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03/31/07, 7:31 PM
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#1
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Glass Joe
Orc Shaman
Gorgonnash (EU)
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Spellsurge
http://www.wowhead.com/?spell=28003
I've read a lot about this enchant and there are many things not really clear so I've started testing it a bit. First of all I thought about the things I've read and how I could test them.
In my opinion the best way was to write a small addon counting the procs and dealing with the proc cooldown. Because there is no chance of a proc while the enchant has a cooldown the addon only counted casts while the cooldown was ready. The addon worked out the cooldown by checking if the enchant procs while the cooldown timer is running.
Here are my results: - Cooldown: ~30.1 seconds
- Lesser Healing Wave:
- 17 procs
- 100 casts
- 17% procchance
- Healing Wave:
- 16 procs
- 100 casts
- 16% procchance
So I think 30 seconds cooldown and ~15% procchance are correct.
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03/31/07, 9:10 PM
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#2
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Piston Honda
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Nice to have confirmation, most of us have suspected this for a while now. I think its an excellent enchant, 5 healers in a group with it is really nuts, blows away +81 imo. People have been talking about it vs +40 damage aswell, but here im sticking with the damage.
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04/01/07, 12:37 AM
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#3
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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-removed-
Last edited by Playered : 04/01/07 at 8:38 AM.
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04/01/07, 1:41 AM
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#4
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Von Kaiser
Blood Elf Paladin
Turalyon
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Originally Posted by Playered
81 +Healing vs 3.3MP5(*5 = 16.5MP5 over the group, or per person if whole group has it) assuming it procs 2x per min.
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Where's this math coming from? the 3.3MP5 that is? It's 50 mp5 for about 20s per 60, that should equate to ~ 15mp5 per person per minute.
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04/01/07, 1:45 AM
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#5
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Glass Joe
Troll Priest
Lightning's Blade
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At this point in BC raiding tanks are not dying because healers are running oom. Between chugging mana pots, major mageblood, and resto flasks I find myself hard sometimes hard pressed to spend my mana.
Perhaps when our gear gets better and adding 70 mp5 from a flask won't make such a huge difference in our mana pools will spellsurge be better. But for the time being I believe 81 healing has the advantage. The only exception I forsee are paladins who can spam their heals, but with the amount of raiding shadowpriests most guilds end up tossing a couple pallies with one giving them a huge mana pool.
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04/01/07, 2:01 AM
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#6
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Von Kaiser
Blood Elf Paladin
Turalyon
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Dunno about the 81 healing thing. I tried it, and atleast for a paladin it isn't quite as beneficial IMO as spellsurge. It might be just because none of our heals get 100% benefit of +heal, but tossing out a groupwide ~75 mp5 seems like it'd help more.
Though I do agree, my mana pool (though paladins are OP in efficiency) hasn't been taxed beyond MAYBE a mana pot.
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04/01/07, 2:48 AM
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#7
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Glass Joe
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Originally Posted by smakback
At this point in BC raiding tanks are not dying because healers are running oom. Between chugging mana pots, major mageblood, and resto flasks I find myself hard sometimes hard pressed to spend my mana.
Perhaps when our gear gets better and adding 70 mp5 from a flask won't make such a huge difference in our mana pools will spellsurge be better. But for the time being I believe 81 healing has the advantage. The only exception I forsee are paladins who can spam their heals, but with the amount of raiding shadowpriests most guilds end up tossing a couple pallies with one giving them a huge mana pool.
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Well on the same point I've had no trouble with the raw power of my healing even at only 1100 healing. Tanks die to burst between my heals and getting more +heal does nothing for that. At this point I find it a much better option to get spellsurge and then you can stop chugging mana pots and using magebloods. Will save a fair chunk of money on consumables. Although given that I'm also usually in a group with a shadowpriest nobody in the group runs out of mana so both enchants are lack luster for me, although if I can ever get lucky enough to get an epic healing weapon drop for me(or get to exalted shatar) I'd put spell surge on it as my normal 5 man has no shadow priests and 2 elemental shamans that I'm sure would be thankful for it.
