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Old 09/28/07, 3:17 AM   9 links from elsewhere to this Post. Click to view. #151 (permalink)
Glass Joe
 
Gnome Rogue
 
Silvermoon (EU)
Indeed. I know I can check mana gained in Recount when I'm on my priest and select spellsurge and see who gave me how much spellsurge mana at least.

You're a tall one
 
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Old 09/28/07, 10:54 AM   #152 (permalink)
Glass Joe
 
Human Rogue
 
Earthen Ring (EU)
Thought

Originally Posted by Belenos View Post
Actually, the message that you get is "You gain 10 Mana from Spellsurge." You get this regardless of whose Spellsurge procced. I just tested this again in 2.2.

Overall there is no way I can find to determine whose procced, either through scanning buffs, the combat log, or any other API.

I have been thinking of alternative ways to coordinate among users of CasterWeaponSwapper to account for this, but I am at a bit of a loss. I can add some sort of communication protocol to help users of the mod coordinate when they swap, but I am fuzzy on the details. Any suggestions would of course be welcome.
Could it be that if it's your proc they have cut the redundant "your" out, and it says

"You gain 10 Mana from Spellsurge."

whereas if it comes from another user it'll actually display the name thusly:

"You gain 10 Mana from Billybob's Spellsurge."?

I'll test this tonight if you haven't found the answer already (work ftw).
 
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Old 09/28/07, 1:32 PM   #153 (permalink)
Glass Joe
 
Night Elf Priest
 
Mug'thol
Originally Posted by Belenos View Post
Actually, the message that you get is "You gain 10 Mana from Spellsurge." You get this regardless of whose Spellsurge procced. I just tested this again in 2.2.

Overall there is no way I can find to determine whose procced, either through scanning buffs, the combat log, or any other API.

I have been thinking of alternative ways to coordinate among users of CasterWeaponSwapper to account for this, but I am at a bit of a loss. I can add some sort of communication protocol to help users of the mod coordinate when they swap, but I am fuzzy on the details. Any suggestions would of course be welcome.
I get the same results as the screenshot above, I can clearly see who's buff is ticking on me. I'm not sure how the default combat log gets transformed into that combat log, I use SimpleCombatLog, an Ace addon.
 
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Old 09/28/07, 5:32 PM   #154 (permalink)
Piston Honda
 
Dwarf Priest
 
Azuremyst
I am not sure which screenshot you guys mean. However if you are referring to SimpleCombatLog, it uses the Ace library that parses the combat log and reports on it. I looked into the code when I was testing, because I was curious how it was coming up with the Spellsurge owner. If I remember right, there was basically a default case, where if no owner was reported, it assumed the buff came from you. So I don't think that is any help.

I will try to re-test what it says when someone else's Spellsurge procs and you gain mana. However right now no one in my guild (or apparently in all of Shattrath...) has a Spellsurge enchant and is willing to help me. So I'll test it this weekend if I can. Or if someone else can test it or dig through a combat log to see it, that'd be great.
 
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Old 09/28/07, 5:35 PM   #155 (permalink)
Warning: Feeding may destroy world
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Belenos View Post
I am not sure which screenshot you guys mean. However if you are referring to SimpleCombatLog, it uses the Ace library that parses the combat log and reports on it. I looked into the code when I was testing, because I was curious how it was coming up with the Spellsurge owner. If I remember right, there was basically a default case, where if no owner was reported, it assumed the buff came from you. So I don't think that is any help.

I will try to re-test what it says when someone else's Spellsurge procs and you gain mana. However right now no one in my guild (or apparently in all of Shattrath...) has a Spellsurge enchant and is willing to help me. So I'll test it this weekend if I can. Or if someone else can test it or dig through a combat log to see it, that'd be great.


That was the screenshot being referred to by people, as you can see, the final entry mentions one 'Arthuria' giving 10 mana through spellsurge to the player taking the screenshot, as well as one above the entries generated by the player's own spellsurge.
 
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Old 09/30/07, 9:01 AM   #156 (permalink)
Glass Joe
 
Tauren Shaman
 
Cho'gall
Well even wws seems to have a way to find the owner of the spellsurge. Not sure if that helps at all but I figured it couldn't hurt.

Wow Web Stats

Scroll to the bottom and you will see the proc. It seems like some other mod makers have found ways to do it. Both my combat log and wws have accurately recorded which spellsurge belong to who.
 
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Old 09/30/07, 11:53 AM   #157 (permalink)
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Kagekami View Post
Could it be that if it's your proc they have cut the redundant "your" out, and it says

"You gain 10 Mana from Spellsurge."

whereas if it comes from another user it'll actually display the name thusly:

"You gain 10 Mana from Billybob's Spellsurge."?

