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Old 05/01/07, 12:28 PM   #31
Fitch
Glass Joe
 
Undead Priest
 
Kargath
Sorry to bump an old thread, but does anyone have concrete data on Spellsurge's proc rate on the PTR? I'd recopy over with the materials and test it myself if I could only find an Enchanter with the recipe.

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Old 05/02/07, 7:52 PM   #32
rujeme
Glass Joe
 
Undead Priest
 
Illidan
I finally jumped on the PTR's and did some testing myself.

I used proctracker to track time inbetween procs. It's been confirmed (to my knowledge) that currently on live the spell has a 15% proc rate and a 30 second cooldown.

On PTR it seems that cooldown has been increased to 50 seconds.

Tested spamming rank 1 renew on myself, the smallest time between procs was slightly over 50 seconds (like 50.5 secs or something). That was after 15 minutes of spamming.
Everytime it proc'd by 60 seconds.

I don't have data to support the proc rate, but it appears to be consistent once the cooldown is up.

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Old 05/02/07, 10:46 PM   #33
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
20sec increase on the hidden CD that sux, 81 +heal it starting to look better again.

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Old 05/03/07, 5:35 AM   #34
Moe
Glass Joe
 
Tauren Druid
 
Runetotem
What do you think the efficiency of this enchant would be for dual wielding hunters with an enchant on both weapons?
Would that increase the number of procs (kinda like Crusader on two weapons)?
Would it be worth it for hunters over offensive enchants?

Dual Mongoose probably beats this I think ...

Last edited by Moe : 05/03/07 at 5:43 AM.

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Old 05/03/07, 5:42 AM   #35
archz0r
Piston Honda
 
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Undead Mage
 
Talnivarr (EU)
Are shots considered as spells?

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Old 05/03/07, 5:44 AM   #36
Moe
Glass Joe
 
Tauren Druid
 
Runetotem
Originally Posted by archz0r View Post
Are shots considered as spells?
Well they are considered as magic at least ... so I would say they are spells too. Also Steady Shot is "1,5 sec cast" in the tooltip, same for Arcane (Instant cast).

Last edited by Moe : 05/03/07 at 5:53 AM.

"If you cant say what you're meaning,
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Old 05/03/07, 7:05 AM   #37
Starbucks
King Hippo
 
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Tauren Shaman
 
Al'Akir (EU)
See if you can pull the materials over to the PTR and test it, I am heavilly considering getting this enchant once I get a weapon worthy of dropping the mats on it, I currently play an elemental shaman so it is either this or the +Damage. The change in the proc rate is does seem to lessen the chances of me using this over +Damage.

It is in tune with the patches intentions of reducing longetivity in certain classes though.

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Old 05/03/07, 9:45 AM   #38
McInaction
Don Flamenco
 
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Troll Hunter
 
Korgath
Originally Posted by Moe View Post
What do you think the efficiency of this enchant would be for dual wielding hunters with an enchant on both weapons?
Would that increase the number of procs (kinda like Crusader on two weapons)?
Would it be worth it for hunters over offensive enchants?

Dual Mongoose probably beats this I think ...

Considering mongoose doesn't proc off melee attacks I doubt it.

Someone in another thread did some quick testing and was getting and got it to proc off kill command, fd, and switching aspects.

Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.

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Old 05/03/07, 3:32 PM   #39
Binkenstein
mumbo-jumbo-theorycrafter
 
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Pandaren Shaman
 
Saurfang
Originally Posted by rujeme View Post
I finally jumped on the PTR's and did some testing myself.

I used proctracker to track time inbetween procs. It's been confirmed (to my knowledge) that currently on live the spell has a 15% proc rate and a 30 second cooldown.

On PTR it seems that cooldown has been increased to 50 seconds.

Tested spamming rank 1 renew on myself, the smallest time between procs was slightly over 50 seconds (like 50.5 secs or something). That was after 15 minutes of spamming.
Everytime it proc'd by 60 seconds.