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04/01/07, 8:38 AM
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#8
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Covertghost
Where's this math coming from? the 3.3MP5 that is? It's 50 mp5 for about 20s per 60, that should equate to ~ 15mp5 per person per minute.
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Sorry, math after midnight is obviously a very bad point for me, ty for the heads up 
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04/12/07, 4:37 PM
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#9
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Glass Joe
Orc Shaman
Gorgonnash (EU)
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Today we were able to build our first group consisting of 5 healers with Spellsurge. I've counted all our Spellsurge procs during the Magtheridon encounter with an addon.
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Spellsurge: You have gained 9800 Mana by Spellsurge (98 procs) in 17 minutes and 58 seconds.
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04/12/07, 6:40 PM
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#10
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by felixjendrusch
Spellsurge: You have gained 9800 Mana by Spellsurge (98 procs) in 17 minutes and 58 seconds.
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That's 45.45 mp5.
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04/12/07, 6:45 PM
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#11
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Don Flamenco
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Originally Posted by sp00n
That's 45.45 mp5.
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Divided by 5 people, since everyone in the party had Spellsurge. Effectively, it offered 9.09 mp5 per person to the group.
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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04/12/07, 7:01 PM
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#12
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of the HMS Failboat
Tauren Druid
Al'Akir (EU)
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Originally Posted by Quasar
Divided by 5 people, since everyone in the party had Spellsurge. Effectively, it offered 9.09 mp5 per person to the group.
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9.09 mana per enchant per person, to be pedantic. Worth it even if no-one else has it unless you really have no mana problems ever (entirely possible with currently consumables).
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04/12/07, 7:18 PM
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#13
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Glass Joe
Orc Shaman
Gorgonnash (EU)
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Just to clarify: EVERYBODY of the group gained 9800 Mana during the encounter.
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04/12/07, 7:34 PM
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#14
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Piston Honda
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Keep in mind that you can't just assign a value to Spellsurge's proc unless you have a specific group make-up used in a specific fight. That's mainly because Spellsurge only works if you're actually casting: a Priest/Druid regaining mana outside the 5 second rule will, for example, get a lot less mana returns from Spellsurge compared to a Paladin spamming FoL.
If someone really wants to figure out the efficiency of Spellsurge, I think that a spreadsheet would be best. Preferably one that includes things such as average time out of the 5 second rule, spells cast, spell "consistency" (can you get away using 1 or 2 spells the entire fight or is it a gimmick fight?), haste and all the such.
And regarding "Spellsurge: You have gained 9800 Mana by Spellsurge (98 procs) in 17 minutes and 58 seconds."; keep in mind that since there were 5 healers in the group, those 98 procs granted a total of 49,000 mana in 1078 seconds. 227.27mp5 for all 5 enchants and 45.45mp5 per enchant or 9.09 per person. But like I said, this number can fluctuate wildly depending on what's actually happening in the fight.
Now this is personal opinion but, just get a weapon with Spellsurge and a weapon with whatever enchant you prefer and use each of them for the situation that suits them best.
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Dogma also claims that God has a sense of humor and at times presents Him as a joker of sorts, thus again lowering Him to human level. While I am certain God has a "sense of humor" since He gave it to us, I find it most difficult to believe He finds humor in sin since He will cast the unforgiven sinner into the lake of fire for eternity. Not very funny at all.
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04/12/07, 7:42 PM
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#15
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Don Flamenco
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Originally Posted by Zaroua
Keep in mind that you can't just assign a value to Spellsurge's proc unless you have a specific group make-up used in a specific fight. That's mainly because Spellsurge only works if you're actually casting: a Priest/Druid regaining mana outside the 5 second rule will, for example, get a lot less mana returns from Spellsurge compared to a Paladin spamming FoL.
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Spellsurge has a fairly decent procrate and a hidden 30s-ish cooldown. I find it fairly unlikely that a healer in a raid is going to go 30 seconds without casting a single heal.
Originally Posted by Zaroua
Now this is personal opinion but, just get a weapon with Spellsurge and a weapon with whatever enchant you prefer and use each of them for the situation that suits them best.
