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Old 04/24/07, 5:56 PM   #76
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
Does he pop the scarab like others pop enrage?
The auto-blocker click is noticable, but I wouldn't quite compare it to Shield Wall on a boss.

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Old 04/24/07, 6:05 PM   #77
Suesse
Don Flamenco
 
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Human Death Knight
 
Llane
Originally Posted by Dots View Post
The auto-blocker click is noticable, but I wouldn't quite compare it to Shield Wall on a boss.
Unless you're talking about the graphic

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Old 04/24/07, 7:22 PM   #78
uw10isplaya
Banned
 
Human Warrior
 
Arygos
I would really like to see a definitive answer to this ongoing question about whether 26.5% block rating + shield block would knock crushing blows off completely (Assuming boss level my math may be off).

Dodged/Parried attacks cannot be blocked and do not eat up shield block charges, So it would seem to me that you can only block a attack that isn't avoided and you need a 100% chance to block that attack for it not to be a crushing blow.
I think this is where Sebila is confused as well. Blocking certain attacks has nothing to do with preventing crushing blows. Miss, Block, Dodge, and Parry all come before crushing on the combat table. The reason people are saying block % is useless is because you could have 40% dodge, 45% parry, and 15% miss and this would effectively prevent crushing blows altogether by eliminating them from the 1-roll combat system.

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Old 04/24/07, 7:30 PM   #79
Highfather
Glass Joe
 
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Tauren Warrior
 
Emeriss (EU)
Originally Posted by uw10isplaya View Post
I think this is where Sebila is confused as well. Blocking certain attacks has nothing to do with preventing crushing blows. Miss, Block, Dodge, and Parry all come before crushing on the combat table. The reason people are saying block % is useless is because you could have 40% dodge, 45% parry, and 15% miss and this would effectively prevent crushing blows altogether by eliminating them from the 1-roll combat system.
Same goes for block percentage, blocks also come before crushings so your passive chance to block also pushes crushings ofs the combat table.

...and I shall never find Solace for I was born Restless...

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Old 04/24/07, 7:36 PM   #80
uw10isplaya
Banned
 
Human Warrior
 
Arygos
I mentioned block came before crushing blows. People are arguing that it helps prevent crushing blows better than dodge, parry, or miss, which is not true. That's the point of my post.

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Old 04/24/07, 8:04 PM   #81
Vohbo
Piston Honda
 
Tauren Warrior
 
Aggramar (EU)
Yes, and that is also the reason why block value just gets progressively weaker as mobs hit harder and produce higher damage spikes.
In a tradeoff between armor or hitpoints that you would give up for block value (even if the block value is twice as high as the damage armor would reduce) or whatever, people often only look at non critical scenario's.
If you study the worst case, then you probably have something where you get an instant attack followed by a crushing blow (a cleave or something will consume shield block charges even faster). The only time when you are in real danger is during such a damage spike, and at this point your block value (and block rating) will be completely irrelevant. And if you do not get such spikes, you may take slightly less damage per hit but really, the small difference made there will not bother healers much. I think this is also the best reason for not taking the Autoblocker to any fight where there might be a high damage spike.

The only thing I really like about the autoblocker in fact, is its combined use with shield wall, which can make you more or less invulnerable for a while.

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Old 04/24/07, 10:30 PM   #82
Freddie
Not quite a walrus
 
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Human Warrior
 
Dragonblight
The 'worst case scenario' occurred multiple times for me on Maulgar this week, where he would melee me, then use one of his instants (Mighty Blow?) and a crushing melee straight after. Took us 4 tries on a farm encounter for me to get a lucky enough string of avoidance for our light healing to keep me up. I certainly wouldn't replace either trinket (Compass and Figurine) with an autoblocker at this point, even with my huge ~250 block value.

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Old 06/04/07, 10:02 AM   #83
Sebila
Piston Honda
 
Murloc Warrior
 
<DD>
Icecrown
Can one have 2 Darkmoon cards? It says unique, but...

The individual cards/trinket are unique, right and not the Darkmoons in general?

