
Originally Posted by Gristle
While there is lots of useful information in this thread around what the +hit cap could be, I believe the OP asked the question of how much +hit is overkill?
Overkill in this sense I assume means 'at the point where +hit items could be replaced by AP/+crit% items to boost total dps'. While its interesting that its possible to reach a +hit cap, this does not necessarily mean this would be the best way to go for a raid-spec fury warrior?
I am in the same position at the moment in my guild, we are shortly to commence SSC and I am Fury spec, hoping to be able to hold my own vs rogues to grab a regular spot in the dps melee.
Like the OP, I'd like to know how much +hit would be 'sufficient' or 'very good', because while I'm sure its possible to get to the +hit cap, I remain unconvinced that this would be a better route to go than aiming for (an arbitary amount) of +12% or +15% vs lvl 73 mobs, 30% crit rate then as much AP as you can possibly stack.
Am I barking up the wrong tree here? Please be gentle, long time reader, 1st time poster!
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The thing is, there's no real "magic number" for hit - it's all about tradeoffs. More hit is going to continue to increase your damage until you reach the aforementioned hit cap. AP and Crit also increase your damage. More of any damage stat is going to boost your DPS - hence, what it comes down to is how much hit we're talking versus how much AP or crit. If it's a choice between getting an extra 5 hit rating or an extra 50 AP, the 50 AP is going to be better. If it's a choice between getting an extra 5 hit rating or 1 AP, the hit rating is going to be better.
Thus, the correct mindset is not "I need to have at least X% hit, and then I'll stack AP and crit" - instead, the question to be asking is "given my current gear, how much is hit rating 'worth', in terms of damage output, relative to AP and crit?" Once you know that conversion factor, you can assess which piece of gear is going to give you the most benefit.
Now, admittedly, deriving that conversion is somewhat tricky; this is why so much time and effort goes into developing good spreadsheets to model the situation. I know the rogue spreadsheet has a section where it specifically computes the relative value of each stat; it would not surprise me to find out that the other class spreadsheets do as well.