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Old 06/04/07, 9:31 PM   #46
xani
Glass Joe
 
Undead Mage
 
Cho'gall
Has anyone done the math to see if the blessings trinket is greater than the dps of tear, icon, quag's eye or blood gem?

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Old 06/05/07, 1:40 AM   #47
Voley
Von Kaiser
 
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Undead Death Knight
 
Свежеватель душ (EU)
About Mag's eye, it now has 54 damage, and I see it very attractive only from this point, even if you skip the resist part, which isnt obviously best.

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Old 06/05/07, 3:55 AM   #48
Kalman
Super Macho Man
 
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Orc Shaman
 
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Originally Posted by Voley View Post
About Mag's eye, it now has 54 damage, and I see it very attractive only from this point, even if you skip the resist part, which isnt obviously best.
It's still inferior to the Blessings deck and to the Icon, though, if you're hit-capped.

Assume 1% resist chance, assume 1 spell/2.5 seconds on average (folding in scorches and fireblasts with fireballs, or for frost just frostbolting.)

% chance on any given spell that you have the proc, assuming hitcap, is thus:

1 - (0.99^4) = 0.039

3.9% proc uptime.

~= 6.69 +dmg, which puts it significantly under Blessings (80) and somewhat under Icon (67 with onuse folded in).

At a 12% hit rate (95% hit) it comes out significantly better (~32 +dmg equivalent for the proc), but as has already been identified in this thread, sacrificing hit to make the trinket's proc not suck is going to hurt you more than the proc will help you, since a resisted spell is a huge damage loss.

Items that get worse as your gear gets better just don't strike me as good ideas.

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Old 06/05/07, 4:06 AM   #49
Xei
Don Flamenco
 
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Troll Monk
 
Mal'Ganis
Originally Posted by Kalman View Post
Items that get worse as your gear gets better just don't strike me as good ideas.
No need to make any other comment on that trinket besides this statement.

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Old 06/07/07, 6:57 AM   #50
Kelahr
Glass Joe
 
Undead Mage
 
Vek'nilash (EU)
Originally Posted by Arawethion View Post
Skipping to a few weeks later, I now have Icon, Quag's Eye, and The Lightning Capacitor.

Just got LC today, and tinkered with it at Dr. Boom for a bit. Brief estimate from theorycraft and experimentation is that it adds about 20-25 DPS during Fireball spam, and about 40 DPS during Scorch spam. This makes it, for me, equal to roughly 45 +dmg while chaincasting Fireball, and 100 +dmg while chaincasting Scorch.
I use Lightning Capacitator all the time, I never take it off really, instead of doing dps tests on dr.boom, I tried to calculate it's value in dmg+ using math, this might be wrong, so anyone feel free to correct me.

Current dmg range of the trinket is 698-802 if I'm not mistaken, Making a average bolt in theory 700 over a longer time period. Not calculated in what this trinket would possibly get from your current dmg+ gear, but the trinket scales very well with crit, so I'll start there.

Assuming the trinket does 700 dmg on average, but can also crit, the true value of the dmg itself should be:

700 x 1,yy = ?

yy in this is your nature crit % since the bolt is nature damage.

lets say you're hypotetically a scorch critbased mage for example, which is where this trinket excells.

24% nature crit and 37% scorch crit.

700 x 1,24 = 868

868 / 100 = 8,68

8,68 x 37 = 321,16

Since you have to crit 3 times split the last value in 3 and you're close to 107 spelldmg value in a trinketslot with these critvalues.

variables like hit and what this trinket might gain from +spelldmg is not counted into this, also not counted in how the final value might change depending on different cast times.

Maybe someone can take it a step further.

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