- http://www.thottbot.com/i31858

Darkmoon Card: Vengeance
Binds when picked up
Unique
Trinket
+51 Stamina
Requires Level 70
Equip: You have a 10% chance when hit by an attack or harmful spell to deal 95 to 115 holy damage to your attacker.

and

- http://www.thottbot.com/i31859

Darkmoon Card: Madness
Binds when picked up
Unique
Trinket
+51 Stamina
Requires Level 70
Equip: Each time you land a killing blow on an enemy, you gain the Power of Madness.

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Old 06/04/07, 10:08 AM   #84
Phoenix
Von Kaiser
 
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Blood Elf Paladin
 
Auchindoun (EU)
Uhm, yeah - you can have two different Darkmoon cards with them being, well, different and all

Got the Vengeance one now and a 51 stam trinket for a non-engineer is pretty sexy. For an engineer with 45 stam trinkets available its probably a bit less appealing.

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Old 06/04/07, 10:19 AM   #85
wiseman
Glass Joe
 
Dwarf Warrior
 
Lightning's Blade
I've used 2x45 stamina engineering trinkets since level 70. I have the Lunacy and Furies deck ready to trade in for the 2x51 stamina trinkets when I get home.

There are no trinkets in existence that can justify losing 1100 hit points in my opinion. For pushing new content hit points and armor are really the 2 most important stats.

Especially true now that druids are pushing armor values that make their crushing blows close to our normal blows, our superior hit point pools are what seperate us. Allow them to get 2x51 stamina trinkets while we sit on our hands with dodge/defense trinkets removes that advantage almost completely.

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Old 06/04/07, 11:00 AM   #86
Sebila
Piston Honda
 
Murloc Warrior
 
<DD>
Icecrown
Thanks guys!

Originally Posted by wiseman View Post
I've used 2x45 stamina engineering trinkets since level 70. I have the Lunacy and Furies deck ready to trade in for the 2x51 stamina trinkets when I get home.

There are no trinkets in existence that can justify losing 1100 hit points in my opinion. For pushing new content hit points and armor are really the 2 most important stats.

Especially true now that druids are pushing armor values that make their crushing blows close to our normal blows, our superior hit point pools are what seperate us. Allow them to get 2x51 stamina trinkets while we sit on our hands with dodge/defense trinkets removes that advantage almost completely.
Exactly Wiseman


Besides I decided not to level eng (and keep my useless transmute alchemy and bs) and go for those cards. First I bought most of lunacy, then switched to furies, but plan to get both; will work hard farming etc.

For now I even consider using Violet Badge (with +35 STA) and started on the Netherwing quest to get rev for the +45 STA one, since I sit at 15k HP but with only one T4 (gloves which I'm not using).

The main healers I talked too, when tanking Gruul and Mag told me that they love a big health bar, the buffer and they would take it over dodge etc which is unpredictable and it would just result in an overheal anyhow (especially when learning fights). As long as we have 490 defense and decent mitigation (dunno 24% block, 17-18% each of dodge and parry) I would sacrfice my adamantite trinket and Styleen's. My priorities are to keep aggro and not to die (love castsequence macros to heal yourself), even if my role has changed from MT to OT after a merge, but even so when one-shotting Mag I was able to act as 5th tank (last add) and replacement clicker.

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Old 06/04/07, 11:02 AM   #87
Arko
Von Kaiser
 
Night Elf Warrior
 
Alleria (EU)
How would you value this against a darkmoon card?

[Shadowmoon Insignia]
Equip: Increases defense rating by 36.
Equip: Increases your dodge rating by 32.
Use: Increases your maximum health by 1750 for 20 sec.
Cooldown: 3 minutes

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Old 06/04/07, 11:10 AM   #88
Kazanir
Mr. Sandman
 
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Tauren Druid
 
Mal'Ganis
I use the Netherwing +45 stam badge and the Darkmoon Furies +51 stam card. I also have the Moroes watch on hand and my trusty Mark of Tyranny and Smoking Heart of the Mountain in the bank.

Also, it is stupid that the Spyglass cannot be used in bear form. I'm hoping that the Brooch of the Immortal King (new LGG from Terokk) can be.

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 06/05/07, 1:02 AM   #89
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Originally Posted by Kazanir View Post
I use the Netherwing +45 stam badge and the Darkmoon Furies +51 stam card. I also have the Moroes watch on hand and my trusty Mark of Tyranny and Smoking Heart of the Mountain in the bank.