I don't have data to support the proc rate, but it appears to be consistent once the cooldown is up.
So going from approx 2 ppm @ 16.67 mp5 per enchant per person to 1 every 50 seconds (~6 procs in 5 minutes) @ 10 mp5

Still preferable in healer groups, but if you "value" mp5 at less than 8.1 +heal, the healing enchant will be better on a personal basis.

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Old 05/04/07, 4:35 AM   #40
Amaren
Glass Joe
 
Undead Mage
 
Tichondrius
Originally Posted by smakback View Post
At this point in BC raiding tanks are not dying because healers are running oom. Between chugging mana pots, major mageblood, and resto flasks I find myself hard sometimes hard pressed to spend my mana.

Perhaps when our gear gets better and adding 70 mp5 from a flask won't make such a huge difference in our mana pools will spellsurge be better. But for the time being I believe 81 healing has the advantage. The only exception I forsee are paladins who can spam their heals, but with the amount of raiding shadowpriests most guilds end up tossing a couple pallies with one giving them a huge mana pool.
Flasks are going to be nerfed in 2.1 which is a big hit for everyone not just alchemist, and also how many elixirs can be on a tank at any one time is also being changed. So therefore, I would have to assume more healers will be doing more healing and will want the mp5 over the increased healing..

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Old 05/07/07, 7:17 PM   #41
levk
King Hippo
 
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Byashi
Gnome Warrior
 
No WoW Account
I'm trying simple math here comparing having full party with spellsurge to 30 int on the same party. Even assuming it'd proc every 50 seconds on the dot for everyone, it's working out that it'll be 37.5 minutes before spellsurge edges ahead (basically 50 mp5 vs 150 int = 22500 mana), am I looking at it wrong? Because it looks real weak.

e: nevermind, clearly I'm awesome at math. More like 2250 mana meaning 7.5 minutes.

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Old 05/07/07, 9:47 PM   #42
Xantcha
StUfF
 
Night Elf Druid
 
Jubei'Thos
Originally Posted by levk View Post
I'm trying simple math here comparing having full party with spellsurge to 30 int on the same party. Even assuming it'd proc every 50 seconds on the dot for everyone, it's working out that it'll be 37.5 minutes before spellsurge edges ahead (basically 50 mp5 vs 150 int = 22500 mana), am I looking at it wrong? Because it looks real weak.

e: nevermind, clearly I'm awesome at math. More like 2250 mana meaning 7.5 minutes.
Your math is indeed awesome.

50mp5 vs 150 Int.

2250 mana vs 10mp1

2250/10 = 225 Seconds for mp5 to equalise

3 minutes and 15 seconds. i.e. every fight in TBC

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Old 05/16/07, 10:36 AM   #43
Dappercad
Glass Joe
 
Blood Elf Paladin
 
Neptulon (EU)
As far as I understand it (and I may well not understand it) there is a 50 minute CD on the proc.

This means that on the PTR Spellsurge is NOT procing every 50 seconds unless you are luckier than god.

This means that Spellsurge is NOT equivilent to 10/5 for all in the party but is in fact equivilent to a smaller number.

My question is this: How do you do the math to work out the AVERAGE number of casts before you get a procs @ 15% chance?

Once I know that then I can fill in a few variables (How often am I casting in fight X) and then I can work out my mana/5 equivilency.

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Old 05/16/07, 10:55 AM   #44
CheshireCat
Bald Bull
 
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Blood Elf Priest
 
Mal'Ganis
Here's how I'd do it.

Time until the first proc after a cooldown is a binomial distribution, with a .15 chance every N seconds, where N is your average time between casts.

The mean time until your first proc is (1/.15)*N. (Roughly, your seventh cast.)

The sequence of events will be: A proc initiates the cooldown. The cooldown finishes, and then an average of 7 casts later, it procs again. So the time between procs is (cooldown) + 7 * (mean time between casts).

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Old 05/16/07, 11:06 AM   #45
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
From the person who tested it, it seems that the proc is now on a 50 second hidden cooldown with a 50% proc rate (or something else around there)- based on the proc almost always going off before 60 seconds. The proc rate has gone down, but it's also more consistent. In addition, it's more powerful if there's ever a break in casting.

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