So, before I get to the actual theory, let me spell out the background:
Starting at about post 850 in the rogue dps spreadsheet thread (
Rogue DPS Spreadsheet, there's a section wherein the effect of weapon skill on hit chance is investigated. For those of you that want to read over the supporting argumentation, you might read posts 921, 930, 971, and 972 where I post various analysis of the data in question. For those that want to skip all that, what we found is as follows:
1) +1 weapon skill seems to increase your hit chance by .1%
2) The base miss chance for dual-wield against a level 73 is more than 24.6% - in particular, the data we've seen has been largely consistant with a 25.5% base miss chance.
Now, the current theory (as far as I know) is that mobs (usually) have 5 times level in defense - so a level 73 mob has 365 defense, and, in particular, 15 defense more than a level 70 mob. So, if you believe what the character screen says about defense, you'd expect this to reduce the hit chance by .6% beyond the base 24% miss rate. Instead, we notice a miss rate of 1.5% higher than versus a level 70 mob.
So, my immediate thought in reading this is: if +weapon skill gives +.1% hit, might +defense give +.1% enemy miss rate, despite what the character sheet says? This would account for the level 73 base miss rate correctly, and there's a certain logic to it.
As a first place to look to confirm or disprove this theory, I watched the miss rates of bosses attacking our tanks on a selection of fights. Alas, the sample size was inadequate to be conclusive.
However, tonight, I ran a full Heroic Underbog tonight, and parsed it with Recap starting just after the first boss. And over the course of the remainder of the run, Recap recorded 1087 attacks made against the tank, of which 189 missed, for a miss rate of 17.4%. The tank in question had 493 defense. Now, the mobs in heroic Underbog are all level 70 and up, so, logically speaking their base miss rate should be 5% or less, and, according to the character sheet, 493 defense should reduce their hit rate by 5.72%, so they should be missing 10.72% of the time or less (as some of them are level 71 or 72).
Now, if the miss rate is, in fact, 10.72% or under, then the 17.4% observed rate is roughly 8 standard deviations from the mean. Aka, totally impossible. So clearly one of three things is true:
1) The base miss rate of monsters is higher than 5%, or
2) Defense increases miss rate by more than .04% per point, or
3) There's some other factor reducing miss rate.
Now, I can't think of anything for #3 (although if someone has an idea, I'm all ears), and #1 would require more testing (notably, someone with a significantly different defense parsing a similar run. In particular, a feral druid tank, who can become uncritable at a much lower defense value, might be a good person to take data). However, lets look at #2, in particular, the theorized .1% miss rate per point of defense. Well, this would cause the base miss rate to be 5% + 143*(.1) = 19.3%. Since some mobs are higher level, they would have a base miss chance up to 1% lower - hence, the "average" miss rate would be somewhere between 18.3% and 19.3%. The observed rate was 17.4%, which, depending on which set of numbers you use, is somewhere between 1 and 1.5 standard deviations from the expecation - well within statistically accepted bounds.
Now, this isn't proof, of course - as mentioned, more testing (at a different defense value) would be needed to be sure. But it certainly looks possible that, despite what the character screen says, +defense gives +.1% enemy miss, much as +weapon skill gives +.1% hit.