Also, it is stupid that the Spyglass cannot be used in bear form. I'm hoping that the Brooch of the Immortal King (new LGG from Terokk) can be.
Brooch can, it's quite nice to be able to say I have last stand now.

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Old 06/05/07, 9:07 PM   #90
Tuftears
Piston Honda
 
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Night Elf Druid
 
Stormrage
I just got the Brooch of the Immortal King as well. Huzzah! It is actually usable with the Regal Protectorate, i.e. they don't block each other out, unlike +AP-use trinkets - if you were to equip and use both at the same time, you'd get +2150 max health. Shiny.

Cooldown is 5 mins on both.

upstart feline miscreant (32 feral/9 resto)

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Old 06/08/07, 2:09 AM   #91
Sebila
Piston Honda
 
Murloc Warrior
 
<DD>
Icecrown
I've already bored you to death with this, but in case you get nothing else to read:

Would you use the 2 +51 STA trinkets and have like 15.3k HP and 20% dodge and block, 17% parry or use only one and have around 14.7k HP but 23-24% dodge and block, 17% parry?

I was MT at Mag, now OT at Hydross.


With this 2 sets (Madness/Legacy and Vengeance/Furies) and Thunderfury I was pulling aggro as an OT at Hydross in:

- Berserker stance, dw but other then that tanking gear. I did prayer of healing for 1730 or something and that was it (after TF proc). Happened almost each pull.
- Defense stance auto attacking LAWL. This was hilarious.

Oh and who said Legacy/Madness is broken and that it doesn't proc? That thing procs just by being in combat and out of range, w/o hitting anything! Razz Never seen anything like it. Incredible, maybe now it's broken in a good way Smile. Take this with a grain of salt though, the sets are brand new for me, but it's true, it happened.

BTW we got the boss, yay!

Last edited by Sebila : 06/08/07 at 2:44 AM.

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Old 06/08/07, 7:42 AM   #92
Virtualis
Glass Joe
 
Human Warrior
 
Daggerspine
from personal experience you want to keep max stam on hydross ( just because you cant afford a dodge early after a transition)

other then that i use styleens + scarab

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Old 06/08/07, 8:26 AM   #93
Sebila
Piston Honda
 
Murloc Warrior
 
<DD>
Icecrown
Originally Posted by Virtualis View Post
from personal experience you want to keep max stam on hydross ( just because you cant afford a dodge early after a transition)

other then that i use styleens + scarab

I see (except that I was an OT and tanking the adds).

Thanks!

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Old 06/18/07, 5:59 PM   #94
Tee
Glass Joe
 
Tee's Avatar
 
Human Warrior
 
Arathor
So now that people have had the chance to use the new +51 stam Darkmoon cards, which is better?

Vengeance seems like the obvious tanking choice but Lunacy looks a lot more fun, and has the added bonus of being more useful for non-tanking situations.

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Old 06/18/07, 6:54 PM   #95
osirisunnefer
Von Kaiser
 
Tauren Druid
 
Ner'zhul
Originally Posted by Tee View Post
So now that people have had the chance to use the new +51 stam Darkmoon cards, which is better?

Vengeance seems like the obvious tanking choice but Lunacy looks a lot more fun, and has the added bonus of being more useful for non-tanking situations.
You need to get the killing blow so the vengeance proc is far more useful for tanking. Lunacy is good for grinding... and thats about it (unless tend to always get the killing blow in pvp).

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Old 06/19/07, 6:23 PM   #96
Ravorion
Glass Joe
 
Night Elf Druid
 
Neptulon (EU)
Ive been comparing the trinkets lately on Gurgleblaster for us druids and noticed the Argussian Compass with it's rumors around the absorb use part of it. To get my doubt away i'd like to ask ye this: Does it make ya immune to crushing hits?

If not I dont understand why it is rated that high on Gurgleblaster, considering the new darkmoon cards have quite a bit more stamina (specially for the druids).

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Old 06/19/07, 7:17 PM   #97
Russta
King Hippo
 
Human Paladin
 
Argent Dawn (EU)
Seeing as this thread has been wisen fwom it's gwave, I'm curious how all the Warrior's are looking at trinkets now we've had a few more months to analyze everything. Everyone still grasping to that Impending Scarab?

