As a Paladin, the thing I don't like about Mystical is the proc going unnoticed. A lot of the time we may be spamming Flash of Light. At 1.5 second cast, the proc can be consumed before you even notice it went off. I'd think the Meta would be better off for Resto Druids/Priests who rely on longer heals (leaning more toward Druids). As someone above stated, it'd also be powerful with Chain Heal.
Personally, the Insightful seems to fit my playstyle really well (have one in the bank for when Vashj decides to drop T5 token). Requirements are easily met - same as Mystical, and the proc is great. Assuming in reality you only cast a spell every 4 seconds, it still adds up to around 8mp5, which is amazing, not to mention the passive Intellect doesn't hurt.
For Arena healing, no doubt Mystical is the way to go. Doubling your HPS is insanely useful.
I use Scarab since the 70 healing is really strong, and the Spellhaste scales amazingly with gear. The only reason I view this as differently is the meta only halves the cast time, without any secondary reliable effects.
In PvE, spell cast reduction can't always be appreciated, whereas extra mana can (unless you're at full mana when it procs).
I heard Sigurd scored an infinity on Rock Band and ascended to heaven.
One possibility that hasn't been mentioned yet is the Swift Starfire Diamond. 12 spelldamage + minor run speed. The requirements are laughably easy to meet, the gem is cheap and easy to get, and the 12 spelldamage is also 12 healing.
I view runspeed as essential for every class in both PvE and PvP, so the gem basically lets you put vitality on your boots (+4mp5 and hp5) instead of boar's speed.
Obviously some of the aforementioned gems are better overall, but it's an option if you're having trouble with sockets.
Is that just anecdotal, or did you actually have a recap or WWS of 2 procs in a 10 minute fight?
Both, I've tried this meta gem 3-4x basically after each new major patch to see if anything has changed. If anything very early on the proc rate was higher and I'm convinced it was lowered when they reduced the requirements to activate it. There is also a ton of recent ~10min fights on lossendil where paladins using this meta and and only had 2 proc's.
The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
Both, I've tried this meta gem 3-4x basically after each new major patch to see if anything has changed. If anything very early on the proc rate was higher and I'm convinced it was lowered when they reduced the requirements to activate it. There is also a ton of recent ~10min fights on lossendil where paladins using this meta and and only had 2 proc's.
Even so, that's still 5mp5.
I heard Sigurd scored an infinity on Rock Band and ascended to heaven.
I've been using the 12 intellect restore mana Meta gem for the past few days, and all I can say is I absolutely love it. I'm not sure where the data for 2 procs in 10 minutes came from, however, for myself and another paladin who also started using it, Recap tracks the proc as happening every 30-40seconds, no internal cooldown. I frequently get 1-2 procs just from buffing before a fight. At 40 seconds the gem works out to be 38mp5, which is insanely powerful.
I heard Sigurd scored an infinity on Rock Band and ascended to heaven.
That's assuming I can trust the 'time spent healing' number WWS gave me. Most of the parses I was some variant of HT spec 26+/0/27+, so I was mostly HTing and Lifeblooming. Two (I think) of the parses I was tree specced.
That's assuming I can trust the 'time spent healing' number WWS gave me. Most of the parses I was some variant of HT spec 26+/0/27+, so I was mostly HTing and Lifeblooming. Two (I think) of the parses I was tree specced.
Edit: Added mp5 numbers to each parse.
I noticed our healing druids having lower numbers as well. Let me do a quick sample of about half an hour of casts. The procrate might just have something to do with how much more spam healing paladins do compared to Druid.
[edit]
1003 casts of Flash of Light
Time spent casting: 31:05
Total Procs: 21 - 6300 mana returned
I'm not entirely sure on the accuracy on the Intervals for Recap, however this is independent of that. Also to note is the closest interval was 5seconds
What I did find interesting was my Flash of Light crit rate was 9.33% higher than my Character Sheet. I'll just chalk it up to data sample size.
Last edited by DarKNecross : 07/02/07 at 6:15 AM.
I heard Sigurd scored an infinity on Rock Band and ascended to heaven.
Quick thought: If the sample size is such that we're going to dismiss the a difference of 9% between expected and observed crit rates, I'm not so sure it's a useful sample to base any decisions on. :-P
In any event, you cast a spell every 1.86seconds for 31minutes. Maybe that's normal for you; I certainly couldn't speak to that. That first parse I linked, the pally we took with us had ~300casts in 16minutes. 30% the casts in 50% the time. He'd have gained ~10mp5. And, of course, we've got the "ideal" case math of 40 casts per minute with 0.8procs for 20mp5.
So hey, call it somewhere in the 6-15mp5 range depending on what you're doing and I'm fine.
Quick thought: If the sample size is such that we're going to dismiss the a difference of 9% between expected and observed crit rates, I'm not so sure it's a useful sample to base any decisions on. :-P
In any event, you cast a spell every 1.86seconds for 31minutes. Maybe that's normal for you; I certainly couldn't speak to that. That first parse I linked, the pally we took with us had ~300casts in 16minutes. 30% the casts in 50% the time. He'd have gained ~10mp5. And, of course, we've got the "ideal" case math of 40 casts per minute with 0.8procs for 20mp5.
So hey, call it somewhere in the 6-15mp5 range depending on what you're doing and I'm fine.
I was assuming the sample was good since the procrate of the meta gem matched listed value.