I'll test this tonight if you haven't found the answer already (work ftw).
Pretty sure that this is how it works.
 
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Old 10/02/07, 12:18 PM   #158 (permalink)
Glass Joe
 
Human Mage
 
Medivh
Originally Posted by Lanthon View Post
9800 mana returned per group member for one Magtheridon encounter...I'd be interested in hearing how much mana a shadow priest could return during that fight. As a shadow priest, my group doesn't have mana issues often, making me wonder if Spellsurge is worth it in that case. I do wholeheartedly agree though that you can get two weapons (one of which has spellsurge) and just use them appropriately.
My Shadow Priest only has 900 spell damage buffed, but she returns 18,000 mana per group member during a Mag fight. Also note, my mag kill only took 7 and a half minutes, not 17... lol.
 
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Old 10/02/07, 3:16 PM   #159 (permalink)
Piston Honda
 
Dwarf Priest
 
Azuremyst
Okay, I did some testing. For the curious, it does say something like "You gain 10 mana from Belenos's Spellsurge" when someone else's spellsurge ticks, but it just reports the 10 mana whan your own ticks. Not sure if this is a new change or I missed it in my prior testing.

At any rate, I can adapt CasterWeaponSwapper to tell the difference between the two, so it will work well in a Spellsurge group. This also means that the mod can report on your Spellsurge procs vs the total number of procs (including others' procs). I'll try to get a fixed version out by the end of the week.
 
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Old 10/02/07, 6:08 PM   #160 (permalink)
Piston Honda
 
Undead Mage
 
Deathwing
I searched for wizardry and didn't find it in this thread so...

spellsurge and [Blade of Wizardry] were made for each other. both 50s CD, both 15% proc rate. I'm going to try both with CWS this week and see how it goes. I changed the lua to look for ancient knowledge (Blade of Wizardry) procs instead of spellsurge. should prevent the 5x5 spellsurge problem for now.

Ideally I'd probably wait for both to proc before swapping back I guess, but i'm not that ambitious.

Arcane blast lover; champion of arcane specs everywhere!
 
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Old 10/03/07, 12:52 AM   #161 (permalink)
Glass Joe
 
Tauren Shaman
 
Cho'gall
Originally Posted by Belenos View Post
Okay, I did some testing. For the curious, it does say something like "You gain 10 mana from Belenos's Spellsurge" when someone else's spellsurge ticks, but it just reports the 10 mana whan your own ticks. Not sure if this is a new change or I missed it in my prior testing.

At any rate, I can adapt CasterWeaponSwapper to tell the difference between the two, so it will work well in a Spellsurge group. This also means that the mod can report on your Spellsurge procs vs the total number of procs (including others' procs). I'll try to get a fixed version out by the end of the week.
Thank you so much for your efforts this will make a huge difference.
 
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Old 10/03/07, 4:22 PM   #162 (permalink)
Piston Honda
 
Dwarf Priest
 
Azuremyst
I have updated CasterWeaponSwapper based on the new info on Spellsurge.

WoWInterface Downloads : CasterWeaponSwapper

I intend to add swapping by link instead of name (so you can have multiple weapons with the same name) in the next version, but that is neither here nor there.
 
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Old 10/16/07, 11:57 AM   #163 (permalink)
Glass Joe
 
Tauren Druid
 
Twisting Nether (EU)
CWS for arenas

Hello,

first of all Belenos thanks a lot for CWS, it's really a nice addon Let me have a few question, suggestion about it please.

Now a short introduction to help understand my question: as s2 takes this long and i was about to cap 5k pts again i had to spent some points for my resto druid gear, so i bought the healing offhand (as s3 offhanf upgrade is so marginal, i got 5/5 armor+idol, cba to spend 3.2k on mainhand when s3 is hopefully close and - due to lack of a good healing mh using it with my spellsurge weapon only atm (sha'tar exalted). My caster weapon for arenas is Exodar Life-Staff - Items - World of Warcraft. i also have a staff for innervating, which has 70 spirit enchanted - Staff of Divine Infusion - Items - World of Warcraft with 20spi enchant.

My problem is, that CWS uses the same slot for low mana and spirit buff. Since my caster staff has very nice mana regen under normal circumstances (better than that crap blue spirit heavy weapon except innervate , i like to use it on low mana also, and only would switch to the 70spi weapon when innervating. Currently i have to do

/cws off
/equip staff of divine infusion
/cast innervate

and then /cws on when innervate is over. So basically it uses 2 buttons from my action bar, which could be saved if CWS would have a separate option for low mana and spirit buff weapons. i know i might sound greedy, but pretty please would it difficult to implement such?

