Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Class Mechanics

 
 
LinkBack Thread Tools
Old 04/04/07, 3:53 AM   #1
Xelopheris
Piston Honda
 
Xelopheris's Avatar
 
Orc Death Knight
 
Dunemaul
Warrior Tanking, and the huge spike damage

The more I get stuck healing lately, the more I'm looking at our warrior tank's stats, and I'm seeing a weird phenomenon here.

I'm going to direct you to the armory profile or our warrior who tanked on our first prince kill: Braincracker

His combined Dodge, Block, and Parry total 63.51%. From what I understand, Boss level mobs have a 4.4% chance to miss a level 70 tank, and from his 506 Defense, he'll up that to 10.64. Overall, his avoidance rate is 73.51% with 28.04% of that being block.

Now we look at a typical raid level mob's hit table on him when he does not have Shield Block up (i.e. Prince phase 2, hit really fast!!)

Miss: 10.64
Dodge: 16.73
Parry: 18.74
Block: 28.04
Crushing: 15.00
Hit: 10.85

Now when his Shield Block is down, 15% of the time he's going to get crushed, while only 11% of the time he'll take a regular hit. In effect, because he's gotten his DPB that high, the majority of the time when he does not avoid a hit it in some way it will crush. As a result, his overall damage taken is incredibly spiky and is victim to the die rolls.

Now when you think about the tanks that take Stamina over Avoidance in any way they can and just barely reaching the Uncrittable cap for defense, they're at a somewhat lower amount of avoidance. Thus, while they have the same chance of being crushes, the damage coming in is at a much more predictable rate.

So is there a hidden area in the hit table where too much avoidance causes you to take an insane amount of burst damage that is difficult to heal through?

Offline
Old 04/04/07, 4:10 AM   #2
Northerner
Great Tiger
 
Northerner's Avatar
 
Troll Mage
 
Mal'Ganis
I think there is a fallacy in your reasoning here. The Crushing blows are a higher percentage of the non-mitigated hits but they are not happening more often for a period of time. I suppose if your healing was entirely reactive and happened regardless of the timeline then this might be an issue but really, wouldn't crushing or hit (X blocked) be a perfectly acceptible result? It's not like those blocked hits are substantively different than a straight hit from a healer's perspective is it?

Crits are a different matter as they are indeed additional damage and spiky as well.

Correct me if I'm wrong of course, I tend to live on the damage side of things.

Offline
Old 04/04/07, 4:34 AM   #3
Xelopheris
Piston Honda
 
Xelopheris's Avatar
 
Orc Death Knight
 
Dunemaul
Well from a tanking side I've never had the opportunity to block an attack, and from a healing side I'm rather new (Just barely got my druid to 60 before TBC, levelled him up to 70 due to lack of tanks). While predictive healing is nice and all, but hard to always do (We had a frikkin prayer of mending stick on our MT for about 15 seconds on Attumen tonight).

Also, remember that if you're at risk of crushes, then the mob has to hit you 3 times within a 5 second period, which means an attack speed of 1.66, which is a 2.0 speed before Imp TC. I'm not sure how much Brain blocks for, at least 200, so considering that Prince is a dual-wielding mob, that's a fair bit of damage taken off a large amount of smaller hits and adds up noticeably.

Offline
Old 04/04/07, 4:43 AM   #4
Northerner
Great Tiger
 
Northerner's Avatar
 
Troll Mage
 
Mal'Ganis
You are going to get better answers from the tanks around here so I'll duck out before the waters get too cloudy. It occurs to me that the Thrash of the Prince is possibly the source of your perceived additional spikiness though.

Offline
Old 04/04/07, 4:45 AM   #5
Xelopheris
Piston Honda
 
Xelopheris's Avatar
 
Orc Death Knight
 
Dunemaul
Yeah, he instagibbed our tank Monday night with some REALLY bad crushes right after a Shadow Nova and I've been running it on paper since.

Offline
Old 04/04/07, 4:56 AM   #6
Northerner
Great Tiger
 
Northerner's Avatar
 
Troll Mage
 
Mal'Ganis
Oh hey, he's mean no question. I snapped open a log of one of our earlier kills (bear tank this time) and just scanned for some crushes:

20:24:32.125 Prince Malchezaar hits XXX for 4500. (crushing)
20:24:34.031 Prince Malchezaar gains 2 extra attacks through Thrash.
20:24:34.046 Prince Malchezaar attacks. XXX dodges.
20:24:34.046 Prince Malchezaar attacks. XXX dodges.
20:24:35.375 Prince Malchezaar hits XXX for 4753. (crushing)
20:24:36.609 Prince Malchezaar hits XXX for 5744. (crushing)
20:24:37.703 Prince Malchezaar hits XXX for 2327. (crushing)

I left the Trash and dodges in there for fun, there were other hits and such of course =)

Offline
Old 04/04/07, 5:42 AM   #7
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Originally Posted by Xelopheris View Post
Now we look at a typical raid level mob's hit table on him when he does not have Shield Block up (i.e. Prince phase 2, hit really fast!!)