Right now, I'm craving to use the pairing of Gnomeregan Auto-Blocker and Romulo's Poison Vial for trash and easy encounters but, sadly, the latter hasn't dropped in months and months of weekly Karazhan runs.

Considering how much deliberation I had in getting it, I haven't found myself removing the Auto-Blocker since I got it. I frequently pair it with Scarab of Displacement over Moroes' Lucky Pocket Watch too due to my newly found disdain for items focusing on dodge.

Argussian Compass only comes out for Astromancer, Adamantine Figurine only comes out for Leotheras, Brooch of the Immortal King comes out for Hydross.

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Old 06/19/07, 8:08 PM   #98
Steelshade
Glass Joe
 
Night Elf Warrior
 
Al'Akir (EU)
So how does it work? This is mostly for the non warriors that often don't have a clue about what is really happening.

First of all I'll say this: one thing could have never been something else. This means that for the average player being hit by a mob it would look like this:

[------------hit----------][----crit----][------crushing------][---dodge---][---parry---][---miss---][---block---]

Now we get a warrior with maxed out def:

[--------------hit--------------][------crushing------][----dodge----][----parry----][----miss----][----block----]


A warrior with high dodge and parry will look like this:

[-------hit-------][------crushing------][-------dodge-------][-------parry-------][-----miss-----][----block----]

Now a warrior that spams shieldblock on a mob that doesnt hit faster then twice every 5 seconds:


[----dodge----][----parry----][----miss----][--------------------------------block--------------------------------]


Take a note that these diagrams are not reflecting real percentages but just indicate the differences.


So basically we can conclude from these diagrams that the ammount of crushing stays the same all the time and when someone's dodge/parry/miss go up damage will look a lot more spikey because more of the hits that actually land are actually crushing blows percentually. This is only avoidable by spaming shieldblock which forces crushing of the table.

However this doesnt work always since some bosses attack faster then once every 2.5 seconds and on parries swingtimers are affected so if you attack and do a devastate in one second and both get parried you effectively can get up to 3 attacks in 1 second even if a boss attacks only once every 10 seconds. This is usually a point a tank uses a pot/last stand/shieldwall/healthstone. If none is available it is very likely you will die of a crushing blow depending on the encounter.

Out of this we can also conclude that it is very important to focus on having a big health pool to be able to take more spike dmg and that armor is the best defence against this since it is a flat reduction in the ammount of dmg you take, including crushing blows.

I hope this gives some people more insight in tanking and think about this before they complain about how it is a tanks fault that he gets high spike dmg sometimes.
This is what I posted at my guild forums and it's basically the 1 roll theory explained in graphics. This way you can conclude for yourself how usefull block rating is and if you wantto decide to go for it or not

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Old 06/22/07, 6:24 AM   #99
Atlus
Glass Joe
 
Night Elf Warrior
 
Blackhand
I was just wondering how the threat from Darkmoon Card: Vengeance would be? Would you be willing to sit out something like Styleens/Gnomeragon Autoblocker? Hit points aren't too huge of a problem for me right now but I would love to build more threat. Those of you that have, Darkmoon Card: Vengeance, how much would you say your threat increased on the average?

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Old 06/22/07, 6:26 AM   #100
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Atlus View Post
I was just wondering how the threat from Darkmoon Card: Vengeance would be? Would you be willing to sit out something like Styleens/Gnomeragon Autoblocker? Hit points aren't too huge of a problem for me right now but I would love to build more threat. Those of you that have, Darkmoon Card: Vengeance, how much would you say your threat increased on the average?
You would drop 51 sta for 20 defense rating and 24 block value?

Even ignoring the added threat, this looks like a no brainer to me.

edit:
For the threat, our MT doesnt have one but for one of our hydross tanks (the FrR tank), it procced for a total of 3.4k damage. Now, he isnt being hit for the entire time, but I'd guess around 80% of the time he is getting hit. So if we consider 3.4k damage for 8 minutes, thats ~8.9 tps.

I wouldnt really get the trinket for its tps, its the +sta that makes it so amazing.

Last edited by vorda : 06/22/07 at 6:35 AM. Reason: added data

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