My another question is about swapping timing and spellsurge cd feedback. I know now it's made to do this while casting, to avoid GCD which is very good. But as a druid i use instants in arenas in like 80-90% of time, and i notice delays due to gcd coused by swapping. I can understand it is hard to make with instants, but if i could see when the next swap is inc spellsurge-wise (ofc u can't predict the other swaps, like low mana swapping etc) with some visual feedback, that would be so great help, as i could stack some hots right before the swap and pause casting for a few seconds till the swapping happens - i tried to search on other adon which tracks spellsurge cd and notify me, but wasn't succesfull so far, so i was thinking if it should be very hard to include in CWS, think that would be a very good feature for pvp. Back to swapping timing, could you please explain how it is working exaclty if i just spam instants when the switch time came? It tries to swap at begining of casting? Or after it? Or try to w8 a bit for a non instant cast to come? Or what exaclty the method is?

Last edited by hirisov : 10/17/07 at 5:53 AM.
 
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Old 10/16/07, 5:29 PM   #164 (permalink)
Piston Honda
 
Dwarf Priest
 
Azuremyst
I think it would be best if this thread was kept to discussion of Spellsurge (and how to best use it). I'll add your idea to my todo list for CWS, but if you'd like to keep talking just about my addon, send me a PM or email, or I could start a thread in the AddOns forum.

Regarding Spellsurge in arena play, I'm not sure what the best option is. I wasn't sure if people put Spellsurge on arena weapons. For example I would think that an arena is one place where a healer would *always* prefer +81 healing to getting 100 mana back over time. Do people think getting 100 mana back (probably just once per match) worth it? (Personally I don't play in arenas much)
 
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Old 10/16/07, 9:26 PM   #165 (permalink)
Glass Joe
 
Tauren Druid
 
Twisting Nether (EU)
Hello Belenos,

i saw more ppl use spellsurge in arenas. But they (and me also) usually dont use it for the primary weapon. The primary weap has 81 heal ofc, but it worths to get a secondary for spellsurge procs. Especially for outlast teams, sometimes we have 25 mins 2v2's so then it definitelly worths having spellsurge.

Last edited by hirisov : 10/17/07 at 5:53 AM.
 
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Old 10/17/07, 5:03 PM   #166 (permalink)
Piston Honda
 
Dwarf Priest
 
Azuremyst
Regarding arenas, I had no idea matches could go so long. I'll have to think about it.

Regarding Spellsurge, I did some testing. I finally got an upgrade to my Spellsurge mace. Since I now have 2 Spellsurge weapons, I tried to see if the proc cooldown was unique per weapon. I would cast with one weapon until I got Spellsurge, then swap weapons and keep casting.

I did not keep exact numbers, but I could not get a Spellsurge to go off within ~45 seconds of the last one. I believe this is (anecdotal) evidence to support the idea that even with multiple Spellsurge weapons, there is an unavoidable cooldown on Spellsurge. I think this is good, because juggling between 5 different weapons to keep proccing Spellsurge seems unintended and unbalanced (upwards of 50 mp5 from continuous, overlapping Spellsurges).
 
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Old 10/18/07, 6:06 AM   #167 (permalink)
Glass Joe
 
Tauren Druid
 
Twisting Nether (EU)
Hello,

i agree it is good spellsurge has a cooldown regardless of how much weapon you have it on, and nice to see an evidence, thanks.

About arenas and spellsurge: in small brackets it can happen with specific setups that matches are very long (sl lock+resto druid againts warr+resto druid eg, or some more strange setups, eg i had a 19min 2v2 when my dps and opp's healer died same second so it was 1v1 between a frostmage and me as resto druid), in 5v5 bracket it's often to go with 4 caster so while matches are usually shorter then, if all casters use spellsurge even in a shorter match that can be a thousands of mana for the party easily. We already agreed with my teammates that for season3 all caster will have a secondary weapon with spellsurge, and i guess many high rated team already doing it.

So in short ye, spellsurge has definitely role in arenas!
 
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Old 10/18/07, 10:19 AM   #168 (permalink)
Von Kaiser
 
Orin's Avatar
 
Night Elf Druid
 
Twisting Nether
I'd like to thank Belenos for his CasterWeaponSwapper addon. It has proven useful to a few members of my guild.

My real problem though is that myself and another past member did a bunch of calculations and showed our guildmates how awesome it is to have all of the healers and casters in a raid using this addon and enchant. The problem though is we can't get more than a few people to use it! Does anyone have any suggestions on how to go about getting more people to use the combination? It honestly seems insane to me that anyone would disregard the math behind this and not use the addon and enchant in PvE raids.
 