Miss: 10.64
Dodge: 16.73
Parry: 18.74
Block: 28.04
Crushing: 15.00
Hit: 10.85
I'm pretty sure the Prince has the default 24% miss rate in phase 2. He's dual wielding there and misses like crazy. So the table would entirely consist of avoidance (parry+dodge+miss+block) and crushing blows.

Just a nitpick, shouldn't touch the core of your question.

As for the question: Yes, you'd get crushed most of the time when a swin connects in such situations as a tank. But you would NOT get crushed more over time than when you would have had less avoidance. I suppose thats the difficult part for the healer. You are getting deceived by a "lull" only to get a rough awakening when the hits connect.

Offline
Old 04/04/07, 6:36 AM   #8
Tankz
Glass Joe
 
Human Warlock
 
Bloodhoof (EU)
drop the block down a little and up the dodge some more you only need a 25% block.

Last edited by Tankz : 04/04/07 at 6:50 AM.

Offline
Old 04/04/07, 6:39 AM   #9
Xelopheris
Piston Honda
 
Xelopheris's Avatar
 
Orc Death Knight
 
Dunemaul
Originally Posted by Tankz View Post
drop the block down a little, only need 25, and up the dodge some more you only need a 25% block. also make sure your tank has imp sheild block for the 2 per 5 secs to stop chrushings.
I don't see how your solutions help with the lull that is "dodge, dodge, parry, dodge, block" followed by the omgwtfjusthappened "CRUSH CRUSH hit CRUSH". If you took the time to look at our tank's armory profile, you'll see he has his imp shield block. However, there are mobs that just attack too fast to guarantee it to constantly be up. Dual-wielding mobs are the best example of that. Anything with an attack speed higher than 1.4 base can get a third hit in before shield block is back up.

Offline
Old 04/04/07, 6:52 AM   #10
Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by Xelopheris View Post
I don't see how your solutions help with the lull that is "dodge, dodge, parry, dodge, block" followed by the omgwtfjusthappened "CRUSH CRUSH hit CRUSH". If you took the time to look at our tank's armory profile, you'll see he has his imp shield block. However, there are mobs that just attack too fast to guarantee it to constantly be up. Dual-wielding mobs are the best example of that. Anything with an attack speed higher than 1.4 base can get a third hit in before shield block is back up.
But adding more full-avoidance (miss, dodge, parry) reduces the rate at which you have to expend block charges. Northerner's combat log shows that Malchezaar can attack five times in the space of one use of Shield Block. So, consider the following possibilities:

Scenario 1: block, avoid, block, crush, crush

Scenario 2: avoid, avoid, block, block, crush

Adding defense/agility/dodge/parry reduces the likelihood of #1 and increases the likelihood of #2.

Adding static block really doesn't change anything, aside from adding some small amount of mitigation to a few hits here and there that wouldn't have crushed anyway.

My comrades are my weapons, and I am their shield.

Offline
Old 04/04/07, 7:20 AM   #11
Northerner
Great Tiger
 
Northerner's Avatar
 
Troll Mage
 
Mal'Ganis
Oh hey, he can do better than that. Here's it is without the deleted bits. It's a randomish sample too, I'm sure he's done much worse. After all, the bear lived.

20:24:32.125 Prince Malchezaar hits XXX for 4500. (crushing)
20:24:32.343 Prince Malchezaar hits XXX for 1974.
20:24:33.375 Prince Malchezaar misses XXX.
20:24:34.031 Prince Malchezaar misses XXX.
20:24:34.046 Prince Malchezaar attacks. XXX dodges.
20:24:34.046 Prince Malchezaar attacks. XXX dodges.
20:24:35.171 Prince Malchezaar hits XXX for 1641.
20:24:35.375 Prince Malchezaar hits XXX for 4753. (crushing)
20:24:36.375 Prince Malchezaar misses XXX.
20:24:36.609 Prince Malchezaar hits XXX for 5744. (crushing)
20:24:37.703 Prince Malchezaar hits XXX for 2327. (crushing)

He didn't Parry anything in there or do anything odd either, it's just his streaky thrash and high attack speed stuff. Be heartened though, the mobs get much worse than him soon enough!

Offline
Old 04/04/07, 7:38 AM   #12
Xelopheris
Piston Honda
 
Xelopheris's Avatar
 
Orc Death Knight
 
Dunemaul
Only 11 attacks in a 5 second period? I mean... glad I heal on that fight!

You of course use a druid tank, so he can't Parry. As far as "Streaky", I'm getting information from both sides that Malchezaar has a higher miss rate when he's dual-wielding. If he does, it's not as much as a normal DW penalty, 'cause that puts crushes at less than 10 when we have our tank raid buffed, and he has taken normal hits.

I'm really interested in what happened at 20:24:34.046 though...

