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Old 04/04/07, 10:09 AM   #1
Iol
Don Flamenco
 
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Pandaren Shaman
 
Durotan
[Paladin] Crush immunity related bug

Well well, anyone of you guys had un-explainable crushing blows? Random Hits that were not blocked and should have been?

It appears you can be crushed any time your shield touches your back, even on instant casts ( cleanse, consecration, exorcism, etc ). Seems to be a bug related to the animation your character is doing since Holy shield doesn't do it, but if you are hit while your hand is in the air for consecrate, for example, the 15% crushing chance returns.



According to this screen shot, no charges of holy shield were yet consumed, but a non blocked hit still got through.

If this is intended, we will have to time Consecration, Cleanse and Exorsism to be casted in between mob's swings, while not busting the GCD to not have Holy shield up. Wich will be impossible to do while AoE tanking Mobs.

Anyone else has had those observation?

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Old 04/04/07, 11:10 AM   #2
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
As I said in the other thread, I tried to duplicate this bug by fighting about a dozen mobs in Stockades at once and looking for breaks in the string of constant miss/dodge/parry/blocks when I cleansed or consecrated. Given the number of mobs I was fighting, I'd think there should have been a fairly clear spike in actual damaging attacks when I cast a spell, but I didn't notice any.

But your screenshot is hard to argue with. You were able to melee and parry the worg, so it couldn't have been hitting you from behind, and that first tick of consecration shows pretty clearly when you did the cast. I can't offhand think of any other way you could be in error.

I'm going to try to test this a bit more.

My comrades are my weapons, and I am their shield.

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Old 04/05/07, 3:38 PM   #3
Catarine
Glass Joe
 
Human Paladin
 
Emerald Dream
I am not certain which other thread (this forum?) Cathela is referring to, but this was reported on the WOW bug forum and is being investigated according to Hortus.

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Old 04/06/07, 3:43 AM   #4
Fjord
Bald Bull
 
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Blood Elf Paladin
 
Mal'Ganis
Well Cathela against stockade mobs you're probably pretty close to 100% avoidance even without block, if you were in defense gear.

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Old 04/06/07, 3:47 AM   #5
novasphere
Piston Honda
 
Tauren Druid
 
Argent Dawn
The video linked in the first page of the thread is very telling; right around 11:00 in, he takes a crushing blow right after Consecrate, and there's still charges of Holy Shield up visible on his buff list. He actually takes another crush with HS up around 13:30 when he drinks a potion and casts consecrate at the same time.

Edit: http://files.filefront.com/nightbane.../fileinfo.html This one.

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Old 04/06/07, 5:53 AM   #6
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Fjord View Post
Well Cathela against stockade mobs you're probably pretty close to 100% avoidance even without block, if you were in defense gear.
Yeah, but I was still getting a significant number of blocks. /shrug

Anyway, the discussion in the thread linked by novaspehere seems pretty solid, and the video looks pretty damning, so I'm convinced. Although I'll probably go test it against some high-level mobs tomorrow just to see for myself.

My comrades are my weapons, and I am their shield.

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Old 04/06/07, 5:58 AM   #7
Drauk
Bald Bull
 
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Drauk
Human Mage
 
No WoW Account
I don't really remember where i have read it, but i've heard that during spellcasting a character's avoidance is essentially set to zero, i.e. it is not possible to dodge/parry when you are spellcasting. Am i seeing things, or there is strong evidences about that ?

Originally Posted by zeidrich View Post
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.

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Old 04/06/07, 6:06 AM   #8
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Drauk View Post
I don't really remember where i have read it, but i've heard that during spellcasting a character's avoidance is essentially set to zero, i.e. it is not possible to dodge/parry when you are spellcasting. Am i seeing things, or there is strong evidences about that ?
It appears that that's exactly what's happening. The theory seems to be that when you cast a spell, you lose the ability to block until your next autoattack swing.

This is something that could easily have been part of the game all along, but nobody ever paid much attention to, since there were no classes that were intended to mix heavy-duty tanking along with spellcasting animations.

My comrades are my weapons, and I am their shield.