I heard Sigurd scored an infinity on Rock Band and ascended to heaven.
I was joking more than anything with that comment. :-)
But yeah, it obviously depends what you're doing. 5 spells every 6 globals will get you the ~16.5mp5 you're talking about. 1cast every 2 globals puts you at 10mp5. The guy who was talking about only getting ~5mp5 out of it, that's the expected amount if you get 1cast every 6seconds.
It can be extremely usfull in certain situations, where you know you're going to have to be topping up players really fast as it procs fairly regularly.
Having half cast time on Healing Wave or Chain heal has saved lives for me before now.
Also, i'm 99% sure that it isn't used up by instant cast spells, the same way that natures swiftness isn't.
I'd been using the Mystical Skyfire (half cast time proc) gem pre-2.1, since it was the only one with reasonable requirements, but since the requirement changes, I'm considering a change.
First, the cast speed proc is clearly designed for a DPS caster class. You have 4 seconds to burn your proc. Very frequently, you just have to sit and watch your proc evaporate because no one needs a heal. Alternately, you just heal as normal and gain a slight HPS boost. It's very, very rare that this allows me to land an important heal at an important time.
Before the haste nerf and a trinket upgrade, I was using the Scarab of the Infinite Cycle along with the haste metagem, and I liked the frequent fast heals that the combo gave me, but lately I just haven't found the proc to be nearly as useful as a little MP5 could be.
Edit to answer a question: It is not consumed by instant spells and I think a recent fix make it not be consumed by spells made instant through talents or abilities. However, the fact that the proc lasts 4 seconds means that if you use a GCD on something that doesn't use the proc, it's that much less likely that you'll get to use your hasted heal.
One possibility that hasn't been mentioned yet is the Swift Starfire Diamond. 12 spelldamage + minor run speed. The requirements are laughably easy to meet, the gem is cheap and easy to get, and the 12 spelldamage is also 12 healing.
I view runspeed as essential for every class in both PvE and PvP, so the gem basically lets you put vitality on your boots (+4mp5 and hp5) instead of boar's speed.
Obviously some of the aforementioned gems are better overall, but it's an option if you're having trouble with sockets.
Are you sure it also counts as +healing?
I'm not sure run speed would benafit me very often, I don't often find myself running around trying to heal people.
I think run speed is alot more benafical to melee than to a ranged class.
Originally Posted by Sarutobi
Is it consumed by spells that are made instant casts via NS?
I doubt it but I don't know for sure, that situation has never happened to me.
NS is on too long a cooldown for that to be an issue really.
I would definetly use the minus threat and +heal meta gem, if I didn't have to socket my gear in a silly way to use it
Run speed is definitely enormously beneficial to melee, but I wouldn't dream of raiding without run speed somewhere on my kit. There are so many movement based fights, and time spent positioning is time where you're not healing.
I'm not sure run speed would benafit me very often, I don't often find myself running around trying to heal people.
I think run speed is alot more benafical to melee than to a ranged class.
Definately a lot more beneficial for melee than ranged, but there are some fights where it would be equally beneficial to casters (Prince or Gruul for example.)
I'm not 100% sure as I haven't had an opportunity to test out the meta on my shaman (been using Insightful), but I believe either in the 2.1 or the previous patch, there was a fix for +dmg gems not counting towards healing as well. Can't get to the WoW site from work though so I'll check back after work and update if I find it.
I doubt it but I don't know for sure, that situation has never happened to me.
NS is on too long a cooldown for that to be an issue really.
I would definetly use the minus threat and +heal meta gem, if I didn't have to socket my gear in a silly way to use it
With it being a 3 minute cooldown it's hardly an issue, but it wouldn't surprise me if it did consume the proc. If you remember, before the mage patch (1.11?), Improved Arcane Explosion was an instacast spell (fully talented) but when using PoM it was considered a spell with a 0 second casting time (sounds the same, but treated differently) and would consume PoM.
On the Mystical proc, from the 2.1 patch notes: "Warlocks casting "Corruption" with maximum ranks in "Improved Corruption" will no longer consume the "Focus" buff from this gem."
Whether that can be generalized to spells made instant with NS or PoM, I don't know, but they have at least considered the problem.
As a Druid I love Mystical dearly, it procs an awsome amount with no cooldown and it really helps to pump out some quick healing, back when I was NG/Imp.RG spec it was very strong with almost all cast time spells... being reduced by 0.5sec or 50%.
NS-Heal still consumes the proc, just tested
I've been tempted to look into the mana restore proc but the versatility of the haste seems far more powerful to me.
As a tree druid, I find the insightful to be good due to the spammy nature of ToL healing. The proc rates leave a lot to be desired, but if coupled with 2-set Malorne and spellsurge, the little things add up.
In regard to insightful, since the last patch I/we(guild) have noticed a tremendous increase in procs. Whereas before(I have no data, and can provide no proof) I believe the gem had a fairly lengthy cooldown, it certainly now has none, as we've seen back to back procs quite often. That in mind, its really quite amazing. Most of my paladin friends are clocking a proc every minute minimum, and often more. The rest of us(non paladins, that is) will probably see slightly less in terms of result, just based on number of casts, but even still its quite good. Additionally, while I haven't seen the behavior myself, someone mentioned to me that "after cast"(for lack of a better way to word it) effects are also triggering the gem(Illumination, inspiration, etc.). I'll certainly be keeping an eye out for more of the same, but at the least, the procrate itself is improved.