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I agree with this. Personally, I am keeping my Sha'tar exalted mace (8mp5) with Spellsurge for longer fights (bosses typically), and once I acquire a high pure +heal mace (the +334 or so one), I'm going to slap +81 heal on it for shorter fights.
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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04/12/07, 7:55 PM
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#16
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Do Not Stand In the Wizards
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Ok, I'm trying to incorporate this into my mage spreadsheet which is pretty trivial with how I've built my mana consumption calculations. However I need to know the proc rate and mana regained. The OP says 15% proc rate, but the tooltip says 3%. Which is it? That's a masssive difference.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
"We agree with Communism." -Ghostcrawler, 2009
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04/12/07, 8:19 PM
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#17
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Don Flamenco
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It's definitely more than 3%. Maybe that 3% is covering up the hidden cooldown? It procs far too often to be 3.
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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04/12/07, 8:34 PM
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#18
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Piston Honda
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Originally Posted by Quasar
It's definitely more than 3%. Maybe that 3% is covering up the hidden cooldown? It procs far too often to be 3.
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According to Thottbot, the proc rate on spellsurge enchant is actually 15%:
http://thottbot.com/s27997
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04/24/07, 3:31 AM
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#19
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Soda Popinski
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A warlock friend of mine with this enchant logged on test recently and said that the procrate seems much, much lower now, as if they stealth-fixed it to be the stated 3% procrate. She said the difference was noticeable, although she didn't collect actual data. Any confirmation?
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. I told you. This is bigger than a war. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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04/24/07, 4:50 AM
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#20
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Piston Honda
Undead Mage
Talnivarr (EU)
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I find it proccing a lot as long as the 30 sec cooldown isn't up, certainly more than 3%.
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04/27/07, 2:13 PM
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#21
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Glass Joe
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At the end of the day, my proc counting addon usually shows a 6-8% proc rate. I've been extolling it's virtues to every healer I come across and several have seemed convinced after being in the same party as me. I personally prefer it to 81 healing.
As far as comparing it to 40 damage, if I were an elemental shaman it would give me a free lightning bolt every minute and a half. In my current weak elemental gear, that's an extra 1k damage or 11 dps. Chain casting lightning bolts with +40 dmg and no crits would cause about 1800 extra damage (assuming full 40 extra per cast) or 20 dps.
If I were alone the choice would be obvious, but since there's up to four other people getting an extra 11 dps...
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04/27/07, 5:04 PM
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#22
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Von Kaiser
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9800 mana returned per group member for one Magtheridon encounter...I'd be interested in hearing how much mana a shadow priest could return during that fight. As a shadow priest, my group doesn't have mana issues often, making me wonder if Spellsurge is worth it in that case. I do wholeheartedly agree though that you can get two weapons (one of which has spellsurge) and just use them appropriately.
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04/27/07, 5:59 PM
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#23
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Von Kaiser
Human Priest
Гордунни (EU)
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Originally Posted by Kazanir
A warlock friend of mine with this enchant logged on test recently and said that the procrate seems much, much lower now, as if they stealth-fixed it to be the stated 3% procrate. She said the difference was noticeable, although she didn't collect actual data. Any confirmation?
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So is there a confirmation of nerf on PTR?
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04/27/07, 7:43 PM
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#24
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Glass Joe
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Originally Posted by Lanthon
9800 mana returned per group member for one Magtheridon encounter...I'd be interested in hearing how much mana a shadow priest could return during that fight. As a shadow priest, my group doesn't have mana issues often, making me wonder if Spellsurge is worth it in that case. I do wholeheartedly agree though that you can get two weapons (one of which has spellsurge) and just use them appropriately.
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divide your damage done by 20? At around 700dps, I think it'd be around 2k per minute per member assuming it's all VT'd. So 9800 just from spellsurge is a pretty respectable amount.
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04/28/07, 5:00 PM
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#25
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Von Kaiser
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Originally Posted by dogtato
divide your damage done by 20? At around 700dps, I think it'd be around 2k per minute per member assuming it's all VT'd. So 9800 just from spellsurge is a pretty respectable amount.
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Uh, 5
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