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Old 04/06/07, 6:12 PM   #9
Roana
Piston Honda
 
Blood Elf Paladin
 
Turalyon
The same happens when you drink a potion, as I recall. Apparently the act of putting away your shield still allows you to dodge and parry, but blocking no longer is possible.

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Old 04/06/07, 6:25 PM   #10
• Chicken
 
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Upsidazi
Gnome Monk
 
No WoW Account (EU)
Exorcism suffers from this as well from what I've noticed.

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Old 04/07/07, 7:14 PM   #11
Karoshi
Piston Honda
 
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Troll Priest
 
Gul'dan (EU)
I never thought about that till today, but after testing it for more than 3 hours, I'd say this is indeed true. Didn't capture any data, but it's quite simple to find out yourselves if you're not sure. I had a Fury-Warrior beating on me for some high attackspeed and in maybe 70% of the tries he managed to hit me while I still had 3-4 charges of HS up, everytime I consecrated or used a (cheap lvl2) pot.
Having in mind that I'll tank Malchezzar tomorrow I really don't feel very well anymore.

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Old 04/07/07, 8:09 PM   #12
Karoshi
Piston Honda
 
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Troll Priest
 
Gul'dan (EU)
I'm still not quite sure, if it will work, but as only the animation, not any CD seems to be triggered, it might be possible to reduce this issue to maybe 0,001 seconds as some kind of workaround. Putting every related spell into a macro and closing it with
/startattack (same as rightclick to reset the animation, but faster)
might work.
I'm not sure bout that, guess we'll just have to find out...

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Old 04/07/07, 11:23 PM   #13
Drekor
Glass Joe
 
Blood Elf Paladin
 
Emerald Dream
Originally Posted by Karoshi View Post
I never thought about that till today, but after testing it for more than 3 hours, I'd say this is indeed true. Didn't capture any data, but it's quite simple to find out yourselves if you're not sure. I had a Fury-Warrior beating on me for some high attackspeed and in maybe 70% of the tries he managed to hit me while I still had 3-4 charges of HS up, everytime I consecrated or used a (cheap lvl2) pot.
Having in mind that I'll tank Malchezzar tomorrow I really don't feel very well anymore.
Well I can at least solve your Prince problem. Essentially paladins have the advantage of not only have very high threat but being able to dump it quickly. Use your wings and every trick in your books in phase 1, the idea is to build your threat to a point where you could just stand there for the rest of the time and it wouldn't matter(and it's possible with paladin threat). When phase 2 comes along stick to holy shield and your melee+SoR, he will eat through 4 HS charges in less than 10 seconds, watch for it and consecrate when HS drops that way your not loosing anything, you should have more than enough threat to keep aggro solid and when phase 3 comes you can go back to normal threat generation.

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Old 04/08/07, 1:42 AM   #14
Thelyna
I park my feet under my desk.
 
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Night Elf Druid
 
Dragonblight
Actually. Drekor, if you consecrate you're considered to be spellcasting (until you re-arm your shield anyway), which means if prince decides to melee you just as you drop a consecrate (or pot, or exorcism), the only avoidance you have is the mob's miss chance (what I'm saying is that if prince melees you while casting you lose all parry/dodge/block).

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Old 04/08/07, 7:03 AM   #15
Karoshi
Piston Honda
 
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Troll Priest
 
Gul'dan (EU)
Tested it for a while and found some kind of little workaround...

2 macros should work for now:

/cleartarget
/targetlasttarget
/startattack 
Bind it to a key and hit it as fast as possible while casting one of the spells or while using a pot.
----------------------------------

#showtooltip EnterSpellHere()
/cast EnterSpellHere()
/
cleartarget
/targetlasttarget
/startattack 
1 macro for every related spell, but you'll have to hit it at least twice as /cast and /startattack are two seperated actions.
----------------------------------

Using /stopattack instead of /cleartarget + /targetlasttarget will work too, but I dont like it, as it can stop AA if you don't count the clicks exactly.

Both will reset the animation as soon as you reach /startattack so there is still maybe 0,1 seconds to be hit, but I guess that better than nothing. Gonna give this a try on Malchezaar in some hours, lets hope it reduces the risk....

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