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Old 04/07/07, 12:32 AM   #1
Silent
Glass Joe
 
Night Elf Rogue
 
Ysera
How much hit% is too much....?

Hey gang....if sure it's been asked a million times here. How much of a hit rating is overkill? Could one of yas point me to a thread about it? Did some digging, no results.... thanks in advance!

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Old 04/07/07, 12:40 AM   #2
Groglox
Shave and a hair cut
 
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Goblin Warrior
 
Mal'Ganis
Well, anything past the cap is too much.

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Old 04/07/07, 1:27 AM   #3
Mimesis
Von Kaiser
 
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Night Elf Rogue
 
Korgath
Response

Rogue DPS Spreadsheet

Pages 35-40 deal with determining the hit rating cap.

I believe this is what is expected, although I don't think each case has been fully tested.

WEx Only (360 weapon skill): 307, 308
WEx + Latro's (363 weapon skill): 302, 303
WEx + 2xLatro's (should be 367 weapon skill): 296, 297
WEx + 2xLatro's + Grips of the Deftness/ACLG (or equivalent; 369 weapon skill): 293, 294
No WEx (350 weapon skill): 323, 324

Higher Number should produce no misses, while the lower will produce some.

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Old 04/07/07, 2:07 AM   #4
Zyz
Von Kaiser
 
Blood Elf Rogue
 
Blackrock
Blue CM said you get .2 chance to hit per weapon skill, but it seems to be a bit different from testing.
Rogue DPS Spreadsheet has most of the numbers/text (as Mimesis pointed out).

Last edited by Zyz : 04/07/07 at 2:45 AM.

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Old 04/07/07, 5:13 AM   #5
minim
Glass Joe
 
minim
Night Elf Druid
 
Non-US/EU Server
I've been looking on google for some kind of info about feral druid +hit and I couldn't find any.

Well, I've come across this thread: http://boards.worldofraids.com/topic-2375-1.html but the question on what hit rating you need against raid mobs in karazhan and serpentshrine for example was unanswered.

Would be appreciated if you could direct me to a thread or answer the above question.

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Old 04/07/07, 3:15 PM   #6
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Originally Posted by Zyz View Post
Blue CM said you get .2 chance to hit per weapon skill, but it seems to be a bit different from testing.
Rogue DPS Spreadsheet has most of the numbers/text (as Mimesis pointed out).
Page 38 would mean post #? Some of us have different forum settings.

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Old 04/07/07, 3:21 PM   #7
Mimesis
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Night Elf Rogue
 
Korgath
as

post: 926

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Old 04/07/07, 3:26 PM   #8
 alcaras
Noli timere
 
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Blood Elf Warrior
 
Mal'Ganis
Just want to verify this:
For a 2h vs. a level 73 mob: 10.6% hit
For DW vs. a level 73 mob: 29.6% hit

Is that right?

Thanks!

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Old 04/07/07, 3:56 PM   #9
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by alcaras View Post
Just want to verify this:
For a 2h vs. a level 73 mob: 10.6% hit
For DW vs. a level 73 mob: 29.6% hit

Is that right?

Thanks!

That's incorrect. DW vs a level 73 mob, the current theory is 25.5%

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Old 04/07/07, 3:58 PM   #10
Myul
Don Flamenco
 
Human Warrior
 
Eredar (EU)
05.64% for 2h
24.64% for DW

around ~0.2% per level above you.

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Old 04/07/07, 4:48 PM   #11
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Not 24.64 for DW - see the aforementioned thread. Testing indicates that it had to be more than that. Hence the 25.5 theory.

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Old 04/07/07, 4:54 PM   #12
• Relwin
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Orc Hunter
 
Mal'Ganis
Once I get another 1.05% hit I'll report in on that value in a raid setting.

i warned you about stairs bro

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Old 04/08/07, 1:41 PM   #13
 alcaras
Noli timere
 
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Blood Elf Warrior
 
Mal'Ganis
Well, WoWWiki is wrong then (which is where I got the numbers for my post above from).

But I see there are varying replies as to the amount of hit needed vs. a level 73 mob...

5.64% for 2h <-- is this right?
24.64% or 25.5% for DW <-- which is it? :-/

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Old 04/08/07, 2:42 PM   #14
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I suggest you read Rogue DPS Spreadsheet post 972, which explains why the base miss chance against a level 73 mob is currently theorized to be 25.5%

Note that we can't actually prove this is the case without a *lot* more data, but it's the best theory we have at the moment, and fits with all the data observed so far.

