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Old 04/08/07, 6:00 PM   #1
namuras
Glass Joe
 
Tauren Shaman
 
Baelgun (EU)
[Shaman] Resto: Int vs. Heal vs. Manareg

I currently have 9,5 k mana, 120 mp/5 and 1550 heal
I rate 1 int 2 points; 1 mp/5 5 points and 1heal 1 point
but i'm not sure about this and i think i value int too high and mp/5 too low

So how you value each stat?
some mathcraft would be nice

Last edited by namuras : 04/08/07 at 6:11 PM.

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Old 04/09/07, 4:47 AM   #2
Nitz
Don Flamenco
 
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Draenei Shaman
 
Ysondre (EU)
Any DPS class would reply that this rating highly depends on your gear, I might add for a healing class that this rating also highly depends of your playstyle, on the consumables you can afford to use. As for me, I am a great fan of Chain Heal and raid healing, and value healing power much more than you do. A Lesser Healing Wave addict might think mp5/int are much more valuable. Besides, intellect, even for a shaman, is not that strong of a stat, I would not try to go after.

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Old 04/09/07, 11:07 AM   #3
drats
Don Flamenco
 
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Tauren Shaman
 
Kel'Thuzad
You should really base your stats on what you have problems with. Mp5 isn't as useful in short fights, so you'd want more int for those. I always used to run low on mana in long fights, so liked stacking mp5 gear. 120mp5 == 1440 mana per minute, so if you want to decrease your mana pool and increase your mp5, be sure to caclulate how long the combat would need to be to make the change worthwhile.

You could also carry a few heavy mp5 peices to swap in for longer fights, but there aren't many Twin Emps / Nef duration fights in TBC.

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Old 04/09/07, 11:57 AM   #4
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
Indeed. Base stat values on:
- What your troubles are (run out of mana? heals not packing enough punch?)
- What kind of fight it is (luxury of burst casting with regen time? spamming fast spells?)
- Play style (do you 3-stack Healing Way with r1 and regen until you either refresh it or top off the tank with max rank? do you love Chain Heal?)

And of course swapping for various fights, trash, bosses, comes into play. Short boss with spam healing, I'd probably focus on max int and healing. Long, 10-minute fight? MP5 all the way. It really depends on a lot of things. I can't quantify it with numbers.

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Old 04/10/07, 4:46 AM   #5
Binkenstein
mumbo-jumbo-theorycrafter
 
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Pandaren Shaman
 
Saurfang
I would arrange it in this order: mp5 > heal > int.

For values, I'd probably say 0.8 int, 1 Heal, 2+ mp5 (this is because as you get more +heal, regen becomes more valuable)

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Old 04/10/07, 6:34 AM   #6
Tattersail
Von Kaiser
 
Night Elf Priest
 
Twisting Nether (EU)
Don't forget spirit :P

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Old 04/10/07, 6:57 AM   #7
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
I'ld always put MP5 > Int > Healing, assuming that +2 Healing is equal to 1 normal stat (based via relation to + Spell Damage).
So Heal[1] -> Int [2] -> MP5 [X]
However if you have talents that enhance your performance based on Int (Nature's Blessing, Mana Tide etc) then its only natural that Int should then be worth more than normal, it just depends how highly you rate things for yourself.


For example Int gives me (Druid) +10% MP5 & 25% Healing, so ontop of its normal value it gets a higher value due to it also adding those things in.
10 Int = 10 Int + 2.5 Healing + 1 MP5
20 points + 2.5 points + 6 points = 28.5 points for, divide it by 10 for the Int points there and it works out as 2.85 (3).

You just need to convert all stats down to the small pieces and build it up from your other stats.

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Old 04/10/07, 11:21 AM   #8
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
Originally Posted by Tattersail View Post
Don't forget spirit :P
Granted it's been a while since I played my Shaman, but I'm pretty sure Spirit's more or less meaningless. I think the regen coefficient is abysmal, and there are no talents for spirit mana regen while casting.

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Old 04/10/07, 12:04 PM   #9
Jezele
Piston Honda
 
Draenei Shaman
 
Scarlet Crusade
For myself, I just use a rough estimate based on how much healing I can accomplish in X amount of time (I typically use 5 minutes since it's the usual average between my raiding fights and a typical 5-man boss fight).

Take your total mana (base mana + mana regenerated over the period of time) and divide by the mana cost of your typically-cast spell (HW, LHW, or CH). This will give you a rough number of spells you'll be able to cast in that time. Multiply that by your average amount healed (avg. base heal + spell/healing value times the conversion factor and modify by appropriate talents). That'll give you an idea of your "maximum" potential healing during a given fight (yes, it's a simplification, but unless the other factors influence one value or another preferentially, it's a close enough estimate). Then it's a simple matter of increasing each of your stats by one and comparing the extra amount healed for a rough value of importance.

