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03/27/08, 4:07 AM
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#176
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Glass Joe
Dwarf Priest
Nozdormu (EU)
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I have a problem with CasterWeaponSwapper (Version 2.1). Since 2.4 it doesn't change the weapons. Anyone an idea? Is there an alternative addon?
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03/27/08, 4:38 AM
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#177
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Von Kaiser
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CWS switched weapons based on the messages in your combat log. With the 2.4 changes, I assume the part of the addon that parses the log for the spellsurge procs will have to be rewritten with the new API.
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03/27/08, 3:25 PM
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#178
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Von Kaiser
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The latest version of CWS on curse.com was updated on March 20, 2008 and claims to be for 2.4, but doesn't appear to be working properly.
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03/27/08, 3:52 PM
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#179
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Assistant to the Regional Manager
Draenei Shaman
Thunderlord
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Originally Posted by Turgid
The latest version of CWS on curse.com was updated on March 20, 2008 and claims to be for 2.4, but doesn't appear to be working properly.
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It has been working for me since the patch. I got my version from WoWInterface.
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03/31/08, 1:18 PM
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#180
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Glass Joe
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Spellsurge post 2.4
Has there been any discussion regarding spellsurge following patch 2.4? With the new model for calculating spirit I can already feel a significant boost in my mana regeneration. Given these new changes is it even worth giving up +81 healing for spellsurge anymore? I'm curious to hear what people think.
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03/31/08, 3:37 PM
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#181
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Piston Honda
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Originally Posted by Potential
Has there been any discussion regarding spellsurge following patch 2.4? With the new model for calculating spirit I can already feel a significant boost in my mana regeneration. Given these new changes is it even worth giving up +81 healing for spellsurge anymore? I'm curious to hear what people think.
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For an individual caster it has never been "worth it" to give up 81 healing for a proc that works out to be 9 mp5. However, if you consider the contribution to your whole party, given an appropriate group makeup, the proc is actually worth 45 mp5, which most people would definitely consider more useful than 81 healing, although it's definitely an indirect line.
The best solution that I have been urging most of my raiding healers to do is to get CasterWeaponSwapper and get the best of both worlds. Expensive, expensive worlds...
Last edited by Bendyr : 04/01/08 at 5:37 PM.
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04/01/08, 1:39 PM
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#182
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Glass Joe
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Awesome, thanks for the info.
I had actually planned to acquire the 150 badge Healing Mace and use it as my spellsurge weapon. Expensive worlds indeed...
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04/01/08, 2:56 PM
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#183
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Von Kaiser
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Originally Posted by Turgid
The latest version of CWS on curse.com was updated on March 20, 2008 and claims to be for 2.4, but doesn't appear to be working properly.
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You may want to check your combat log filters and verify that your combat log records spellsurge. I have the same March 20 version, and it was working fine for a couple days after the patch, then it suddenly stopped swapping after I edited my filter settings. I took the lazy way out and just re-enabled the log display of everything, and after that the swapper worked again.
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04/01/08, 5:22 PM
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#184
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Piston Honda
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I released the latest version of CasterWeaponSwapper before 2.4, but it should be fully 2.4 compatible. It swaps weapons based on your mana levels, so if your item sets and mana thresholds are set up (and CWS is currently turned on), it should swap with no problems. It does rely on the combat log for Spellsurge swapping. This works in 2.4 too. If it's not working, and Spellsurge appears in your combatlog, let me know by PM or email and I'll look into it.
Regarding Spellsurge in general, it's up to each user. You do have to jump through a few hoops, and you do decrease your average +healing by a bit, but when your groupmates start asking where this Spellsurge buff is coming from, you may find it worth it. 
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04/01/08, 5:58 PM
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#185
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Overall for healing efficiency (and even better boosting party's DPS if you're a shaman) having spellsurge on swap seems quite worth it, at least if you can get a weapon that isn't like 4 tiers worse than your current.
What should exist is an "emergency mode" you can turn on (preferably along with the emergency heal macro most healers would have, or in other words have it a macroable command as well as a bindable hotkey), that puts on your healing weapon for the next heal (or next few heals or just keep the healing weapon until told otherwise) regardless of spellsurge cooldown. This will prevent the "I heald tank from 1 HP to 4k HP and he died to a 4030 hit becuase I had my spellsurge weapon or else I would've healed enough to save him" kind of embrassing situation (or any other more complicated example where it can make the difference). While this won't help if you don't know a burst is coming, you'll at least be able to not suffer from the lack of +healing when you actually acknoledge an emergency situation is here (or is coming soon).
The only unhandleable risk is having to cancel your heal mid-GCD to heal someome else that is going to die right when the addon decided to swap in the spellsurge weapon. Not only you have to wait for the weapon swap GCD to finish, you also have to heal with the lesser weapon as if you hit your emergency heal macro you will reset the global cooldown yet again and put yourself in a bigger hole than you started with. Fortunately, this situation (as well as similar situations that only include one of those issues) would be significantly rare.