It does show, however, fairly conclusively that the base miss rate is higher than 24.6% - again, see the post for details.

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Old 04/09/07, 1:17 AM   #15
Drekor
Glass Joe
 
Blood Elf Paladin
 
Emerald Dream
So am I to understand that the 2H miss rate vs a 73 is 5.64% with no +hit rating or talents correct?

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Old 04/09/07, 2:10 AM   #16
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I'm not aware of any testing of that, but, off the top of my head, if the logic for dual-wield is correct, it seems possible that it's actually 6.5%. Would be easy enough to test, though. Just equip a 2H, throw on between 90 and 100 hit rating (and no +weapon skill) vs a boss and see if you ever miss.

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Old 04/09/07, 6:02 AM   #17
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Also as far as I know there is a difference in the miss % for normal white hits and special attacks for 2H as well (although I never bothered enough to know exactly what is the value).


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Old 04/09/07, 6:30 AM   #18
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Just to throw in a few more diffrent values...
Hit rating / miss chance:
-The base miss chance against an even level opponent is 5.6%.
-For ranged attacks this increases by 1% for each level higher your target is (8.6% against a lvl 73 or skull mob)
This is the miss chance for Ranged Weapons according to the Hunter Class Mechanics thread. So either it´s diffrent for ranged attacks or one of the two values is wrong.

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Old 04/09/07, 1:02 PM   #19
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Ranged weapons have a different base miss chance than melee weapons, I'm pretty sure.

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Old 04/09/07, 1:23 PM   #20
 Gearman
Awesomeness comes before necessity.
 
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Undead Rogue
 
Uldum
Originally Posted by Aldriana View Post
Ranged weapons have a different base miss chance than melee weapons, I'm pretty sure.
Almost positive it is, as Hunters have had a tendency to almost be at the level of annoyed when they see items with +hit on it, due simply to the fact that it's so easy for them to get to their hit cap.

From a design standpoint it would make sense as well. Factoring in the idea of ranged attrition, a miss from a ranged unit or player is far more penalizing than a melee unit/player. Though with an MMO the idea of ranged attrition is a bit convoluted, it's still a principle that needs to be taken into consideration.

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Old 04/09/07, 1:42 PM   #21
Snowcrasher
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Orc Hunter
 
Mal'Ganis
Originally Posted by Gearman View Post
Almost positive it is, as Hunters have had a tendency to almost be at the level of annoyed when they see items with +hit on it, due simply to the fact that it's so easy for them to get to their hit cap.
That used to be true to a degree.

In TBC, a hunter needs to carefully select gear in order to get sufficient hit - specifically I'm now looking for gear that offers some hit rating without using too much item budget on it.

Hunters now should be aiming to get somewhere around the following -

PVP: 5% (79 hit rating)
PVE Raiding: 8.6% (136 hit rating)

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Old 04/10/07, 8:16 PM   #22
Silent
Glass Joe
 
Night Elf Rogue
 
Ysera
In the general consensus, what would the PVE/Raiding PVE %'s be for a Rogue?

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Old 04/10/07, 9:32 PM   #23
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
Silent, are you talking about the cap or about "a point to shoot at"
The cap is still under investigation for lvl70+ mobs. But personal opinion is if you dont sacrifice too many other stats aim for 250+ hit rating.

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Old 04/11/07, 9:53 AM   #24
 Daler
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Troll Druid
 
Mal'Ganis
I was discussing +hit with a guildie, and he was under the impression that melee and casters were both subject to the rule that mobs always retain a 1% resist/miss chance.

From the discussions I've been reading here, it sounds like that rule only holds for casters (various talk of people expecting zero misses in testing, etc.)

Could someone verify this?

Originally Posted by DeeNogger View Post
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
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Nothing spells out attraction quite like being given books about the slaughter of your people.

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Old 04/11/07, 10:29 AM   #25
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
Night Elf Warlock
 
No WoW Account
Originally Posted by Daler View Post
I was discussing +hit with a guildie, and he was under the impression that melee and casters were both subject to the rule that mobs always retain a 1% resist/miss chance.

From the discussions I've been reading here, it sounds like that rule only holds for casters (various talk of people expecting zero misses in testing, etc.)

Could someone verify this?
I don't know how conclusive of an answer you will find. It is possible to eliminate misses for all intents and purposes, but people with that amount of hit rating have showed up with an unexplained miss here or there (a rare case). Whether it was due to some tiny percentage of unavoidable miss, or something else, I haven't seen an answer.

See you, auntie.

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