For my character (I'm elemental, so my ratios undervalue +heal and overvalue Int for the mana regen, at least compared to a resto spec), the ratios of improvement work out to about 8 heal = 2 Int = 1 mp5 (And spell crit = 0.75 heal, more or less).

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Old 04/10/07, 2:07 PM   #10
Kakistos
King Hippo
 
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Worgen Druid
 
Spirestone
Originally Posted by Nitz View Post
Any DPS class would reply that this rating highly depends on your gear, I might add for a healing class that this rating also highly depends of your playstyle, on the consumables you can afford to use. As for me, I am a great fan of Chain Heal and raid healing, and value healing power much more than you do. A Lesser Healing Wave addict might think mp5/int are much more valuable. Besides, intellect, even for a shaman, is not that strong of a stat, I would not try to go after.
Of course that depends on your definition of "not that strong". Resto shaman do have Nature's Blessing, which at this point gives me an extra 120 +heal with my level of int. It's not world-changing to get one extra point of int, but the extra heal has to be taken into account.

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Old 04/10/07, 3:46 PM   #11
GoG
Purple Idiot
 
Tauren Shaman
 
Maelstrom
I carry enough gear to have 4 different "itemrack" sets of gear.

Max healing, max regen, normal, and stamina. I did notice that stamina was missing from your list of stats. I then just pick the set I think most important for that fight. This goes doubly true for weapons. The maiden mace with spellsurge and then the prince mace with +81 healing.

For shade I'll wear max stamina, for nightbane its usually an issue of mana regen. For curator I want my chain heals to hit has hard as possible so I go with max heal.

Salt to taste, you didn't even say if this was pvp, raiding, heroics (which I can assume not, at that +heal level).


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Old 04/10/07, 5:07 PM   #12
Teewee
Bald Bull
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Quasar View Post
Granted it's been a while since I played my Shaman, but I'm pretty sure Spirit's more or less meaningless. I think the regen coefficient is abysmal, and there are no talents for spirit mana regen while casting.
This is true, spirit is practically worthless for shaman.

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Old 08/02/08, 8:49 AM   #13
Bahamabrahma
Glass Joe
 
Tauren Shaman
 
Andorhal
Shaman healing is not all based on mp5. It used to be everything, But late on IVe discovered pulling mp5, int and + heal as my main stats is much more beneficial.

Here is why:

I raid two setups.

Haste and Regen.

My haste set is all + heal and haste(2300+heal, 285 haste), MP5 takes a huge dump(185) and I typically will use it on bt/hyjal trash (oh the numbers you can produce) and specific burst dmg/raid aoe dmg fights.

My regen set however has stats to the tune of:
2100+heal, 11kmana(Unbuffed), 290mp5(highest on the server(shaman), woot)

Those are really great numbers because basically I can use max rank chain heal(494 Mana), and chug pots and drum resto and mana tide with no real mana issues EVER.

An important thing to remember about shaman healing is how mana tide works.

The mana Return is based on your Mana pool, 6% of TOTAL mana/3 sec for 12 sec. Thats 4 ticks.
The larger the mana pool, the more return. Raid buffed ill be sitting at 13.5k mana. Use a flask of distilled wisdom(a much better choice than mp5) and that is an extra 1k mana.

Some math:

Say you had 10k mana.

6% of 10000 is: 600.

600 x4(ticks) is 2400 mana.

Raid buffed and flasked with distilled wisdom my pool sits at about 14.4k mana and my return on each mana tide (and you average 2-3 tides per fight) comes out to about 3500 mana. That is quite a difference.

When I go all out Max haste max heal Ill flask distilled wisdom and pot distilled wisdom and get huge gains on my initial pool and the return from mana tide and it will keep me at a nice balanced level.
Also note: Group yourself with a shadow priest in your haste gear. This makes life simple.

For a final note.

Your pool isnt always everything but 9 times out of ten you'll wish and find it was.

The point of mana tide is to regen mana based on the size of the pool nwhen at a loss

The point of mp5 is to Regen your initial mana back to its start value.

When your pulling 3 stats instead of one, youll find yourself a much more useful and longer lasting shaman.

With the newer easier gears to get, like the badge gears, any resto shaman's target numbers for + heal should be anywhere around 2k.

If you already are in that range, +heal/mp5 gems are not nescessary, do yourself a favor and use 4int/2mp5 gems to boost some of your other class benefits. Not to mention from int you pull a small amount of + heal. Its important to pull as many beneficial stats as possible.

keep in mind even the best and most progressed shamans in the game hit a peak of around 2500 + heal. your not that far off.

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Old 08/02/08, 2:06 PM   #14
• Snowy
Mitt Romney?
 
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Blood Elf Priest
 
Mal'Ganis
16 month old threads don't need to be necro'ed.

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