Wether the risk involded with the low chance of this killing someone is worth it for the extra mana regen (and thus extra healing potential if mana is actually an issue to start with and more DPS if you're in a DPS group) is near-impossible to figure out, especially if protecting people from random damage is by far more important than mana efficiency, mana efficiency is a neglicible factor in the fight/raid you're running with and you're in in a DPS group.
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04/02/08, 8:06 AM
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#186
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Glass Joe
Blood Elf Priest
Stormreaver
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For the CWS I have a bug for you.
CLICK (Spellsurge is detected, but the weapon is not swapped.)
It says who the Spellsurge comes from as well, so I'm sure it just needs a full 2.4 update to fully function again.
Also, disable weapon swapping messages when not in combat. When I mount up I get a "Swapping to Regen" print that shouldn't be there. (I'm at 100/100%).
Other than that, thanks alot!
Last edited by Hybred : 04/02/08 at 8:12 AM.
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04/02/08, 11:57 AM
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#187
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Von Kaiser
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Originally Posted by Tagamogi
You may want to check your combat log filters and verify that your combat log records spellsurge. I have the same March 20 version, and it was working fine for a couple days after the patch, then it suddenly stopped swapping after I edited my filter settings. I took the lazy way out and just re-enabled the log display of everything, and after that the swapper worked again.
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It was pilot error. It's working properly for me now.
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04/02/08, 4:19 PM
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#188
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Piston Honda
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Originally Posted by galzohar
What should exist is an "emergency mode" you can turn on that puts on your healing weapon for the next heal (or next few heals) regardless of spellsurge cooldown.
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You should be able to make a macro like this:
/cast Flash Heal
/use Mega Staff of Healing
Or you could do it like this, which would only activate the heal swap when you hold shift:
/cast Flash Heal
/use [modifier:shift] Mega Staff of Healing
Originally Posted by Hybred
For the CWS I have a bug for you.
CLICK (Spellsurge is detected, but the weapon is not swapped.)
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From the screenshot, it appears you are not in combat. Spellsurge swaps only happen when in combat. This is because when you're out of combat, the casting and Spellsurge sets aren't used at all. The theory is, if you are not in combat, you probably only want pure regen, or more max mana, you probably don't need more +healing.
Once again, Spellsurge support has been updated for 2.4 and seems to work well, and as a bonus no longer requires localization for new languages.
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04/02/08, 6:15 PM
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#189
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Glass Joe
Blood Elf Priest
Stormreaver
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From the screenshot, it appears you are not in combat. Spellsurge swaps only happen when in combat. This is because when you're out of combat, the casting and Spellsurge sets aren't used at all. The theory is, if you are not in combat, you probably only want pure regen, or more max mana, you probably don't need more +healing.
Once again, Spellsurge support has been updated for 2.4 and seems to work well, and as a bonus no longer requires localization for new languages.
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I was in combat when the log was created. Maybe you have to be in a group, maybe you have to be healing something other than yourself, but it was not swapping when I had a boar attacking me and I was spamming myself with Flash Heal.
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04/02/08, 6:22 PM
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#190
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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[quote=Belenos;696907]You should be able to make a macro like this:
/cast Flash Heal
/use Mega Staff of Healing
Or you could do it like this, which would only activate the heal swap when you hold shift:
/cast Flash Heal
/use [modifier:shift] Mega Staff of Healing
[quote]
Obviuosly this would equip the weapon, but after the burst would be over how will the addon know to put spellsurge back in action? Or will simply not do anything after it equipped the spellsurge weapon until a spellsurge procced, making me need to manually/macro equip the spellsurge weapon to get the addon working again?
Based on your post I assume that having the addon swap right back to spellsurge weapon after you manually swapped to healing weapon (as spellsurge isn't on cooldown) doesn't happen?
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04/03/08, 5:36 PM
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#191
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Piston Honda
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Originally Posted by Hybred
I was in combat when the log was created. Maybe you have to be in a group, maybe you have to be healing something other than yourself, but it was not swapping when I had a boar attacking me and I was spamming myself with Flash Heal.
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My bad on the in-combat thing. Perhaps, try adding in the weapons in your main casting set to the high mana and low mana sets. Perhaps it got confused by the lack of items there. The mod uses a state machine, perhaps it didn't recognize you leaving the high mana state since you had no weapons defined for it.
Originally Posted by galzohar
Obviuosly this would equip the weapon, but after the burst would be over how will the addon know to put spellsurge back in action? Or will simply not do anything after it equipped the spellsurge weapon until a spellsurge procced, making me need to manually/macro equip the spellsurge weapon to get the addon working again?
