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04/10/07, 9:49 AM
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#1 (permalink)
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Glass Joe
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Dodge and Parry
I have been doing my research on tanking for quite a while and tanking for the last month. Now I have learned a lot but I cant figure something out. What is the difference if any between having more dodge or parry...is there a prefered? I mean I know they both cause a complete deferrence of damagen, do either of them cause threat when they occur or something like that?
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04/10/07, 9:51 AM
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#2 (permalink)
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Delusions of Competency
Dwarf Priest
Dragonblight
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Parry speeds up your next swing by 40%. However, in terms of item budget, parry costs near-on twice as much as dodge does.
edit: to add a question of my own to this thread ... does have your attack parried by a boss make his next swing faster too?
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04/10/07, 10:15 AM
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#3 (permalink)
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Thelyna
edit: to add a question of my own to this thread ... does have your attack parried by a boss make his next swing faster too?
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According to some recent investigation I've seen on these forums on stuff that tends to kill tanks, it does.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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04/10/07, 2:36 PM
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#4 (permalink)
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Piston Honda
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Originally Posted by Thelyna
edit: to add a question of my own to this thread ... does have your attack parried by a boss make his next swing faster too?
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Yes. There have been parses about this. You can look up the thread "Warrior Tanking and Spike Damage" and there's a combat log there showing how parries were shortening the time between the mob's swings.
Feel free to tear two new holes into your bad frontal positioning melee dps. One for not performing at 100% of what they could, and another for needlessly endangering your tank.
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04/10/07, 3:10 PM
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#5 (permalink)
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Don Flamenco
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Originally Posted by Thelyna
Parry speeds up your next swing by 40%. However, in terms of item budget, parry costs near-on twice as much as dodge does.
edit: to add a question of my own to this thread ... does have your attack parried by a boss make his next swing faster too?
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IIRC, the best description of the post-parry haste was as follows:
The time until the next swing (mainhand) is cut in half following a parry. Example below with a 2.0 speed weapon:
00 mh swing
02 mh swing
03 parry mob
03.5 mh swing
03.5 parry mob
04.5 mh swing
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04/10/07, 3:56 PM
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#6 (permalink)
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Not Enough Rage.
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From an authoritative source:
"Successfully parrying an attack will reduce the delay before your next attack. The reduction amount is a flat 40% of your normal swing time. The delay cannot be reduced to less than 20% of your weapon"
This holds true on every combat parse I've done to test it.
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04/11/07, 9:55 AM
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#7 (permalink)
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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I wonder, who is that source and where was it stated?
(I've read that quote the second time now and wanted to ask this already at the first occurrence)
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04/11/07, 1:30 PM
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#8 (permalink)
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Don Flamenco
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Originally Posted by sp00n
I wonder, who is that source and where was it stated?
(I've read that quote the second time now and wanted to ask this already at the first occurrence)
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It is the 2nd time he has posted stating that with definitive language, yet he seems to be copy/pasting from WoWWikki. And we all know that the wikki is far from an authoritative source. What he is saying might be true, but without a better source or quantified testing, it should be taken with a grain of salt.
http://www.wowwiki.com/Formulas:Parry
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04/11/07, 5:56 PM
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#9 (permalink)
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Not Enough Rage.
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One of the players in my guild is a programmer that has worked at Blizzard for 10+ years and did a good chunk of the combat system in WoW. We ask him questions, and he tells us the answers that he can without violating any NDA/non-public information. The parry question came up a while back when the tanks were debating the best spec, and were wondering the effects that a parry had on haste rating. That was his answer.
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04/12/07, 4:54 AM
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#10 (permalink)
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Well then, ask him about the miss chance for dual winding and how it increases with mob level.
Additionally how skill is working exactly now (although he might not know, since you said he *worked* for Blizzard).
... anyone else has some questions?
Do it! Do it! :p
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04/12/07, 5:02 AM
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#11 (permalink)
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Not Enough Rage.
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Originally Posted by sp00n
Well then, ask him about the miss chance for dual winding and how it increases with mob level.
Additionally how skill is working exactly now (although he might not know, since you said he *worked* for Blizzard).
... anyone else has some questions?
Do it! Do it! :p
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Unintentional use of the past tense. He worked on WoW, and is now on an unspecified project. One of the reasons that I was hesitant to name the source was exactly the 'ask a ton of questions' response. He really just wants to play the game and have fun, not be pestered by guildies for the answers to everything. I won't be passing anything along to him, sorry.
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04/12/07, 5:28 AM
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#12 (permalink)
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Maniq is awesome.
Troll Rogue
Destromath (EU)
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damn you :/
next time better dont tell us then
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04/12/07, 6:00 AM
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#13 (permalink)
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by Penguin
Unintentional use of the past tense. He worked on WoW, and is now on an unspecified project. One of the reasons that I was hesitant to name the source was exactly the 'ask a ton of questions' response. He really just wants to play the game and have fun, not be pestered by guildies for the answers to everything. I won't be passing anything along to him, sorry.
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You're a warrior, you should be as interested in these questions as I am. *cough*
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04/12/07, 9:15 AM
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#14 (permalink)
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Delusions of Competency
Dwarf Priest
Dragonblight
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Originally Posted by koaschten
damn you :/
next time better dont tell us then
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So he should make unverified claims, or should just not say anything?
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