20:24:34.046 Prince Malchezaar attacks. XXX dodges.
20:24:34.046 Prince Malchezaar attacks. XXX dodges.
Two dodges at the exact same time. I'm wondering if that's a case of coincidence or the dodge mechanic acting like a frontal physical immunity when you dodge, and thus evading all other attacks at the exact same instant. Heh, demo roar 50,000 critters up before taking on a world boss and dodge every attack because you're dodging at least one critter.

Offline
Old 04/04/07, 7:50 AM   #13
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Originally Posted by Xelopheris View Post
we have our tank raid buffed, and he has taken normal hits.

I'm really interested in what happened at 20:24:34.046 though...



Two dodges at the exact same time. I'm wondering if that's a case of coincidence or the dodge mechanic acting like a frontal physical immunity when you dodge, and thus evading all other attacks at the exact same instant. Heh, demo roar 50,000 critters up before taking on a world boss and dodge every attack because you're dodging at least one critter.
Those 2 dodges were the Thrash attacks that Prince gets in P2. Basically each of his attacks gives him a chance to proc Thrash which gives him an additional 2 attacks. Last night I tanked the Prince without any major consumeables but 30sta food and Elixir of Mastery. I did however have Imp, motw, fort and commanding shout. Very odd though that I was lacking 5k health off our first kills=/ really am totally puzzled bout that, but anyways... He can do some REALLY nasty burst damage in P2. We have 3 healers spamming me for the life of them and it got scary at times. Highlight of the fight was the raid leader (one of the healers) saying at 40% he is low on mana and its 20 seconds on his potion cooldown, so can I drink potions, and use my dodge trinket (I am a bear tank without a dodge trinket =) and use my healthstone to keep myself up till he can heal again. Sigh =)

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

Offline
Old 04/04/07, 7:51 AM   #14
Northerner
Great Tiger
 
Northerner's Avatar
 
Troll Mage
 
Mal'Ganis
Sorry, I grepped it a little zealously. That's the Thrash mechanic again as I had above. It's not too common and not too rare, just kinda more noticeable for a target like Prince.

20:24:34.031 Prince Malchezaar gains 2 extra attacks through Thrash.

Offline
Old 04/04/07, 8:18 AM   #15
Frag
Glass Joe
 
Human Warrior
 
Spirestone
Originally Posted by Xelopheris View Post
I don't see how your solutions help with the lull that is "dodge, dodge, parry, dodge, block" followed by the omgwtfjusthappened "CRUSH CRUSH hit CRUSH". If you took the time to look at our tank's armory profile, you'll see he has his imp shield block. However, there are mobs that just attack too fast to guarantee it to constantly be up. Dual-wielding mobs are the best example of that. Anything with an attack speed higher than 1.4 base can get a third hit in before shield block is back up.
All other things being equal (that is, equal hp and ac) more avoidance is always better. The odds of "Crush Crush Hit Crush" on a tank with less avoidance is higher than on a tank with more avoidance (because with higher avoidance the hit is less likely.) Certainly avoidance doesn't reduce worst-case burst damage, but it also doesn't make it any worse. More avoidance means less sustained damage over time. Even more important, more avoidance means less charges of shield block burned per second (and thus on average longer periods of crushing-immunity.)

The thing is your theory of "more avoidance = more crushes" is simply false. A higher percentage of the hits that land might crush, but of the total number of swings, the same number will crush. If your tank isn't using shield block, 15% of the time swings will crush, then 15% of the time swings will crush, and a tank with 0% avoidance is just as vulnerable to that (the odds of the crush streak are the same.) However if both tanks are using shield block, the 0% avoidance tank (let's assume the 0% avoidance tank still has 25% block chance) will be at much greater risk of the crushing streak. Why is that? Well the first two hits in a 5 second period will use up his shield block *every* time. Only 12.25% of the time will the tank not avoid at least one of the first two attacks, Meaning 87.75% of the time the 65% avoidance tank has his shield block charges last longer, meaning the period of time where your huge streak of burst damage in the fight can occur is reduced (and therefore the fight is much safer.)

So as a former healer, I feel I should point out that your complaint largely strikes me as a symptom of reactive healers. You should not be waiting for your tank to take damage to start healing. You should have a heal in the pipeline being cast pretty much 100% of the time even when your tank is at full health. If your tank hasn't taken damage, cancel that heal. If your tank is hurting, let the heal finish. A tank with more avoidance will not need more healing per second in burst situations than a tank with less avoidance (assuming equal HP and AC.) Ever since they changed the 5 second rule back in the molten core days, any time you aren't casting a heal you are probably making a mistake (because if you can reduce the average delay between your tank taking dmg and your heal landing by starting a heal before your tank takes damage, you ought to do it.)

Offline
 

Go Back   Elitist Jerks » Public Discussion » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Warrior] Tanking TPS sheet. Punscho Class Mechanics 189 05/09/08 6:18 AM
Tanking - Overall Damage Mitigation SS Zanthor Class Mechanics 68 06/08/07 3:43 PM
[Warrior] Level 70 Tanking Enchants Pixen Class Mechanics 65 04/10/07 6:46 AM
Warrior tanking mechanics vorda Class Mechanics 52 03/06/07 12:16 AM