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This is a good point. For now, you can swap to your main set (AND tell the mod that you're doing this, so swap back later if necessary), like so:
/cast Flash Heal
/script CasterWeaponSwapperEquip("", "", CasterWeaponSwapperVariables.castingMainHandLink, "", CasterWeaponSwapperVariables.castingOffHandLink, "", CasterWeaponSwapperVariables.castingRangedLink, 3)
Last edited by Belenos : 04/03/08 at 5:42 PM.
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04/06/08, 7:07 AM
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#192
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Glass Joe
Blood Elf Priest
Stormreaver
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Originally Posted by Belenos
My bad on the in-combat thing. Perhaps, try adding in the weapons in your main casting set to the high mana and low mana sets. Perhaps it got confused by the lack of items there. The mod uses a state machine, perhaps it didn't recognize you leaving the high mana state since you had no weapons defined for it.
This is a good point. For now, you can swap to your main set (AND tell the mod that you're doing this, so swap back later if necessary), like so:
/cast Flash Heal
/script CasterWeaponSwapperEquip("", "", CasterWeaponSwapperVariables.castingMainHandLink, "", CasterWeaponSwapperVariables.castingOffHandLink, "", CasterWeaponSwapperVariables.castingRangedLink, 3)
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Yeah the mod works perfectly in raids and groups... When I was testing it on a boar I wasn't getting procs at all.
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04/07/08, 2:08 PM
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#193
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Von Kaiser
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I can confirm that it works while soloing, at least for me... I had switched to my dps weapon and then suddenly it was swapping me to my spellsurge weapon and then my +healing weapon because I had forgotten to disable it.
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04/07/08, 5:07 PM
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#194
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Just as a bit of extra information to (hopefully) help with the problem. CWS works fine for me on trash, but doesn't work on Kalecgos for some reason. Haven't checked other bosses yet.
This is with two [Hammer of Atonement] one with Spellsurge, one with +81 healing. Have tried adding my +81 healing one to the high mana and low mana sets too, didn't help.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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04/07/08, 6:17 PM
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#195
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Piston Honda
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CWS does not distinguish between two weapons with the same name. Belenos has stated this on other threads.
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04/07/08, 6:34 PM
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#196
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Bendyr
CWS does not distinguish between two weapons with the same name. Belenos has stated this on other threads.
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That's been changed in a recent version, and as I said, works just fine on trash.
Also to add another bit to the mystery, when I go below the low mana threshold it does keep swapping in between my spellsurge and +healing versions of the mace I have each cast I do. However it sticks to my spellsurge weapon all the time when I'm over the low mana threshold. This is despite my +81 healing weapon being set as the one to use in everything except my Spellsurge set.
Edit: Just for clarity, this is only on Kalecgos. CWS is working just fine on anything else I try it on.
Last edited by Chicken : 04/07/08 at 7:12 PM.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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04/09/08, 5:06 PM
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#197
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Piston Honda
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Hmm, I have no idea why CWS would act differently in a certain boss fight, unless that boss did weird things with your mana levels or buff display. I might suggest turning on swap messages to see if anything wacky was happening.
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04/18/08, 3:33 PM
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#198
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Glass Joe
Human Paladin
Twilight's Hammer (EU)
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As many others I'm contemplating buying Gavel of Naruu Blessings to get a second healing mace with spellsurge.
Before I enchant I would like your opinions on which weapon is best to enchant with Spellsurge and which with +81 healing.
I'm a paladin and I'm often asked to be the one to concentrate on FoL spamming.
The 2 weapons are:
Lightfanthom Scepter
+28 Stamina
+20 Intellect
Equip: Increases healing done by up to 443 and damage done by up to 148 for all magical spells and effects.
Equip: Restores 11 mana per 5 sec.
Gavel of Naruu Blessings
+42 Stamina
+28 Intellect
Equip: Increases healing done by up to 464 and damage done by up to 155 for all magical spells and effects.
I'm looking forward to experiment with the weapon swaping and seeing the results.
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04/18/08, 3:44 PM
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#199
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Glass Joe
Night Elf Druid
Twilight's Hammer (EU)
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hello valfreya.
You'll probably want your main weapon to be [Lightfathom Scepter] with 81 healing and thus leave [Gavel of Naaru Blessings] with spellsurge. It does seem a bit of a waste, but you wont end up with alot less +healing on your spellsurge than on your main weapon with +healing enchant, and you will get the constant 11mp5 from the Scepter. Seems to be the best tradeoff between regen and +healing you can get.
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04/18/08, 6:26 PM
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#200
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Obviously your main weapon with +healing and alternative weapon with spellsurge, with the choice of which one is actually your main weapon depending on wether you find yourself ignoring mana efficiency often or not.
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