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Old 10/18/07, 3:28 PM   #169 (permalink)
Piston Honda
 
Dwarf Priest
 
Azuremyst
Actually when I wanted to test some things for the last version, I had to ask around in city chat for days before I found someone else who had spellsurge and was willing to help me test it.

I do not know if people don't know about the enchant, or just dismiss it. Probably most people think "just 100 mana" is a really tiny benefit compared to 81 healing or 40 damage. Plus some people prefer contant benefits to procs, and some people just want their +heal/damage number to go as high as possible.

I think it takes a certain min-max mentality to like the enchant in the first place, and even moreso to consider something wacky like contantly automatically switching weapons throughout a fight!
 
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Old 10/19/07, 8:12 PM   #170 (permalink)
Bald Bull
 
Blood Elf Paladin
 
Al'Akir (EU)
Refer to other various threads regarding +heal vs mana comparisons. You can see that pure amount of HP that you can heal in a fight doesn't mean everything. However if you're into lowering your +heal a bit to get more mana, spellsurge is probably the first place to do it, considering with a heal every 3s it's 7.7 average mp5 which by itemization is worth at least 34 +healing (the best heal->mp5 conversion is 18 heal gem to 9 heal 2 mp5 gem which means you lose at least 9 +heal to gain 2 mp5 in general). The cost for that is -83 healing for 31% of the time which is 25 +healing. And since 9heal/2mp5 are considered by many to be quite superior to 18 heal gems, those should also consider having spellsurge to be quite spererior to not having it.
However... There's no real solid evidence that 9heal/2mp5 gems are really better than 18heal gems, I'm just saying that those that use 9heal/2mp5 gems over 18heal gems (putting socket bonuses aside for the sake of the argument), but refuse to get a spellsurge, have some kind of flawed logic (or limited budget and/or no 2nd weapon...?).

(this is just like those socketing 8 crit gems in 1 item and 8 hit gems in the other while not being anywhere near the hit cap - either 8 hit is more dps or 8 crit is more dps)
 
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Old 10/20/07, 5:06 AM   #171 (permalink)
Glass Joe
 
Dwarf Paladin
 
Bloodscalp
Hey, I was send to this thread by a guildie interested in spellsurge, and this mod.

I decided to be the tester so i got spellsurge just a few hours ago, installed the mod...And It wouldn't switch my spellsurge weapon in and out... I must be setting it up wrong

http://img141.imageshack.us/img141/8...7050251cc6.jpg

SS to my settings....I put the slidding bars there because it was spamming me with wep swaps when i was at full mana and such...

my two weapons are

Lightfathom Scepter + 81
Merciless Gladiator's Salvation with spellsurge
 
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Old 10/20/07, 11:03 PM   #172 (permalink)
Still Sells Pizza for Gold
 
NateDawg1021's Avatar
 
Draenei Shaman
 
Detheroc
Originally Posted by pun650 View Post
I decided to be the tester so i got spellsurge just a few hours ago, installed the mod...And It wouldn't switch my spellsurge weapon in and out... I must be setting it up wrong

http://img141.imageshack.us/img141/8...7050251cc6.jpg

SS to my settings....I put the slidding bars there because it was spamming me with wep swaps when i was at full mana and such...
These are the setting I was told to use by a few buddies of mine. It works like a charm (although I don't use the High Mana/Low Mana gear slots).


Without DV this UI would not be possible:
Madskheals v3: http://www.curse.com/downloads/details/11286/
 
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Old 11/09/07, 7:29 PM   #173 (permalink)
Glass Joe
 
Troll Priest
 
Draenor
I have two staves of immaculate recovery. I modified CWS to support itemlinks. Functionaly this means it now supports two items of the same name (ie different enchants). Id not done anything with WoW scripting before and this was for my own personal use. It works for me but your results may vary. Consider it, at best, an alpha version.

Note that in order to get this working you will have to update CWS's item cache (so it has the itemlink data). You will need to re-drop your weapons into every appropriate slot.

CasterWeaponSwapper.tgz - FileFront.com


Once again this is not the official wikwidget version of CWS. There may be bugs. The official version can be found WoWInterface Downloads : CasterWeaponSwapper

-Merk

Last edited by merkrin : 11/09/07 at 8:44 PM.
 
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Old 11/13/07, 5:57 PM   #174 (permalink)
Piston Honda
 
Dwarf Priest
 
Azuremyst
Just wanted to thank Merkrin for posting his mod to CWS. I do intend to add this (and a host of other features) to CWS, and to improve the Spellsurge support, but it's a busy week for me.

Author of CasterWeaponSwapper: suggestions welcome by forum PM or to wikwocket@gmail.com.
 
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Old 02/28/08, 10:49 AM   #175 (permalink)
Von Kaiser
 
Human Warrior