond a shadow of a doubt which item is the cheapest to craft to level a profession? (given good information about the prices of the materials and the value of the results).
Curious about what the skillup % is for various shades of yellow and green?
I set out to test the shape of the skillup curve through yellow and green so that I could better determine how to powerlevel a few professions. It turns out that theoretically I can save 400g over the standard sequence for Blacksmithing on the professions forums.
I started by testing the Runed Copper Rod recipe. Over 62 sequences of leveling enchanting to 10, I gathered the following data.
skill: color: attempts (for 62 skillups): % of skillup
4: orange
5: yellow: 62 attempts: 100.00%
6: yellow: 83 attempts: 74.70%
7: yellow: 107 attempts: 57.94%
8: green: 145 attempts: 42.76%
9: green: 342 attempts: 18.13%
10: grey: assumed 0%
This data has an R^2 of 0.995 with a linear plot. The best fit graph turns out to project skillup % of 97.8%, 78.2%, 58.7%, 39.1%, 19.6%, and 0% for the points listed above. It looks like it's basically a linear function from 100% at the first yellow rank to 0% at the first grey rank.
So if a particular crafting recipe goes yellow at y and grey at g, the chance that recipe will skillup at n is (g-n)/(g-y) subject to a max of 100% and a minimum of 0%.
Validation was done with Bolt of Linen Cloth and Light Armor Kit recipes. They both had linearly decreasing shapes with the coefficients of the equations close to the predicted ones. Not enough tests were run to make that data publishable.
There were also no meaningful correlations between successive notches (ie the time to level from 6 to 7 doesn't affect the time from 7 to 8) or between successive trials (ie the time to level at the same time of day/server state)
Followups:
I'd love to have others verify the formula, especially in high end crafting, but the only viable way would be a tracking mod that merged the data.
It should be possible to incorporate this formula along with a list of when recipes go yellow and grey into tradeskill mods so that they can display the cost to get the next skillup with a given recipe, and even sort a character's recipe list by this cost.
If anyone is interested in the low level trial by trial data I have it. The distributions aren't perfect poisson variables but they looks semi reasonable.
I've created a spreadsheet to display the optimal blacksmithing path for myself. It will save me around 400g, too bad I won't have the Thorium Shield Spike recipe when I'm at 279 (saves another 150g). You can find that spreadsheet at
http://files.filefront.com//;7050810;/ if you're interested or want to go to the work to create one for another profession.