I've been reading many tanking threads on this board, and they are excellent. However, there are a couple of areas where I want to contribute and hopefully provide a different take on the topic of managing threat. Primarily, the factor of Time.
There seems to be an overwhelming amount of posters with advice that essential nerfs dps'ers potential. The dps I know are fiends for it, always trying to top the damage charts, and thats a good thing. Good DPS aren't trying to pull aggro to see if they can, but it can often occur as a side effect of this tendency. (Although it often appears that they are competing with you for it.) Aggro is a very bad thing for dps because it limits their damage output, and they know that (if they're any good). So like a good hunter who displaces his threat by popping Misdirect as often as possible, there is quite a bit to be said for a tank that can generate enough rage to cover maximum dps output.
And what does that buy you? Time. Whether you're going for ZA chest runs or simply trying to fly through trash in a 3 hour raid, more threat = more dps = faster kills = more boss attempts = progression. Therefore by the commutative property:
More Threat = Progression.
How's that for an equation?
Then of course you have a diametrically opposite progression with warrior tank gear upgrades which may actually nerf your rage generation through better mitigation and avoidance. GG, Blizz. Us warrior tanks have to get creative in order to not only be a good meat shield, but to have on-demand avoidance, and high tps.
When you're rolling with well geared folks (900+ dps, 2K+ heals), as many are these days, and you're tanking gear is T4 or higher, holding threat seems to be the toughest part of the runs. When I started tanking heroics and T4 stuff, I prized dodge as a primary stat next to stam. It's relatively cheap, its sexy, and hey, its nice to be able to solo level 70 random world elites (and spend 10 minutes on phat lewtz like
[Moldy Leather Pants]). But as I've become more experienced in raids, I've learned that avoidance isn't what warrior tanking is about. You should be getting hit, often and hard, so that you can continue to spam heroic strikes in the midst of the optimum threat cycle (SS,Rev,Dev,Dev) and maximize your tps. And the proof is simple: Shield Block. Gentlemen, if you are spamming shield block, (as you well should in boss fights) you have pretty much 55+% chance to block every hit. And if you're using Recount detailed incoming damage, a blocked attack that hurts you is still considered a "hit." (Only if you completely block an attack does it show up in the block%)
So now what?
Adjust your spec, tweak your gear, and evaluate your detailed outgoing and incoming fight statistics from addons like Recount.
Spec:
2 points in imp taunt
I know this is a sore point for a lot of tanks, but I've found it quite useful for stealing max threat from high dpsers. The shorter cd allows me to spam it now instead of saving it for emergencies.
3 points in imp hs
Makes it as cheap as devastate with imp sunder and focused rage. Very nice threat boost.
1 or 0 points in imp tc
Yea yea I know this one goes against what most think. Here's the reason: adding one point adds an additional 4% slowing effect, but the second and third points only add 3%. Let him hit you 10% slower instead of 20% slower, it generates more rage and still gives you a little room for shield block cds. Also, healers don't like to be first in the over-heals charts anyways. You let them do their job and you do your job: holding the mob. Doesn't matter anyways, I hardly use it or demo shout. Most of the time, in rage-critical situations, I find that i can't waste even a single gcd (nor rage point) on a low threat ability.
Gear:
Try to stack block value, expertise, and hit rating gear. Nothing linked here requires 25 man raids nor luck.
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I got some very good advice from an experienced T6 tank regarding this one. He firmly believes in the Gnome Autoblocker as not only a very nice tps bonus but also as a mitigation item. With this baby on you can SS for 800-1k and crit for almost 2k (if proc used).
[Amani Mask of Death]
Mad hit rating, strength, stam, and armor, and 3 gem slots to boot. No avoidance. Looks awesome. This is nice if your lacking hit rating but if you are using a tier helmet, you should socket that 10% SBV bonus meta gem.
[Brooch of Deftness] or
[Shattered Sun Pendant of Resolve]
Nice stam, expertise and hit rating. No avoidance.
[Girdle of the Fearless]
Again, tons of stam and armor to take those hits, plenty of def, hit, and expertise. Very little avoidance.
[Bracers of the Ancient Phalanx]
You get the idea...
Evaluation:
Take a look at your outgoing and incoming detailed damage statistics. Go get Recount. Now. Click your name in the damage chart and then the little magnifying glass icon above the pie chart. I used to try for 40% incoming hits, but honestly 50% is even better (and more likely if you're using shield block often). Outgoing-wise, you should have 0% dodged fairly easily with some expertise gear. Nearly 0% parry if possible, though it takes significantly more expertise. I'm fairly satisfied at 32 expertise rating with 0% dodge and 2-5% parry on bosses (and 0-1% parry on trash). BTW, I don't think the character sheet stats on expertise are accurate for a warrior since they don't increase visibly with defensive stance and 3/3 Defiance. With 86 hit rating and +20 hit rating food, (total 106) I usually miss 1-2% on trash and up to 4-6% miss on bosses. Usually accounts for 10% missed/parried attacks on bosses total and 1-3% miss/parried attacks on trash. I certainly would like to get this number down, but at the cost of other stats its a tough call when boss fights are not nearly as volatile, lengthy (total raid time-wise), nor rage-starved as trash. Certainly a missed attack doesn't help threat very much and costs rage. But by using evaluating these numbers I know now what I need to work on specifically and another goal to reach. Continue to improve and re-evaluate.
The Payoff
1000-1300 sustained tps. Should be enough to cover threat for even the most unruly and vicious mage/dpser.
Hope you thought the post was worth the time. =)
Nijel,
Guildless