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Spellsurge
http://www.wowhead.com/?spell=28003
I've read a lot about this enchant and there are many things not really clear so I've started testing it a bit. First of all I thought about the things I've read and how I could test them. In my opinion the best way was to write a small addon counting the procs and dealing with the proc cooldown. Because there is no chance of a proc while the enchant has a cooldown the addon only counted casts while the cooldown was ready. The addon worked out the cooldown by checking if the enchant procs while the cooldown timer is running. Here are my results:
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Nice to have confirmation, most of us have suspected this for a while now. I think its an excellent enchant, 5 healers in a group with it is really nuts, blows away +81 imo. People have been talking about it vs +40 damage aswell, but here im sticking with the damage.
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Where's this math coming from? the 3.3MP5 that is? It's 50 mp5 for about 20s per 60, that should equate to ~ 15mp5 per person per minute. |
At this point in BC raiding tanks are not dying because healers are running oom. Between chugging mana pots, major mageblood, and resto flasks I find myself hard sometimes hard pressed to spend my mana.
Perhaps when our gear gets better and adding 70 mp5 from a flask won't make such a huge difference in our mana pools will spellsurge be better. But for the time being I believe 81 healing has the advantage. The only exception I forsee are paladins who can spam their heals, but with the amount of raiding shadowpriests most guilds end up tossing a couple pallies with one giving them a huge mana pool. |
Dunno about the 81 healing thing. I tried it, and atleast for a paladin it isn't quite as beneficial IMO as spellsurge. It might be just because none of our heals get 100% benefit of +heal, but tossing out a groupwide ~75 mp5 seems like it'd help more.
Though I do agree, my mana pool (though paladins are OP in efficiency) hasn't been taxed beyond MAYBE a mana pot. |
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Today we were able to build our first group consisting of 5 healers with Spellsurge. I've counted all our Spellsurge procs during the Magtheridon encounter with an addon.
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Just to clarify: EVERYBODY of the group gained 9800 Mana during the encounter.
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Keep in mind that you can't just assign a value to Spellsurge's proc unless you have a specific group make-up used in a specific fight. That's mainly because Spellsurge only works if you're actually casting: a Priest/Druid regaining mana outside the 5 second rule will, for example, get a lot less mana returns from Spellsurge compared to a Paladin spamming FoL.
If someone really wants to figure out the efficiency of Spellsurge, I think that a spreadsheet would be best. Preferably one that includes things such as average time out of the 5 second rule, spells cast, spell "consistency" (can you get away using 1 or 2 spells the entire fight or is it a gimmick fight?), haste and all the such. And regarding "Spellsurge: You have gained 9800 Mana by Spellsurge (98 procs) in 17 minutes and 58 seconds."; keep in mind that since there were 5 healers in the group, those 98 procs granted a total of 49,000 mana in 1078 seconds. 227.27mp5 for all 5 enchants and 45.45mp5 per enchant or 9.09 per person. But like I said, this number can fluctuate wildly depending on what's actually happening in the fight. Now this is personal opinion but, just get a weapon with Spellsurge and a weapon with whatever enchant you prefer and use each of them for the situation that suits them best. |
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